@crockett36 Thanks!
Maxi VS David
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima 1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to Japan 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 56 Sea Zone to 45 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 1 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in Kiangsu Battle in Morocco Battle in Shantung Battle in Iwo Jima Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/8 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Kiangsu from Japanese, taking Morocco from Italians, taking Shantung from Japanese, taking Iwo Jima from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to Philippines 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 1 fighter and 2 infantry moved from 91 Sea Zone to Gibraltar 5 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Japan to Korea Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0,17 Americans : 0,33 Japanese : -1,00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 2 infantry moved from Shensi to Hopei 5 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima 1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to Japan 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 56 Sea Zone to 45 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 1 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in Kiangsu Battle in Morocco Battle in Shantung Battle in Iwo Jima Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/8 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Kiangsu from Japanese, taking Morocco from Italians, taking Shantung from Japanese, taking Iwo Jima from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to Philippines 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 1 fighter and 2 infantry moved from 91 Sea Zone to Gibraltar 5 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Japan to Korea Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 2 infantry moved from Shensi to Hopei 5 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 18 PUs; end with 20 PUs Purchase Units - British British buy 1 destroyer, 1 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France Combat - British Battle in Southern France British attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Italians lost in Southern France British win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Non Combat Move - British 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 carrier moved from 98 Sea Zone to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 2 fighters moved from 98 Sea Zone to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Iraq to Trans-Jordan 2 fighters moved from United Kingdom to Gibraltar 1 carrier moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Northwest Persia to Persia Place Units - British 1 infantry and 2 mech_infantrys placed in Egypt 1 destroyer and 3 transports placed in 109 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,6,6,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Germans : -0,17 British : 1,33 AA fire in Japan : : -0,17 Americans : 0,33 Japanese : -1,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 2 infantry moved from Northern Italy to Southern France 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 battleship moved from 95 Sea Zone to 96 Sea Zone 1 carrier moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer British defend with 1 carrier Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits British roll dice for 1 carrier in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 96 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits British roll dice for 1 carrier in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians 1 carrier owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Battle in 97 Sea Zone Italians attack with 1 fighter and 2 submarines British defend with 1 cruiser Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 2 submarines Casualties for British: 1 cruiser Battle in 92 Sea Zone Italians attack with 1 cruiser and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Southern France Italians attack with 1 fighter and 2 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Southern France Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Southern France Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 armour moved from Algeria to Libya 1 armour moved from Northern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy 1 fighter moved from Southern France to Southern Italy 3 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from 96 Sea Zone to Tobruk Place Units - Italians 1 transport placed in 97 Sea Zone 2 armour placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Tobruk: 2 infantry EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : 0,00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Belarus to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov Germans take Rostov from Russians 2 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Belarus to Bryansk 9 armour moved from Eastern Poland to Smolensk 19 armour, 5 artilleries and 24 infantry moved from Belarus to Smolensk 10 infantry moved from Novgorod to Archangel 2 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Smolensk Combat - Germans Battle in Archangel Germans attack with 10 infantry Russians defend with 1 infantry Germans roll dice for 10 infantry in Archangel, round 2 : 4/10 hits, 1,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 28 armour, 5 artilleries, 2 bombers, 2 fighters, 24 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 28 armour, 5 artilleries, 2 bombers, 2 fighters, 24 infantry and 2 tactical_bombers in Smolensk, round 2 : 25/63 hits, 24,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 28 armour, 5 artilleries, 2 bombers, 2 fighters, 23 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Novgorod 6 armour moved from Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 cruiser moved from 113 Sea Zone to 104 Sea Zone 2 fighters moved from Smolensk to Novgorod 1 tactical_bomber moved from Smolensk to Novgorod 2 bombers moved from Smolensk to Novgorod 1 tactical_bomber moved from Smolensk to Novgorod Place Units - Germans 3 bombers placed in Novgorod 1 infantry and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 3,17 Russians : 0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Volgograd to Rostov 3 fighters moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 3 fighters and 2 mech_infantrys