@crockett36 Thanks!
Maxi VS David
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries and 2 infantry moved from Chahar to Jehol 4 artilleries moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Manchuria 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Kiangsi to Anhwe Place Units - Chinese 3 artilleries and 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 1 infantry moved from Sakha to Amur 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 1 bomber moved from Suiyuyan to Vologda 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Philippines Battle in Manchuria Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Manchuria, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Philippines from Japanese, taking Manchuria from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 2 carriers, 1 destroyer, 2 submarines and 3 transports Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 9 infantry Americans roll dice for 2 artilleries, 4 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/10 hits, 3,67 expected hits Germans roll dice for 9 infantry in Normandy Bordeaux, round 2 : 6/9 hits, 3,00 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win with 6 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 2 artilleries, 3 infantry and 1 mech_infantry Casualties for Germans: 3 infantry 4 fighters owned by the Americans retreated Battle in Vologda Americans attack with 1 bomber Germans defend with 1 infantry Americans roll dice for 1 bomber in Vologda, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Vologda to Russia 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 22 Sea Zone 4 submarines moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 3 artilleries, 1 bomber, 3 infantry and 1 tactical_bomber placed in Eastern United States 3 transports placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries and 2 infantry moved from Chahar to Jehol 4 artilleries moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Manchuria 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi 1 infantry moved from Kiangsi to Anhwe Place Units - Chinese 3 artilleries and 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 armour, 3 artilleries and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 destroyer, 6 infantry and 3 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 3 mech_infantrys moved from Caucasus to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Tobruk to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 armour moved from Tobruk to Tunisia 3 mech_infantrys moved from Kazakhstan to Russia 4 mech_infantrys moved from Jehol to Central Mongolia Combat - British Battle in Norway Battle in Normandy Bordeaux British attack with 2 fighters and 6 infantry Germans defend with 1 factory_minor, 1 harbour and 6 infantry British roll dice for 2 fighters and 6 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2,00 expected hits Germans roll dice for 6 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 1,67 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 4 : 1/6 hits, 1,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 5 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Norway from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Casualties for Germans: 6 infantry Battle in 99 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 2 cruisers, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians Submerged British roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 2 cruisers, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 2 fighters owned by the British lost in 99 Sea Zone British roll dice for 1 tactical_bomber in 99 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 2 fighters Casualties for Italians: 2 cruisers, 1 destroyer and 1 transport Battle in Rostov British attack with 1 fighter and 3 mech_infantrys Germans defend with 1 infantry British roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tunisia British attack with 1 armour Italians defend with 1 mech_infantry British roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 artillery and 3 infantry moved from Tobruk to Alexandria 2 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from 99 Sea Zone to Caucasus 1 fighter moved from Rostov to Russia 1 mech_infantry moved from Persia to Caucasus 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 infantry moved from Persia to Northwest Persia 1 armour and 5 mech_infantrys moved from India to Eastern Persia 2 aaGuns, 1 artillery and 4 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Anhwe to Shensi 1 aaGun and 3 infantry moved from Anhwe to Hopei 2 infantry and 2 mech_infantrys moved from Borneo to 43 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 43 Sea Zone to 38 Sea Zone 2 destroyers moved from 41 Sea Zone to 39 Sea Zone 1 mech_infantry moved from French Equatorial Africa to Egypt 2 fighters moved from Normandy Bordeaux to United Kingdom Place Units - British 3 artilleries placed in United Kingdom 1 armour and 2 fighters placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3 British collect 39 PUs (3 lost to blockades); end with 39 PUs Place Units - UK_Pacific 1 fighter and 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 29 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs Some Units in India change ownership: 1 fighter and 6 mech_infantrys
Combat Hit Differential Summary :
Germans : 1,00 British : 0,50 Italians : -0,17 Americans : -1,67 Japanese : -0,67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Algeria to Morocco Italians take Morocco from Americans Combat - Italians Non Combat Move - Italians 1 submarine moved from 99 Sea Zone to 97 Sea Zone 4 infantry moved from Northern Italy to France Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese ANZAC take 35 Sea Zone from Japanese 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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Vil du scramble eller bruge kamikaze ved japan
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@Maxiheimer fuld scramble, ingen kamikaze
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese ANZAC take 35 Sea Zone from Japanese 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 cruiser, 2 destroyers, 1 fighter and 3 submarines Japanese defend with 3 battleships, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 submarines, 4 tactical_bombers and 2 transports ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 cruiser, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 3 battleships, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 13/25 hits, 12,83 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 3 submarines owned by the ANZAC lost in 6 Sea Zone Japanese win with 3 battleships, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -56 Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 fighter and 3 submarines Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 2 fighters moved from Caucasus to Russia 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 2 infantry moved from Libya to Tunisia Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : 0,83
