@The_Good_Captain said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
@ManuC23 oh I usually have “include overall dice statistics” checked so you can see the dice swing via low luck (the numbers at the bottom of my post)
ok
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 artilleries, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Midway to Hunan
1 submarine moved from 57 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Amur
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Amur from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 7 Sea Zone to 17 Sea Zone
1 submarine moved from 90 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 4 fighters placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 91 Sea Zone
3 bombers moved from United Kingdom to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
4 mech_infantrys moved from Shensi to Chahar
3 fighters and 1 tactical_bomber moved from Yunnan to Chahar
Combat - British
Battle in Chahar
British attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 armour
British roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 3/8 hits, 2,83 expected hits
Japanese roll dice for 3 armour in Chahar, round 2 : 0/3 hits, 1,50 expected hits
3 armour owned by the Japanese lost in Chahar
British win, taking Chahar from Japanese with 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 armour
Battle in 91 Sea Zone
British attack with 3 bombers, 1 carrier and 2 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
British roll dice for 3 bombers, 1 carrier and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
1 carrier owned by the British lost in 91 Sea Zone
British roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/6 hits, 3,17 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone
British roll dice for 3 bombers in 91 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 4 : 2/4 hits, 2,50 expected hits
1 fighter owned by the Germans, 2 bombers owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
British roll dice for 1 bomber in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 91 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Germans and 1 bomber owned by the British lost in 91 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -16
Casualties for British: 3 bombers, 1 carrier and 2 fighters
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - British
4 infantry moved from British Guiana to Brazil
3 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
8 mech_infantrys moved from Eastern Persia to Turkmenistan
4 mech_infantrys moved from India to Eastern Persia
4 infantry moved from Yunnan to Hunan
1 artillery moved from Kweichow to Shensi
3 fighters and 1 tactical_bomber moved from Chahar to Hopei
1 aaGun moved from Kweichow to Hopei
2 aaGuns and 4 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kwangsi to Kweichow
1 fighter moved from India to Caucasus
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 106 Sea Zone
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
2 destroyers and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 transport
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Removing units owned by British from Turkmenistan: 8 mech_infantrys
EDIT: Adding units owned by British to Kazakhstan: 8 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,17
British : -1,50
Americans : -2,33
Japanese : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 cruiser and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
1 mech_infantry moved from Tunisia to Libya
Italians take Libya from British
1 armour moved from Tunisia to Libya
Combat - Italians
Battle in Libya
Non Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 artillery
EDIT: Adding units owned by Italians to Tunisia: 1 artillery
EDIT: Turning off Edit Mode
1 cruiser and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 57 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Yunnan
1 fighter moved from Java to Yunnan
1 fighter moved from New South Wales to 33 Sea Zone
1 cruiser moved from 31 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 57 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Yunnan
1 fighter moved from Java to Yunnan
1 fighter moved from New South Wales to 33 Sea Zone
1 cruiser moved from 31 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery moved from 82 Sea Zone to French Equatorial Africa
3 fighters moved from Western Germany to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
3 bombers moved from Algeria to Rostov
1 infantry moved from Ukraine to Rostov
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in French Equatorial Africa
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in French Equatorial Africa, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,67 expected hits
French roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in French Equatorial Africa
Germans roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
French roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits
French roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits
French roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in French Equatorial Africa, round 6 : 1/1 hits, 0,33 expected hits
French roll dice for 1 artillery in French Equatorial Africa, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from French with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Rostov to Ukraine
3 fighters moved from Western Ukraine to Ukraine
10 armour moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Belarus
7 infantry moved from Novgorod to Archangel
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
2 bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0,83
French : -1,00
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Archangel
3 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 7 infantry
Russians roll dice for 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 5/10 hits, 3,17 expected hits
Germans roll dice for 1 armour and 7 infantry in Archangel, round 2 : 6/8 hits, 2,83 expected hits
2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Archangel
retreated to Archangel
Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 4 infantry and 2 mech_infantrys
Casualties for Germans: 5 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 3,83
Russians : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Tsinghai to Russia
1 armour moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
4 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Tsinghai to Kazakhstan
1 fighter moved from 6 Sea Zone to 5 Sea Zone
3 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 armour, 4 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 8 mech_infantrys
Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 10/16 hits, 6,00 expected hits
Russians roll dice for 8 mech_infantrys in Kazakhstan, round 2 : 1/8 hits, 2,67 expected hits
1 infantry owned by the Japanese and 8 mech_infantrys owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 4 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 1 infantry
Casualties for British: 8 mech_infantrys
Battle in Anhwe
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
1 aaGun moved from Jehol to Manchuria
1 fighter moved from 5 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Kazakhstan to Ukraine
2 fighters moved from Kazakhstan to Ukraine
2 bombers moved from Russia to Ukraine
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 factory_minor placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4,2,3
Japanese collect 32 PUs (4 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Chinese : 0,67
Russians : -1,67
Japanese : 4,50
@Maxiheimer så var det tyskernes tur til at være stålsatte… :p Der er en gut fra triple a forum’et der har skrevet til mig at de leder efter 2 at spille 2v2 imod. Har du lyst til at se om vi ka ta dem ud? :)
Ja - de ramte irriterende godt:)
Ja den er jeg da helt sikkert frisk på!! Så kører vi dem over!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in Kiangsu
Battle in Shantung
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
3 submarines moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hunan to Suiyuyan
Place Units - Americans
4 submarines placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 2 infantry
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Changing ownership of Sakha from Japanese to Russians
EDIT: Adding units owned by Americans to Siberia: 1 infantry
EDIT: Adding units owned by Americans to Sakha: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Shensi to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Suiyuyan