Germans defend with 1 armour Russians roll dice for 3 fighters and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 3 fighters moved from Rostov to Russia 2 infantry moved from Vologda to Russia Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0,50 Russians : -0,83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 3x factory_major; Remaining resources: 44 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Shan State to 38 Sea Zone 4 infantry moved from Shan State to 38 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 2 artilleries moved from Kwangsi to 36 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone 3 infantry moved from 39 Sea Zone to India 2 artilleries moved from 39 Sea Zone to India 1 armour moved from 39 Sea Zone to India 2 artilleries, 4 infantry and 4 transports moved from 38 Sea Zone to 39 Sea Zone 4 infantry moved from 39 Sea Zone to India 2 artilleries moved from 39 Sea Zone to India 1 infantry and 1 mech_infantry moved from Burma to India 2 bombers and 2 tactical_bombers moved from Yunnan to India 1 armour and 1 mech_infantry moved from Shan State to India 2 tactical_bombers moved from 38 Sea Zone to India 2 cruisers moved from 38 Sea Zone to 39 Sea Zone 1 battleship moved from 38 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to India 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 artillery and 2 infantry moved from Anhwe to Kiangsu 1 fighter moved from 36 Sea Zone to Kiangsu 1 mech_infantry moved from Kwangsi to Kiangsu Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Kiangsu Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/5 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Kiangsu Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsu, round 3 : 0/5 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kiangsu, round 4 : 1/5 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in India Japanese attack with 2 armour, 4 artilleries, 2 bombers, 1 fighter, 8 infantry, 2 mech_infantrys and 5 tactical_bombers British defend with 3 aaGuns, 1 fighter, 10 infantry and 7 mech_infantrys; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 1/8 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 4/4 hits, 2,33 expected hits Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 1 fighter, 8 infantry, 2 mech_infantrys and 4 tactical_bombers in India, round 2 : 10/23 hits, 9,00 expected hits UK_Pacific roll dice for 3 aaGuns, 2 fighters, 10 infantry and 7 mech_infantrys in India, round 2 : 7/19 hits, 7,00 expected hits 7 infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in India, round 3 : 8/16 hits, 7,67 expected hits UK_Pacific roll dice for 2 fighters and 6 mech_infantrys in India, round 3 : 3/8 hits, 3,33 expected hits 1 tactical_bomber owned by the Japanese, 6 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 2 bombers owned by the Japanese and 1 fighter owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 2 bombers, 7 infantry and 2 tactical_bombers Casualties for British: 3 aaGuns, 1 fighter, 10 infantry and 7 mech_infantrys Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Japan 1 fighter moved from Kiangsu to Kiangsi 1 mech_infantry moved from French Indo China to Kiangsi 1 infantry moved from French Indo China to Kwangsi 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 3 tactical_bombers moved from India to 39 Sea Zone Place Units - Japanese 3 armour placed in French Indo China 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,2,5,6,6,2,4,3,3,4,1,5,4,1,3,4,5,2,6,1 Japanese collect 31 PUs (8 lost to blockades); end with 35 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : -1,33 UK_Pacific : -0,33 AA fire in India : : -0,33 Japanese : 0,50
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@Maxiheimer jeg vil tro, du har oddsne en lille smule på din side, men den blir tæt i Indien, hvis du går på :D Måtte også ofre fly på det. Men det er ikke let at være Japan lige nu, for at bruge dine egne ord ;) :D
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 7 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Shantung to Kiangsu 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 bomber moved from Korea to Japan 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Air Battle in Japan Americans attacks with 1 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Japan causes 5 damage total. Battle in Kiangsu Americans attack with 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry Americans roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/10 hits, 3,83 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 4/8 hits, 3,50 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Battle in 92 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 cruiser and 1 submarine Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 10 Casualties for Italians: 1 cruiser and 1 submarine Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 cruiser Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Cleaning up after air battles Non Combat Move - Americans 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 5 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 submarine moved from 45 Sea Zone to 43 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Japan to Jehol Place Units - Americans 2 submarines placed in 10 Sea Zone 5 transports placed in 101 Sea Zone 3 artilleries and 7 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1,00 Italians : -0,17 AA fire in Japan : : -0,17 Americans : 0,33 Japanese : 0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 5 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 4 infantry moved from Hopei to Anhwe Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 7 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Shantung to Kiangsu 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 bomber moved from Korea to Japan 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Air Battle in Japan Americans attacks with 1 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Japan causes 5 damage total. Battle in Kiangsu Americans attack with 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry Americans roll dice for 5 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/10 hits, 3,83 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 3 : 4/8 hits, 3,50 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Battle in 92 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 cruiser and 1 submarine Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 