TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - Russians
41 infantry moved from Vologda to Archangel
5 infantry moved from Vologda to Smolensk
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 104 Sea Zone
Combat - Russians
Battle in Archangel
Russians attack with 41 infantry
Germans defend with 1 infantry
Russians roll dice for 41 infantry in Archangel, round 2 : 6/41 hits, 6,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 41 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 5 infantry
Germans defend with 1 armour
Russians roll dice for 5 infantry in Smolensk, round 2 : 0/5 hits, 0,83 expected hits
Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 4 infantry in Smolensk, round 3 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 3 infantry in Smolensk, round 4 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 armour in Smolensk, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 3 infantry in Smolensk, round 5 : 1/3 hits, 0,50 expected hits
Germans roll dice for 1 armour in Smolensk, round 5 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
4 aaGuns moved from Vologda to Archangel
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,67
Russians : -2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 20 Sea Zone
2 bombers moved from French Indo China to India
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from French Indo China to Kwangsi
3 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 fighter and 2 tactical_bombers moved from Kiangsu to Kwangsi
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Kwangsi, round 2 : 4/9 hits, 4,83 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 20 Sea Zone to French Indo China
4 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China
1 aaGun moved from Chahar to Suiyuyan
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Japan to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Japanese collect 35 PUs (6 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Chinese : 0,33
AA fire in India : : 0,67
Japanese : -0,83
@Maxiheimer jeg gir op. Gg
Okay,
Gg:)
Vi har tabt 2v2 spillet. Vi har forspillet os totalt. nu ryger egypten til italien om lidt. VI skal være bedre til at koordinere hvis vi skal have en chance.
@Maxiheimer ja, det ser ikke alt for godt ud. Men de kommer til at skulle bruge mange resourcer på at holde Egypten, for jeg har mange tropper allerede og kan sætte 3 ind denne gang og 6 ind næste gang + tropper fra sydafrika og evt fly fra london. Jeg vil i princippet kunne tage alle deres tropper ud i næste tur, men kun overleve med fly. Man kunne overveje, at gå på i 1 runde eller 2 og se om man ik bare ku ta en masse ud, trække sig og være i sikkerhed med fly + russiske, anzac og franske tropper i landet øst for Egypten.
Men asien ser grim ud. Dog er de ret langt fra Rusland, som jeg ser det, så US ku godt gå all in på Japan i nogle ture…
Vi kører nogle runder videre og ser hvordan det går:)
Næste spil skal vi forsøge (jeg) at snakke mere fælles strategi. især når vi spiller de allierede!
Du må gerne begynde på UK’s tur:)
@Maxiheimer det ser ik så godt ud hvis de går i mellemøsten med tyskerne. Englænderne kan ik holde både nordfra og vest. Vi kan nok ik ra Gibraltar sådan som de har positioneret sig. Tænker en omgang nu, hvor US bruger alle IPC i europa? Vi blir nødt tik at få overtaget i atlanten og middelhavet.
Det drejer sig jo kun om 13 tyske enheder der kan tage derned. dem kan dine russere og briter sagtens holde i skak. Hivs han rykker derned med det hele, rykker russerne jo bare efter! Jeg er helt enig i at US skal smide alt ind i europa. Hvis briterne så også smider lidt i søen kan vi vel godt gå på gib næste runde.
@Maxiheimer haha, for fedt - så du at Italienerne tog en chance? De brugte begge deres bombers + 2 inf på at forsøge at tage Bryansk (sgu da godt jeg lod 3 stå). Vi er tilbage i Atlanten :D