4 artilleries moved from Shensi to Hopei
1 infantry moved from Kwangtung to Kiangsi
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Suiyuyan
Place Units - Chinese
3 artilleries and 2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : -0,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in Kiangsu
Battle in Shantung
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
3 submarines moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hunan to Suiyuyan
Place Units - Americans
4 submarines placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 2 infantry
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Changing ownership of Sakha from Japanese to Russians
EDIT: Adding units owned by Americans to Siberia: 1 infantry
EDIT: Adding units owned by Americans to Sakha: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Shensi to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Suiyuyan
4 artilleries moved from Shensi to Hopei
1 infantry moved from Kwangtung to Kiangsi
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Suiyuyan
Place Units - Chinese
3 artilleries and 2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Purchase Units - British
British buy 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
3 fighters and 1 tactical_bomber moved from Hopei to Kazakhstan
1 mech_infantry moved from Kweichow to Anhwe
4 infantry moved from Hunan to Anhwe
4 mech_infantrys moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Caucasus to Rostov
1 infantry and 3 mech_infantrys moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Egypt to French Equatorial Africa
1 fighter moved from Egypt to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa
2 destroyers moved from 39 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from India to 39 Sea Zone
2 mech_infantrys and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 43 Sea Zone
2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Borneo
British attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 infantry
British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Japanese lost in Borneo
British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Borneo, round 4 : 0/1 hits, 0,50 expected hits
British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 5 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Borneo, round 5 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Rostov
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Rostov
British roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Rostov, round 6 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov
Germans win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in French Equatorial Africa
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in French Equatorial Africa
British win, taking French Equatorial Africa from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 41 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British roll dice for 2 destroyers in 41 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
British attack with 4 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
British roll dice for 4 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/13 hits, 4,00 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/11 hits, 3,83 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Kazakhstan
British roll dice for 4 fighters, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 5/10 hits, 3,50 expected hits
Japanese roll dice for 1 armour, 4 artilleries and 3 mech_infantrys in Kazakhstan, round 3 : 1/8 hits, 2,83 expected hits
2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/9 hits, 3,33 expected hits
Japanese roll dice for 1 armour and 2 artilleries in Kazakhstan, round 4 : 1/3 hits, 1,17 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 1 infantry and 4 mech_infantrys
Casualties for Japanese: 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys
Battle in Anhwe
British attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry and 1 mech_infantry in Anhwe, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anhwe
British roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Hopei to Anhwe
2 aaGuns, 1 artillery and 4 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Kazakhstan to Russia
3 fighters and 1 tactical_bomber moved from Kazakhstan to Samara
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from 96 Sea Zone to Tobruk
Place Units - British
1 destroyer and 3 transports placed in 109 Sea Zone
1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,00
British : 2,00
Chinese : -0,50
Japanese : -4,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 mech_infantry moved from Libya to Tunisia
Place Units - Italians
7 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
Combat - ANZAC
Battle in Libya
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Libya
ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Yunnan to Caucasus
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,33
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
Combat - ANZAC
Battle in Libya
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Libya
ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Yunnan to Caucasus
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Tobruk to Caucasus
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33
ANZAC : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 59 PUs;
Germans buy 3 armour, 1 artillery, 1 destroyer, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
28 armour, 3 artilleries, 3 bombers, 3 fighters, 22 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Germany to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 32 armour, 3 artilleries, 5 bombers, 3 fighters, 25 infantry and 2 mech_infantrys
Russians defend with 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 54 infantry, 7 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 1/8 hits, 1,33 expected hits
1 fighter owned by the Germans lost in Bryansk
Germans roll dice for 32 armour, 3 artilleries, 5 bombers, 2 fighters, 25 infantry and 2 mech_infantrys in Bryansk, round 2 : 26/69 hits, 26,33 expected hits
Russians roll dice for 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 54 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 27/69 hits, 24,33 expected hits
22 infantry owned by the Russians, 1 artillery owned by the Germans, 25 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 32 armour, 2 artilleries, 5 bombers, 2 fighters and 1 mech_infantry in Bryansk, round 3 : 24/42 hits, 21,33 expected hits
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 32 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 18/47 hits, 17,00 expected hits
24 infantry owned by the Russians, 2 artilleries owned by the Germans, 15 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 17 armour, 5 bombers and 2 fighters in Bryansk, round 4 : 14/24 hits, 12,83 expected hits
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 5/23 hits, 9,00 expected hits
6 mech_infantrys owned by the Russians, 8 infantry owned by the Russians and 5 armour owned by the Germans lost in Bryansk
Germans roll dice for 12 armour, 5 bombers and 2 fighters in Bryansk, round 5 : 10/19 hits, 10,33 expected hits
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 5 : 5/9 hits, 4,33 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 5 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 7 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 25 armour, 3 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 54 infantry, 7 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 infantry moved from Archangel to Smolensk
2 fighters moved from Bryansk to Ukraine
3 bombers moved from Bryansk to Slovakia Hungary
2 bombers moved from Bryansk to Ukraine
1 infantry moved from Ukraine to Rostov
3 infantry moved from France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Ukraine
Place Units - Germans
1 artillery and 6 infantry placed in Western Germany
3 armour placed in Ukraine
1 tactical_bomber placed in Novgorod
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 3,17
AA fire in Bryansk : : -0,33
Russians : 0,33
Wow du gik på… Hvad var dine odds? for kan se du havde terningerne med dig
@Maxiheimer odds var 70%+ Jeg undrede mig egentlig over, at du ikke havde trukket dig ind i Rusland. Men du bør kunne holde Moskva nogle ture endnu, måske kan jeg slet ikke tage det. Japan støtte er nok lidt for svag nu, desværre.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :