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Maxi VS David
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 fighter moved from Queensland to Java Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from Tsinghai to Russia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour moved from Eastern Poland to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Urals Germans take Urals from Russians 2 bombers moved from Belarus to Russia 2 fighters moved from Belarus to Russia 4 tactical_bombers moved from Belarus to Russia 1 armour moved from Belarus to Tambov Germans take Tambov from Russians Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour moved from Eastern Poland to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 armour moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Urals Germans take Urals from Russians 2 bombers moved from Belarus to Russia 2 fighters moved from Belarus to Russia 4 tactical_bombers moved from Belarus to Russia 1 armour moved from Belarus to Tambov Germans take Tambov from Russians Combat - Germans Air Battle in Russia Germans attacks with 8 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits AA fire in Russia : 0/4 hits, 0,67 expected hits Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Russia rolls: 5,2,6,3 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6 Battle in Ukraine Germans attack with 4 armour and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 armour and 1 infantry in Ukraine, round 2 : 4/5 hits, 2,17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns, 25 armour, 5 artilleries and 30 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Archangel 8 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Western Germany to Denmark 2 aaGuns moved from Western Germany to Denmark 2 bombers moved from Russia to Bryansk 4 tactical_bombers moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk Place Units - Germans 3 armour placed in Novgorod 1 artillery and 2 infantry placed in France 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -1,00 Germans : 1,83 Russians : 0,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Urals 1 fighter and 1 tactical_bomber moved from Russia to Urals 2 fighters moved from Russia to Vologda 1 infantry moved from Russia to Vologda Combat - Russians Battle in Urals Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Vologda Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Urals to Russia 2 aaGuns and 19 infantry moved from Timguska to Novosibirsk 3 infantry moved from Olgiy to Kansu Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0,17 Russians : -0,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Kwangtung to 20 Sea Zone 4 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 35 Sea Zone to 43 Sea Zone 3 mech_infantrys moved from Kiangsu to Hunan Japanese take Hunan from Chinese 3 mech_infantrys moved from Shantung to Hunan 5 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Anhwe to Hunan 2 infantry moved from Kwangsi to Hunan 1 armour moved from Kwangtung to Hunan 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians 2 armour, 4 artilleries and 13 infantry moved from Yenisey to Timguska 3 armour and 1 mech_infantry moved from Tsagaan Olom to Olgiy Japanese take Olgiy from Russians 3 armour and 1 mech_infantry moved from Olgiy to Timguska Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Malaya Non Combat Move - Japanese 1 fighter moved from Kwangtung to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Anhwe 1 fighter moved from 43 Sea Zone to 35 Sea Zone 5 fighters moved from Kwangtung to Anhwe 2 tactical_bombers moved from Kwangtung to Anhwe 2 bombers moved from Kwangtung to Anhwe 1 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Manchuria to Anhwe 1 aaGun moved from Yenisey to Timguska Place Units - Japanese 4 infantry placed in Japan 3 infantry placed in Manchuria 3 infantry placed in Kwangtung 2 mech_infantrys placed in Kiangsu 1 armour and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 47 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 72 PUs; Americans buy 4 artilleries, 7 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 bomber moved from United Kingdom to Western Germany 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour, 3 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 4 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands 3 carriers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 cruiser and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in 37 Sea Zone Americans attack with 1 submarine and 2 transports Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 37 Sea Zone from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Caroline Islands Americans attack with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Caroline Islands, round 2 : 3/9 hits, 3,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Malaya Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 harbour and 4 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Japanese lost in Malaya Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Malaya Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 4 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Malaya, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 artillery and 2 infantry placed in Normandy Bordeaux 2 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,17 Americans : -2,33 AA fire in Caroline Islands : : 0,50 Japanese : -2,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 3 artilleries and 13 infantry moved from Shensi to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 72 PUs; Americans buy 4 artilleries, 7 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 bomber moved from United Kingdom to Western Germany 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 armour, 3 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 4 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands 3 carriers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 cruiser and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in 37 Sea Zone Americans attack with 1 submarine and 2 transports Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 37 Sea Zone from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Caroline Islands Americans attack with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Caroline Islands, round 2 : 3/9 hits, 3,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Malaya Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 harbour and 4 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Japanese lost in Malaya Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Malaya Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 4 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Malaya, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Malaya, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Normandy