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese ANZAC take 35 Sea Zone from Japanese 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 fighter moved from 25 Sea Zone to 6 Sea Zone Combat - ANZAC Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 cruiser, 2 destroyers, 1 fighter and 3 submarines Japanese defend with 3 battleships, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 submarines, 4 tactical_bombers and 2 transports ANZAC roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 cruiser, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 3 battleships, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 4 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 13/25 hits, 12,83 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC and 3 submarines owned by the ANZAC lost in 6 Sea Zone Japanese win with 3 battleships, 5 carriers, 1 cruiser, 4 destroyers, 8 fighters, 2 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -56 Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 fighter and 3 submarines Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC 2 fighters moved from Caucasus to Russia 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 fighter moved from New South Wales to Queensland 2 infantry moved from Libya to Tunisia Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French 1 fighter moved from Caucasus to Russia 1 infantry moved from Caucasus to Rostov 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from United Kingdom to 110 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : 0,83
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 23 infantry; Remaining resources: 0 PUs; Combat Move - Germans 7 armour moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 3 armour, 2 bombers and 3 fighters moved from Ukraine to Russia 3 bombers moved from Slovakia Hungary to Russia 1 tactical_bomber moved from Novgorod to Russia Combat - Germans Battle in Russia Germans attack with 10 armour, 5 bombers, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 fighter and 3 mech_infantrys; French defend with 1 fighter; Americans defend with 1 bomber; ANZAC defend with 2 fighters; Russians defend with 1 airfield, 1 factory_major and 15 infantry Germans roll dice for 10 armour, 5 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Russia, round 2 : 10/20 hits, 10,67 expected hits Russians roll dice for 1 bomber, 4 fighters, 15 infantry and 3 mech_infantrys in Russia, round 2 : 9/23 hits, 8,83 expected hits 9 infantry owned by the Russians, 1 infantry owned by the Germans, 8 armour owned by the Germans and 1 bomber owned by the Americans lost in Russia Germans roll dice for 2 armour, 5 bombers, 3 fighters and 1 tactical_bomber in Russia, round 3 : 6/11 hits, 6,50 expected hits Russians roll dice for 4 fighters, 6 infantry and 3 mech_infantrys in Russia, round 3 : 4/13 hits, 5,67 expected hits 6 infantry owned by the Russians, 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 2 armour and 5 bombers in Russia, round 4 : 6/7 hits, 4,33 expected hits Russians roll dice for 4 fighters and 3 mech_infantrys in Russia, round 4 : 4/7 hits, 3,67 expected hits 3 mech_infantrys owned by the British, 2 fighters owned by the ANZAC, 3 bombers owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the British lost in Russia Germans roll dice for 1 armour and 2 bombers in Russia, round 5 : 1/3 hits, 1,83 expected hits Russians roll dice for 1 fighter in Russia, round 5 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the French lost in Russia Germans captures 20PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -37 Casualties for Germans: 9 armour, 4 bombers, 3 fighters, 1 infantry and 1 tactical_bomber Casualties for Americans: 1 bomber Casualties for Russians: 15 infantry Casualties for ANZAC: 2 fighters Casualties for British: 1 fighter and 3 mech_infantrys Casualties for French: 1 fighter Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Turning off Edit Mode 1 bomber moved from Russia to Ukraine 2 infantry moved from Western Germany to Germany Place Units - Germans 3 infantry placed in Ukraine 10 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -0,83
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@Maxiheimer hvis du undrer dig over, hvorfor jeg redigerede Tambov, så var det fordi jeg ville blitze igennem det.
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@Maxiheimer men helt ærligt, så tror jeg ikke jeg kan holde Moskva.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Volgograd to Tambov Russians take Tambov from Germans Combat - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
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Min ene russiske inf rykker tappert imod moskva:)
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@Maxiheimer ah nå ja… Jamen, så holder jeg helt sikkert ikke moskva, kan man sige… :p Tror du ik den er afgjort, så?
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 armour and 1 mech_infantry moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians Combat - Japanese Non Combat Move - Japanese 1 mech_infantry moved from Buryatia to Yenisey 2 bombers moved from Novgorod to Russia 3 infantry moved from Korea to 6 Sea Zone 1 aaGun moved from Korea to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Japan 1 aaGun moved from 6 Sea Zone to Japan Place Units - Japanese 1 cruiser and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5 Japanese collect 16 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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@Maxiheimer lad os se om de Japanske bombers gør det vildt i forsvar. Det er NÆSTEN 50-50, hvis jeg har talt rigtigt.
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Jeg kan komme med 5 enheder??
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@Maxiheimer ja, det er derfor jeg gerne vil se hvordan kampen vil udspille sig :D Jeg har jo kun 1 tank og 2 Bombers at forsvare mig med. Du ka komme med 3 Mechs og 1 Tac, ik? Hvilken er den femte enhed?
Men er der ikke en hel del mechs, der kan komme i anden bølge, hvis jeg skulle kunne holde Moskva? -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from Manchuria to Korea 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Amur to Korea Combat - Americans Battle in Holland Belgium Battle in Denmark Battle in Iwo Jima Battle in Southern France Battle in Morocco Americans attack with 3 artilleries and 3 infantry Italians defend with 1 artillery Americans roll dice for 3 artilleries and 3 infantry in Morocco, round 2 : 2/6 hits, 2,00 expected hits Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco Americans win, taking Holland Belgium from Germans, taking Denmark from Germans, taking Iwo Jima from Japanese, taking Southern France from Germans, taking Morocco from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Battle in Korea Americans attack with 2 artilleries and 3 infantry Japanese defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 2 artilleries and 3 infantry in Korea, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans roll dice for 2 artilleries and 2 infantry in Korea, round 3 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Korea Americans roll dice for 2 artilleries in Korea, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Korea Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 5 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 6 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 7 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Korea Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14 Casualties for Americans: 2 artilleries and 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Eastern United States to 110 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Italians : 0,67 Americans : -3,50 Japanese : 0,67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries and 2 infantry moved from Jehol to Manchuria Place Units - Chinese 5 artilleries and 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :