• Havde 67% chance for sejr i indien, men ramte så godt som intet…


  • @Maxiheimer shit, der var jeg heldig…! Så er Japan med lidt endnu! :p


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Tobruk to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            4 armour moved from 98 Sea Zone to Egypt
            4 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 4 armour, 2 fighters and 4 infantry
                British defend with 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 4 armour, 2 fighters and 4 infantry in Egypt, round 2 : 4/10 hits, 3,67 expected hits
                    British roll dice for 8 infantry and 3 mech_infantrys in Egypt, round 2 : 3/11 hits, 3,67 expected hits
                    5 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 4 armour, 2 fighters and 1 infantry in Egypt, round 3 : 2/7 hits, 3,17 expected hits
                    British roll dice for 3 infantry and 3 mech_infantrys in Egypt, round 3 : 3/6 hits, 2,00 expected hits
                    2 infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Egypt
                    Italians roll dice for 2 armour and 2 fighters in Egypt, round 4 : 3/4 hits, 2,00 expected hits
                    British roll dice for 1 infantry and 3 mech_infantrys in Egypt, round 4 : 2/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the British, 1 fighter owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 mech_infantry in Egypt, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 1 fighter in Egypt, round 6 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 mech_infantry in Egypt, round 6 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Italians: 3 armour, 1 fighter and 4 infantry
                Casualties for British: 8 infantry and 3 mech_infantrys
            Battle in Alexandria
                Italians attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to 98 Sea Zone
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern France: 2 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : 1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Queensland to Sumatra
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Queensland to Sumatra
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from Syria to Trans-Jordan
    
        Combat - French
            Battle in Egypt
                French attack with 1 infantry
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the French lost in Egypt
                Italians win with 1 armour remaining. Battle score for attacker is -3
                Casualties for French: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0,50
    French : -0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            9 infantry moved from Archangel to Smolensk
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 bombers moved from Novgorod to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            2 infantry moved from France to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 bombers and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 2,50 expected hits
                    British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 2,33 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 4 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            3 mech_infantrys moved from Western Germany to Southern Italy
            2 artilleries moved from France to Western Germany
            3 bombers moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Novgorod to Bryansk
            3 aaGuns, 28 armour, 5 artilleries and 23 infantry moved from Smolensk to Bryansk
            8 armour moved from Eastern Poland to Bryansk
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Bulgaria to Greece
    
        Place Units - Germans
            2 armour and 7 infantry placed in Germany
            3 armour placed in Ukraine
            4 infantry placed in Western Germany
            Germans undo move 1.
            2 armour and 4 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Germans collect 53 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : -0,67
    

    Savegame


  • @Maxiheimer se ligebort fra sidste savegame! Det er en fejlpost! Jeg indsatte forkert…´… undskyld


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 11 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            9 infantry moved from Archangel to Smolensk
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 bombers moved from Novgorod to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            2 infantry moved from France to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 bombers and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 2,50 expected hits
                    British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 2,33 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 4 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            3 mech_infantrys moved from Western Germany to Southern Italy
            2 artilleries moved from France to Western Germany
            3 bombers moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Novgorod to Bryansk
            3 aaGuns, 28 armour, 5 artilleries and 23 infantry moved from Smolensk to Bryansk
            8 armour moved from Eastern Poland to Bryansk
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Bulgaria to Greece
    
        Place Units - Germans
            2 armour and 7 infantry placed in Germany
            3 armour placed in Ukraine
            4 infantry placed in Western Germany
            Germans undo move 1.
            2 armour and 4 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
            Germans collect 53 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to Germany: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 2 bombers
            EDIT: Adding units owned by Germans to Western Germany: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : -0,67
    

    Savegame


  • @Maxiheimer SÅ fik jeg rykket Non-Combat og sat ind ordentligt… Ellers ku du stort set bare ha vadet ind i Berlin… :D


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Rostov to Ukraine
            4 fighters moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 4 fighters and 2 mech_infantrys
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 4 fighters and 2 mech_infantrys in Ukraine, round 2 : 3/6 hits, 2,33 expected hits
                    Germans roll dice for 3 armour in Ukraine, round 2 : 0/3 hits, 1,50 expected hits
                    3 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 3 armour
    
