@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Maxi VS David
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 submarine moved from 115 Sea Zone to 114 Sea Zone 3 fighters and 1 tactical_bomber moved from Novgorod to 114 Sea Zone 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in 114 Sea Zone Russians attack with 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser, 1 destroyer and 1 transport Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone Russians roll dice for 3 fighters and 1 tactical_bomber in 114 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 114 Sea Zone Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Russians: 1 submarine Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from 114 Sea Zone to Archangel 2 aaGuns, 1 artillery and 16 infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Bessarabia 2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk 4 infantry moved from Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Novgorod to Archangel 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Tsagaan Olom 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 mech_infantrys moved from Novgorod to Archangel 2 armour and 1 mech_infantry moved from Novgorod to Bryansk Place Units - Russians 2 infantry placed in Ukraine 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -0,67
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Et lille indspark til dit tysklandsspil, kunne være at du skal tage ruslands 5IPC bonus fra dem. en sub i sz125 plejer at være en god investering. 5 ekstra IPC i 3 runder er 5 ekstra inf i rusland.
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@Maxiheimer helt klart. Hold kæft hvor var jeg dum med den tyske flåde… Så sort jeg ik ser at de russiske fly ku være med -.-
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Ja, den kunne jeg ikke stå for😜
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 5 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Kwangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 armour moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Amur 2 armour moved from Manchuria to Buryatia 4 artilleries and 13 infantry moved from Amur to Buryatia 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 bombers moved from Shantung to Jehol 3 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Chahar to Hopei 2 artilleries and 4 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 tactical_bombers moved from Hunan to Jehol 2 fighters moved from Anhwe to Jehol Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Borneo Battle in Jehol Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 4/8 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Borneo from UK_Pacific, taking Jehol from Chinese with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 infantry moved from Shantung to Anhwe 2 tactical_bombers moved from Jehol to Amur 2 fighters moved from Jehol to Amur 2 bombers moved from Jehol to Anhwe 1 fighter moved from Hunan to Jehol 1 tactical_bomber moved from Hunan to Jehol 4 fighters moved from Hunan to Kiangsi 2 tactical_bombers moved from Hunan to Kiangsi 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from 45 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone 1 aaGun moved from Amur to Buryatia 1 fighter moved from Jehol to Manchuria 1 tactical_bomber moved from Jehol to Manchuria Place Units - Japanese 3 infantry placed in Kiangsu 3 armour placed in Shantung 2 armour and 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : -0,33 ANZAC : -0,33 Chinese : 0,67 Japanese : -1,33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to Western United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Philippines to 54 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,5,6 Americans collect 50 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Tsinghai 5 infantry moved from Szechwan to Sikang Place Units - Chinese 1 artillery and 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - British 1 bomber moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 mech_infantrys moved from Yunnan to Hopei 2 mech_infantrys moved from Yunnan to Hopei 1 fighter and 1 tactical_bomber moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei Combat - British British creates battle in territory 106 Sea Zone
Combat Hit Differential Summary :
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VIl du scramble?
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@Maxiheimer ja tak.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to Western United States 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 armour, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Philippines to 54 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3,5,6 Americans collect 50 PUs (2 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 artillery and 1 infantry moved from Shensi to Tsinghai 5 infantry moved from Szechwan to Sikang Place Units - Chinese 1 artillery and 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 mech_infantrys moved from Yunnan to Hopei 2 mech_infantrys moved from Yunnan to Hopei 1 fighter and 1 tactical_bomber moved from Szechwan to Hopei 1 fighter moved from Szechwan to Hopei Combat - British British creates battle in territory 106 Sea Zone Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Italians defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 97 Sea Zone British roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 17 Casualties for British: 1 cruiser and 1 destroyer Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 transport Battle in Hopei British attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 3 infantry and 1 mech_infantry British roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/7 hits, 2,33 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Hopei, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 mech_infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Battle in Iraq British attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 3/7 hits, 2,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from 97 Sea Zone to Malta 2 fighters and 1 tactical_bomber moved from Hopei to Yunnan 4 mech_infantrys moved from India to Yunnan 4 infantry moved from India to Burma 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Kweichow 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to 91 Sea Zone 2 infantry moved from Brazil to Suriname 1 mech_infantry moved from Kenya to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Malaya to Shan State Place Units - British 1 carrier and 1 transport placed in 109 Sea Zone 1 factory_minor placed in Persia Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 7 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,2,5,2,2,2,6,2,6,3,5 UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs Some Units in India change ownership: 7 mech_infantrys
Combat Hit Differential Summary :
British : -1,00 Italians : -0,17 Neutral_Axis : -1,67 Japanese : -1,00
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Det var en 50/50, som jeg tog chancen på… Denne gang var heldet på min side!
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Greece 1 armour moved from Romania to Eastern Poland 2 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Northern Italy to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 artillery and 3 infantry moved from Libya to Tunisia 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia Place Units - Italians 3 armour placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Yunnan to Siam 2 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in Siam ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Siam, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Siam to Yunnan 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : -0,33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Yunnan to Siam 2 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Battle in Siam ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Siam, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siam ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Siam to Yunnan 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 2 infantry moved from Morocco to Algeria French take Algeria from Italians 1 fighter moved from United Kingdom to Morocco 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 98 Sea Zone to 97 Sea Zone French take 97 Sea Zone from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : -0,33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Eastern Poland to Bessarabia 2 tactical_bombers moved from Eastern Poland to Bessarabia 1 fighter moved from Eastern Poland to Bessarabia 15 infantry moved from Baltic States to Novgorod 3 artilleries moved from Baltic States to Novgorod 7 infantry moved from Baltic States to Novgorod 2 infantry moved from Eastern Poland to Belarus 2 tactical_bombers moved from Eastern Poland to Belarus 1 fighter moved from Eastern Poland to Belarus 2 bombers moved from Eastern Poland to Russia Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 4,6 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 0/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bessarabia, round 3 : 3/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Baltic States to Novgorod 3 armour moved from Baltic States to Eastern Poland 1 fighter moved from Bessarabia to Eastern Poland 2 tactical_bombers moved from Bessarabia to Eastern Poland 9 infantry moved from Finland to Karelia 1 fighter moved from Belarus to Eastern Poland 2 tactical_bombers moved from Belarus to Eastern Poland 8 armour moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Germany to Western Germany 2 bombers moved from Russia to Eastern Poland Place Units - Germans 4 armour placed in Germany 7 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : -1,00 Russians : -1,00
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@Maxiheimer i 2v2 spillet overvejer jeg at erklære krig med Japan i tur 2 mod alle og tage Philippinerne og Kwangtung. Ville sejle en Destroyer op mod Japan, i tilfældet af, at USA ikke rykker flåden frem, så jeg måske kan blokkere i tur 3. HVIS det er tilfældet kan jeg så ta lidt flere øer.
Ville også købe 3 tanks til fastlandet og 6 inf til at beskytte selve Japan. Hvis jeg stiller det meste af min flåde ved Kwangtung og sørger for at bombers også kan nå, så kan han måske ikke engang tillade sig at sætte sin flåde i sz16.
Omvendt tænker jeg også, at det måske er en meget god idé at holde USA ude af krigen, så længe som muligt, nu hvor Tyskland og Italien ser ud til at få god tur i den. Det betyder bare at UK Pacific får lidt muskler… Men altså, det kan jeg nok godt klare. Kan købe endnu en fabrik på fastlandet istedet og få købt en helvedes masse landenheder derinde inden USA kommer med i krigen. Det vil også betyde, at jeg på sigt tage Yunnan og holder det, vil jeg tro.Hvad var dine idéer?
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SKal vi ikke lige ringe sammen når det er japans tur? Jeg tror nemlig at japan har potientale til at blive stærke, hvis de bliver spillet rigtigt. Han har ikke rykket frem med ret mange engelske enheder, så yunnan er måske til at holde!
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus 3 fighters and 1 tactical_bomber moved from Archangel to Belarus Combat - Russians Battle in Belarus Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2,33 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 7 mech_infantrys moved from Archangel to Bryansk 9 infantry and 1 mech_infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Central Mongolia to Dzavhan 2 infantry moved from Tsagaan Olom to Dzavhan 2 aaGuns and 20 infantry moved from Yakut S.S.R. to Yenisey 3 fighters and 1 tactical_bomber moved from Belarus to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 0,67
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@Maxiheimer ja, det tror jeg også. Men den er, uanset hvad, ikke til at holde før tur 3, som jeg ser det. Jeg kunne rykke frem med den Japanske flåde og true Indien, så han er tvunget til at holde sine enheder, men tænker, at så længe han har øerne, så er det for nemt for ham at forsvare den. Men mon ikke det er for tidligt at angribe uprovokeret, når USA kan nå Japan? Kna godt holde det, men det bliver dyrt, hvis ikke min flåde kan angribe dem med det samme.
Jo, lad os ringes ved.