Bordeaux 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 artillery and 2 infantry placed in Normandy Bordeaux 2 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 3 artilleries and 13 infantry moved from Shensi to Szechwan Place Units - Chinese 1 artillery and 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Adding units owned by Chinese to Szechwan: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Rostov 2 armour moved from Caucasus to Tambov 1 bomber moved from Caucasus to Tambov 2 fighters and 1 tactical_bomber moved from Caucasus to Rostov 1 armour and 6 mech_infantrys moved from Yunnan to Anhwe 3 infantry moved from Kweichow to Anhwe 2 mech_infantrys moved from Shensi to Anhwe 1 mech_infantry moved from Szechwan to Anhwe 2 fighters and 1 tactical_bomber moved from Shensi to Anhwe 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans Combat - British Battle in Tambov British attack with 2 armour and 1 bomber Germans defend with 1 armour British roll dice for 2 armour and 1 bomber in Tambov, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Tambov British win, taking Tambov from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Rostov British attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 armour and 1 mech_infantry British roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 2,33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 3/6 hits, 2,17 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Rostov British win, taking Rostov from Italians with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Italians: 2 armour and 1 mech_infantry Battle in Anhwe British attack with 1 armour, 2 fighters, 3 infantry, 9 mech_infantrys and 1 tactical_bomber Japanese defend with 2 bombers, 7 fighters, 3 mech_infantrys and 5 tactical_bombers British roll dice for 1 armour, 2 fighters, 3 infantry, 9 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 5/16 hits, 4,17 expected hits Japanese roll dice for 2 bombers, 7 fighters, 3 mech_infantrys and 5 tactical_bombers in Anhwe, round 2 : 8/17 hits, 8,50 expected hits 3 mech_infantrys owned by the Japanese, 5 mech_infantrys owned by the British, 2 bombers owned by the Japanese and 3 infantry owned by the British lost in Anhwe British roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 4/8 hits, 2,83 expected hits Japanese roll dice for 7 fighters and 5 tactical_bombers in Anhwe, round 3 : 7/12 hits, 7,17 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 4 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Anhwe retreated to Anhwe Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour, 1 fighter, 3 infantry, 9 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Non Combat Move - British 1 fighter moved from Anhwe to Szechwan 1 aaGun moved from Yunnan to Szechwan 3 mech_infantrys moved from India to Burma 1 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 fighter moved from Persia to Russia 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 bomber moved from Tambov to Russia 2 mech_infantrys moved from Persia to Caucasus 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 3 infantry moved from Tobruk to Libya 2 aaGuns, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Southern France 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shan State to Yunnan Place Units - British 2 fighters placed in Persia 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 1 infantry and 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4 UK_Pacific collect 22 PUs; end with 22 PUs Some Units in India change ownership: 1 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,50 British : 2,83 Italians : -0,83 AA fire in Western Germany : : -0,17 Americans : -2,33 AA fire in Caroline Islands : : 0,50 Japanese : -3,00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 5 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 armour moved from Novgorod to Karelia 1 armour, 2 artilleries and 1 mech_infantry moved from Tunisia to Libya 1 bomber moved from Southern Italy to Libya Combat - Italians Battle in Karelia Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Karelia Italians win, taking Karelia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Vyborg Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Vyborg, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Vyborg Italians win, taking Vyborg from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Libya Italians attack with 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry British defend with 1 artillery and 3 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 mech_infantry in Libya, round 2 : 5/5 hits, 2,17 expected hits ANZAC roll dice for 1 artillery and 5 infantry in Libya, round 2 : 3/6 hits, 2,00 expected hits 2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 3 infantry owned by the British lost in Libya Italians roll dice for 1 armour and 1 bomber in Libya, round 3 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Libya Italians win, taking Libya from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 2 artilleries and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Turning off Edit Mode 5 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 2,17 ANZAC : 0,67 Russians : 0,00
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@Maxiheimer selvom det umiddelbart ser ok ud for aksen (Japan med endnu og masser af enheder til Tyskland), så syns jeg det ligner sig selv. Jeg kan jo ikke vippe USA og England ud af Europa nu og så er det bare et spørgsmål om tid og det vil ta mindst 3-4 ture at ta Moskva, hvis det overhovedet bliver muligt, nu hvor England vælter ind med enheder. Jeg tror nu nok Moskva skal falde hen ad vejen, men til den tid vil jeg tro det er for sent. Jeg har simpelthen ikke fantasien til at finde på et setup, hvor jeg får overtaget med aksen, medmindre jeg er sygt heldig med terningerne.
Det er underligt, for det sker jævnligt den anden vej. -
Jamen jeg kan da godt give et par råd.
-Istedet for at japan vader med en masse styrker imod rusland, som de alligevel ikke får det store udbytte ud af, mener jeg at det er bedre at forsøge at gøre japan så stærke at usa ikke kan ignorere dem. På den måde får tyskland fred.
- Tyskland kan have enorm glæde af at tage stalingrad og kaukasus hurtigst muligt. især i den situation at de ikke er stærke nok til at gå på moskva. Det giver rigtig god økonomi til at styrke europa og presse moskva.
-Industribombningen af moskva er super vigtig, og den har du udført til UG i det nuværende spil:)
- Tyskland kan have enorm glæde af at tage stalingrad og kaukasus hurtigst muligt. især i den situation at de ikke er stærke nok til at gå på moskva. Det giver rigtig god økonomi til at styrke europa og presse moskva.
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i øvrigt er det ret godt med alle de landenheder italien har. Det kan være en fordel at trække mange af dem ind i frankrig. så kan de nå det hele
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to French Indo China 1 fighter moved from Java to Burma 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 45 Sea Zone to 21 Sea Zone 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to French Indo China 1 fighter moved from Java to Burma 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 3 infantry moved from 37 Sea Zone to Shan State 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 45 Sea Zone to 21 Sea Zone 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from 110 Sea Zone to Holland Belgium Turn Complete - French
Combat Hit Differential Summary :
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@Maxiheimer helt klart. Jeg kan godt gå syd og ta Caucasus, men det vi ljo betyde, at jeg mister den nordlige del? Jeg kan jo dårligt dele min hær op uden at Rusland kan ta den ene halvdel ud…
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@Maxiheimer men altså 10-11 fly i Rusland nu, bombning er udelukket. Jeg kan ikke se anden mulighed lige nu end at bygge så billigt som muligt
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 41 PUs; Germans buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Finland Germans take Finland from British 4 armour moved from Ukraine to Rostov 8 infantry moved from Bryansk to Rostov 2 armour moved from Bryansk to Rostov 4 infantry moved from Bryansk to Tambov 2 bombers moved from Bryansk to Rostov 4 tactical_bombers moved from Bryansk to Tambov 2 fighters moved from Bryansk to Tambov 2 infantry moved from France to Holland Belgium 2 artilleries moved from France to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 artilleries and 2 infantry French defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for French: 2 infantry Battle in Tambov Germans attack with 2 fighters, 4 infantry and 4 tactical_bombers British defend with 2 armour Germans roll dice for 2 fighters, 4 infantry and 4 tactical_bombers in Tambov, round 2 : 5/10 hits, 4,00 expected hits Russians roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 armour owned by the British lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 2 armour Battle in Rostov Germans attack with 6 armour, 2 bombers and 8 infantry British defend with 2 infantry and 1 mech_infantry Germans roll dice for 6 armour, 2 bombers and 8 infantry in Rostov, round 2 : 6/16 hits, 5,67 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 6 armour, 2 bombers and 7 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 2 infantry and 1 mech_infantry Non Combat Move - Germans 4 tactical_bombers moved from Tambov to Bryansk 2 fighters moved from Tambov to Bryansk 2 bombers moved from Rostov to Bryansk 8 infantry moved from Belarus to Bryansk 2 armour moved from Novgorod to Bryansk Place Units - Germans 10 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Germans collect 46 PUs (1 lost to blockades); end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0,00 Americans : 0,67 Russians : 0,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans Combat - Russians Battle in Tambov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 2 fighters and 1 tactical_bomber moved from Tambov to Russia 2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan 3 infantry moved from Kansu to Shensi Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -0,50
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tyskland kan jo trække hele sin hær ned til rostov og så rykke retur mod moskva når stalingrad og kaukasus er sikret.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 38 Sea Zone to 37 Sea Zone 1 armour moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Vologda Japanese take Vologda from Russians 1 infantry moved from Timguska to Urals 1 armour moved from Timguska to Urals 4 armour and 1 mech_infantry moved from Timguska to Kansu Japanese take Kansu from Chinese 4 armour and 1 mech_infantry moved from Kansu to Suiyuyan 4 artilleries and 12 infantry moved from Timguska to Kansu Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 submarine and 2 tactical_bombers Americans defend with 1 submarine and 2 transports; ANZAC defend with 2 transports 1 submarine owned by the Americans Submerged 2 transports owned by the ANZAC and 2 transports owned by the Americans lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 37 Sea Zone from Americans with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Americans: 2 transports Casualties for ANZAC: 2 transports Battle in 21 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Suiyuyan Japanese attack with 4 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 4 armour and 1 mech_infantry in Suiyuyan, round 2 : 3/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Urals Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 6 armour, 2 artilleries, 6 infantry and 8 mech_infantrys British defend with 1 infantry Japanese roll dice for 6 armour, 2 artilleries, 6 infantry and 8 mech_infantrys in Yunnan, round 2 : 5/22 hits, 6,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 armour, 2 artilleries, 5 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 3 infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Shantung to Hunan 1 armour moved from Shantung to Hunan 3 infantry moved from Manchuria to Jehol 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 2 fighters moved from Anhwe to 19 Sea Zone 1 tactical_bomber moved from Anhwe to 20 Sea Zone 1 fighter moved from Anhwe to 20 Sea Zone 2 tactical_bombers moved from Anhwe to Kiangsi 2 fighters moved from Anhwe to Kiangsi 2 tactical_bombers moved from 37 Sea Zone to Kwangsi Place Units - Japanese 3 mech_infantrys placed in Kwangtung 1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone 1 submarine placed in 19 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33 Chinese : 0,33 Russians : -0,33 Japanese : 0,83