        Non Combat Move - Russians
            4 fighters moved from Ukraine to Russia
            1 infantry moved from Jehol to Anhwe
            2 aaGuns and 5 infantry moved from Manchuria to Jehol
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour moved from India to 39 Sea Zone
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
            1 armour, 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 3 tactical_bombers and 7 transports moved from 39 Sea Zone to 80 Sea Zone
            2 fighters moved from 80 Sea Zone to Eastern Persia
            3 tactical_bombers moved from 80 Sea Zone to Eastern Persia
            1 armour moved from 80 Sea Zone to Eastern Persia
            1 battleship moved from 80 Sea Zone to 76 Sea Zone
            1 fighter moved from Kiangsi to 19 Sea Zone
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 76 Sea Zone
                Japanese attack with 1 battleship
                British defend with 2 transports; French defend with 1 destroyer
                    Japanese roll dice for 1 battleship in 76 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 destroyer and 2 transports in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 76 Sea Zone
                    2 transports owned by the British lost in 76 Sea Zone
                Japanese win with 1 battleship remaining. Battle score for attacker is 22
                Casualties for French: 1 destroyer
                Casualties for British: 2 transports
            Battle in Eastern Persia
                Japanese attack with 2 armour, 2 fighters and 3 tactical_bombers
                British defend with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese roll dice for 1 battleship in Eastern Persia, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 armour, 2 fighters and 3 tactical_bombers in Eastern Persia, round 2 : 5/7 hits, 4,00 expected hits
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/4 hits, 2,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 tactical_bomber owned by the British, 1 infantry owned by the British and 2 fighters owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 2 fighters, 1 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            2 fighters moved from Eastern Persia to 80 Sea Zone
            2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Kiangsi to French Indo China
            1 fighter moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 infantry placed in India
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,2,2,2,3,3,6,4,3,5,6,5,6,4,2,6,2,3,6
            Japanese collect 15 PUs (20 lost to blockades); end with 15 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    British : -1,50
    Japanese : 0,67
    

    Savegame


  • @Maxiheimer Japan er små pressede :p har snart byttet rolle med Italien haha.

    Anyways, de der to, der gerne ville spille 2v2 har lige skrevet. Er du stadig klar? Har spurgt dem hvilken side de vil være.


  • Ja - men de holder sig lige oven vande:)

    Fedt! Jeg er klar. vil de spille balance mod eller alm. version?


  • @Maxiheimer hvad er balance mod? De har skrevet de ikke har prøvet at spille med bid til Allies før - tror vidst de er lidt nye. Jeg har svaret, at de ku få lov til at vælge om vi skulle byde for alliancen eller om de bare vil vælge en side med et fast bid til alliancen.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 armour and 1 infantry moved from 125 Sea Zone to Norway
            1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Battle in Borneo
            Battle in Norway
            Battle in Normandy Bordeaux
                Americans attack with 3 artilleries, 4 infantry and 2 mech_infantrys
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                    Americans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/9 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 4/9 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking 20 Sea Zone from Japanese, taking Borneo from Japanese, taking Norway from Germans, taking Normandy Bordeaux from Germans with 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 armour, 3 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Americans : 1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            8 infantry moved from Yunnan to Burma
            5 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            5 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            7 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 armour and 1 infantry moved from 125 Sea Zone to Norway
            1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Battle in Borneo
            Battle in Norway
            Battle in Normandy Bordeaux
                Americans attack with 3 artilleries, 4 infantry and 2 mech_infantrys
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                    Americans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/9 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 4/9 hits, 2,50 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking 20 Sea Zone from Japanese, taking Borneo from Japanese, taking Norway from Germans, taking Normandy Bordeaux from Germans with 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
            4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            4 transports placed in 101 Sea Zone
            1 armour, 3 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Burma
                  Chinese take Burma from Japanese
            8 infantry moved from Yunnan to Burma
            5 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            5 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            7 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from United Kingdom to Holland Belgium
            1 bomber moved from United Kingdom to Germany
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery moved from 93 Sea Zone to Southern France
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in Southern France
            Battle in Holland Belgium
                British attack with 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry
                Germans defend with 3 infantry
                    British roll dice for 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/11 hits, 3,83 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans lost in Holland Belgium
                British win, taking Southern France from Italians, taking Holland Belgium from Germans with 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Egypt
                British attack with 2 infantry
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            2 fighters moved from Gibraltar to 91 Sea Zone
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
    
        Place Units - British
            1 carrier placed in 110 Sea Zone
            1 artillery, 1 fighter and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,1,4,2,1,3,6,5,5,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,5,5,3
            British collect 34 PUs (7 lost to blockades); end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -3,00
    British : -0,50
    Italians : 0,00
    Americans : 1,00
    AA fire in Germany : : 0,83
    

    Savegame


  • Hvis de virker lidt grønne kunne det være vi bare gør det simpelt og spiller uden bid?

    Du kan hente balance mod til triple A. Det er 1940 global hvor der er ændret en smule ift. start enheder og national objectives, for at balancere spillet.


  • @Maxiheimer klart. Jeg afventer lige deres svar. Hvis de foretrækker at være Axis kan vi jo gøre det sådan. Hvis de foretrækker at være Allies kan vi jo give dem 16 eller flere IPC at starte med.


  • @Maxiheimer tog du Ukraine med Rusland uden at miste 1 enhed? Vildt…

Suggested Topics

  • 8
  • 5
  • 13
  • 118
  • 53
  • 33
  • 50
  • 99
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.7k

Users

40.4k

Topics

1.8m

Posts