@crockett36 Thanks!
Maxi VS David
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 2 aaGuns moved from Novgorod to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Russia to Bryansk 4 infantry moved from Amur to Buryatia 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 armour and 1 mech_infantry moved from Sikang to Yunnan Place Units - Russians 2 infantry and 1 mech_infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Russians undo move 1. Russians undo move 1. Russians undo move 1. 3 infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Kweichow 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 6 infantry moved from Japan to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 6 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Kwangsi to Kiangsu 3 tactical_bombers moved from 36 Sea Zone to Kiangsu 1 fighter moved from Kwangsi to 36 Sea Zone 2 artilleries and 2 infantry moved from Korea to Manchuria Place Units - Japanese 2 armour and 1 mech_infantry placed in Shantung 3 mech_infantrys placed in Kiangsu 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 7 Sea Zone 2 carriers moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 1 bomber moved from Hawaiian Islands to Midway 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in Central United States Americans undo move 1. 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Americans undo move 1. 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Shensi to Kansu 1 fighter moved from Burma to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 7 Sea Zone 2 carriers moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Hawaiian Islands to 7 Sea Zone 1 bomber moved from Hawaiian Islands to Midway 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in Central United States Americans undo move 1. 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Americans undo move 1. 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Shensi to Kansu 1 fighter moved from Burma to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 1 tactical_bomber moved from Burma to Siam 1 fighter moved from India to Siam 1 artillery and 1 mech_infantry moved from Ethiopia to Kenya 1 armour moved from Egypt to Kenya 1 fighter moved from United Kingdom to 92 Sea Zone 1 bomber moved from Quebec to 92 Sea Zone 1 tactical_bomber moved from Malta to 92 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Combat - British Battle in Siam British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Siam British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Battle in 92 Sea Zone British attack with 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser and 1 transport British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Italians: 1 cruiser and 1 transport Battle in Kenya British attack with 1 armour, 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 bomber moved from 92 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Morocco 1 fighter moved from Malta to Egypt 1 infantry moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Siam to Yunnan 3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan 2 mech_infantrys moved from India to Yunnan 3 infantry moved from India to Burma 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone Place Units - British 1 carrier placed in 106 Sea Zone 1 fighter and 1 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 fighter, 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 1 fighter, 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
British : 0,33 Italians : -1,17 Japanese : 1,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 2 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria Combat - Italians Non Combat Move - Italians 2 infantry moved from Tobruk to Libya 2 infantry moved from Bulgaria to Romania 2 artilleries and 2 infantry moved from Yugoslavia to Romania Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 2 fighters moved from Java to Yunnan 1 fighter moved from Malaya to Yunnan Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery EDIT: Removing units owned by ANZAC from Egypt: 2 infantry EDIT: Adding units owned by ANZAC to Alexandria: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 2 fighters moved from Java to Yunnan 1 fighter moved from Malaya to Yunnan Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery EDIT: Removing units owned by ANZAC from Egypt: 2 infantry EDIT: Adding units owned by ANZAC to Alexandria: 2 infantry EDIT: Turning off Edit Mode Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from Morocco to 94 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 94 Sea Zone to Malta Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 4 bombers moved from Western Germany to 104 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans Battle in 104 Sea Zone Germans attack with 4 bombers British defend with 1 destroyer Germans roll dice for 4 bombers in 104 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 104 Sea Zone: 1 bomber EDIT: Turning off Edit Mode 3 bombers moved from 104 Sea Zone to Western Germany 9 infantry moved from Poland to Eastern Poland 12 armour and 2 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 9 infantry moved from Romania to Eastern Poland 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland 3 fighters moved from Southern Italy to Eastern Poland 3 tactical_bombers moved from Gibraltar to Southern Italy 2 infantry moved from Norway to Finland Place Units - Germans 5 armour placed in Germany 1 bomber placed in Western Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 1,33 British : -0,33
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 4 bombers moved from Western Germany to 104 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans Battle in 104 Sea Zone Germans attack with 4 bombers British defend with 1 destroyer Germans roll dice for 4 bombers in 104 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 104 Sea Zone: 1 bomber EDIT: Turning off Edit Mode 3 bombers moved from 104 Sea Zone to Western Germany 9 infantry moved from Poland to Eastern Poland 12 armour and 2 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland 2 artilleries and 9 infantry moved from Romania to Eastern Poland 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland 3 fighters moved from Southern Italy to Eastern Poland 3 tactical_bombers moved from Gibraltar to Southern Italy 2 infantry moved from Norway to Finland Place Units - Germans 5 armour placed in Germany 1 bomber placed in Western Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,33 British : -0,33
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@Maxiheimer glemte at indsætte 2 subs med tyskland inden jeg postede… Så husk at spil det seneste savegame. Jeg redigerer bare de 2 jeg har købt ud i næste tysker-tur
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States 18 infantry moved from Buryatia to Amur Russians take Amur from Japanese 2 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 1 artillery and 16 infantry moved from Belarus to Bryansk 2 aaGuns, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 1 armour and 4 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Belarus 6 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk 1 submarine moved from 119 Sea Zone to 109 Sea Zone 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Yakut S.S.R. 2 aaGuns moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 1,00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Kwangsi to Kwangtung 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Kweichow to Hunan 3 artilleries and 5 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 fighter moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Hunan 1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi 3 artilleries and 12 infantry moved from Manchuria to Amur 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Amur 3 fighters moved from Kiangsu to Amur 3 tactical_bombers moved from Kiangsu to Amur 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangsi to Amur 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 6 infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Shantung to Hopei Japanese take Hopei from Chinese 1 armour moved from Shantung to Hopei 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Shantung to 19 Sea Zone 2 mech_infantrys moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to 19 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Amur 1 mech_infantry moved from 5 Sea Zone to Amur 1 bomber moved from Kwangsi to Amur Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 37 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Kwangtung Japanese attack with 3 fighters, 6 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 6 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/12 hits, 4,50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 2 armour, 3 artilleries, 2 bombers, 3 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 21 infantry AA fire in Amur : 0/6 hits, 1,00 expected hits Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 3 fighters, 12 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 2 : 10/26 hits, 9,50 expected hits Russians roll dice for 2 aaGuns and 21 infantry in Amur, round 2 : 8/21 hits, 7,00 expected hits 8 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 2 armour, 3 artilleries, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Amur, round 3 : 7/18 hits, 8,17 expected hits Russians roll dice for 13 infantry in Amur, round 3 : 9/13 hits, 4,33 expected hits 4 infantry owned by the Japanese, 7 infantry owned by the Russians, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Amur, round 4 : 6/9 hits, 5,33 expected hits Russians roll dice for 6 infantry in Amur, round 4 : 4/6 hits, 2,00 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -27 Casualties for Japanese: 1 armour, 3 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for Russians: 2 aaGuns and 21 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Amur to Manchuria 1 fighter moved from Amur to Manchuria 2 bombers moved from Amur to Manchuria 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 submarines and 3 transports moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from 45 Sea Zone to 20 Sea Zone 2 fighters moved from 37 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 tactical_bomber moved from Hunan to Anhwe 1 fighter moved from Hunan to Anhwe 2 tactical_bombers moved from Kwangtung to Anhwe 3 fighters moved from Kwangtung to Anhwe Place Units - Japanese 1 artillery and 3 infantry placed in Japan 3 armour placed in Shantung Japanese undo move 2. 2 armour and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -1,00 British : -0,33 Chinese : -0,33 UK_Pacific : 0,33 Russians : 7,67 Japanese : -0,67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 harbour and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to Guam 1 submarine moved from 54 Sea Zone to 45 Sea Zone Place Units - Americans 1 harbour placed in Midway 1 carrier and 2 submarines placed in 10 Sea Zone Americans undo move 2. 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 4 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 3/8 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 6 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : -0,33
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@Maxiheimer hvor blev england af? :D Store beslutninger?
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@Maxiheimer i øvrigt, hvis du undrede dig over, hvorfor jeg redigerede en bomber ud med tyskland, så var det fordi, at jeg ombestemte mig med nogle køb og startede turen om, efter jeg havde spillet den kamp, hvor din Destroyer (igen) ramte på sin enlige 2’er ;) Heldigvis havde du en misser i Pacific i samme situation, så helt gylden er du heller ikke :p
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 1 harbour and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 25 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 carrier and 2 fighters moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to Guam 1 submarine moved from 54 Sea Zone to 45 Sea Zone Place Units - Americans 1 harbour placed in Midway 1 carrier and 2 submarines placed in 10 Sea Zone Americans undo move 2. 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 4 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 3/8 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 6 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 bomber, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 3 infantry moved from Persia to Iraq 1 fighter moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 4 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Morocco to Gibraltar Combat - British Battle in Gibraltar British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Iraq British attack with 1 artillery, 1 fighter and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 fighter and 4 infantry in Iraq, round 2 : 1/6 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 3 : 2/5 hits, 1,50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from Iraq to Egypt 1 armour moved from Kenya to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry moved from Rhodesia to Belgian Congo 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to United Kingdom 1 fighter and 1 tactical_bomber moved from Morocco to Malta 3 infantry moved from Burma to Yunnan 3 mech_infantrys moved from India to Yunnan 1 infantry moved from India to Burma 2 fighters moved from India to Yunnan 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 factory_minor placed in Persia 1 bomber placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 8 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 27 PUs Some Units in India change ownership: 8 mech_infantrys
Combat Hit Differential Summary :
British : 0,50 Italians : -0,67 Chinese : -0,17 Neutral_Axis : 0,33 Japanese : -0,33
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Blev lige forstyrret, af kedelige hverdagspligter:)
Nej nej nej - vil det sige at mine destroyers ufejlbarlighed er slut:scream: :scream: :scream:
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Morocco 2 armour moved from Eastern Poland to Western Ukraine 1 artillery moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia 1 infantry moved from Romania to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Bessarabia Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 artillery and 2 infantry Battle in Western Ukraine Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Western Ukraine Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Italians: 2 armour Battle in Morocco Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 2,00 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians win, taking Morocco from French with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Non Combat Move - Italians 2 infantry moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland Place Units - Italians 1 infantry placed in Southern Italy 1 cruiser and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Libya: 2 infantry EDIT: Adding units owned by Italians to Tobruk: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -4,17 French : 0,33 Russians : 2,67