• TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Sakha to Shensi
            2 fighters moved from Shantung to Shensi
            2 tactical_bombers moved from Shantung to Shensi
            1 armour moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            4 artilleries, 7 infantry and 4 mech_infantrys moved from Tsinghai to Shensi
            1 armour moved from Kazakhstan to Tsinghai
            3 armour moved from Kiangsu to Chahar
            1 armour moved from Shantung to Chahar
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            3 infantry moved from Philippines to 35 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
            1 armour moved from 43 Sea Zone to Borneo
            3 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
                Japanese attack with 1 armour and 5 infantry
                ANZAC defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 armour and 5 infantry in Borneo, round 2 : 0/6 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 armour and 4 infantry in Borneo, round 3 : 1/5 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 3 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                    Japanese roll dice for 1 armour and 3 infantry in Borneo, round 4 : 0/4 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 armour and 2 infantry in Borneo, round 5 : 3/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 4 infantry
                Casualties for ANZAC: 1 fighter and 2 infantry
            Battle in Shensi
                Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers
                British defend with 4 mech_infantrys; Chinese defend with 2 artilleries and 8 infantry
                    Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 8/21 hits, 7,50 expected hits
                    Chinese roll dice for 2 artilleries, 8 infantry and 4 mech_infantrys in Shensi, round 2 : 4/14 hits, 4,67 expected hits
                    4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
                3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 artilleries owned by the Japanese retreated to Tsinghai
                Chinese win with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Japanese: 4 infantry
                Casualties for Chinese: 8 infantry
            Battle in Chahar
                Japanese attack with 4 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 armour in Chahar, round 2 : 3/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Tsinghai
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 battleships, 1 submarine and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Shantung to Kiangsu
            1 aaGun moved from Manchuria to Jehol
            3 fighters moved from Shantung to 6 Sea Zone
            2 tactical_bombers moved from Shantung to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,00
    UK_Pacific : -0,67
    Japanese : 1,50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            2 artilleries, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Midway to Hunan
            1 submarine moved from 57 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Amur
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Amur from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 7 Sea Zone to 17 Sea Zone
            1 submarine moved from 90 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 4 fighters placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,33
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            2 artilleries, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Midway to Hunan
            1 submarine moved from 57 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Amur
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Amur from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 7 Sea Zone to 17 Sea Zone
            1 submarine moved from 90 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 4 fighters placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 destroyers, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 91 Sea Zone
            3 bombers moved from United Kingdom to 91 Sea Zone
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            1 armour moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour moved from Libya to Tobruk
            4 mech_infantrys moved from Shensi to Chahar
            3 fighters and 1 tactical_bomber moved from Yunnan to Chahar
    
        Combat - British
            Battle in Chahar
                British attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 3 armour
                    British roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 3/8 hits, 2,83 expected hits
                    Japanese roll dice for 3 armour in Chahar, round 2 : 0/3 hits, 1,50 expected hits
                    3 armour owned by the Japanese lost in Chahar
                British win, taking Chahar from Japanese with 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 armour
            Battle in 91 Sea Zone
                British attack with 3 bombers, 1 carrier and 2 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    British roll dice for 3 bombers, 1 carrier and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                    1 carrier owned by the British lost in 91 Sea Zone
                    British roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/6 hits, 3,17 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone
                    British roll dice for 3 bombers in 91 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 4 : 2/4 hits, 2,50 expected hits
                    1 fighter owned by the Germans, 2 bombers owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    British roll dice for 1 bomber in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 1 fighter and 1 transport in 91 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the Germans and 1 bomber owned by the British lost in 91 Sea Zone
                Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -16
                Casualties for British: 3 bombers, 1 carrier and 2 fighters
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    
        Non Combat Move - British
            4 infantry moved from British Guiana to Brazil
            3 infantry moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            8 mech_infantrys moved from Eastern Persia to Turkmenistan
            4 mech_infantrys moved from India to Eastern Persia
            4 infantry moved from Yunnan to Hunan
            1 artillery moved from Kweichow to Shensi
            3 fighters and 1 tactical_bomber moved from Chahar to Hopei
            1 aaGun moved from Kweichow to Hopei
            2 aaGuns and 4 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Kwangsi to Kweichow
            1 fighter moved from India to Caucasus
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
            2 destroyers and 1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
            UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 transport
                Turning on Edit Mode
                EDIT: Changing ownership of Kazakhstan from Japanese to Russians
                EDIT: Removing units owned by British from Turkmenistan: 8 mech_infantrys
                EDIT: Adding units owned by British to Kazakhstan: 8 mech_infantrys
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2,17
    British : -1,50
    Americans : -2,33
    Japanese : -2,50
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 cruiser and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            1 artillery moved from 96 Sea Zone to Libya
            1 mech_infantry moved from Tunisia to Libya
                  Italians take Libya from British
            1 armour moved from Tunisia to Libya
    
        Combat - Italians
            Battle in Libya
    
        Non Combat Move - Italians
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Algeria: 1 artillery
            EDIT: Adding units owned by Italians to Tunisia: 1 artillery
            EDIT: Turning off Edit Mode
            1 cruiser and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 56 Sea Zone to 43 Sea Zone
            1 submarine moved from 57 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to Yunnan
            1 fighter moved from Java to Yunnan
            1 fighter moved from New South Wales to 33 Sea Zone
            1 cruiser moved from 31 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 56 Sea Zone to 43 Sea Zone
            1 submarine moved from 57 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to Yunnan
            1 fighter moved from Java to Yunnan
            1 fighter moved from New South Wales to 33 Sea Zone
            1 cruiser moved from 31 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Iraq to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
            1 infantry moved from 82 Sea Zone to French Equatorial Africa
            1 artillery moved from 82 Sea Zone to French Equatorial Africa
            3 fighters moved from Western Germany to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Rostov
            3 bombers moved from Algeria to Rostov
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Archangel
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Battle in French Equatorial Africa
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 battleship in French Equatorial Africa, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,67 expected hits
                    French roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in French Equatorial Africa
                    Germans roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in French Equatorial Africa, round 6 : 1/1 hits, 0,33 expected hits
                    French roll dice for 1 artillery in French Equatorial Africa, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in French Equatorial Africa
                Germans win, taking French Equatorial Africa from French with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Rostov to Ukraine
            3 fighters moved from Western Ukraine to Ukraine
            10 armour moved from Eastern Poland to Ukraine
            1 infantry moved from Novgorod to Belarus
            7 infantry moved from Novgorod to Archangel
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            3 infantry placed in France
            3 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
            2 bombers placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    French : -1,00
    Russians : 0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Bryansk to Archangel
            3 infantry moved from Vologda to Archangel
            1 infantry moved from Smolensk to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Archangel
                Russians attack with 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 7 infantry
                    Russians roll dice for 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 5/10 hits, 3,17 expected hits
                    Germans roll dice for 1 armour and 7 infantry in Archangel, round 2 : 6/8 hits, 2,83 expected hits
                    2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Archangel
                 retreated to Archangel
                Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -5
                Casualties for Russians: 4 infantry and 2 mech_infantrys
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Archangel to Bryansk
            10 infantry moved from Russia to Bryansk
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,83
    Russians : 0,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Tsinghai to Russia
            1 armour moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Sikang to Kazakhstan
            4 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Tsinghai to Kazakhstan
            1 fighter moved from 6 Sea Zone to 5 Sea Zone
            3 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
            Battle in 5 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 5 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kazakhstan
                Japanese attack with 1 armour, 4 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
                British defend with 8 mech_infantrys
                    Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 10/16 hits, 6,00 expected hits
                    Russians roll dice for 8 mech_infantrys in Kazakhstan, round 2 : 1/8 hits, 2,67 expected hits
                    1 infantry owned by the Japanese and 8 mech_infantrys owned by the British lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 armour, 4 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 29
                Casualties for Japanese: 1 infantry
                Casualties for British: 8 mech_infantrys
            Battle in Anhwe
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Shantung to 19 Sea Zone
            1 infantry moved from Shantung to 19 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            3 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 armour and 2 mech_infantrys moved from Shantung to Manchuria
            1 aaGun moved from Jehol to Manchuria
            1 fighter moved from 5 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from Kazakhstan to Ukraine
            2 fighters moved from Kazakhstan to Ukraine
            2 bombers moved from Russia to Ukraine
    
        Place Units - Japanese
            1 carrier and 1 fighter placed in 6 Sea Zone
            1 factory_minor placed in Korea
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4,2,3
            Japanese collect 32 PUs (4 lost to blockades); end with 32 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,33
    Chinese : 0,67
    Russians : -1,67
    Japanese : 4,50
    

    Savegame


  • @Maxiheimer sÃ¥ var det tyskernes tur til at være stÃ¥lsatte… :p Der er en gut fra triple a forum’et der har skrevet til mig at de leder efter 2 at spille 2v2 imod. Har du lyst til at se om vi ka ta dem ud? :)


  • Ja - de ramte irriterende godt:)

    Ja den er jeg da helt sikkert frisk på!! Så kører vi dem over!


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Morocco
            Battle in Kiangsu
            Battle in Shantung
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            1 submarine moved from 17 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
            3 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Hunan to Suiyuyan
    
        Place Units - Americans
            4 submarines placed in 10 Sea Zone
            1 destroyer and 3 transports placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Amur: 2 infantry
            EDIT: Changing ownership of Siberia from Japanese to Russians
            EDIT: Changing ownership of Sakha from Japanese to Russians
            EDIT: Adding units owned by Americans to Siberia: 1 infantry
            EDIT: Adding units owned by Americans to Sakha: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Shensi to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Shensi to Anhwe
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Suiyuyan
            4 artilleries moved from Shensi to Hopei
            1 infantry moved from Kwangtung to Kiangsi
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                 retreated to Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in Morocco
            Battle in Kiangsu
            Battle in Shantung
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
            Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Americans
            1 submarine moved from 17 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
            3 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Hunan to Suiyuyan
    
        Place Units - Americans
            4 submarines placed in 10 Sea Zone
            1 destroyer and 3 transports placed in 101 Sea Zone
            2 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Amur: 2 infantry
            EDIT: Changing ownership of Siberia from Japanese to Russians
            EDIT: Changing ownership of Sakha from Japanese to Russians
            EDIT: Adding units owned by Americans to Siberia: 1 infantry
            EDIT: Adding units owned by Americans to Sakha: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Shensi to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Shensi to Anhwe
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Suiyuyan
            4 artilleries moved from Shensi to Hopei
            1 infantry moved from Kwangtung to Kiangsi
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                 retreated to Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 fighter moved from Caucasus to Kazakhstan
            3 fighters and 1 tactical_bomber moved from Hopei to Kazakhstan
            1 mech_infantry moved from Kweichow to Anhwe
            4 infantry moved from Hunan to Anhwe
            4 mech_infantrys moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 1 infantry moved from Caucasus to Rostov
            1 infantry and 3 mech_infantrys moved from Caucasus to Kazakhstan
            3 mech_infantrys moved from Persia to Caucasus
            1 mech_infantry moved from Egypt to French Equatorial Africa
            1 fighter moved from Egypt to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa
            2 destroyers moved from 39 Sea Zone to 41 Sea Zone
            2 mech_infantrys moved from India to 39 Sea Zone
            2 mech_infantrys and 2 transports moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 43 Sea Zone
            2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Borneo
                British attack with 2 infantry and 2 mech_infantrys
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 4 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Borneo, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 5 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Borneo, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Borneo
                British win, taking Borneo from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Rostov
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Rostov
                    British roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 artillery in Rostov, round 6 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in French Equatorial Africa
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in French Equatorial Africa
                British win, taking French Equatorial Africa from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in 41 Sea Zone
                British attack with 2 destroyers
                Japanese defend with 1 submarine
                    British roll dice for 2 destroyers in 41 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Kazakhstan
                British attack with 4 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
                    British roll dice for 4 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/13 hits, 4,00 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/11 hits, 3,83 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Kazakhstan
                    British roll dice for 4 fighters, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 5/10 hits, 3,50 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries and 3 mech_infantrys in Kazakhstan, round 3 : 1/8 hits, 2,83 expected hits
                    2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
                    British roll dice for 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/9 hits, 3,33 expected hits
                    Japanese roll dice for 1 armour and 2 artilleries in Kazakhstan, round 4 : 1/3 hits, 1,17 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for British: 1 infantry and 4 mech_infantrys
                Casualties for Japanese: 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
            Battle in Anhwe
                British attack with 4 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 infantry and 1 mech_infantry in Anhwe, round 2 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Anhwe
                    British roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Hopei to Anhwe
            2 aaGuns, 1 artillery and 4 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from India to Eastern Persia
            1 fighter moved from Kazakhstan to Russia
            3 fighters and 1 tactical_bomber moved from Kazakhstan to Samara
            1 artillery and 3 infantry moved from Alexandria to Tobruk
            1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from 96 Sea Zone to Tobruk
    
        Place Units - British
            1 destroyer and 3 transports placed in 109 Sea Zone
            1 infantry and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3
            British collect 33 PUs (3 lost to blockades); end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 29 PUs; end with 29 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,00
    British : 2,00
    Chinese : -0,50
    Japanese : -4,33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 armour moved from 99 Sea Zone to Cyprus
            1 infantry moved from 99 Sea Zone to Cyprus
            2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
    
        Combat - Italians
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 artillery moved from Tunisia to Algeria
            1 mech_infantry moved from Libya to Tunisia
    
        Place Units - Italians
            7 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Tobruk to Libya
    
        Combat - ANZAC
            Battle in Libya
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Libya
                ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            1 cruiser moved from 33 Sea Zone to 19 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from Yunnan to Caucasus
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    ANZAC : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Tobruk to Libya
    
        Combat - ANZAC
            Battle in Libya
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Libya
                ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from Malaya to Shan State
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            1 cruiser moved from 33 Sea Zone to 19 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            2 fighters moved from Yunnan to Caucasus
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Tobruk to Caucasus
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0,33
    ANZAC : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 7x factory_major; Remaining resources: 59 PUs; 
            Germans buy 3 armour, 1 artillery, 1 destroyer, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            28 armour, 3 artilleries, 3 bombers, 3 fighters, 22 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 armour moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 bombers moved from Germany to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 32 armour, 3 artilleries, 5 bombers, 3 fighters, 25 infantry and 2 mech_infantrys
                Russians defend with 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 54 infantry, 7 mech_infantrys and 1 tactical_bomber
                    AA fire in Bryansk : 1/8 hits, 1,33 expected hits
                    1 fighter owned by the Germans lost in Bryansk
                    Germans roll dice for 32 armour, 3 artilleries, 5 bombers, 2 fighters, 25 infantry and 2 mech_infantrys in Bryansk, round 2 : 26/69 hits, 26,33 expected hits
                    Russians roll dice for 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 54 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 27/69 hits, 24,33 expected hits
                    22 infantry owned by the Russians, 1 artillery owned by the Germans, 25 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 32 armour, 2 artilleries, 5 bombers, 2 fighters and 1 mech_infantry in Bryansk, round 3 : 24/42 hits, 21,33 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 32 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 18/47 hits, 17,00 expected hits
                    24 infantry owned by the Russians, 2 artilleries owned by the Germans, 15 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 17 armour, 5 bombers and 2 fighters in Bryansk, round 4 : 14/24 hits, 12,83 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 5/23 hits, 9,00 expected hits
                    6 mech_infantrys owned by the Russians, 8 infantry owned by the Russians and 5 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 12 armour, 5 bombers and 2 fighters in Bryansk, round 5 : 10/19 hits, 10,33 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 5 : 5/9 hits, 4,33 expected hits
                    1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 5 armour owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 7 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 25 armour, 3 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys
                Casualties for Russians: 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 54 infantry, 7 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Germans
            1 infantry moved from Archangel to Smolensk
            2 fighters moved from Bryansk to Ukraine
            3 bombers moved from Bryansk to Slovakia Hungary
            2 bombers moved from Bryansk to Ukraine
            1 infantry moved from Ukraine to Rostov
            3 infantry moved from France to Normandy Bordeaux
            3 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Ukraine
    
        Place Units - Germans
            1 artillery and 6 infantry placed in Western Germany
            3 armour placed in Ukraine
            1 tactical_bomber placed in Novgorod
            1 destroyer placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Vyborg: 1 infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,17
    AA fire in Bryansk : : -0,33
    Russians : 0,33
    

    Savegame


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