@The-Janus Thanks for the help in protecting my fleet!
Maxi VS David
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 104 Sea Zone 1 armour moved from 104 Sea Zone to Spain 2 infantry moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 1 battleship moved from 101 Sea Zone to 104 Sea Zone 2 infantry moved from Gibraltar to Spain 2 mech_infantrys moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain 2 fighters moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Spain Americans attack with 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys in Spain, round 2 : 3/11 hits, 2,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 3 : 1/10 hits, 2,67 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 4 : 5/10 hits, 2,67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 104 Sea Zone 2 carriers, 2 destroyers and 2 fighters moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,5 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,67 Neutral_True : -1,00 Japanese : 0,33
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Selv uden de enheder havde jeg oddsene:) Du fik gået lidt for langt væk mod syd:)
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 2 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Sikang to Szechwan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 104 Sea Zone 1 armour moved from 104 Sea Zone to Spain 2 infantry moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 1 battleship moved from 101 Sea Zone to 104 Sea Zone 2 infantry moved from Gibraltar to Spain 2 mech_infantrys moved from Gibraltar to Spain 2 fighters moved from Gibraltar to Spain 2 fighters moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 2 fighters and 2 infantry in Caroline Islands, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Spain Americans attack with 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys in Spain, round 2 : 3/11 hits, 2,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 3 : 1/10 hits, 2,67 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 fighters, 3 infantry and 4 mech_infantrys in Spain, round 4 : 5/10 hits, 2,67 expected hits Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 2 fighters, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 104 Sea Zone 2 carriers, 2 destroyers and 2 fighters moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,2,5 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 2 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Sikang to Szechwan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 1 armour moved from Tobruk to Tunisia British take Libya from Italians British take Tunisia from Italians 2 infantry moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State Combat - British Battle in Greece British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Greece British win, taking Greece from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 41 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from Shan State to Yunnan 1 infantry moved from India to Burma 4 infantry moved from West India to 79 Sea Zone 4 infantry moved from Persia to Iraq 3 artilleries moved from Trans-Jordan to Egypt 3 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Syria to Trans-Jordan 1 armour moved from Tobruk to Egypt 1 armour moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone 1 infantry moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain 1 transport moved from 106 Sea Zone to 104 Sea Zone 4 infantry and 2 transports moved from 79 Sea Zone to 76 Sea Zone 4 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt Place Units - British 1 submarine placed in 81 Sea Zone 1 bomber and 1 fighter placed in Egypt Turn Complete - British British collect 40 PUs; end with 44 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : 2,17 Italians : -0,33 Americans : 0,67 Neutral_True : -1,00 Japanese : 1,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 4 infantry moved from Northern Italy to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Greece 1 fighter moved from Southern Italy to Greece 1 battleship and 2 cruisers moved from 96 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 battleship and 2 cruisers British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Italians attack with 1 fighter and 4 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 fighter and 4 infantry in Greece, round 2 : 0/5 hits, 1,17 expected hits British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 fighter and 3 infantry in Greece, round 3 : 3/4 hits, 1,00 expected hits British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from Greece to 97 Sea Zone 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,83 British : -0,33
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Fedt at du er gået spanish beach head:)
Skulle briterne ikke have gået på tyrkiet? -
@Maxiheimer jo, det skulle de jo egentlig… Tror jeg tænkte jeg ville miste for mange enheder på det, hvis jeg stadig skulle kunne lægge pres på italien. Så længe italien og tyskland ik ku få det lige foreløbigt.
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Tyskland sejler over og tager det nu. Jeg får jo de enheder der er i tyrkiet.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 57 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 3 fighters moved from Sumatra to 37 Sea Zone 1 infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Malaya Non Combat Move - ANZAC 3 fighters moved from 37 Sea Zone to Yunnan 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 transport moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,17
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@Maxiheimer tja, men jeg skulle jo dumme mig igen på et eller andet tidspunkt. Hvis den ikke var afgjort i forvejen, så bliver den det da lige om lidt
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 57 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 3 fighters moved from Sumatra to 37 Sea Zone 1 infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Malaya Non Combat Move - ANZAC 3 fighters moved from 37 Sea Zone to Yunnan 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 transport moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,17
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@Makalakalane latterligt. Det var planen fra start at ta tyrkiet. Jeg ved snart ik hva der sker i mit hovede, det er jo helt latterligt.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 17 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 6 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 4 armour and 3 mech_infantrys moved from Archangel to Russia 4 armour, 5 artilleries, 27 infantry and 2 mech_infantrys moved from Smolensk to Russia 1 artillery moved from Western Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bryansk 2 armour moved from Eastern Poland to Bessarabia 1 infantry moved from Western Ukraine to Bryansk 6 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia 5 bombers moved from Western Germany to Russia 1 armour and 1 mech_infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Urals to Vologda 1 armour moved from Novosibirsk to Volgograd Germans take Volgograd from Russians 5 armour moved from Novosibirsk to Russia 1 infantry moved from Archangel to Vologda 1 armour moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Bryansk Combat - Germans Battle in Bessarabia Germans attack with 2 armour and 1 artillery Russians defend with 2 infantry Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 armour and 1 artillery in Bessarabia, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 13 armour, 5 artilleries, 11 bombers, 1 fighter, 27 infantry, 5 mech_infantrys and 1 tactical_bomber Russians defend with 4 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters and 36 infantry AA fire in Russia : 1/12 hits, 2,00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 13 armour, 5 artilleries, 11 bombers, 27 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 15/62 hits, 22,33 expected hits Russians roll dice for 4 aaGuns, 2 armour, 2 fighters and 36 infantry in Russia, round 2 : 8/40 hits, 14,33 expected hits 11 infantry owned by the Russians, 8 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 13 armour, 5 artilleries, 11 bombers, 19 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/54 hits, 21,00 expected hits Russians roll dice for 2 armour, 2 fighters and 25 infantry in Russia, round 3 : 12/29 hits, 10,67 expected hits 13 infantry owned by the Russians and 12 infantry owned by the Germans lost in Russia Germans roll dice for 13 armour, 5 artilleries, 11 bombers, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 17/42 hits, 19,00 expected hits Russians roll dice for 2 armour, 2 fighters and 12 infantry in Russia, round 4 : 5/16 hits, 6,33 expected hits 12 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 5 infantry owned by the Germans lost in Russia Germans captures 32PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 5 artilleries, 11 bombers, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 75 Casualties for Germans: 1 fighter and 25 infantry Casualties for Russians: 4 aaGuns, 2 armour, 2 fighters and 36 infantry Battle in Vologda Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry and 2 mech_infantrys moved from Northern Italy to 95 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 95 Sea Zone to 99 Sea Zone 2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Turkey Germans take Turkey from Neutral_True 1 carrier and 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern France to France 1 mech_infantry moved from Germany to France 11 bombers moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 3 aaGuns moved from Smolensk to Russia Place Units - Germans 3 infantry placed in France 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 8 infantry placed in Western Germany 5 mech_infantrys placed in Germany Germans undo move 4. 6 infantry placed in Western Germany 2 infantry placed in Germany Germans undo move 6. 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 62 PUs (2 lost to blockades); end with 94 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : -17,83 AA fire in Russia : : -1,00 Russians : -7,67
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@Maxiheimer nå, men nu, hvor jeg heller ikke længere kan presse fra mellemøsten, så er det nok bare det.
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Kan godt forstå du er lidt bitter over det, men det er da lige før at du har tropper nok til at tage det alligevel…
Så slog jeg min egen statistik… tyskalnd ramte -17,83 denne runde;(Et lille fif til en anden god gang, kunne være at rømme rusland når oddsene alligevel er så dårlige. Så havde du stadigvæk haft en stor styrke til at binde den tyske.
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@Maxiheimer ja, det ku jeg ha gjort. Men min hjerne holder nogengange op med at fungere ordentligt, når jeg ser hvor dum jeg har været.
Ja, hvis terningerne er med England, men så står Italien bare og venter i Grækenland og Tyskerne kommer nordfra. Min nødplan var om jeg ku nå at ta europa med USA fra Spanien, hvis England ku holde Italien beskæftiget, men det er jo en umulig kamp.
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Jeg var i flere runder sikker på at du havde mig! Du har i øvrigt spillet stillehavs-siden rigtig godt. Japanerne har haft det svært på fastlandet!
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@Maxiheimer :) det er jeg da glad for at høre, i det mindste. Jeg tror Stillehavssiden blev hjulpet godt på vej af dit sats med den Japanske flåde.
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@Maxiheimer ah du skrev fastlandet… Det så jeg ikke. Ja, det bliver nemmere når Rusland smider sine fly derover. Ka vi prøve en ny, hvor jeg er de allierede igen?
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Hehe - det var nu ikke ment som at du ikke spillede godt på havet! Jeg havde det bare ekstra svært på land:)
Ja selvfølgelig.
Hvad vil du have som bid?