@SuperbattleshipYamato Are you using tournament? I’m just using the one you download form the Triple A Maps website. It’s Called World War 1 1914 Improved. No mods just the actual thing. One thing we will have to manually do is make sure we have one Infantry with Artillery. Because you can’t have artillery by itself to attack or defend. Must be one guy there.
Maxi VS David
-
@Maxiheimer super :D Det redder pølsetyskerne lidt i denne situation. Selvom de så ik har de enheder i næste tur. Noget for noget.
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Sakha to Shensi 2 fighters moved from Shantung to Shensi 2 tactical_bombers moved from Shantung to Shensi 1 armour moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 4 artilleries, 7 infantry and 4 mech_infantrys moved from Tsinghai to Shensi 1 armour moved from Kazakhstan to Tsinghai 3 armour moved from Kiangsu to Chahar 1 armour moved from Shantung to Chahar 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 armour, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 3 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 armour and 5 infantry ANZAC defend with 1 fighter and 2 infantry Japanese roll dice for 1 armour and 5 infantry in Borneo, round 2 : 0/6 hits, 1,33 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 armour and 4 infantry in Borneo, round 3 : 1/5 hits, 1,17 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 3 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 armour and 3 infantry in Borneo, round 4 : 0/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 armour and 2 infantry in Borneo, round 5 : 3/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 4 infantry Casualties for ANZAC: 1 fighter and 2 infantry Battle in Shensi Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 4 mech_infantrys; Chinese defend with 2 artilleries and 8 infantry Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 8/21 hits, 7,50 expected hits Chinese roll dice for 2 artilleries, 8 infantry and 4 mech_infantrys in Shensi, round 2 : 4/14 hits, 4,67 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi 3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 artilleries owned by the Japanese retreated to Tsinghai Chinese win with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Casualties for Chinese: 8 infantry Battle in Chahar Japanese attack with 4 armour Chinese defend with 1 infantry Japanese roll dice for 4 armour in Chahar, round 2 : 3/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Tsinghai 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 battleships, 1 submarine and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Shantung to Kiangsu 1 aaGun moved from Manchuria to Jehol 3 fighters moved from Shantung to 6 Sea Zone 2 tactical_bombers moved from Shantung to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese : -0,00 UK_Pacific : -0,67 Japanese : 1,50
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 2 artilleries, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Midway to Hunan 1 submarine moved from 57 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 3 transports 3 transports owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Amur Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Amur from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 7 Sea Zone to 17 Sea Zone 1 submarine moved from 90 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 4 fighters placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -2,33 Japanese : -1,00
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 2 artilleries, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Midway to Hunan 1 submarine moved from 57 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 3 transports 3 transports owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Amur Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Amur from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 7 Sea Zone to 17 Sea Zone 1 submarine moved from 90 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 4 fighters placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 destroyers, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 91 Sea Zone 3 bombers moved from United Kingdom to 91 Sea Zone 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk 4 mech_infantrys moved from Shensi to Chahar 3 fighters and 1 tactical_bomber moved from Yunnan to Chahar Combat - British Battle in Chahar British attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 3 armour British roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 3/8 hits, 2,83 expected hits Japanese roll dice for 3 armour in Chahar, round 2 : 0/3 hits, 1,50 expected hits 3 armour owned by the Japanese lost in Chahar British win, taking Chahar from Japanese with 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 3 armour Battle in 91 Sea Zone British attack with 3 bombers, 1 carrier and 2 fighters Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport British roll dice for 3 bombers, 1 carrier and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits 1 carrier owned by the British lost in 91 Sea Zone British roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/6 hits, 3,17 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone British roll dice for 3 bombers in 91 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 4 : 2/4 hits, 2,50 expected hits 1 fighter owned by the Germans, 2 bombers owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone British roll dice for 1 bomber in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 battleship, 1 fighter and 1 transport in 91 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Germans and 1 bomber owned by the British lost in 91 Sea Zone Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -16 Casualties for British: 3 bombers, 1 carrier and 2 fighters Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Non Combat Move - British 4 infantry moved from British Guiana to Brazil 3 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 8 mech_infantrys moved from Eastern Persia to Turkmenistan 4 mech_infantrys moved from India to Eastern Persia 4 infantry moved from Yunnan to Hunan 1 artillery moved from Kweichow to Shensi 3 fighters and 1 tactical_bomber moved from Chahar to Hopei 1 aaGun moved from Kweichow to Hopei 2 aaGuns and 4 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kwangsi to Kweichow 1 fighter moved from India to Caucasus 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 2 fighters placed in United Kingdom 1 destroyer placed in 106 Sea Zone 3 mech_infantrys placed in Persia Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India 2 destroyers and 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 3 mech_infantrys Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 transport Turning on Edit Mode EDIT: Changing ownership of Kazakhstan from Japanese to Russians EDIT: Removing units owned by British from Turkmenistan: 8 mech_infantrys EDIT: Adding units owned by British to Kazakhstan: 8 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,17 British : -1,50 Americans : -2,33 Japanese : -2,50
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 cruiser and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 artillery moved from 96 Sea Zone to Libya 1 mech_infantry moved from Tunisia to Libya Italians take Libya from British 1 armour moved from Tunisia to Libya Combat - Italians Battle in Libya Non Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Algeria: 1 artillery EDIT: Adding units owned by Italians to Tunisia: 1 artillery EDIT: Turning off Edit Mode 1 cruiser and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 56 Sea Zone to 43 Sea Zone 1 submarine moved from 57 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from Sumatra to Yunnan 1 fighter moved from Java to Yunnan 1 fighter moved from New South Wales to 33 Sea Zone 1 cruiser moved from 31 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,67
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 56 Sea Zone to 43 Sea Zone 1 submarine moved from 57 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from Sumatra to Yunnan 1 fighter moved from Java to Yunnan 1 fighter moved from New South Wales to 33 Sea Zone 1 cruiser moved from 31 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Tobruk Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,67
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 artillery moved from 82 Sea Zone to French Equatorial Africa 3 fighters moved from Western Germany to Western Ukraine 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Rostov 3 bombers moved from Algeria to Rostov 1 infantry moved from Ukraine to Rostov 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Archangel 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in French Equatorial Africa Germans attack with 1 artillery and 1 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 1 battleship in French Equatorial Africa, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in French Equatorial Africa Germans roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits French roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits French roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits French roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in French Equatorial Africa, round 6 : 1/1 hits, 0,33 expected hits French roll dice for 1 artillery in French Equatorial Africa, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in French Equatorial Africa Germans win, taking French Equatorial Africa from French with 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Rostov Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 3/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Rostov to Ukraine 3 fighters moved from Western Ukraine to Ukraine 10 armour moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Belarus 7 infantry moved from Novgorod to Archangel Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 3 infantry placed in France 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany 2 bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0,83 French : -1,00 Russians : 0,33
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Bryansk to Archangel 3 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 artillery and 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Russians attack with 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 7 infantry Russians roll dice for 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 5/10 hits, 3,17 expected hits Germans roll dice for 1 armour and 7 infantry in Archangel, round 2 : 6/8 hits, 2,83 expected hits 2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Archangel retreated to Archangel Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -5 Casualties for Russians: 4 infantry and 2 mech_infantrys Casualties for Germans: 5 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Bryansk 10 infantry moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Timguska to Novosibirsk Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 3,83 Russians : 0,83
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Tsinghai to Russia 1 armour moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Kazakhstan 4 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Tsinghai to Kazakhstan 1 fighter moved from 6 Sea Zone to 5 Sea Zone 3 infantry moved from Kiangsu to Anhwe Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in 5 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kazakhstan Japanese attack with 1 armour, 4 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 8 mech_infantrys Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 10/16 hits, 6,00 expected hits Russians roll dice for 8 mech_infantrys in Kazakhstan, round 2 : 1/8 hits, 2,67 expected hits 1 infantry owned by the Japanese and 8 mech_infantrys owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 4 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Japanese: 1 infantry Casualties for British: 8 mech_infantrys Battle in Anhwe Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 aaGun moved from Jehol to Manchuria 1 fighter moved from 5 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Kazakhstan to Ukraine 2 fighters moved from Kazakhstan to Ukraine 2 bombers moved from Russia to Ukraine Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 1 factory_minor placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4,2,3 Japanese collect 32 PUs (4 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Chinese : 0,67 Russians : -1,67 Japanese : 4,50
-
@Maxiheimer så var det tyskernes tur til at være stålsatte… :p Der er en gut fra triple a forum’et der har skrevet til mig at de leder efter 2 at spille 2v2 imod. Har du lyst til at se om vi ka ta dem ud? :)
-
Ja - de ramte irriterende godt:)
Ja den er jeg da helt sikkert frisk på!! Så kører vi dem over!
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Gibraltar Battle in Morocco Battle in Kiangsu Battle in Shantung Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 1 submarine moved from 17 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 3 submarines moved from 26 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Hunan to Suiyuyan Place Units - Americans 4 submarines placed in 10 Sea Zone 1 destroyer and 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Amur: 2 infantry EDIT: Changing ownership of Siberia from Japanese to Russians EDIT: Changing ownership of Sakha from Japanese to Russians EDIT: Adding units owned by Americans to Siberia: 1 infantry EDIT: Adding units owned by Americans to Sakha: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Shensi to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Suiyuyan 4 artilleries moved from Shensi to Hopei 1 infantry moved from Kwangtung to Kiangsi Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 3 artilleries and 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : 0,67
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in Gibraltar Battle in Morocco Battle in Kiangsu Battle in Shantung Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 1 submarine moved from 17 Sea Zone to 25 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone 3 submarines moved from 26 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Hunan to Suiyuyan Place Units - Americans 4 submarines placed in 10 Sea Zone 1 destroyer and 3 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Amur: 2 infantry EDIT: Changing ownership of Siberia from Japanese to Russians EDIT: Changing ownership of Sakha from Japanese to Russians EDIT: Adding units owned by Americans to Siberia: 1 infantry EDIT: Adding units owned by Americans to Sakha: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Shensi to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Suiyuyan 4 artilleries moved from Shensi to Hopei 1 infantry moved from Kwangtung to Kiangsi Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 3 artilleries and 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - British British buy 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 mech_infantrys moved from Eastern Persia to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 3 fighters and 1 tactical_bomber moved from Hopei to Kazakhstan 1 mech_infantry moved from Kweichow to Anhwe 4 infantry moved from Hunan to Anhwe 4 mech_infantrys moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 1 infantry moved from Caucasus to Rostov 1 infantry and 3 mech_infantrys moved from Caucasus to Kazakhstan 3 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Egypt to French Equatorial Africa 1 fighter moved from Egypt to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa 2 destroyers moved from 39 Sea Zone to 41 Sea Zone 2 mech_infantrys moved from India to 39 Sea Zone 2 mech_infantrys and 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 43 Sea Zone 2 infantry and 2 mech_infantrys moved from 43 Sea Zone to Borneo Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Borneo British attack with 2 infantry and 2 mech_infantrys Japanese defend with 1 armour and 1 infantry British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Japanese lost in Borneo British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 armour in Borneo, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 armour in Borneo, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 2 infantry and 2 mech_infantrys in Borneo, round 5 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 armour in Borneo, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Borneo British win, taking Borneo from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Battle in Rostov British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Rostov, round 6 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Rostov, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov Germans win with no units remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in French Equatorial Africa British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Equatorial Africa, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in French Equatorial Africa British win, taking French Equatorial Africa from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 41 Sea Zone British attack with 2 destroyers Japanese defend with 1 submarine British roll dice for 2 destroyers in 41 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Kazakhstan British attack with 4 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys British roll dice for 4 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/13 hits, 4,00 expected hits Japanese roll dice for 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 3/11 hits, 3,83 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Kazakhstan British roll dice for 4 fighters, 5 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 5/10 hits, 3,50 expected hits Japanese roll dice for 1 armour, 4 artilleries and 3 mech_infantrys in Kazakhstan, round 3 : 1/8 hits, 2,83 expected hits 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan British roll dice for 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 4 : 4/9 hits, 3,33 expected hits Japanese roll dice for 1 armour and 2 artilleries in Kazakhstan, round 4 : 1/3 hits, 1,17 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for British: 1 infantry and 4 mech_infantrys Casualties for Japanese: 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys Battle in Anhwe British attack with 4 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 4 infantry and 1 mech_infantry in Anhwe, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anhwe British roll dice for 3 infantry and 1 mech_infantry in Anhwe, round 3 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Hopei to Anhwe 2 aaGuns, 1 artillery and 4 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from India to Eastern Persia 1 fighter moved from Kazakhstan to Russia 3 fighters and 1 tactical_bomber moved from Kazakhstan to Samara 1 artillery and 3 infantry moved from Alexandria to Tobruk 1 fighter and 1 tactical_bomber moved from French Equatorial Africa to Egypt 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from 96 Sea Zone to Tobruk Place Units - British 1 destroyer and 3 transports placed in 109 Sea Zone 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3 British collect 33 PUs (3 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 29 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,00 British : 2,00 Chinese : -0,50 Japanese : -4,33
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Cyprus 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 artillery moved from Tunisia to Algeria 1 mech_infantry moved from Libya to Tunisia Place Units - Italians 7 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Tobruk to Libya Combat - ANZAC Battle in Libya ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Libya ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 19 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from Yunnan to Caucasus Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0,33 ANZAC : 0,67
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Tobruk to Libya Combat - ANZAC Battle in Libya ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Libya, round 2 : 1/2 hits, 0,33 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Libya ANZAC win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 19 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from Yunnan to Caucasus Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Tobruk to Caucasus 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33 ANZAC : 0,67
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 59 PUs; Germans buy 3 armour, 1 artillery, 1 destroyer, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 28 armour, 3 artilleries, 3 bombers, 3 fighters, 22 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 bombers moved from Germany to Bryansk Combat - Germans Battle in Bryansk Germans attack with 32 armour, 3 artilleries, 5 bombers, 3 fighters, 25 infantry and 2 mech_infantrys Russians defend with 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 54 infantry, 7 mech_infantrys and 1 tactical_bomber AA fire in Bryansk : 1/8 hits, 1,33 expected hits 1 fighter owned by the Germans lost in Bryansk Germans roll dice for 32 armour, 3 artilleries, 5 bombers, 2 fighters, 25 infantry and 2 mech_infantrys in Bryansk, round 2 : 26/69 hits, 26,33 expected hits Russians roll dice for 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 54 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 27/69 hits, 24,33 expected hits 22 infantry owned by the Russians, 1 artillery owned by the Germans, 25 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 32 armour, 2 artilleries, 5 bombers, 2 fighters and 1 mech_infantry in Bryansk, round 3 : 24/42 hits, 21,33 expected hits Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 32 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 18/47 hits, 17,00 expected hits 24 infantry owned by the Russians, 2 artilleries owned by the Germans, 15 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 17 armour, 5 bombers and 2 fighters in Bryansk, round 4 : 14/24 hits, 12,83 expected hits Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 8 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 5/23 hits, 9,00 expected hits 6 mech_infantrys owned by the Russians, 8 infantry owned by the Russians and 5 armour owned by the Germans lost in Bryansk Germans roll dice for 12 armour, 5 bombers and 2 fighters in Bryansk, round 5 : 10/19 hits, 10,33 expected hits Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 5 : 5/9 hits, 4,33 expected hits 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 5 armour owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 7 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 25 armour, 3 artilleries, 1 fighter, 25 infantry and 2 mech_infantrys Casualties for Russians: 4 aaGuns, 1 armour, 3 artilleries, 3 fighters, 54 infantry, 7 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 1 infantry moved from Archangel to Smolensk 2 fighters moved from Bryansk to Ukraine 3 bombers moved from Bryansk to Slovakia Hungary 2 bombers moved from Bryansk to Ukraine 1 infantry moved from Ukraine to Rostov 3 infantry moved from France to Normandy Bordeaux 3 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern Italy to Ukraine Place Units - Germans 1 artillery and 6 infantry placed in Western Germany 3 armour placed in Ukraine 1 tactical_bomber placed in Novgorod 1 destroyer placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Vyborg: 1 infantry EDIT: Adding units owned by Germans to Novgorod: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 3,17 AA fire in Bryansk : : -0,33 Russians : 0,33