dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Maxi VS David
-
Er spændt på at se hvad du vil med japan… Tænker det kan give lidt bagslag på fastlandet ikke at gå på, men lad os se hvad der sker::)
Vil du scramble?
-
@Maxiheimer ingen scramble. Ja, det vil det nok. Lad os se. Jeg har jo taget 3 lande på fastlandet kan man sige :)
-
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Central United States to Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kweichow to Hunan 3 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Chahar 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Hunan Chinese attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 5 infantry in Hunan, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 4 infantry in Hunan, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 4 infantry in Hunan, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Hunan, round 5 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 3 infantry in Hunan, round 6 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 6 infantry moved from Szechwan to Shensi Place Units - Chinese 3 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from Scotland to 110 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 mech_infantry moved from Egypt to Ethiopia 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 cruiser Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 1 cruiser and 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 110 Sea Zone British attack with 1 battleship, 1 destroyer and 3 fighters Germans defend with 1 battleship and 1 submarine British roll dice for 1 battleship, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 battleship, 1 destroyer and 3 fighters remaining. Battle score for attacker is 26 Casualties for Germans: 1 battleship and 1 submarine Battle in Ethiopia British attack with 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 4 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 artillery and 1 mech_infantry in Ethiopia, round 5 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Ethiopia, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Ethiopia British roll dice for 1 artillery in Ethiopia, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 6 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Ethiopia, round 7 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Ethiopia Italians win with 1 artillery remaining. Battle score for attacker is -8 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to Suriname British take Suriname from Dutch 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from India to 39 Sea Zone 3 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from India to Burma 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java UK_Pacific take Java from Dutch 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 1 battleship moved from 37 Sea Zone to 44 Sea Zone 3 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from 96 Sea Zone to Malta Place Units - British 1 infantry placed in Union of South Africa 1 fighter and 4 infantry placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4 British collect 28 PUs; end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0,83 British : -1,17 Italians : 2,17 Chinese : -0,17 Japanese : -1,00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 armour and 2 infantry moved from Albania to Greece 2 fighters moved from Southern Italy to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 bomber moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to Yugoslavia 1 artillery moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in 97 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport British defend with 1 carrier, 1 destroyer and 2 fighters Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Italians roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits British roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 30 Casualties for Italians: 1 destroyer and 1 submarine Casualties for British: 1 carrier, 1 destroyer and 2 fighters Battle in Greece Italians attack with 1 armour, 1 artillery and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 2/5 hits, 1,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 1/4 hits, 1,33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 4 : 0/3 hits, 1,17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 5 : 1/3 hits, 1,17 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 2 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 2/4 hits, 1,33 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 2 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from 97 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy 2 aaGuns moved from Northern Italy to Yugoslavia 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 16 PUs (1 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians : 0,17 British : -1,00 French : -0,33 Neutral_Allies : -0,33 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Morocco to Algeria 1 infantry moved from Syria to Trans-Jordan 1 cruiser moved from 93 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 96 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:30:44
Savegame -
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Northern Italy to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 3 artilleries moved from France to Normandy Bordeaux 2 infantry moved from France to Normandy BordeauxCombat Hit Differential Summary :
-
@Maxiheimer vil du scramble ved London?
-
Så fik jeg kigget på det. Har nydt vejret, og været i haven hele dagen:)
Jeg scrambler ikke.
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Northern Italy to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 3 artilleries moved from France to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1,67 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 3 artilleries remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers British defend with 1 battleship and 1 destroyer Germans roll dice for 2 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/9 hits, 5,33 expected hits British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits 1 destroyer owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28 Casualties for British: 1 battleship and 1 destroyer Non Combat Move - Germans 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 2 bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Holland Belgium 3 mech_infantrys moved from Southern France to Greater Southern Germany 10 infantry moved from Germany to Poland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 3 artilleries moved from Slovakia Hungary to Poland 6 infantry moved from Romania to Slovakia Hungary 2 artilleries moved from Romania to Slovakia Hungary 3 armour moved from Romania to Slovakia Hungary 3 aaGuns moved from Slovakia Hungary to Poland 5 infantry moved from Bulgaria to Romania 6 armour moved from France to Germany 1 infantry moved from Western Germany to France 1 mech_infantry moved from France to Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 9 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 2 infantry EDIT: Adding units owned by Germans to Finland: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,00 British : -1,00 French : 1,33 -
@Maxiheimer super. Jeg redigerede lige 2 infantry jeg ikke fik flyttet i NC.
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Amur 5 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Russia to Novgorod 2 aaGuns and 1 infantry moved from Bryansk to Western Ukraine Place Units - Russians 3 mech_infantrys placed in Novgorod 1 armour and 1 mech_infantry placed in Ukraine 1 infantry placed in Ukraine 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Szechwan: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Russians from Sikang: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Shensi: 1 armour and 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer and 1 factory_major; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries and 11 infantry moved from Manchuria to Amur 2 bombers moved from Hainan to Amur 3 fighters and 3 tactical_bombers moved from Kiangsu to Amur 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 armour moved from 5 Sea Zone to Amur 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 45 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Hainan to Philippines 1 tactical_bomber moved from Hainan to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 2 fighters moved from Hainan to 35 Sea Zone 1 tactical_bomber moved from Hainan to 35 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 2 fighters moved from Hainan to 45 Sea ZoneCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer and 1 factory_major; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries and 11 infantry moved from Manchuria to Amur 2 bombers moved from Hainan to Amur 3 fighters and 3 tactical_bombers moved from Kiangsu to Amur 1 armour moved from Japan to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 45 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from Hainan to Philippines 1 tactical_bomber moved from Hainan to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 2 fighters moved from Hainan to 35 Sea Zone 1 tactical_bomber moved from Hainan to 35 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 2 fighters moved from Hainan to 45 Sea Zone 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery and 3 infantry moved from Anhwe to Chahar 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Amur 1 infantry moved from 5 Sea Zone to Amur Combat - Japanese Battle in 43 Sea Zone Japanese attack with 2 cruisers, 1 destroyer and 1 transport British defend with 1 destroyer Japanese roll dice for 2 cruisers, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 cruisers, 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 cruisers, 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits British roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 carrier, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese win with 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 battleship Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits British roll dice for 1 battleship in 44 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in 45 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 45 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Celebes Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Celebes from Dutch, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Chahar Japanese attack with 1 artillery and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 3 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Philippines, round 2 : 2/10 hits, 4,50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 3 : 3/8 hits, 4,17 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 3 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Borneo Battle in Amur Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 12 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 18 infantry AA fire in Amur : 1/6 hits, 1,00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 12 infantry and 3 tactical_bombers in Amur, round 2 : 9/22 hits, 7,83 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 6/18 hits, 6,00 expected hits 6 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 3 tactical_bombers in Amur, round 3 : 8/16 hits, 6,83 expected hits Russians roll dice for 11 infantry in Amur, round 3 : 5/11 hits, 3,67 expected hits 5 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Amur, round 4 : 7/11 hits, 5,83 expected hits Russians roll dice for 3 infantry in Amur, round 4 : 3/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur Japanese win, taking Borneo from UK_Pacific, taking Amur from Russians with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 artilleries, 1 fighter and 12 infantry Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Manchuria to Amur 3 infantry moved from Jehol to Manchuria 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 35 Sea Zone to Hainan 1 fighter moved from 35 Sea Zone to Hainan 1 fighter moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to Hainan 2 fighters moved from Amur to Manchuria 2 bombers moved from Amur to Manchuria 3 tactical_bombers moved from Amur to Manchuria 1 tactical_bomber moved from 35 Sea Zone to Hainan 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Philippines to Hainan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 factory_major placed in Korea Turn Complete - Japanese Japanese collect 42 PUs; end with 48 PUsCombat Hit Differential Summary :
AA fire in Amur : : 0,00 British : -1,67 Americans : 1,67 ANZAC : 0,33 Chinese : -0,33 Russians : 3,33 Japanese : -3,17 -
@Maxiheimer det gik ellers meget godt indtil du ramte 3 ud af 3 to’ere i Amur. Det er simpelthen vildt. I dag har jeg haft en tur ved Scotland med dig, en omgang hvor jeg ramte 1 hit med fure 4’ere og 2 tre’ere i 110 i et andet spil, mens modstanderen rammer 7+ i første hit i alle slag… Helt gak gak aften. I det mindste gik det fint i Stillehavet og alle fly overlevede i Amur undtagen 1 der røg til AAA.
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Eastern United States to 106 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 106 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - Americans 1 bomber moved from 106 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -0,17 Americans : -1,33 Japanese : -1,33 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Hunan to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 artillery moved from Shensi to Kweichow 2 artilleries and 6 infantry moved from Shensi to Hopei 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 artilleries and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 7 infantry in Hopei, round 2 : 1/9 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan 2 artilleries and 1 infantry placed in Anhwe Chinese undo move 1. 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : -1,50 Japanese : -0,67 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Eastern United States to 106 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 2 transports in 35 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 106 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines Non Combat Move - Americans 1 bomber moved from 106 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Hunan to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 artillery moved from Shensi to Kweichow 2 artilleries and 6 infantry moved from Shensi to Hopei 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 artilleries and 7 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 7 infantry in Hopei, round 2 : 1/9 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan 2 artilleries and 1 infantry placed in Anhwe Chinese undo move 1. 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 4 fighters moved from United Kingdom to 110 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Alexandria 1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Burma to French Indo China 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China Combat - British Battle in 110 Sea Zone British attack with 4 fighters Germans defend with 1 cruiser British roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Alexandria British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 3,00 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2,17 expected hits 1 artillery owned by the British, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria 1 armour owned by the British retreated to Egypt Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 3 infantry Battle in Shan State British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 3 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 1 aaGun moved from Burma to Yunnan 2 aaGuns moved from Burma to India 3 infantry moved from India to Burma 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 4 fighters moved from 110 Sea Zone to United Kingdom 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Place Units - British 1 carrier and 1 transport placed in 106 Sea Zone 1 transport placed in 71 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 5 mech_infantrysCombat Hit Differential Summary :
Germans : -0,67 British : 1,00 Italians : -0,17 Americans : -1,33 Chinese : -1,50 Japanese : -1,67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Algeria 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 armour moved from 92 Sea Zone to Morocco 1 bomber moved from Southern Italy to Algeria 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 3 fighters moved from Southern Italy to 96 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in Morocco Battle in 96 Sea Zone Italians attack with 1 cruiser and 3 fighters French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 cruiser and 3 fighters in 96 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 96 Sea Zone Italians win, taking Morocco from French with 1 cruiser and 3 fighters remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Battle in Algeria Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1,33 expected hits French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 3 fighters moved from 96 Sea Zone to Southern Italy 1 bomber moved from Algeria to Southern Italy 2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania 2 aaGuns moved from Northern Italy to France Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5 Italians collect 22 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 0,67 French : -0,50





