scramble all 3 planes to 115
Maxi VS David
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 38 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 38 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria ANZAC roll dice for 1 infantry in Alexandria, round 6 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Java to India 1 fighter moved from 38 Sea Zone to India 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67 ANZAC : -0,50
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour; Remaining resources: 1 PUs; Combat Move - Germans 9 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 bombers moved from Western Germany to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 fighter moved from Western Germany to Bessarabia 1 tactical_bomber moved from Western Germany to Bessarabia 9 armour, 5 artilleries and 17 infantry moved from Eastern Poland to Belarus 10 armour, 9 infantry and 1 mech_infantry moved from Baltic States to Belarus 1 armour moved from Poland to Belarus 1 tactical_bomber moved from Western Germany to Bessarabia 1 fighter moved from Southern Italy to Bessarabia 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Bessarabia Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 20 armour, 5 artilleries, 26 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 20 armour, 5 artilleries, 26 infantry and 1 mech_infantry in Belarus, round 2 : 19/52 hits, 17,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 20 armour, 5 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 2 fighters moved from Bessarabia to Eastern Poland 2 tactical_bombers moved from Bessarabia to Eastern Poland 2 bombers moved from Western Ukraine to Eastern Poland 9 armour moved from Germany to Eastern Poland 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 3 aaGuns moved from Baltic States to Belarus Place Units - Germans 8 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 48 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 2,67 Russians : 0,00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Bryansk 2 aaGuns and 5 infantry moved from Korea to Manchuria 2 infantry moved from Archangel to Vologda 1 infantry moved from Bryansk to Smolensk 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 38 infantry and 3 mech_infantrys moved from Bryansk to Russia Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Russians undo move 1. 1 fighter and 8 infantry placed in Russia 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 2,00 Russians : -0,67
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 bombers moved from French Indo China to India 1 fighter moved from 41 Sea Zone to India 1 tactical_bomber moved from 41 Sea Zone to India 1 tactical_bomber moved from French Indo China to India 1 fighter moved from French Indo China to India 1 carrier moved from 43 Sea Zone to 38 Sea Zone 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone Japanese take 42 Sea Zone from UK_Pacific 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 tactical_bomber moved from 43 Sea Zone to Burma
Combat Hit Differential Summary :
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@Maxiheimer vil du intercepte i Indien?
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Ja tak, jeg prøver den sq:) Anzac tager hits først
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 bombers moved from French Indo China to India 1 fighter moved from 41 Sea Zone to India 1 tactical_bomber moved from 41 Sea Zone to India 1 tactical_bomber moved from French Indo China to India 1 fighter moved from French Indo China to India 1 carrier moved from 43 Sea Zone to 38 Sea Zone 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone Japanese take 42 Sea Zone from UK_Pacific 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 tactical_bomber moved from 43 Sea Zone to Burma Combat - Japanese Air Battle in India Japanese attacks with 6 units heading to India UK_Pacific launches 4 interceptors out of India Attackers Fire, : 2/6 hits, 1,00 expected hits Defenders Fire, : 1/4 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in India 2 fighters owned by the ANZAC lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in India rolls: 6,3 and causes: 6 damage to unit: airfield Bombing raid in India causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6 Battle in 38 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 cruiser Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 38 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 38 Sea Zone Japanese win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Burma Japanese attack with 4 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 4 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 3 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 0/5 hits, 1,17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 1/4 hits, 1,00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 5 : 0/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 6 : 1/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from India to Yunnan 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 carrier moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 45 Sea Zone to 38 Sea Zone 1 armour moved from French Indo China to Shan State 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from Malaya to Shan State 2 artilleries moved from Malaya to Shan State 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from Celebes to 44 Sea Zone 1 mech_infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from French Indo China to Shan State 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Shan State 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 bombers moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 artillery and 2 infantry moved from Hopei to Anhwe Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 1 fighter and 7 infantry placed in Japan Japanese undo move 2. Japanese undo move 1. 1 armour placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0,33 Americans : 0,67 ANZAC : -0,17 Attackers Fire, : : 1,00 UK_Pacific : 0,33 AA fire in India : : -0,67 Japanese : -2,83
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@Maxiheimer Anzac mistede 2, Japan 1 fly… :p Blir en tight affære, hvis ellers min plan virker. Men umiddelbart er US nok en for stor en mundfuld i længden :D Tror dog Japserne kan overleve lidt endnu - specielt hvis Indien falder selvfølgelig. Det er nok rimelig essentielt for dem haha
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havde nu håbet på det modsatte udfald:)
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@Maxiheimer ja, selvfølgelig. I dette spil har 1’erne været lidt på min side, må jeg indrømme. Havde også et spil med Thomas, hvor jeg bombarderede Moskva 4 ture i træk uden at miste 1 fly haha :D Mens han selvfølgelig mistede 1 hver gang han gjorde noget lign den anden vej.
Men han vandt stadig. :( Men har ikke fået lov at spille med de allierede mod ham i noget tid. Dem kan han godt li at være ;) -
@Maxiheimer jeg sad lige og tænkte over din Hold-Yunnan-strategi, med mappet åbent. Det er et fedt sats - kudos :) Jeg tror dog man vil komme længere på at forsøge at holde det fra runde 2. På den måde kan man også håbe, at Japan allerede har erklæret krig, så de ikke får de gratis 10 IPC indtil USA kommer med, hvis england erklærer krig i tur 1.
