• TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Bryansk to Novgorod
            2 aaGuns moved from Novgorod to Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 infantry moved from Russia to Bryansk
            3 mech_infantrys moved from Russia to Bryansk
            4 infantry moved from Amur to Buryatia
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 armour and 1 mech_infantry moved from Sikang to Yunnan
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
            Russians undo move 1.
            Russians undo move 1.
            Russians undo move 1.
            3 infantry placed in Novgorod
            2 infantry and 1 mech_infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 6 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 armour moved from Korea to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
    
        Combat - Japanese
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            6 infantry moved from Japan to 6 Sea Zone
            6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            6 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Kwangsi to Kiangsu
            3 tactical_bombers moved from 36 Sea Zone to Kiangsu
            1 fighter moved from Kwangsi to 36 Sea Zone
            2 artilleries and 2 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Shantung
            3 mech_infantrys placed in Kiangsu
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 7 Sea Zone
            2 carriers moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Hawaiian Islands to 7 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 battleship moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 fighters placed in Central United States
            Americans undo move 1.
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            Americans undo move 1.
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Adding units owned by Americans to Central United States: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Kansu
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 7 Sea Zone
            2 carriers moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Hawaiian Islands to 7 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 battleship moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 fighters placed in Central United States
            Americans undo move 1.
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            Americans undo move 1.
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Adding units owned by Americans to Central United States: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Kansu
            1 fighter moved from Burma to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Siam
            1 tactical_bomber moved from Burma to Siam
            1 fighter moved from India to Siam
            1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
            1 armour moved from Egypt to Kenya
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 bomber moved from Quebec to 92 Sea Zone
            1 tactical_bomber moved from Malta to 92 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - British
            Battle in Siam
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Siam
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in 92 Sea Zone
                British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Italians defend with 1 cruiser and 1 transport
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
                    Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
                British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for Italians: 1 cruiser and 1 transport
            Battle in Kenya
                British attack with 1 armour, 1 artillery and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 3 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 bomber moved from 92 Sea Zone to Morocco
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Morocco
            1 fighter moved from Malta to Egypt
            1 infantry moved from Alexandria to Egypt
            1 fighter and 1 tactical_bomber moved from Siam to Yunnan
            3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            3 infantry moved from India to Burma
            1 infantry moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            1 fighter and 1 infantry placed in United Kingdom
            1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 fighter, 1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 28 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
            Some Units in India change ownership: 1 fighter, 1 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0,33
    Italians : -1,17
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            2 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            2 armour moved from Bessarabia to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
            1 artillery moved from 94 Sea Zone to Algeria
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Tobruk to Libya
            2 infantry moved from Bulgaria to Romania
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 fighters moved from Java to Yunnan
            1 fighter moved from Malaya to Yunnan
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
            EDIT: Adding units owned by ANZAC to Alexandria: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 fighters moved from Java to Yunnan
            1 fighter moved from Malaya to Yunnan
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
            EDIT: Adding units owned by ANZAC to Alexandria: 2 infantry
            EDIT: Turning off Edit Mode
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter moved from Morocco to 94 Sea Zone
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Combat - French
            Battle in 94 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 94 Sea Zone to Malta
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            4 bombers moved from Western Germany to 104 Sea Zone
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 4 bombers
                British defend with 1 destroyer
                    Germans roll dice for 4 bombers in 104 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 4 bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 104 Sea Zone: 1 bomber
            EDIT: Turning off Edit Mode
            3 bombers moved from 104 Sea Zone to Western Germany
            9 infantry moved from Poland to Eastern Poland
            12 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland
            2 artilleries and 9 infantry moved from Romania to Eastern Poland
            2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
            3 fighters moved from Southern Italy to Eastern Poland
            3 tactical_bombers moved from Gibraltar to Southern Italy
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            5 armour placed in Germany
            1 bomber placed in Western Germany
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            4 bombers moved from Western Germany to 104 Sea Zone
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 4 bombers
                British defend with 1 destroyer
                    Germans roll dice for 4 bombers in 104 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 4 bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 104 Sea Zone: 1 bomber
            EDIT: Turning off Edit Mode
            3 bombers moved from 104 Sea Zone to Western Germany
            9 infantry moved from Poland to Eastern Poland
            12 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland
            2 artilleries and 9 infantry moved from Romania to Eastern Poland
            2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
            3 fighters moved from Southern Italy to Eastern Poland
            3 tactical_bombers moved from Gibraltar to Southern Italy
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            5 armour placed in Germany
            1 bomber placed in Western Germany
            1 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : -0,33
    

    Savegame


  • @Maxiheimer glemte at indsætte 2 subs med tyskland inden jeg postede… SÃ¥ husk at spil det seneste savegame. Jeg redigerer bare de 2 jeg har købt ud i næste tysker-tur


