Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
@Maxiheimer i 2v2 spillet overvejer jeg at erklære krig med Japan i tur 2 mod alle og tage Philippinerne og Kwangtung. Ville sejle en Destroyer op mod Japan, i tilfældet af, at USA ikke rykker flåden frem, så jeg måske kan blokkere i tur 3. HVIS det er tilfældet kan jeg så ta lidt flere øer.
Ville også købe 3 tanks til fastlandet og 6 inf til at beskytte selve Japan. Hvis jeg stiller det meste af min flåde ved Kwangtung og sørger for at bombers også kan nå, så kan han måske ikke engang tillade sig at sætte sin flåde i sz16.
Omvendt tænker jeg også, at det måske er en meget god idé at holde USA ude af krigen, så længe som muligt, nu hvor Tyskland og Italien ser ud til at få god tur i den. Det betyder bare at UK Pacific får lidt muskler… Men altså, det kan jeg nok godt klare. Kan købe endnu en fabrik på fastlandet istedet og få købt en helvedes masse landenheder derinde inden USA kommer med i krigen. Det vil også betyde, at jeg på sigt tage Yunnan og holder det, vil jeg tro.
Hvad var dine idéer?
SKal vi ikke lige ringe sammen når det er japans tur? Jeg tror nemlig at japan har potientale til at blive stærke, hvis de bliver spillet rigtigt. Han har ikke rykket frem med ret mange engelske enheder, så yunnan er måske til at holde!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Archangel to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
7 mech_infantrys moved from Archangel to Bryansk
9 infantry and 1 mech_infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Central Mongolia to Dzavhan
2 infantry moved from Tsagaan Olom to Dzavhan
2 aaGuns and 20 infantry moved from Yakut S.S.R. to Yenisey
3 fighters and 1 tactical_bomber moved from Belarus to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 0,67
@Maxiheimer ja, det tror jeg også. Men den er, uanset hvad, ikke til at holde før tur 3, som jeg ser det. Jeg kunne rykke frem med den Japanske flåde og true Indien, så han er tvunget til at holde sine enheder, men tænker, at så længe han har øerne, så er det for nemt for ham at forsvare den. Men mon ikke det er for tidligt at angribe uprovokeret, når USA kan nå Japan? Kna godt holde det, men det bliver dyrt, hvis ikke min flåde kan angribe dem med det samme.
Jo, lad os ringes ved.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from Shantung to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Philippines
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Philippines
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
2 transports moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
3 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
3 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 artilleries and 13 infantry moved from Buryatia to Yakut S.S.R.
2 armour moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Manchuria to Central Mongolia
1 armour moved from Amur to Central Mongolia
1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Kiangsi to Kwangsi
3 infantry moved from Anhwe to Kweichow
2 fighters moved from Kiangsi to Kweichow
2 bombers moved from Anhwe to Kweichow
2 artilleries and 4 infantry moved from Suiyuyan to Hopei
1 fighter moved from Manchuria to Hopei
1 tactical_bomber moved from Manchuria to Hopei
1 fighter moved from Anhwe to Hopei
2 armour moved from Shantung to Hopei
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 2 bombers, 2 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Kweichow : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 3 infantry in Kweichow, round 2 : 3/7 hits, 2,83 expected hits
Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 3,00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 3 mech_infantrys
Japanese roll dice for 2 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 6/11 hits, 4,33 expected hits
Chinese roll dice for 3 mech_infantrys in Hopei, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/5 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 aaGun moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Hopei to Chahar
2 fighters moved from Hopei to Chahar
1 tactical_bomber moved from Amur to Chahar
2 fighters moved from Kweichow to Kiangsi
2 fighters moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
2 bombers moved from Kweichow to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Amur to Kiangsi
2 fighters moved from Amur to Kiangsi
Place Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
3 armour placed in Shantung
1 armour and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : -0,33
Chinese : -1,00
AA fire in Kweichow : : -0,50
Japanese : 2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
1 bomber moved from Eastern United States to 121 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 121 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 121 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 121 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 cruiser, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0,83
Americans : 0,00
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 cruiser, 4 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
1 bomber moved from Eastern United States to 121 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 121 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 121 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 121 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 cruiser, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 armour and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 mech_infantrys moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 bomber moved from Malta to Southern Italy
Combat - British
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.
