TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
2 artilleries moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
3 artilleries moved from Anhwe to Kweichow
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
9 infantry moved from Manchuria to Amur
1 armour moved from Korea to Amur
1 mech_infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
3 fighters moved from Kwangsi to Yunnan
1 fighter moved from 36 Sea Zone to Java
2 tactical_bombers moved from 36 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Java
1 fighter moved from Kwangsi to 41 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from Jehol to Kiangsi
2 fighters moved from Jehol to Kiangsi
2 bombers moved from Kwangsi to Kwangtung
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
7 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kwangtung, round 2 : 3/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/6 hits, 2.67 expected hits
ANZAC roll dice for 1 fighter and 2 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 submarines moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
3 destroyers moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Manchuria to Amur
2 fighters moved from Jehol to Manchuria
2 fighters moved from Kiangsi to Jehol
2 tactical_bombers moved from Kiangsi to Jehol
2 tactical_bombers moved from Yunnan to Jehol
1 tactical_bomber moved from Yunnan to Jehol
3 fighters moved from Yunnan to Hunan
2 bombers moved from Kwangtung to Hunan
Place Units - Japanese
1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 harbour placed in Hainan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : -0.33
UK_Pacific : 0.67
Japanese : 3.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 1 infantry and 2 transports; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
1 battleship, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 artillery, 4 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 harbour placed in Midway
1 carrier and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 8 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Shensi to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Malta to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Combat Hit Differential Summary :
VIl du scramble ved italien. Hvis ja, med hvilke fly?
Hvordan vil du tage tab ved gibraltar?
Hmm… jeg er ude og ka ik lige åbne og se situationen, men tænkte godt du ville angribe den tyske flåde. Hvor meget er du gået ind med? Ved italien scrambler jeg, men afhængigt af hvad du er gået ind med, ska jeg lige overveje tyske eller italienske fly. Kan som sagtvik kigge, men hvis du gerne vil videre, så ka du skrive her hvad du er gået ind med. :)
vi venter bare til du er hjemme:)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Malta to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Combat Hit Differential Summary :
I SZ91 vil jeg gerne vælge i følgende rækkefølge…: Sub, Cruiser, Carrier, Carrier hit 2, fighter, fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 harbour, 1 infantry and 2 transports; Remaining resources: 5 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
1 battleship, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 artillery, 4 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 harbour placed in Midway
1 carrier and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 8 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Shensi to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Malta to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 1 transport
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Italians roll dice for 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 fighters owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
British roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -9
Casualties for British: 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Germans: 3 fighters
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
British roll dice for 1 bomber, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
British roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 carrier, 2 fighters and 2 transports in 91 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone
British roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 4 : 0/3 hits, 1,67 expected hits
Germans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the British lost in 91 Sea Zone
British roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 5 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
British roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 6 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Germans, 1 transport owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 30
Casualties for British: 1 destroyer and 3 fighters
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports
Battle in Kenya
British attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 3 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Union of South Africa to Rhodesia
1 cruiser and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber moved from 91 Sea Zone to British Guiana
1 battleship and 1 cruiser moved from 118 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
2 aaGuns, 1 artillery, 5 infantry and 1 tactical_bomber moved from Burma to Yunnan
Place Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour, 4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2,1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,3,3,2
UK_Pacific collect 11 PUs (7 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 armour, 4 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -2,00
British : -0,50
Italians : 0,00
Chinese : -0,83
Japanese : -0,33
Wow et par nervepirrende slag. jeg var heldig mod flåden, og du formåede at beholde den italienske transporter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from Albania to Greece
5 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Trans-Jordan
Battle in Greece
Italians attack with 2 fighters and 8 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 fighters and 8 infantry in Greece, round 2 : 1/10 hits, 2.33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 fighters and 8 infantry in Greece, round 3 : 3/10 hits, 2.33 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.67
Neutral_Allies : 0.67
Ja, det var et par lige kampe, der sku kæmpes der. Spændende :) Nu får Italien lov til at brede sig lidt :) Sikkert på lånt tid haha
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Morocco to 109 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Jeg fik trykket videre til Combat uden at dele først… Men vil du vælge hits på en bestemt måde her…? Har taget et screenshot af første hit og sendt til din mail. Jeg er gået ind med 4 Bombers og 5 Tactical Bombers på den britiske flåde.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
5 tactical_bombers moved from Western Germany to 109 Sea Zone
4 bombers moved from France to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 4 bombers and 5 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport; French defend with 1 fighter
Germans roll dice for 4 bombers and 5 tactical_bombers in 109 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
Combat Hit Differential Summary :
Germans : -1.17
bare nede fra. flyene til sidst
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
5 tactical_bombers moved from Western Germany to 109 Sea Zone
4 bombers moved from France to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 4 bombers and 5 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport; French defend with 1 fighter
Germans roll dice for 4 bombers and 5 tactical_bombers in 109 Sea Zone, round 2 : 4/9 hits, 5.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
1 destroyer owned by the British, 4 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 109 Sea Zone
Germans roll dice for 4 bombers and 1 tactical_bomber in 109 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits
British roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
1 cruiser owned by the British, 1 bomber owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 battleship owned by the British and 1 fighter owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 bomber and 5 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Casualties for French: 1 fighter
Non Combat Move - Germans
3 bombers moved from 109 Sea Zone to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from Germany to Poland
2 mech_infantrys moved from Greater Southern Germany to Poland
10 infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Germany to Poland
2 armour moved from Greater Southern Germany to Slovakia Hungary
2 armour moved from Germany to Slovakia Hungary
7 armour moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Poland
Place Units - Germans
2 fighters and 1 tactical_bomber placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
18 infantry moved from Buryatia to Amur
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
Combat - Russians
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Russians roll dice for 21 infantry in Amur, round 2 : 2/21 hits, 3,50 expected hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Amur, round 2 : 7/13 hits, 4,50 expected hits
1 infantry owned by the Japanese, 7 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Amur
14 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 1 armour, 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Russians: 7 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Russians
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Tsagaan Olom
2 aaGuns moved from Buryatia to Ulaanbaatar
5 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians : -1,50
Japanese : 2,50