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Novgorod to Baltic States
            2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
            18 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
            2 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 1 artillery and 16 infantry moved from Belarus to Bryansk
            2 aaGuns, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
            2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
            1 armour and 4 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Bryansk to Belarus
            6 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Yakut S.S.R.
            2 aaGuns moved from Buryatia to Amur
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Kwangsi to Kwangtung
            2 tactical_bombers moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 infantry moved from Kweichow to Hunan
            3 artilleries and 5 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 fighter moved from Kwangsi to Hunan
            1 tactical_bomber moved from Kwangsi to Hunan
            1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
            3 artilleries and 12 infantry moved from Manchuria to Amur
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Amur
            3 fighters moved from Kiangsu to Amur
            3 tactical_bombers moved from Kiangsu to Amur
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            2 fighters moved from 36 Sea Zone to 37 Sea Zone
            1 bomber moved from Kwangsi to Amur
            1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            6 infantry moved from Kwangsi to Kwangtung
            1 mech_infantry moved from Shantung to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Shantung to Hopei
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from Shantung to 19 Sea Zone
            2 mech_infantrys moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 armour, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Amur
            1 mech_infantry moved from 5 Sea Zone to Amur
            1 bomber moved from Kwangsi to Amur
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 37 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Kwangtung
                Japanese attack with 3 fighters, 6 infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/12 hits, 4,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 2 armour, 3 artilleries, 2 bombers, 3 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 2 aaGuns and 21 infantry
                    AA fire in Amur : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 3 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 2 : 10/26 hits, 9,50 expected hits
                    Russians roll dice for 2 aaGuns and 21 infantry in Amur, round 2 : 8/21 hits, 7,00 expected hits
                    8 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 3 : 7/18 hits, 8,17 expected hits
                    Russians roll dice for 13 infantry in Amur, round 3 : 9/13 hits, 4,33 expected hits
                    4 infantry owned by the Japanese, 7 infantry owned by the Russians, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Amur, round 4 : 6/9 hits, 5,33 expected hits
                    Russians roll dice for 6 infantry in Amur, round 4 : 4/6 hits, 2,00 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -27
                Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers
                Casualties for Russians: 2 aaGuns and 21 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Amur to Manchuria
            1 fighter moved from Amur to Manchuria
            2 bombers moved from Amur to Manchuria
            2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 44 Sea Zone to 20 Sea Zone
            1 fighter moved from 45 Sea Zone to 20 Sea Zone
            2 fighters moved from 37 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Kwangtung to 20 Sea Zone
            1 tactical_bomber moved from Hunan to Anhwe
            1 fighter moved from Hunan to Anhwe
            2 tactical_bombers moved from Kwangtung to Anhwe
            3 fighters moved from Kwangtung to Anhwe
    
        Place Units - Japanese
            1 artillery and 3 infantry placed in Japan
            3 armour placed in Shantung
            Japanese undo move 2.
            2 armour and 1 mech_infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : -1,00
    British : -0,33
    Chinese : -0,33
    UK_Pacific : 0,33
    Russians : 7,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 harbour and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to Guam
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Midway
            1 carrier and 2 submarines placed in 10 Sea Zone
            Americans undo move 2.
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            4 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 3/8 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 6 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,17
    Japanese : -0,33
    

    Savegame


  • @Maxiheimer hvor blev england af? :D Store beslutninger?


  • @Maxiheimer i øvrigt, hvis du undrede dig over, hvorfor jeg redigerede en bomber ud med tyskland, sÃ¥ var det fordi, at jeg ombestemte mig med nogle køb og startede turen om, efter jeg havde spillet den kamp, hvor din Destroyer (igen) ramte pÃ¥ sin enlige 2’er ;) Heldigvis havde du en misser i Pacific i samme situation, sÃ¥ helt gylden er du heller ikke :p


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter, 1 harbour and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 25 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to Guam
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Midway
            1 carrier and 2 submarines placed in 10 Sea Zone
            Americans undo move 2.
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            4 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 3/8 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 6 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 infantry moved from Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            4 infantry moved from Brazil to British Guiana
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Morocco to Gibraltar
    
        Combat - British
            Battle in Gibraltar
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 harbour and 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 fighter and 4 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 fighter and 4 infantry in Iraq, round 2 : 1/6 hits, 1,67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 3 : 2/5 hits, 1,50 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Iraq to Egypt
            1 armour moved from Kenya to Egypt
            1 artillery moved from Kenya to Anglo Egyptian Sudan
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 infantry moved from Rhodesia to Belgian Congo
            1 battleship moved from 76 Sea Zone to 98 Sea Zone
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 bomber moved from Gibraltar to United Kingdom
            1 fighter and 1 tactical_bomber moved from Morocco to Malta
            3 infantry moved from Burma to Yunnan
            3 mech_infantrys moved from India to Yunnan
            1 infantry moved from India to Burma
            2 fighters moved from India to Yunnan
            1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 factory_minor placed in Persia
            1 bomber placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            8 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 26 PUs; end with 27 PUs
            Some Units in India change ownership: 8 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0,50
    Italians : -0,67
    Chinese : -0,17
    Neutral_Axis : 0,33
    Japanese : -0,33
    

    Savegame


  • Blev lige forstyrret, af kedelige hverdagspligter:)

    Nej nej nej - vil det sige at mine destroyers ufejlbarlighed er slut:scream: :scream: :scream:


  • TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Morocco
            2 armour moved from Eastern Poland to Western Ukraine
            1 artillery moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                    Italians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Bessarabia
                Russians win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Western Ukraine
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Italians lost in Western Ukraine
                    Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Italians lost in Western Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Italians: 2 armour
            Battle in Morocco
                Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                French defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 2,00 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from French with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Romania to Eastern Poland
            1 artillery moved from Romania to Eastern Poland
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 cruiser and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Libya: 2 infantry
            EDIT: Adding units owned by Italians to Tobruk: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -4,17
    French : 0,33
    Russians : 2,67
    

    Savegame

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