Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Tunisia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Morocco: 2 artilleries and 1 infantry
EDIT: Adding units owned by Italians to Algeria: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1,67
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 aaGun and 1 artillery moved from Queensland to New South Wales
2 infantry moved from Alexandria to Tobruk
1 fighter moved from Yunnan to Borneo
1 fighter moved from Yunnan to Java
1 fighter moved from Yunnan to Sumatra
1 infantry moved from Shan State to Malaya
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 aaGun and 1 artillery moved from Queensland to New South Wales
2 infantry moved from Alexandria to Tobruk
1 fighter moved from Yunnan to Borneo
1 fighter moved from Yunnan to Java
1 fighter moved from Yunnan to Sumatra
1 infantry moved from Shan State to Malaya
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers and 3 fighters; Remaining resources: 2 PUs;
Combat Move - Germans
3 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
9 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Southern Italy to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
3 bombers moved from Southern Italy to Gibraltar
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 destroyer
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Germans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
British defend with 1 artillery, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Gibraltar, round 2 : 3/7 hits, 3,67 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from Gibraltar to Southern France
2 fighters moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Baltic States to Belarus
4 armour moved from Baltic States to Eastern Poland
6 armour moved from Germany to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 armour
EDIT: Adding units owned by Germans to Archangel: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 3 aaGuns, 12 armour, 3 artilleries, 27 infantry and 2 mech_infantrys
EDIT: Removing units owned by Germans from Western Ukraine: 3 aaGuns, 12 armour, 3 artilleries, 27 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 fighters placed in Southern France
Germans undo move 1.
2 fighters placed in Southern France
2 bombers and 1 fighter placed in Western Germany
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 3 bombers
EDIT: Adding units owned by Germans to Algeria: 3 bombers
EDIT: Turning off Edit Mode
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0,83
British : -0,67
Americans : -0,33
@Maxiheimer dummede mig lidt, så måtte redigere lidt non combat og endte med ikke at stille alle mine enheder jeg havde købt ind :p De er sikrest på den måde haha
Sætter du dem så ikke bare ind i japans tur?
@Maxiheimer man må ikke lade være med at sætte ind og vente til runden efter?
@Maxiheimer for det er rent faktisk den bedste løsning for Tyskland.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Russia to Smolensk
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
3 infantry moved from Russia to Vologda
6 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kansu to Timguska
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : 0,17
Jo det tror jeg egentlig gerne man må.
@Maxiheimer super :D Det redder pølsetyskerne lidt i denne situation. Selvom de så ik har de enheder i næste tur. Noget for noget.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Sakha to Shensi
2 fighters moved from Shantung to Shensi
2 tactical_bombers moved from Shantung to Shensi
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
4 artilleries, 7 infantry and 4 mech_infantrys moved from Tsinghai to Shensi
1 armour moved from Kazakhstan to Tsinghai
3 armour moved from Kiangsu to Chahar
1 armour moved from Shantung to Chahar
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
3 infantry moved from Philippines to 35 Sea Zone
1 armour, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
3 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 armour and 5 infantry
ANZAC defend with 1 fighter and 2 infantry
Japanese roll dice for 1 armour and 5 infantry in Borneo, round 2 : 0/6 hits, 1,33 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 armour and 4 infantry in Borneo, round 3 : 1/5 hits, 1,17 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 3 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 armour and 3 infantry in Borneo, round 4 : 0/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 armour and 2 infantry in Borneo, round 5 : 3/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in Shensi
Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 4 mech_infantrys; Chinese defend with 2 artilleries and 8 infantry
Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 8/21 hits, 7,50 expected hits
Chinese roll dice for 2 artilleries, 8 infantry and 4 mech_infantrys in Shensi, round 2 : 4/14 hits, 4,67 expected hits
4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 artilleries owned by the Japanese retreated to Tsinghai
Chinese win with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Casualties for Chinese: 8 infantry
Battle in Chahar
Japanese attack with 4 armour
Chinese defend with 1 infantry
Japanese roll dice for 4 armour in Chahar, round 2 : 3/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Tsinghai
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 battleships, 1 submarine and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Shantung to Kiangsu
1 aaGun moved from Manchuria to Jehol
3 fighters moved from Shantung to 6 Sea Zone
2 tactical_bombers moved from Shantung to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese : -0,00
UK_Pacific : -0,67
Japanese : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 artilleries, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Midway to Hunan
1 submarine moved from 57 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Amur
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Amur from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 7 Sea Zone to 17 Sea Zone
1 submarine moved from 90 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 4 fighters placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -2,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 artilleries, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Midway to Hunan
1 submarine moved from 57 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Amur
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Amur from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 7 Sea Zone to 17 Sea Zone
1 submarine moved from 90 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 4 fighters placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 91 Sea Zone
3 bombers moved from United Kingdom to 91 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
4 mech_infantrys moved from Shensi to Chahar
3 fighters and 1 tactical_bomber moved from Yunnan to Chahar
Combat - British
Battle in Chahar
British attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 3 armour
British roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 3/8 hits, 2,83 expected hits
Japanese roll dice for 3 armour in Chahar, round 2 : 0/3 hits, 1,50 expected hits
3 armour owned by the Japanese lost in Chahar
British win, taking Chahar from Japanese with 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 3 armour
Battle in 91 Sea Zone
British attack with 3 bombers, 1 carrier and 2 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
British roll dice for 3 bombers, 1 carrier and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
1 carrier owned by the British lost in 91 Sea Zone
British roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/6 hits, 3,17 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone
British roll dice for 3 bombers in 91 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 4 : 2/4 hits, 2,50 expected hits
1 fighter owned by the Germans, 2 bombers owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
British roll dice for 1 bomber in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 91 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Germans and 1 bomber owned by the British lost in 91 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -16
Casualties for British: 3 bombers, 1 carrier and 2 fighters
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - British
4 infantry moved from British Guiana to Brazil
3 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
8 mech_infantrys moved from Eastern Persia to Turkmenistan
4 mech_infantrys moved from India to Eastern Persia
4 infantry moved from Yunnan to Hunan
1 artillery moved from Kweichow to Shensi
3 fighters and 1 tactical_bomber moved from Chahar to Hopei
1 aaGun moved from Kweichow to Hopei
2 aaGuns and 4 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kwangsi to Kweichow
1 fighter moved from India to Caucasus
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
1 destroyer placed in 106 Sea Zone
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
2 destroyers and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 transport
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Removing units owned by British from Turkmenistan: 8 mech_infantrys
EDIT: Adding units owned by British to Kazakhstan: 8 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,17
British : -1,50
Americans : -2,33
Japanese : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 cruiser and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
1 mech_infantry moved from Tunisia to Libya
Italians take Libya from British
1 armour moved from Tunisia to Libya
Combat - Italians
Battle in Libya
Non Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 artillery
EDIT: Adding units owned by Italians to Tunisia: 1 artillery
EDIT: Turning off Edit Mode
1 cruiser and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 57 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Yunnan
1 fighter moved from Java to Yunnan
1 fighter moved from New South Wales to 33 Sea Zone
1 cruiser moved from 31 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 57 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Yunnan
1 fighter moved from Java to Yunnan
1 fighter moved from New South Wales to 33 Sea Zone
1 cruiser moved from 31 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery moved from 82 Sea Zone to French Equatorial Africa
3 fighters moved from Western Germany to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
3 bombers moved from Algeria to Rostov
1 infantry moved from Ukraine to Rostov
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in French Equatorial Africa
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in French Equatorial Africa, round 2 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,67 expected hits
French roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in French Equatorial Africa
Germans roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
French roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits
French roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits
French roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in French Equatorial Africa, round 6 : 1/1 hits, 0,33 expected hits
French roll dice for 1 artillery in French Equatorial Africa, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in French Equatorial Africa
Germans win, taking French Equatorial Africa from French with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Rostov to Ukraine
3 fighters moved from Western Ukraine to Ukraine
10 armour moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Belarus
7 infantry moved from Novgorod to Archangel
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
2 bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0,83
French : -1,00
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Archangel
3 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 7 infantry
Russians roll dice for 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 5/10 hits, 3,17 expected hits
Germans roll dice for 1 armour and 7 infantry in Archangel, round 2 : 6/8 hits, 2,83 expected hits
2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Archangel
retreated to Archangel
Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 4 infantry and 2 mech_infantrys
Casualties for Germans: 5 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Bryansk
10 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 3,83
Russians : 0,83