@crockett36 Thanks!
Maxi VS David
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese ANZAC take 35 Sea Zone from Japanese 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 cruiser, 2 destroyers, 1 fighter and 3 submarines Japanese defend with 3 battleships, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 submarines, 4 tactical_bombers and 2 transports ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 cruiser, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 3 battleships, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 13/25 hits, 12,83 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 3 submarines owned by the ANZAC lost in 6 Sea Zone Japanese win with 3 battleships, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -56 Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 fighter and 3 submarines Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 2 fighters moved from Caucasus to Russia 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 2 infantry moved from Libya to Tunisia Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French 1 fighter moved from Caucasus to Russia 1 infantry moved from Caucasus to Rostov 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from United Kingdom to 110 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : 0,83
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 23 infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 armour moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 3 armour, 2 bombers and 3 fighters moved from Ukraine to Russia 3 bombers moved from Slovakia Hungary to Russia 1 tactical_bomber moved from Novgorod to Russia Combat - Germans Battle in Russia Germans attack with 10 armour, 5 bombers, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 fighter and 3 mech_infantrys; French defend with 1 fighter; Americans defend with 1 bomber; ANZAC defend with 2 fighters; Russians defend with 1 airfield, 1 factory_major and 15 infantry Germans roll dice for 10 armour, 5 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Russia, round 2 : 10/20 hits, 10,67 expected hits Russians roll dice for 1 bomber, 4 fighters, 15 infantry and 3 mech_infantrys in Russia, round 2 : 9/23 hits, 8,83 expected hits 9 infantry owned by the Russians, 1 infantry owned by the Germans, 8 armour owned by the Germans and 1 bomber owned by the Americans lost in Russia Germans roll dice for 2 armour, 5 bombers, 3 fighters and 1 tactical_bomber in Russia, round 3 : 6/11 hits, 6,50 expected hits Russians roll dice for 4 fighters, 6 infantry and 3 mech_infantrys in Russia, round 3 : 4/13 hits, 5,67 expected hits 6 infantry owned by the Russians, 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 2 armour and 5 bombers in Russia, round 4 : 6/7 hits, 4,33 expected hits Russians roll dice for 4 fighters and 3 mech_infantrys in Russia, round 4 : 4/7 hits, 3,67 expected hits 3 mech_infantrys owned by the British, 2 fighters owned by the ANZAC, 3 bombers owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the British lost in Russia Germans roll dice for 1 armour and 2 bombers in Russia, round 5 : 1/3 hits, 1,83 expected hits Russians roll dice for 1 fighter in Russia, round 5 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the French lost in Russia Germans captures 20PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -37 Casualties for Germans: 9 armour, 4 bombers, 3 fighters, 1 infantry and 1 tactical_bomber Casualties for Americans: 1 bomber Casualties for Russians: 15 infantry Casualties for ANZAC: 2 fighters Casualties for British: 1 fighter and 3 mech_infantrys Casualties for French: 1 fighter Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Turning off Edit Mode 1 bomber moved from Russia to Ukraine 2 infantry moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Ukraine 10 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -0,83
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@Maxiheimer hvis du undrer dig over, hvorfor jeg redigerede Tambov, så var det fordi jeg ville blitze igennem det.
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@Maxiheimer men helt ærligt, så tror jeg ikke jeg kan holde Moskva.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Volgograd to Tambov Russians take Tambov from Germans Combat - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
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Min ene russiske inf rykker tappert imod moskva:)
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@Maxiheimer ah nå ja… Jamen, så holder jeg helt sikkert ikke moskva, kan man sige… :p Tror du ik den er afgjort, så?
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 armour and 1 mech_infantry moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians Combat - Japanese Non Combat Move - Japanese 1 mech_infantry moved from Buryatia to Yenisey 2 bombers moved from Novgorod to Russia 3 infantry moved from Korea to 6 Sea Zone 1 aaGun moved from Korea to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Japan 1 aaGun moved from 6 Sea Zone to Japan Place Units - Japanese 1 cruiser and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5 Japanese collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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@Maxiheimer lad os se om de Japanske bombers gør det vildt i forsvar. Det er NÆSTEN 50-50, hvis jeg har talt rigtigt.
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Jeg kan komme med 5 enheder??
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@Maxiheimer ja, det er derfor jeg gerne vil se hvordan kampen vil udspille sig :D Jeg har jo kun 1 tank og 2 Bombers at forsvare mig med. Du ka komme med 3 Mechs og 1 Tac, ik? Hvilken er den femte enhed?
Men er der ikke en hel del mechs, der kan komme i anden bølge, hvis jeg skulle kunne holde Moskva? -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from Manchuria to Korea 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Amur to Korea Combat - Americans Battle in Holland Belgium Battle in Denmark Battle in Iwo Jima Battle in Southern France Battle in Morocco Americans attack with 3 artilleries and 3 infantry Italians defend with 1 artillery Americans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/6 hits, 2,00 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco Americans win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Iwo Jima from Japanese, taking Southern France from Germans, taking Morocco from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Battle in Korea Americans attack with 2 artilleries and 3 infantry Japanese defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 2 artilleries and 3 infantry in Korea, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans roll dice for 2 artilleries and 2 infantry in Korea, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Korea Americans roll dice for 2 artilleries in Korea, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Korea Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 5 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 6 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 7 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Korea Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14 Casualties for Americans: 2 artilleries and 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Eastern United States to 110 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Italians : 0,67 Americans : -3,50 Japanese : 0,67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries and 2 infantry moved from Jehol to Manchuria Place Units - Chinese 5 artilleries and 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from Manchuria to Korea 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Amur to Korea Combat - Americans Battle in Holland Belgium Battle in Denmark Battle in Iwo Jima Battle in Southern France Battle in Morocco Americans attack with 3 artilleries and 3 infantry Italians defend with 1 artillery Americans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/6 hits, 2,00 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco Americans win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Iwo Jima from Japanese, taking Southern France from Germans, taking Morocco from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Battle in Korea Americans attack with 2 artilleries and 3 infantry Japanese defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 2 artilleries and 3 infantry in Korea, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans roll dice for 2 artilleries and 2 infantry in Korea, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Korea Americans roll dice for 2 artilleries in Korea, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Korea Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 5 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 6 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 7 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Korea Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14 Casualties for Americans: 2 artilleries and 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Eastern United States to 110 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries and 2 infantry moved from Jehol to Manchuria Place Units - Chinese 5 artilleries and 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 3 armour and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Norway to Karelia British take Finland from Germans British take Karelia from Germans 1 infantry moved from Norway to Finland 1 armour moved from Tunisia to Algeria British take Algeria from Italians 3 mech_infantrys moved from Rostov to Tambov 3 mech_infantrys moved from Tambov to Russia 1 mech_infantry moved from Kazakhstan to Russia 1 tactical_bomber moved from Caucasus to Russia 1 mech_infantry moved from Caucasus to Bryansk British take Bryansk from Germans 4 mech_infantrys moved from Central Mongolia to Yenisey 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Combat - British Battle in Yenisey British attack with 4 mech_infantrys Japanese defend with 1 armour and 2 mech_infantrys British roll dice for 4 mech_infantrys in Yenisey, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the British lost in Yenisey British roll dice for 3 mech_infantrys in Yenisey, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 3 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the Japanese lost in Yenisey British roll dice for 3 mech_infantrys in Yenisey, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Yenisey, round 4 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yenisey British roll dice for 1 mech_infantry in Yenisey, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Yenisey, round 5 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Yenisey Japanese win with 1 armour remaining. Battle score for attacker is -8 Casualties for British: 4 mech_infantrys Casualties for Japanese: 2 mech_infantrys Battle in Russia British attack with 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 armour and 1 factory_minor; Japanese defend with 2 bombers British roll dice for 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 1 armour and 2 bombers in Russia, round 2 : 1/3 hits, 0,83 expected hits 1 mech_infantry owned by the British and 2 bombers owned by the Japanese lost in Russia British roll dice for 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Russia British win, taking Russia from Germans, taking Buryatia from Americans, taking Karelia from British, taking Bryansk from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for British: 2 mech_infantrys Casualties for Japanese: 2 bombers Casualties for Germans: 1 armour Non Combat Move - British 1 tactical_bomber moved from Russia to Tambov 2 aaGuns, 1 artillery and 4 infantry moved from Kazakhstan to Samara 1 mech_infantry moved from Shensi to Novosibirsk 1 armour and 5 mech_infantrys moved from Eastern Persia to Kazakhstan 1 armour moved from Persia to Caucasus 2 fighters moved from Persia to Tambov 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 3 infantry moved from Alexandria to Egypt 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 3 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from India to Volgograd 6 mech_infantrys moved from India to Eastern Persia 2 infantry, 2 mech_infantrys and 2 transports moved from 38 Sea Zone to 39 Sea Zone 2 destroyers moved from 39 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from Hopei to Shensi Place Units - British 7 infantry placed in United Kingdom 3 armour placed in Normandy Bordeaux British undo move 2. British undo move 1. 3 infantry placed in Normandy Bordeaux 3 armour and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2 British collect 43 PUs (2 lost to blockades); end with 43 PUs Place Units - UK_Pacific 1 bomber, 1 fighter and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 29 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Some Units in India change ownership: 1 bomber, 1 fighter and 1 tactical_bomber
Combat Hit Differential Summary :
Germans : 0,67 Italians : 0,67 British : 2,00 Americans : -3,50 Japanese : 1,00
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4 mechs og en tac:)
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@Maxiheimer ok :) Men er vi ikke enige om at den så er rimelig meget afgjort? Jeg har jo ingen chance for at tage den tilbage overhovedet.
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Jo det vil jeg også mene! Japan står heller ikke lige til at byde ind med en sejr
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@Maxiheimer havde jeg valgt anderledes casualties i mit kamikaze angreb med de japanske fly, ku jeg godt ha holdt den. Så ku jeg ha stået med 1 tank + 1 fighter og 1 tac i stedet for det andet pjat. Men jeg har aldrig rigtig succes med Tyskland. Jeg ender altid med ikke at være stærk nok til at ta Moskva. Og hvis jeg er det, så er Europa allerede tabt for længst…
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@Maxiheimer men godt spillet alligevel :D
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Selv om du havde holdt den, er jeg bange for at sejren var svær at nå. uden ret mange enheder er det svært at nå cairo. De allierede var også godt inde i europa.
Godt spillet!! Jeg forsøgte faktisk at kopiere dit japan first, fra sidste spil