TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Bryansk
9 armour moved from Eastern Poland to Smolensk
19 armour, 5 artilleries and 24 infantry moved from Belarus to Smolensk
10 infantry moved from Novgorod to Archangel
2 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Smolensk
Combat - Germans
Battle in Archangel
Germans attack with 10 infantry
Russians defend with 1 infantry
Germans roll dice for 10 infantry in Archangel, round 2 : 4/10 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 28 armour, 5 artilleries, 2 bombers, 2 fighters, 24 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 28 armour, 5 artilleries, 2 bombers, 2 fighters, 24 infantry and 2 tactical_bombers in Smolensk, round 2 : 25/63 hits, 24,17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 28 armour, 5 artilleries, 2 bombers, 2 fighters, 23 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Novgorod
6 armour moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
2 fighters moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
2 bombers moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
Place Units - Germans
3 bombers placed in Novgorod
1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 3,17
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Volgograd to Rostov
3 fighters moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 3 fighters and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
3 fighters moved from Rostov to Russia
2 infantry moved from Vologda to Russia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0,50
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 44 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries moved from Shan State to 38 Sea Zone
4 infantry moved from Shan State to 38 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
2 artilleries moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
2 artilleries moved from 39 Sea Zone to India
1 armour moved from 39 Sea Zone to India
2 artilleries, 4 infantry and 4 transports moved from 38 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
2 artilleries moved from 39 Sea Zone to India
1 infantry and 1 mech_infantry moved from Burma to India
2 bombers and 2 tactical_bombers moved from Yunnan to India
1 armour and 1 mech_infantry moved from Shan State to India
2 tactical_bombers moved from 38 Sea Zone to India
2 cruisers moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to India
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 artillery and 2 infantry moved from Anhwe to Kiangsu
1 fighter moved from 36 Sea Zone to Kiangsu
1 mech_infantry moved from Kwangsi to Kiangsu
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Kiangsu
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsu, round 3 : 0/5 hits, 1,50 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsu, round 4 : 1/5 hits, 1,50 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in India
Japanese attack with 2 armour, 4 artilleries, 2 bombers, 1 fighter, 8 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 3 aaGuns, 1 fighter, 10 infantry and 7 mech_infantrys; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/8 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 4/4 hits, 2,33 expected hits
Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 1 fighter, 8 infantry, 2 mech_infantrys and 4 tactical_bombers in India, round 2 : 10/23 hits, 9,00 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 fighters, 10 infantry and 7 mech_infantrys in India, round 2 : 7/19 hits, 7,00 expected hits
7 infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in India, round 3 : 8/16 hits, 7,67 expected hits
UK_Pacific roll dice for 2 fighters and 6 mech_infantrys in India, round 3 : 3/8 hits, 3,33 expected hits
1 tactical_bomber owned by the Japanese, 6 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 2 bombers owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 2 bombers, 7 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns, 1 fighter, 10 infantry and 7 mech_infantrys
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from Kiangsu to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
3 tactical_bombers moved from India to 39 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,2,5,6,6,2,4,3,3,4,1,5,4,1,3,4,5,2,6,1
Japanese collect 31 PUs (8 lost to blockades); end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : -1,33
UK_Pacific : -0,33
AA fire in India : : -0,33
Japanese : 0,50
@Maxiheimer jeg vil tro, du har oddsne en lille smule på din side, men den blir tæt i Indien, hvis du går på :D Måtte også ofre fly på det. Men det er ikke let at være Japan lige nu, for at bruge dine egne ord ;) :D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 7 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Shantung to Kiangsu
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 bomber moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Battle in Kiangsu
Americans attack with 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Americans roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/10 hits, 3,83 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 4/8 hits, 3,50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 cruiser and 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 1 cruiser and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 cruiser
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Cleaning up after air battles
Non Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
5 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Japan to Jehol
Place Units - Americans
2 submarines placed in 10 Sea Zone
5 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1,00
Italians : -0,17
AA fire in Japan : : -0,17
Americans : 0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
5 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
4 infantry moved from Hopei to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 7 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Shantung to Kiangsu
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 bomber moved from Korea to Japan
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Battle in Kiangsu
Americans attack with 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Americans roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/10 hits, 3,83 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 4/8 hits, 3,50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 cruiser and 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 1 cruiser and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 cruiser
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Cleaning up after air battles
Non Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
5 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Japan to Jehol
Place Units - Americans
2 submarines placed in 10 Sea Zone
5 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
5 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
4 infantry moved from Hopei to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs
Purchase Units - British
British buy 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from West India to India
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to India
6 infantry moved from United Kingdom to 109 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 3 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in India
British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 2/9 hits, 3,67 expected hits
Japanese roll dice for 2 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in India, round 2 : 4/9 hits, 3,33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in India, round 3 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 2 armour, 4 artilleries and 1 mech_infantry in India, round 3 : 2/7 hits, 2,67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in India
retreated to India
Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 armour and 3 artilleries remaining. Battle score for attacker is -9
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 transports moved from 79 Sea Zone to 76 Sea Zone
1 bomber moved from British Guiana to United Kingdom
Place Units - British
4 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00
Italians : -0,17
British : -2,17
AA fire in Japan : : -0,17
Americans : 0,33
Japanese : 0,33
Havde 67% chance for sejr i indien, men ramte så godt som intet…
@Maxiheimer shit, der var jeg heldig…! Så er Japan med lidt endnu! :p
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
4 armour moved from 98 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 4 armour, 2 fighters and 4 infantry
British defend with 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 4 armour, 2 fighters and 4 infantry in Egypt, round 2 : 4/10 hits, 3,67 expected hits
British roll dice for 8 infantry and 3 mech_infantrys in Egypt, round 2 : 3/11 hits, 3,67 expected hits
5 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 4 armour, 2 fighters and 1 infantry in Egypt, round 3 : 2/7 hits, 3,17 expected hits
British roll dice for 3 infantry and 3 mech_infantrys in Egypt, round 3 : 3/6 hits, 2,00 expected hits
2 infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Egypt
Italians roll dice for 2 armour and 2 fighters in Egypt, round 4 : 3/4 hits, 2,00 expected hits
British roll dice for 1 infantry and 3 mech_infantrys in Egypt, round 4 : 2/4 hits, 1,33 expected hits
2 mech_infantrys owned by the British, 1 fighter owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1,00 expected hits
British roll dice for 1 mech_infantry in Egypt, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 fighter in Egypt, round 6 : 1/2 hits, 1,00 expected hits
British roll dice for 1 mech_infantry in Egypt, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 3 armour, 1 fighter and 4 infantry
Casualties for British: 8 infantry and 3 mech_infantrys
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
Place Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Sumatra
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Sumatra
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Combat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 1 armour, 1 factory_minor and 1 harbour
French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the French lost in Egypt
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,50
French : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 11 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
9 infantry moved from Archangel to Smolensk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 bombers moved from Novgorod to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 2,50 expected hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 2,33 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Western Germany to Southern Italy
2 artilleries moved from France to Western Germany
3 bombers moved from Holland Belgium to Western Germany
1 mech_infantry moved from Novgorod to Bryansk
3 aaGuns, 28 armour, 5 artilleries and 23 infantry moved from Smolensk to Bryansk
8 armour moved from Eastern Poland to Bryansk
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Bulgaria to Greece
Place Units - Germans
2 armour and 7 infantry placed in Germany
3 armour placed in Ukraine
4 infantry placed in Western Germany
Germans undo move 1.
2 armour and 4 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 53 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1,33
British : -0,67
@Maxiheimer se ligebort fra sidste savegame! Det er en fejlpost! Jeg indsatte forkert…´… undskyld
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 11 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
9 infantry moved from Archangel to Smolensk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 bombers moved from Novgorod to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
2 infantry moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 2,50 expected hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 2,33 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Western Germany to Southern Italy
2 artilleries moved from France to Western Germany
3 bombers moved from Holland Belgium to Western Germany
1 mech_infantry moved from Novgorod to Bryansk
3 aaGuns, 28 armour, 5 artilleries and 23 infantry moved from Smolensk to Bryansk
8 armour moved from Eastern Poland to Bryansk
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Bulgaria to Greece
Place Units - Germans
2 armour and 7 infantry placed in Germany
3 armour placed in Ukraine
4 infantry placed in Western Germany
Germans undo move 1.
2 armour and 4 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 53 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 bombers
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33
British : -0,67
@Maxiheimer SÅ fik jeg rykket Non-Combat og sat ind ordentligt… Ellers ku du stort set bare ha vadet ind i Berlin… :D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Rostov to Ukraine
4 fighters moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 4 fighters and 2 mech_infantrys
Germans defend with 3 armour and 1 factory_minor
Russians roll dice for 4 fighters and 2 mech_infantrys in Ukraine, round 2 : 3/6 hits, 2,33 expected hits
Germans roll dice for 3 armour in Ukraine, round 2 : 0/3 hits, 1,50 expected hits
3 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Non Combat Move - Russians
4 fighters moved from Ukraine to Russia
1 infantry moved from Jehol to Anhwe
2 aaGuns and 5 infantry moved from Manchuria to Jehol
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 34 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour moved from India to 39 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 armour, 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 3 tactical_bombers and 7 transports moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 80 Sea Zone to Eastern Persia
3 tactical_bombers moved from 80 Sea Zone to Eastern Persia
1 armour moved from 80 Sea Zone to Eastern Persia
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from Kiangsi to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 76 Sea Zone
Japanese attack with 1 battleship
British defend with 2 transports; French defend with 1 destroyer
Japanese roll dice for 1 battleship in 76 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer and 2 transports in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 76 Sea Zone
2 transports owned by the British lost in 76 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 22
Casualties for French: 1 destroyer
Casualties for British: 2 transports
Battle in Eastern Persia
Japanese attack with 2 armour, 2 fighters and 3 tactical_bombers
British defend with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese roll dice for 1 battleship in Eastern Persia, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 armour, 2 fighters and 3 tactical_bombers in Eastern Persia, round 2 : 5/7 hits, 4,00 expected hits
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 tactical_bomber owned by the British, 1 infantry owned by the British and 2 fighters owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 fighters, 1 infantry and 1 tactical_bomber
Non Combat Move - Japanese
2 fighters moved from Eastern Persia to 80 Sea Zone
2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsi to French Indo China
1 fighter moved from 19 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in India
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,2,2,2,3,3,6,4,3,5,6,5,6,4,2,6,2,3,6
Japanese collect 15 PUs (20 lost to blockades); end with 15 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
British : -1,50
Japanese : 0,67
@Maxiheimer Japan er små pressede :p har snart byttet rolle med Italien haha.
Anyways, de der to, der gerne ville spille 2v2 har lige skrevet. Er du stadig klar? Har spurgt dem hvilken side de vil være.