Battle in Normandy Bordeaux
Battle in Norway
Battle in Kweichow
British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in Kweichow
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Normandy Bordeaux from Germans, taking Norway from Germans, taking Kweichow from Japanese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Kwangsi
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
4 infantry moved from Burma to Yunnan
7 mech_infantrys moved from India to Yunnan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 mech_infantry moved from Alexandria to Tobruk
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 battleship moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to Malta
Place Units - British
1 fighter and 2 transports placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,83
British : 1,83
Americans : 0,00
AA fire in Southern Italy : : -0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Belarus
2 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
3 armour moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Greece to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 armour and 1 bomber
British defend with 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 3 armour and 1 bomber in Normandy Bordeaux, round 2 : 2/4 hits, 2,17 expected hits
British roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,50 expected hits
2 infantry owned by the British and 2 armour owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 bomber in Normandy Bordeaux, round 3 : 1/2 hits, 1,17 expected hits
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,83 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 3 armour
Casualties for British: 3 infantry
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Algeria, round 2 : 1/8 hits, 2,33 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Algeria, round 3 : 4/6 hits, 2,00 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 3 infantry
Casualties for French: 2 infantry
Battle in Belarus
Italians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 4/7 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Italians
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1,83
British : 0,67
French : 2,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to Tsinghai
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer, 1 fighter and 1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to Tsinghai
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer, 1 fighter and 1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 fighter moved from Morocco to 110 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 armour moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Archangel
3 artilleries and 1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 1 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 3 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 4/4 hits, 1,33 expected hits
British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
Germans winRussians win with 1 transport remaining, taking Normandy Bordeaux from British with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
8 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 artillery moved from Western Germany to France
26 armour, 2 artilleries, 2 bombers, 2 fighters, 7 infantry and 4 tactical_bombers moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Western Ukraine
3 aaGuns, 3 artilleries and 24 infantry moved from Novgorod to Belarus
9 infantry moved from Karelia to Novgorod
4 armour moved from Germany to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
8 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 2,33
British : 0,50
Russians : -0,17
@Maxiheimer var lige nødt til at redigere den engelske transporter ud, da jeg fik trykket på noget helt forkert i sub vs sub kampen :D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 31 PUs;
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Russia
4 aaGuns, 2 armour, 3 artilleries, 45 infantry and 9 mech_infantrys moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 infantry moved from Dzavhan to Olgiy
2 aaGuns and 20 infantry moved from Yenisey to Timguska
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -0,67
@Maxiheimer sidder og kigger lidt på det… Om 3-4 ture, så har Rusland næsten 100 Infantry. Det er jo helt vildt… Kommer langt over tur 11-12 stykker før Moskva kan tages. Til den tid skal jeg nok også tælle engelske fighters med oven i hatten.
Jeg forsøger gerne, men jeg er virkelig skeptisk. Og jeg har fokuseret mega hårdt på at ta Rusland ud fra begge sider. Jeg tvivler på, at jeg i tur 12-13 er i stand til at holde England og USA fra fadet i Europa.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Hopei to Kweichow
2 fighters and 2 tactical_bombers moved from Chahar to Kweichow
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
2 armour, 4 artilleries and 13 infantry moved from Yakut S.S.R. to Yenisey
3 armour and 1 mech_infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
3 infantry moved from Kiangsi to Kwangsi
2 bombers, 6 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 mech_infantrys
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/7 hits, 2,83 expected hits
Chinese roll dice for 3 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Kwangsi
Japanese attack with 2 bombers, 6 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/13 hits, 6,17 expected hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
3 infantry moved from Kiangsu to Anhwe
3 armour moved from Shantung to Anhwe
1 armour moved from Hopei to Anhwe
2 artilleries moved from Hopei to Anhwe
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
2 fighters moved from Kweichow to Anhwe
2 tactical_bombers moved from Kweichow to Anhwe
6 fighters moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 aaGun moved from Yakut S.S.R. to Yenisey
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,00
@Maxiheimer nu må vi se. Har da købt lidt stærkere ind i Tyskland denne gang.
Tja - den her er slet ikke afgjort endnu! rusland er pressede!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Holland Belgium
Battle in Borneo
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Borneo
Americans win, taking Holland Belgium from Germans, taking Borneo from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 3 artilleries, 1 factory_minor and 1 harbour
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2,50 expected hits
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
3 artilleries owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 3 artilleries
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1,00
Americans : 3,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 11 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :