scramble all 3 planes to 115
Maxi VS David
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 7 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Shantung to Kiangsu 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 bomber moved from Korea to Japan 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Air Battle in Japan Americans attacks with 1 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Japan causes 5 damage total. Battle in Kiangsu Americans attack with 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry Americans roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/10 hits, 3,83 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 4/8 hits, 3,50 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Battle in 92 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 cruiser and 1 submarine Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 10 Casualties for Italians: 1 cruiser and 1 submarine Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 cruiser Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Cleaning up after air battles Non Combat Move - Americans 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 5 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 submarine moved from 45 Sea Zone to 43 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Japan to Jehol Place Units - Americans 2 submarines placed in 10 Sea Zone 5 transports placed in 101 Sea Zone 3 artilleries and 7 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 5 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 4 infantry moved from Hopei to Anhwe Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 21 PUs; end with 23 PUs Purchase Units - British British buy 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from West India to India 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to India 6 infantry moved from United Kingdom to 109 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 3 transports moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in India British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 2/9 hits, 3,67 expected hits Japanese roll dice for 2 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in India, round 2 : 4/9 hits, 3,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India British roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in India, round 3 : 2/5 hits, 2,50 expected hits Japanese roll dice for 2 armour, 4 artilleries and 1 mech_infantry in India, round 3 : 2/7 hits, 2,67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in India retreated to India Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 armour and 3 artilleries remaining. Battle score for attacker is -9 Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from India to Eastern Persia 1 infantry moved from Persia to Eastern Persia 2 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 transports moved from 79 Sea Zone to 76 Sea Zone 1 bomber moved from British Guiana to United Kingdom Place Units - British 4 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00 Italians : -0,17 British : -2,17 AA fire in Japan : : -0,17 Americans : 0,33 Japanese : 0,33
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Havde 67% chance for sejr i indien, men ramte så godt som intet…
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@Maxiheimer shit, der var jeg heldig…! Så er Japan med lidt endnu! :p
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 4 armour moved from 98 Sea Zone to Egypt 4 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 4 armour, 2 fighters and 4 infantry British defend with 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 4 armour, 2 fighters and 4 infantry in Egypt, round 2 : 4/10 hits, 3,67 expected hits British roll dice for 8 infantry and 3 mech_infantrys in Egypt, round 2 : 3/11 hits, 3,67 expected hits 5 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt Italians roll dice for 4 armour, 2 fighters and 1 infantry in Egypt, round 3 : 2/7 hits, 3,17 expected hits British roll dice for 3 infantry and 3 mech_infantrys in Egypt, round 3 : 3/6 hits, 2,00 expected hits 2 infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Egypt Italians roll dice for 2 armour and 2 fighters in Egypt, round 4 : 3/4 hits, 2,00 expected hits British roll dice for 1 infantry and 3 mech_infantrys in Egypt, round 4 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the British, 1 fighter owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt Italians roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1,00 expected hits British roll dice for 1 mech_infantry in Egypt, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 fighter in Egypt, round 6 : 1/2 hits, 1,00 expected hits British roll dice for 1 mech_infantry in Egypt, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 3 armour, 1 fighter and 4 infantry Casualties for British: 8 infantry and 3 mech_infantrys Battle in Alexandria Italians attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to 98 Sea Zone Place Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,33 British : 1,00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to Sumatra 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to Sumatra 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Syria to Trans-Jordan Combat - French Battle in Egypt French attack with 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the French lost in Egypt Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,50 French : -0,17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 11 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 9 infantry moved from Archangel to Smolensk 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 bombers moved from Novgorod to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 2 infantry moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux Combat - Germans Battle in Holland Belgium Germans attack with 3 bombers and 3 infantry British defend with 2 infantry Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 2,50 expected hits British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 2,33 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 4 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 mech_infantrys moved from Western Germany to Southern Italy 2 artilleries moved from France to Western Germany 3 bombers moved from Holland Belgium to Western Germany 1 mech_infantry moved from Novgorod to Bryansk 3 aaGuns, 28 armour, 5 artilleries and 23 infantry moved from Smolensk to Bryansk 8 armour moved from Eastern Poland to Bryansk 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Bulgaria to Greece Place Units - Germans 2 armour and 7 infantry placed in Germany 3 armour placed in Ukraine 4 infantry placed in Western Germany Germans undo move 1. 2 armour and 4 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 53 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1,33 British : -0,67
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@Maxiheimer se ligebort fra sidste savegame! Det er en fejlpost! Jeg indsatte forkert…´… undskyld
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 11 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 9 infantry moved from Archangel to Smolensk 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 bombers moved from Novgorod to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 2 infantry moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux Combat - Germans Battle in Holland Belgium Germans attack with 3 bombers and 3 infantry British defend with 2 infantry Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 2,50 expected hits British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 2,33 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 4 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 mech_infantrys moved from Western Germany to Southern Italy 2 artilleries moved from France to Western Germany 3 bombers moved from Holland Belgium to Western Germany 1 mech_infantry moved from Novgorod to Bryansk 3 aaGuns, 28 armour, 5 artilleries and 23 infantry moved from Smolensk to Bryansk 8 armour moved from Eastern Poland to Bryansk 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Bulgaria to Greece Place Units - Germans 2 armour and 7 infantry placed in Germany 3 armour placed in Ukraine 4 infantry placed in Western Germany Germans undo move 1. 2 armour and 4 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 53 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 bombers EDIT: Adding units owned by Germans to Western Germany: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33 British : -0,67
