@crockett36 Thanks!
Maxi VS David
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 5 infantry moved from Sikang to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Central United States to Western United States 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 17 Sea Zone 3 fighters moved from Hawaiian Islands to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 56 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 5 infantry moved from Sikang to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 2 artilleries, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 2 infantry moved from Persia to Iraq 1 submarine moved from 109 Sea Zone to 105 Sea Zone 3 infantry moved from India to Burma 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar Combat - British Battle in Gibraltar British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Italians defend with 1 harbour and 4 infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 2 : 3/5 hits, 2,00 expected hits Italians roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Italians: 4 infantry Battle in Iraq British attack with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Kenya to Ethiopia 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 3 infantry moved from Brazil to British Guiana 1 bomber moved from Gibraltar to British Guiana 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from Iraq to 98 Sea Zone 1 tactical_bomber moved from Iraq to Egypt Place Units - British 1 carrier and 1 transport placed in 106 Sea Zone British undo move 1. 1 transport placed in 98 Sea Zone 1 artillery and 1 infantry placed in Egypt British undo move 2. 1 artillery and 1 mech_infantry placed in Egypt 1 carrier placed in 106 Sea Zone 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
British : 2,67 Italians : 0,33 Neutral_Axis : -1,00 Japanese : 0,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone 1 armour moved from Algeria to Morocco Italians take Morocco from French 1 armour moved from Morocco to Algeria 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 1 destroyer and 2 transports Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 91 Sea Zone 2 transports owned by the British lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 22 Casualties for British: 1 destroyer and 2 transports Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Southern France 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 1 infantry placed in Southern Italy 1 carrier, 3 submarines and 1 transport placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 1 armour and 4 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 armour and 4 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : -0,67
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Hvorfor tog du ikke ubåden med i slaget i sz91? så havde bomberen overlevet:)
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Mine destroyere rammer jo altid;)
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@Maxiheimer bomberen overlevede da :) Den står pænt i Sydfrankrig.
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sorry - så læste jeg forkert i game history:)
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 38 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 38 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria ANZAC roll dice for 1 infantry in Alexandria, round 6 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Java to India 1 fighter moved from 38 Sea Zone to India 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,67 ANZAC : -0,50
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 38 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 38 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria ANZAC roll dice for 1 infantry in Alexandria, round 6 : 1/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Java to India 1 fighter moved from 38 Sea Zone to India 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,67 ANZAC : -0,50
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour; Remaining resources: 1 PUs; Combat Move - Germans 9 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 bombers moved from Western Germany to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 fighter moved from Western Germany to Bessarabia 1 tactical_bomber moved from Western Germany to Bessarabia 9 armour, 5 artilleries and 17 infantry moved from Eastern Poland to Belarus 10 armour, 9 infantry and 1 mech_infantry moved from Baltic States to Belarus 1 armour moved from Poland to Belarus 1 tactical_bomber moved from Western Germany to Bessarabia 1 fighter moved from Southern Italy to Bessarabia 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod Combat - Germans Battle in Bessarabia Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 20 armour, 5 artilleries, 26 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 20 armour, 5 artilleries, 26 infantry and 1 mech_infantry in Belarus, round 2 : 19/52 hits, 17,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 20 armour, 5 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 2 fighters moved from Bessarabia to Eastern Poland 2 tactical_bombers moved from Bessarabia to Eastern Poland 2 bombers moved from Western Ukraine to Eastern Poland 9 armour moved from Germany to Eastern Poland 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 3 aaGuns moved from Baltic States to Belarus Place Units - Germans 8 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Germans collect 48 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 2,67 Russians : 0,00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Bryansk 2 aaGuns and 5 infantry moved from Korea to Manchuria 2 infantry moved from Archangel to Vologda 1 infantry moved from Bryansk to Smolensk 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 38 infantry and 3 mech_infantrys moved from Bryansk to Russia Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Russians undo move 1. 1 fighter and 8 infantry placed in Russia 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 2,00 Russians : -0,67
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 bombers moved from French Indo China to India 1 fighter moved from 41 Sea Zone to India 1 tactical_bomber moved from 41 Sea Zone to India 1 tactical_bomber moved from French Indo China to India 1 fighter moved from French Indo China to India 1 carrier moved from 43 Sea Zone to 38 Sea Zone 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone Japanese take 42 Sea Zone from UK_Pacific 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 tactical_bomber moved from 43 Sea Zone to Burma
Combat Hit Differential Summary :
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@Maxiheimer vil du intercepte i Indien?
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Ja tak, jeg prøver den sq:) Anzac tager hits først
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 2 bombers moved from French Indo China to India 1 fighter moved from 41 Sea Zone to India 1 tactical_bomber moved from 41 Sea Zone to India 1 tactical_bomber moved from French Indo China to India 1 fighter moved from French Indo China to India 1 carrier moved from 43 Sea Zone to 38 Sea Zone 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone Japanese take 42 Sea Zone from UK_Pacific 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 tactical_bomber moved from 43 Sea Zone to Burma Combat - Japanese Air Battle in India Japanese attacks with 6 units heading to India UK_Pacific launches 4 interceptors out of India Attackers Fire, : 2/6 hits, 1,00 expected hits Defenders Fire, : 1/4 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in India 2 fighters owned by the ANZAC lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in India rolls: 6,3 and causes: 6 damage to unit: airfield Bombing raid in India causes 20 damage total. Damaged units is as follows: factory_major = 14, airfield = 6 Battle in 38 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 cruiser Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 cruiser in 38 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 38 Sea Zone Japanese win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Burma Japanese attack with 4 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 4 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 3 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 0/5 hits, 1,17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 1/4 hits, 1,00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 5 : 0/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 6 : 1/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 3 infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from India to Yunnan 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 carrier moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 45 Sea Zone to 38 Sea Zone 1 armour moved from French Indo China to Shan State 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from Malaya to Shan State 2 artilleries moved from Malaya to Shan State 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Shan State 1 infantry moved from Celebes to 44 Sea Zone 1 mech_infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from French Indo China to Shan State 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Shan State 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 bombers moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 artillery and 2 infantry moved from Hopei to Anhwe Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 1 fighter and 7 infantry placed in Japan Japanese undo move 2. Japanese undo move 1. 1 armour placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0,33 Americans : 0,67 ANZAC : -0,17 Attackers Fire, : : 1,00 UK_Pacific : 0,33 AA fire in India : : -0,67 Japanese : -2,83
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@Maxiheimer Anzac mistede 2, Japan 1 fly… :p Blir en tight affære, hvis ellers min plan virker. Men umiddelbart er US nok en for stor en mundfuld i længden :D Tror dog Japserne kan overleve lidt endnu - specielt hvis Indien falder selvfølgelig. Det er nok rimelig essentielt for dem haha
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havde nu håbet på det modsatte udfald:)
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@Maxiheimer ja, selvfølgelig. I dette spil har 1’erne været lidt på min side, må jeg indrømme. Havde også et spil med Thomas, hvor jeg bombarderede Moskva 4 ture i træk uden at miste 1 fly haha :D Mens han selvfølgelig mistede 1 hver gang han gjorde noget lign den anden vej.
Men han vandt stadig. :( Men har ikke fået lov at spille med de allierede mod ham i noget tid. Dem kan han godt li at være ;) -
@Maxiheimer jeg sad lige og tænkte over din Hold-Yunnan-strategi, med mappet åbent. Det er et fedt sats - kudos :) Jeg tror dog man vil komme længere på at forsøge at holde det fra runde 2. På den måde kan man også håbe, at Japan allerede har erklæret krig, så de ikke får de gratis 10 IPC indtil USA kommer med, hvis england erklærer krig i tur 1.
Hvis man stiller 1 mech i Timguska, 1 mech i Novosibirsk, 1 Mech i Samara og 1 Mech i Kazakhstan og regner med at Kina bruger 4 inf i runde 1 på at ta det tilbage og mister 2 inf på det i runde 2, og England køber 4 mechs i runde 1 i Indien, så vil man i runde 2 i englands tur kunne ha 28 inf, 9 Mechs, 1 art, 3 fighters og 2 tacs stående i Yunnan. I Anzacs tur vil man sandsynligvis kunne spæde op med deres 3 fighters.
Det kræver man rømmer Malaya, som man alligevel næsten aldrig kan holde. Men hvis man ikke rømmer det, så står man stadig med 25 inf :D Så tænker ‘Hold-Yunnan-Fra-Runde-2’ er benhårdt, specielt hvis USA så går i ryggen på Japanerne - ik engang 100%, bare nok til at de skal bruge deres flåde og lidt penge oppe nord på.
Jeg kan ikke lige overskue om det er det værd på den lange bane - det kan du sikkert bedre. Men jeg tror at forsøge at holde det fra runde 1 er for dyrt, hvis Japan vælger at gå all in på at tage det tilbage i tur 2, selvom det også er dyrt for Japan. Fra runde 2 vil han slet ikke overveje det før mange runder senere og kun hvis han har vind i sejlene.I øvrigt, så lærte jeg af ham Jim, at league-reglerne for bid er, at man kun må indsætte enheder i territorier og felter, hvor man i forvejen har enheder. Så British Guiana er i så fald udelukket. Hold-Yunnan-fra-tur-2 vil i kan stadig lade sig gøre, hvis man smider engelske mechs ind i stedet i Indien, Burma og West Indien.
Jeg smed i øvrigt en mech ind i West India mod ham Jim og for de 4 IPC ka man nappe Persia i tur 1 uden at man bruger en Transporter på det. Man må åbenbart gerne nuppe 2 Pro-neutrale lande i samme non-combat tur med tanks og mechs… I hvert fald i følge Triple-A. Jeg læste op i regelbogen og kunne ikke finde indikationer på at man ikke måtte.
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Spændende tanke! i realiteten kan man jo fylde mange kinesiske inf ind i territorierne omkring yunnan, som så rykker ind tur 2, + de russiske fly. Du kan prøve det af i næste spil…?