Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone
3 fighters moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
5 infantry moved from Sikang to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 submarine moved from 109 Sea Zone to 105 Sea Zone
3 infantry moved from India to Burma
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
Combat - British
Battle in Gibraltar
British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 harbour and 4 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 3/5 hits, 2,00 expected hits
Italians roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 3/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 4 infantry
Battle in Iraq
British attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Kenya to Ethiopia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to British Guiana
1 bomber moved from Gibraltar to British Guiana
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to Egypt
Place Units - British
1 carrier and 1 transport placed in 106 Sea Zone
British undo move 1.
1 transport placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
British undo move 2.
1 artillery and 1 mech_infantry placed in Egypt
1 carrier placed in 106 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
British : 2,67
Italians : 0,33
Neutral_Axis : -1,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to Algeria
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 91 Sea Zone
2 transports owned by the British lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
1 carrier, 3 submarines and 1 transport placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 armour and 4 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 armour and 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,33
British : -0,67
Hvorfor tog du ikke ubåden med i slaget i sz91? så havde bomberen overlevet:)
Mine destroyere rammer jo altid;)
@Maxiheimer bomberen overlevede da :) Den står pænt i Sydfrankrig.
sorry - så læste jeg forkert i game history:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 38 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 38 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 6 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Java to India
1 fighter moved from 38 Sea Zone to India
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,67
ANZAC : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 38 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 38 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 6 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Java to India
1 fighter moved from 38 Sea Zone to India
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67
ANZAC : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 1 PUs;
Combat Move - Germans
9 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 bombers moved from Western Germany to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
9 armour, 5 artilleries and 17 infantry moved from Eastern Poland to Belarus
10 armour, 9 infantry and 1 mech_infantry moved from Baltic States to Belarus
1 armour moved from Poland to Belarus
1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
Combat - Germans
Battle in Bessarabia
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 3/6 hits, 2,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 20 armour, 5 artilleries, 26 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 20 armour, 5 artilleries, 26 infantry and 1 mech_infantry in Belarus, round 2 : 19/52 hits, 17,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 20 armour, 5 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 fighters moved from Bessarabia to Eastern Poland
2 tactical_bombers moved from Bessarabia to Eastern Poland
2 bombers moved from Western Ukraine to Eastern Poland
9 armour moved from Germany to Eastern Poland
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
3 aaGuns moved from Baltic States to Belarus
Place Units - Germans
8 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 48 PUs (4 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 2,67
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
2 aaGuns and 5 infantry moved from Korea to Manchuria
2 infantry moved from Archangel to Vologda
1 infantry moved from Bryansk to Smolensk
4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 38 infantry and 3 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
Russians undo move 1.
1 fighter and 8 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 2,00
Russians : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 bombers moved from French Indo China to India
1 fighter moved from 41 Sea Zone to India
1 tactical_bomber moved from 41 Sea Zone to India
1 tactical_bomber moved from French Indo China to India
1 fighter moved from French Indo China to India
1 carrier moved from 43 Sea Zone to 38 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from 43 Sea Zone to Burma
Combat Hit Differential Summary :
@Maxiheimer vil du intercepte i Indien?
Ja tak, jeg prøver den sq:) Anzac tager hits først
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 bombers moved from French Indo China to India
1 fighter moved from 41 Sea Zone to India
1 tactical_bomber moved from 41 Sea Zone to India
1 tactical_bomber moved from French Indo China to India
1 fighter moved from French Indo China to India
1 carrier moved from 43 Sea Zone to 38 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from UK_Pacific
1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from 43 Sea Zone to Burma
Combat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
UK_Pacific launches 4 interceptors out of India
Attackers Fire, : 2/6 hits, 1,00 expected hits
Defenders Fire, : 1/4 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in India
2 fighters owned by the ANZAC lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in India rolls: 6,3 and causes: 6 damage to unit: airfield
Bombing raid in India causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6
Battle in 38 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 cruiser
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 38 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 38 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 4 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 4 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 1,33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 3 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 0/5 hits, 1,17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 1/4 hits, 1,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 5 : 0/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 6 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from India to Yunnan
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 carrier moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 45 Sea Zone to 38 Sea Zone
1 armour moved from French Indo China to Shan State
2 transports moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Malaya to Shan State
2 artilleries moved from Malaya to Shan State
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
1 infantry moved from Celebes to 44 Sea Zone
1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from India to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 artillery and 2 infantry moved from Hopei to Anhwe
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 fighter and 7 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 1.