Hvis man stiller 1 mech i Timguska, 1 mech i Novosibirsk, 1 Mech i Samara og 1 Mech i Kazakhstan og regner med at Kina bruger 4 inf i runde 1 på at ta det tilbage og mister 2 inf på det i runde 2, og England køber 4 mechs i runde 1 i Indien, så vil man i runde 2 i englands tur kunne ha 28 inf, 9 Mechs, 1 art, 3 fighters og 2 tacs stående i Yunnan. I Anzacs tur vil man sandsynligvis kunne spæde op med deres 3 fighters.
Det kræver man rømmer Malaya, som man alligevel næsten aldrig kan holde. Men hvis man ikke rømmer det, så står man stadig med 25 inf :D Så tænker ‘Hold-Yunnan-Fra-Runde-2’ er benhårdt, specielt hvis USA så går i ryggen på Japanerne - ik engang 100%, bare nok til at de skal bruge deres flåde og lidt penge oppe nord på.
Jeg kan ikke lige overskue om det er det værd på den lange bane - det kan du sikkert bedre. Men jeg tror at forsøge at holde det fra runde 1 er for dyrt, hvis Japan vælger at gå all in på at tage det tilbage i tur 2, selvom det også er dyrt for Japan. Fra runde 2 vil han slet ikke overveje det før mange runder senere og kun hvis han har vind i sejlene.I øvrigt, så lærte jeg af ham Jim, at league-reglerne for bid er, at man kun må indsætte enheder i territorier og felter, hvor man i forvejen har enheder. Så British Guiana er i så fald udelukket. Hold-Yunnan-fra-tur-2 vil i kan stadig lade sig gøre, hvis man smider engelske mechs ind i stedet i Indien, Burma og West Indien.
Jeg smed i øvrigt en mech ind i West India mod ham Jim og for de 4 IPC ka man nappe Persia i tur 1 uden at man bruger en Transporter på det. Man må åbenbart gerne nuppe 2 Pro-neutrale lande i samme non-combat tur med tanks og mechs… I hvert fald i følge Triple-A. Jeg læste op i regelbogen og kunne ikke finde indikationer på at man ikke måtte.
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Spændende tanke! i realiteten kan man jo fylde mange kinesiske inf ind i territorierne omkring yunnan, som så rykker ind tur 2, + de russiske fly. Du kan prøve det af i næste spil…?
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima 1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to Japan 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 56 Sea Zone to 45 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone Combat - Americans Air Battle in Japan
Combat Hit Differential Summary :
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intercept i japan?
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@Maxiheimer nej tak.
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@Maxiheimer ja, fandt også ud af efter mit skriv, at det ville være lettere - og nemmere ifølge liga-reglerne - at smide 3 inf til Kina og så 1 inf og en mech til england. På den måde vil man ende på med 1-2 to’ere mere end i modellen beskrevet før. Glemte også at tælle en russisk tank med i den model. Spørgsmålet er hvordan man så profittere på det. I virkeligheden vil det mest effektive nok være, at USA, sammen med Anzac, går benhårdt efter øerne, så Japan kun har halvdelen af Kina + egne territorier som indtjening og måske et par øer.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima 1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to Japan 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 56 Sea Zone to 45 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 1 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in Kiangsu Battle in Morocco Battle in Shantung Battle in Iwo Jima Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/8 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Kiangsu from Japanese, taking Morocco from Italians, taking Shantung from Japanese, taking Iwo Jima from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to Philippines 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 1 fighter and 2 infantry moved from 91 Sea Zone to Gibraltar 5 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Japan to Korea Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0,17 Americans : 0,33 Japanese : -1,00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 2 infantry moved from Shensi to Hopei 5 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima 1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to Japan 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 56 Sea Zone to 45 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 1 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in Kiangsu Battle in Morocco Battle in Shantung Battle in Iwo Jima Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 4/8 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Kiangsu from Japanese, taking Morocco from Italians, taking Shantung from Japanese, taking Iwo Jima from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to Philippines 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 1 fighter and 2 infantry moved from 91 Sea Zone to Gibraltar 5 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Japan to Korea Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 2 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 2 infantry moved from Shensi to Hopei 5 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 18 PUs; end with 20 PUs Purchase Units - British British buy 1 destroyer, 1 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Egypt to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France Combat - British Battle in Southern France British attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 bomber in Southern France, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Italians lost in Southern France British win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Non Combat Move - British 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 carrier moved from 98 Sea Zone to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 2 fighters moved from 98 Sea Zone to Eastern Persia 1 tactical_bomber moved from Egypt to Eastern Persia 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Iraq to Trans-Jordan 2 fighters moved from United Kingdom to Gibraltar 1 carrier moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Northwest Persia to Persia Place Units - British 1 infantry and 2 mech_infantrys placed in Egypt 1 destroyer and 3 transports placed in 109 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,6,6,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Germans : -0,17 British : 1,33 AA fire in Japan : : -0,17 Americans : 0,33 Japanese : -1,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 2 infantry moved from Northern Italy to Southern France 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 97 Sea Zone 1 battleship moved from 95 Sea Zone to 96 Sea Zone 1 carrier moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer British defend with 1 carrier Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits British roll dice for 1 carrier in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 96 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits British roll dice for 1 carrier in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians 1 carrier owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Battle in 97 Sea Zone Italians attack with 1 fighter and 2 submarines British defend with 1 cruiser Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Italians lost in 97 Sea Zone Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 2 submarines Casualties for British: 1 cruiser Battle in 92 Sea Zone Italians attack with 1 cruiser and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Southern France Italians attack with 1 fighter and 2 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Southern France Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Southern France Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 armour moved from Algeria to Libya 1 armour moved from Northern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy 1 fighter moved from Southern France to Southern Italy 3 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from 96 Sea Zone to Tobruk Place Units - Italians 1 transport placed in 97 Sea Zone 2 armour placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Tobruk: 2 infantry EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : 0,00