• Uhh… Så må vi hellere komme med vore A-game:)

    Er de i øvrigt danskere?


  • @Maxiheimer nej tror sgu de er i en helt anden tidszone. :D Det virker sådan på emailsne. Men mon ikke det går.
    Haha, ja… Altså jeg tror de vel max er på mit niveau, når de stadig er af samme opfattelse med at Allies har fordelen. Vi nakker dem. Anyways, jeg skal jo alligevel blive bedre med Aksen, så ska vi to ta endnu en revanche med samme fortegn? :) Jeg savner allerede at smage nederlag, åbenbart haha


  • Haha vi skal i hvert fald gøre vores bedste:muscle:

    Ja den er jeg klar på!

    Jeg vil gerne bruge mit bid på:
    1 inf i yunnan
    1 inf i szechwan
    1 inf i kweichow
    1 art i suiyuyan
    1 inf i alexandria


  • @Maxiheimer cool, jeg sætter et op i aften. Stadig på Yunnan-forsøget ser jeg :)
    Ham, der tog London fra mig har lige givet op, efter jeg tog London tilbage i turen efter :D Kan man overtage en nations IPC 2 gange på et spil? For i så fad kan han tage London igen nu og få yderligere 38 IPC ekstra!


  • Ja nu prøver jeg lige at forfine den lidt:)

    Ja man får pengene hver gang man tager hovedstaden, hvilket der f.eks. skal tænkes over hvis de allierede forsøger at befri frankrig! Det er ændret i balance mod:)


  • @Maxiheimer Er balance mod bedre, eller? Jeg har lige nævnt overfor ham, det med at han ka få 38 IPC mere, hvis ha gør det… Men altså, Rusland har hele østeuropa og har næsthøjest indkomst, så det ser ik for godt ud. US har lige taget hans japanske flåde ud, selvom selvom der godt nok heller ik er meget tilbage af den amerikanske.


  • Tja bedre ved jeg ikke, men lidt andet. Jeg kan personligt bedst lide det almindelige med bid. På den måde får spillet små variationer.

    Hvis det ser sådan ud, lyder det som om den er afgjort😤


  • @Maxiheimer ja, måske, altså, jeg kan nok ik ta Berlin, hvis han smider 10 enheder ind i denne tur og hvis han samtidig tager London og får 38 IPC, så er han mega rig endnu engang. Men jo, det er nok bare et spørgsmål om tid. Jeg skal nok få sat vores op i løbet af i aften. Er bare lige midt i noget andet her.
    Blir spændende med 2v2. Tænker at gå hårdt på for at få braget russerne ned fra øst også. Det mest effektive jeg har gjort er at få opbygget en lille styrke, der bare går direkte vest igennem Kina og bliver forstærket af fly i de senere runder. Kan godt holde Kina og UK Pacific i skak imens, som regel.


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
            EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
            EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
            EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
            EDIT: Adding units owned by Chinese to Suiyuyan: 1 artillery
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
            EDIT: Adding units owned by British to Alexandria: 1 infantry
            EDIT: Turning off Edit Mode
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            3 mech_infantrys moved from Western Germany to Southern France
            3 armour moved from Holland Belgium to France
            1 mech_infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 infantry moved from Western Germany to France
            2 artilleries and 4 infantry moved from Holland Belgium to France
            1 tactical_bomber moved from Poland to France
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Greater Southern Germany to Southern France
            2 armour moved from Greater Southern Germany to France
    

    Combat Hit Differential Summary :

    Savegame


  • @Maxiheimer scramble ved UK?


  • Jeg forsøger mig med en scrambling i skotland


  • @Maxiheimer alright. Har du set at 2v2 spillet er oppe og at det er Tyskland?


  • Nej Jeg har ikke set det. Kan du linke til det? Syntes nemlig ikke jeg kan se en tråd der hedder noget der passer på mig:)


  • Fandt den:)


  • @Maxiheimer scroll 4-5 beskeder ned i tråden her, så finder du scramble save… :)


  • Jamen jeg har jo også svaret på den:)


  • @Maxiheimer said in Maxi VS David:

    Jeg forsøger mig med en scrambling i skotland


  • @Maxiheimer nå ja, for helvede… Ved ik hvorfor jeg ikke har gået videre med den… To sek.


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
            EDIT: Adding units owned by Chinese to Szechwan: 1 infantry
            EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
            EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
            EDIT: Adding units owned by Chinese to Suiyuyan: 1 artillery
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
            EDIT: Adding units owned by British to Alexandria: 1 infantry
            EDIT: Turning off Edit Mode
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            2 bombers moved from Germany to 111 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            3 mech_infantrys moved from Western Germany to Southern France
            3 armour moved from Holland Belgium to France
            1 mech_infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            3 infantry moved from Western Germany to France
            2 artilleries and 4 infantry moved from Holland Belgium to France
            1 tactical_bomber moved from Poland to France
            1 armour moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Slovakia Hungary to Yugoslavia
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            1 armour moved from Greater Southern Germany to Southern France
            2 armour moved from Greater Southern Germany to France
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 111 Sea Zone
                Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/4 hits, 2,50 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    1 destroyer owned by the British, 2 submarines owned by the Germans and 1 fighter owned by the Germans lost in 111 Sea Zone
                    Germans roll dice for 2 bombers and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 fighter in 111 Sea Zone, round 3 : 0/3 hits, 1,83 expected hits
                    1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
                    Germans roll dice for 2 bombers and 1 tactical_bomber in 111 Sea Zone, round 4 : 1/3 hits, 1,83 expected hits
                    British roll dice for 1 battleship in 111 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Germans: 2 submarines
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 3/12 hits, 4,00 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 3 : 5/10 hits, 3,67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in France
                Germans attack with 5 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 5 armour, 3 artilleries, 7 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 5/17 hits, 6,00 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans and 4 infantry owned by the French lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 5/13 hits, 5,33 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 1/7 hits, 3,00 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 5 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 4 : 6/12 hits, 5,17 expected hits
                    French roll dice for 1 armour and 1 fighter in France, round 4 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 35
                Casualties for Germans: 6 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in Southern France
                Germans attack with 1 armour and 3 mech_infantrys
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Southern France, round 2 : 1/4 hits, 1,00 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 3 : 1/3 hits, 0,83 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Southern France
                Germans win, taking Southern France from French with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 artillery and 1 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            2 bombers moved from 111 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            3 aaGuns moved from Western Germany to Holland Belgium
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 fighter moved from Yugoslavia to Southern Italy
            1 tactical_bomber moved from France to Western Germany
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
            Germans collect 40 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    British : -0,33
    AA fire in France : : -0,17
    French : -2,50
    Neutral_Allies : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Baltic States to Belarus
            1 artillery and 6 infantry moved from Novgorod to Belarus
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Amur to Buryatia
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            1 infantry moved from Eastern Poland to Belarus
            2 aaGuns moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            2 infantry moved from Caucasus to Rostov
    
        Place Units - Russians
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Ukraine
            1 fighter and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 13
  • 7
  • 14
  • 57
  • 38
  • 53
  • 101
  • 239
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.7k

Users

40.4k

Topics

1.8m

Posts