1 armour placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0,33
Americans : 0,67
ANZAC : -0,17
Attackers Fire, : : 1,00
UK_Pacific : 0,33
AA fire in India : : -0,67
Japanese : -2,83
@Maxiheimer Anzac mistede 2, Japan 1 fly… :p Blir en tight affære, hvis ellers min plan virker. Men umiddelbart er US nok en for stor en mundfuld i længden :D Tror dog Japserne kan overleve lidt endnu - specielt hvis Indien falder selvfølgelig. Det er nok rimelig essentielt for dem haha
havde nu håbet på det modsatte udfald:)
@Maxiheimer ja, selvfølgelig. I dette spil har 1’erne været lidt på min side, må jeg indrømme. Havde også et spil med Thomas, hvor jeg bombarderede Moskva 4 ture i træk uden at miste 1 fly haha :D Mens han selvfølgelig mistede 1 hver gang han gjorde noget lign den anden vej.
Men han vandt stadig. :( Men har ikke fået lov at spille med de allierede mod ham i noget tid. Dem kan han godt li at være ;)
@Maxiheimer jeg sad lige og tænkte over din Hold-Yunnan-strategi, med mappet åbent. Det er et fedt sats - kudos :) Jeg tror dog man vil komme længere på at forsøge at holde det fra runde 2. På den måde kan man også håbe, at Japan allerede har erklæret krig, så de ikke får de gratis 10 IPC indtil USA kommer med, hvis england erklærer krig i tur 1.
Hvis man stiller 1 mech i Timguska, 1 mech i Novosibirsk, 1 Mech i Samara og 1 Mech i Kazakhstan og regner med at Kina bruger 4 inf i runde 1 på at ta det tilbage og mister 2 inf på det i runde 2, og England køber 4 mechs i runde 1 i Indien, så vil man i runde 2 i englands tur kunne ha 28 inf, 9 Mechs, 1 art, 3 fighters og 2 tacs stående i Yunnan. I Anzacs tur vil man sandsynligvis kunne spæde op med deres 3 fighters.
Det kræver man rømmer Malaya, som man alligevel næsten aldrig kan holde. Men hvis man ikke rømmer det, så står man stadig med 25 inf :D Så tænker ‘Hold-Yunnan-Fra-Runde-2’ er benhårdt, specielt hvis USA så går i ryggen på Japanerne - ik engang 100%, bare nok til at de skal bruge deres flåde og lidt penge oppe nord på.
Jeg kan ikke lige overskue om det er det værd på den lange bane - det kan du sikkert bedre. Men jeg tror at forsøge at holde det fra runde 1 er for dyrt, hvis Japan vælger at gå all in på at tage det tilbage i tur 2, selvom det også er dyrt for Japan. Fra runde 2 vil han slet ikke overveje det før mange runder senere og kun hvis han har vind i sejlene.
I øvrigt, så lærte jeg af ham Jim, at league-reglerne for bid er, at man kun må indsætte enheder i territorier og felter, hvor man i forvejen har enheder. Så British Guiana er i så fald udelukket. Hold-Yunnan-fra-tur-2 vil i kan stadig lade sig gøre, hvis man smider engelske mechs ind i stedet i Indien, Burma og West Indien.
Jeg smed i øvrigt en mech ind i West India mod ham Jim og for de 4 IPC ka man nappe Persia i tur 1 uden at man bruger en Transporter på det. Man må åbenbart gerne nuppe 2 Pro-neutrale lande i samme non-combat tur med tanks og mechs… I hvert fald i følge Triple-A. Jeg læste op i regelbogen og kunne ikke finde indikationer på at man ikke måtte.
Spændende tanke! i realiteten kan man jo fylde mange kinesiske inf ind i territorierne omkring yunnan, som så rykker ind tur 2, + de russiske fly. Du kan prøve det af i næste spil…?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
5 fighters and 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to Japan
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 56 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
Combat - Americans
Air Battle in Japan
Combat Hit Differential Summary :