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@Maxiheimer SÅ fik jeg rykket Non-Combat og sat ind ordentligt… Ellers ku du stort set bare ha vadet ind i Berlin… :D
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Rostov to Ukraine 4 fighters moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 4 fighters and 2 mech_infantrys Germans defend with 3 armour and 1 factory_minor Russians roll dice for 4 fighters and 2 mech_infantrys in Ukraine, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 0/3 hits, 1,50 expected hits 3 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Germans: 3 armour Non Combat Move - Russians 4 fighters moved from Ukraine to Russia 1 infantry moved from Jehol to Anhwe 2 aaGuns and 5 infantry moved from Manchuria to Jehol Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1,50 Russians : 0,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from India to 39 Sea Zone 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific 1 armour, 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 3 tactical_bombers and 7 transports moved from 39 Sea Zone to 80 Sea Zone 2 fighters moved from 80 Sea Zone to Eastern Persia 3 tactical_bombers moved from 80 Sea Zone to Eastern Persia 1 armour moved from 80 Sea Zone to Eastern Persia 1 battleship moved from 80 Sea Zone to 76 Sea Zone 1 fighter moved from Kiangsi to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 76 Sea Zone Japanese attack with 1 battleship British defend with 2 transports; French defend with 1 destroyer Japanese roll dice for 1 battleship in 76 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer and 2 transports in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 76 Sea Zone 2 transports owned by the British lost in 76 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 22 Casualties for French: 1 destroyer Casualties for British: 2 transports Battle in Eastern Persia Japanese attack with 2 armour, 2 fighters and 3 tactical_bombers British defend with 2 fighters, 1 infantry and 1 tactical_bomber Japanese roll dice for 1 battleship in Eastern Persia, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 armour, 2 fighters and 3 tactical_bombers in Eastern Persia, round 2 : 5/7 hits, 4,00 expected hits British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/4 hits, 2,17 expected hits 1 tactical_bomber owned by the Japanese, 1 tactical_bomber owned by the British, 1 infantry owned by the British and 2 fighters owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 tactical_bomber Casualties for British: 2 fighters, 1 infantry and 1 tactical_bomber Non Combat Move - Japanese 2 fighters moved from Eastern Persia to 80 Sea Zone 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kiangsi to French Indo China 1 fighter moved from 19 Sea Zone to Japan Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in India 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 20 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,2,2,2,3,3,6,4,3,5,6,5,6,4,2,6,2,3,6 Japanese collect 15 PUs (20 lost to blockades); end with 15 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
British : -1,50 Japanese : 0,67
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@Maxiheimer Japan er små pressede :p har snart byttet rolle med Italien haha.
Anyways, de der to, der gerne ville spille 2v2 har lige skrevet. Er du stadig klar? Har spurgt dem hvilken side de vil være.
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Ja - men de holder sig lige oven vande:)
Fedt! Jeg er klar. vil de spille balance mod eller alm. version?
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@Maxiheimer hvad er balance mod? De har skrevet de ikke har prøvet at spille med bid til Allies før - tror vidst de er lidt nye. Jeg har svaret, at de ku få lov til at vælge om vi skulle byde for alliancen eller om de bare vil vælge en side med et fast bid til alliancen.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 armour and 1 infantry moved from 125 Sea Zone to Norway 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in Borneo Battle in Norway Battle in Normandy Bordeaux Americans attack with 3 artilleries, 4 infantry and 2 mech_infantrys Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys Americans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/9 hits, 2,50 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 4/9 hits, 2,50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking 20 Sea Zone from Japanese, taking Borneo from Japanese, taking Norway from Germans, taking Normandy Bordeaux from Germans with 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 4 transports placed in 101 Sea Zone 1 armour, 3 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -2,00 Americans : 1,00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 8 infantry moved from Yunnan to Burma 5 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 5 infantry moved from Anhwe to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 7 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 armour and 1 infantry moved from 125 Sea Zone to Norway 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 37 Sea Zone Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in Borneo Battle in Norway Battle in Normandy Bordeaux Americans attack with 3 artilleries, 4 infantry and 2 mech_infantrys Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys Americans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/9 hits, 2,50 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 4/9 hits, 2,50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking 20 Sea Zone from Japanese, taking Borneo from Japanese, taking Norway from Germans, taking Normandy Bordeaux from Germans with 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 4 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 4 transports placed in 101 Sea Zone 1 armour, 3 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 8 infantry moved from Yunnan to Burma 5 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 5 infantry moved from Anhwe to Hunan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 7 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 24 PUs; end with 26 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 4 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Germany 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from 93 Sea Zone to Southern France 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from 110 Sea Zone to Holland Belgium Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Southern France Battle in Holland Belgium British attack with 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry Germans defend with 3 infantry British roll dice for 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/11 hits, 3,83 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in Holland Belgium British win, taking Southern France from Italians, taking Holland Belgium from Germans with 1 artillery, 5 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Egypt British attack with 2 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 2 fighters moved from Gibraltar to 91 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom Place Units - British 1 carrier placed in 110 Sea Zone 1 artillery, 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,1,4,2,1,3,6,5,5,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,5,5,3 British collect 34 PUs (7 lost to blockades); end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -3,00 British : -0,50 Italians : 0,00 Americans : 1,00 AA fire in Germany : : 0,83
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Hvis de virker lidt grønne kunne det være vi bare gør det simpelt og spiller uden bid?
Du kan hente balance mod til triple A. Det er 1940 global hvor der er ændret en smule ift. start enheder og national objectives, for at balancere spillet.
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@Maxiheimer klart. Jeg afventer lige deres svar. Hvis de foretrækker at være Axis kan vi jo gøre det sådan. Hvis de foretrækker at være Allies kan vi jo give dem 16 eller flere IPC at starte med.