10 Casualties for Italians: 1 cruiser and 1 submarine Casualties for Americans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 cruiser Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Cleaning up after air battles Non Combat Move - Americans 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 fighter moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 5 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 1 submarine moved from 45 Sea Zone to 43 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Japan to Jehol Place Units - Americans 2 submarines placed in 10 Sea Zone 5 transports placed in 101 Sea Zone 3 artilleries and 7 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 5 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 4 infantry moved from Hopei to Anhwe Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 21 PUs; end with 23 PUs Purchase Units - British British buy 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from West India to India 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to India 6 infantry moved from United Kingdom to 109 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 3 transports moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in India British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 2/9 hits, 3,67 expected hits Japanese roll dice for 2 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in India, round 2 : 4/9 hits, 3,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India British roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in India, round 3 : 2/5 hits, 2,50 expected hits Japanese roll dice for 2 armour, 4 artilleries and 1 mech_infantry in India, round 3 : 2/7 hits, 2,67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in India retreated to India Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 armour and 3 artilleries remaining. Battle score for attacker is -9 Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from India to Eastern Persia 1 infantry moved from Persia to Eastern Persia 2 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 transports moved from 79 Sea Zone to 76 Sea Zone 1 bomber moved from British Guiana to United Kingdom Place Units - British 4 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00 Italians : -0,17 British : -2,17 AA fire in Japan : : -0,17 Americans : 0,33 Japanese : 0,33
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Havde 67% chance for sejr i indien, men ramte så godt som intet…
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@Maxiheimer shit, der var jeg heldig…! Så er Japan med lidt endnu! :p
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 4 armour moved from 98 Sea Zone to Egypt 4 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 4 armour, 2 fighters and 4 infantry British defend with 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 4 armour, 2 fighters and 4 infantry in Egypt, round 2 : 4/10 hits, 3,67 expected hits British roll dice for 8 infantry and 3 mech_infantrys in Egypt, round 2 : 3/11 hits, 3,67 expected hits 5 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt Italians roll dice for 4 armour, 2 fighters and 1 infantry in Egypt, round 3 : 2/7 hits, 3,17 expected hits British roll dice for 3 infantry and 3 mech_infantrys in Egypt, round 3 : 3/6 hits, 2,00 expected hits 2 infantry owned by the British, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Egypt Italians roll dice for 2 armour and 2 fighters in Egypt, round 4 : 3/4 hits, 2,00 expected hits British roll dice for 1 infantry and 3 mech_infantrys in Egypt, round 4 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the British, 1 fighter owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt Italians roll dice for 1 armour and 1 fighter in Egypt, round 5 : 0/2 hits, 1,00 expected hits British roll dice for 1 mech_infantry in Egypt, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 fighter in Egypt, round 6 : 1/2 hits, 1,00 expected hits British roll dice for 1 mech_infantry in Egypt, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 3 armour, 1 fighter and 4 infantry Casualties for British: 8 infantry and 3 mech_infantrys Battle in Alexandria Italians attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to 98 Sea Zone Place Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0,33 British : 1,00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to Sumatra 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from New South Wales to Queensland 1 fighter moved from Queensland to Sumatra 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Syria to Trans-Jordan Combat - French Battle in Egypt French attack with 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the French lost in Egypt Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,50 French : -0,17
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 11 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 9 infantry moved from Archangel to Smolensk 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 bombers moved from Novgorod to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 2 infantry moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux Combat - Germans Battle in Holland Belgium Germans attack with 3 bombers and 3 infantry British defend with 2 infantry Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2,50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 2,50 expected hits British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 2,33 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 4 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 mech_infantrys moved from Western Germany to Southern Italy 2 artilleries moved from France to Western Germany 3 bombers moved from Holland Belgium to Western Germany 1 mech_infantry moved from Novgorod to Bryansk 3 aaGuns, 28 armour, 5 artilleries and 23 infantry moved from Smolensk to Bryansk 8 armour moved from Eastern Poland to Bryansk 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Bulgaria to Greece Place Units - Germans 2 armour and 7 infantry placed in Germany 3 armour placed in Ukraine 4 infantry placed in Western Germany Germans undo move 1. 2 armour and 4 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 53 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1,33 British : -0,67
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@Maxiheimer se ligebort fra sidste savegame! Det er en fejlpost! Jeg indsatte forkert…´… undskyld