• UK pacific tjente 35 IPC… Det tror jeg aldrig jeg har set før. Den transporter jeg bid’ede var ikke så dum.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                    Italians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
                Russians win with no units remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Morocco: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Italians to Tunisia: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by Italians from Morocco: 2 artilleries and 1 infantry
            EDIT: Adding units owned by Italians to Algeria: 2 artilleries and 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,67
    Russians : 1,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 33 Sea Zone to 31 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 aaGun and 1 artillery moved from Queensland to New South Wales
            2 infantry moved from Alexandria to Tobruk
            1 fighter moved from Yunnan to Borneo
            1 fighter moved from Yunnan to Java
            1 fighter moved from Yunnan to Sumatra
            1 infantry moved from Shan State to Malaya
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 33 Sea Zone to 31 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 aaGun and 1 artillery moved from Queensland to New South Wales
            2 infantry moved from Alexandria to Tobruk
            1 fighter moved from Yunnan to Borneo
            1 fighter moved from Yunnan to Java
            1 fighter moved from Yunnan to Sumatra
            1 infantry moved from Shan State to Malaya
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Egypt to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers and 3 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            3 armour moved from Romania to Ukraine
                  Germans take Bessarabia from Russians
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Baltic States to Smolensk
                  Germans take Smolensk from Russians
            9 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from Southern Italy to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            3 bombers moved from Southern Italy to Gibraltar
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                Americans defend with 1 destroyer
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Gibraltar
                Germans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
                British defend with 1 artillery, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Gibraltar, round 2 : 3/7 hits, 3,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 artillery, 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Archangel from Russians to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 bombers moved from Gibraltar to Southern France
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Baltic States to Belarus
            4 armour moved from Baltic States to Eastern Poland
            6 armour moved from Germany to Eastern Poland
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 1 armour
            EDIT: Adding units owned by Germans to Archangel: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Ukraine: 3 aaGuns, 12 armour, 3 artilleries, 27 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Germans from Western Ukraine: 3 aaGuns, 12 armour, 3 artilleries, 27 infantry and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            3 fighters placed in Southern France
            Germans undo move 1.
            2 fighters placed in Southern France
            2 bombers and 1 fighter placed in Western Germany
            Germans undo move 2.
            Germans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern France: 3 bombers
            EDIT: Adding units owned by Germans to Algeria: 3 bombers
            EDIT: Turning off Edit Mode
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : -0,67
    Americans : -0,33
    

    Savegame


  • @Maxiheimer dummede mig lidt, så måtte redigere lidt non combat og endte med ikke at stille alle mine enheder jeg havde købt ind :p De er sikrest på den måde haha


  • Sætter du dem så ikke bare ind i japans tur?


  • @Maxiheimer man må ikke lade være med at sætte ind og vente til runden efter?


  • @Maxiheimer for det er rent faktisk den bedste løsning for Tyskland.


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Russia to Smolensk
            2 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Bryansk
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            3 infantry moved from Russia to Vologda
            6 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Kansu to Novosibirsk
            1 infantry moved from Kansu to Timguska
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : 0,17
    

    Savegame


  • Jo det tror jeg egentlig gerne man må.


  • @Maxiheimer super :D Det redder pølsetyskerne lidt i denne situation. Selvom de så ik har de enheder i næste tur. Noget for noget.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Sakha to Shensi
            2 fighters moved from Shantung to Shensi
            2 tactical_bombers moved from Shantung to Shensi
            1 armour moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            4 artilleries, 7 infantry and 4 mech_infantrys moved from Tsinghai to Shensi
            1 armour moved from Kazakhstan to Tsinghai
            3 armour moved from Kiangsu to Chahar
            1 armour moved from Shantung to Chahar
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            3 infantry moved from Philippines to 35 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
            1 armour moved from 43 Sea Zone to Borneo
            3 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
                Japanese attack with 1 armour and 5 infantry
                ANZAC defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 armour and 5 infantry in Borneo, round 2 : 0/6 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 armour and 4 infantry in Borneo, round 3 : 1/5 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 3 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                    Japanese roll dice for 1 armour and 3 infantry in Borneo, round 4 : 0/4 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 armour and 2 infantry in Borneo, round 5 : 3/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 4 infantry
                Casualties for ANZAC: 1 fighter and 2 infantry
            Battle in Shensi
                Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers
                British defend with 4 mech_infantrys; Chinese defend with 2 artilleries and 8 infantry
                    Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 8/21 hits, 7,50 expected hits
                    Chinese roll dice for 2 artilleries, 8 infantry and 4 mech_infantrys in Shensi, round 2 : 4/14 hits, 4,67 expected hits
                    4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
                3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 artilleries owned by the Japanese retreated to Tsinghai
                Chinese win with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Japanese: 4 infantry
                Casualties for Chinese: 8 infantry
            Battle in Chahar
                Japanese attack with 4 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 armour in Chahar, round 2 : 3/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Tsinghai
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            2 battleships, 1 submarine and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Shantung to Kiangsu
            1 aaGun moved from Manchuria to Jehol
            3 fighters moved from Shantung to 6 Sea Zone
            2 tactical_bombers moved from Shantung to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,00
    UK_Pacific : -0,67
    Japanese : 1,50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            2 artilleries, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Midway to Hunan
            1 submarine moved from 57 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Amur
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Amur from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 7 Sea Zone to 17 Sea Zone
            1 submarine moved from 90 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 4 fighters placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,33
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            2 artilleries, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Midway to Hunan
            1 submarine moved from 57 Sea Zone to 43 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Amur
            Battle in Caroline Islands
                Americans attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Amur from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 7 Sea Zone to 17 Sea Zone
            1 submarine moved from 90 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 4 fighters placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 destroyers, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 91 Sea Zone
            3 bombers moved from United Kingdom to 91 Sea Zone
            1 carrier moved from 106 Sea Zone to 91 Sea Zone
            1 armour moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour moved from Libya to Tobruk
            4 mech_infantrys moved from Shensi to Chahar
            3 fighters and 1 tactical_bomber moved from Yunnan to Chahar
    
        Combat - British
            Battle in Chahar
                British attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 3 armour
                    British roll dice for 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 3/8 hits, 2,83 expected hits
                    Japanese roll dice for 3 armour in Chahar, round 2 : 0/3 hits, 1,50 expected hits
                    3 armour owned by the Japanese lost in Chahar
                British win, taking Chahar from Japanese with 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 armour
            Battle in 91 Sea Zone
                British attack with 3 bombers, 1 carrier and 2 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    British roll dice for 3 bombers, 1 carrier and 2 fighters in 91 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                    1 carrier owned by the British lost in 91 Sea Zone
                    British roll dice for 3 bombers and 2 fighters in 91 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 3 : 2/6 hits, 3,17 expected hits
                    1 destroyer owned by the Germans, 1 carrier owned by the Germans and 2 fighters owned by the British lost in 91 Sea Zone
                    British roll dice for 3 bombers in 91 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 91 Sea Zone, round 4 : 2/4 hits, 2,50 expected hits
                    1 fighter owned by the Germans, 2 bombers owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    British roll dice for 1 bomber in 91 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 1 fighter and 1 transport in 91 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the Germans and 1 bomber owned by the British lost in 91 Sea Zone
                Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -16
                Casualties for British: 3 bombers, 1 carrier and 2 fighters
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    
        Non Combat Move - British
            4 infantry moved from British Guiana to Brazil
            3 infantry moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            8 mech_infantrys moved from Eastern Persia to Turkmenistan
            4 mech_infantrys moved from India to Eastern Persia
            4 infantry moved from Yunnan to Hunan
            1 artillery moved from Kweichow to Shensi
            3 fighters and 1 tactical_bomber moved from Chahar to Hopei
            1 aaGun moved from Kweichow to Hopei
            2 aaGuns and 4 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Kwangsi to Kweichow
            1 fighter moved from India to Caucasus
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 destroyer placed in 106 Sea Zone
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
            2 destroyers and 1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
            UK_Pacific collect 21 PUs (4 lost to blockades); end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 mech_infantrys
                Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 transport
                Turning on Edit Mode
                EDIT: Changing ownership of Kazakhstan from Japanese to Russians
                EDIT: Removing units owned by British from Turkmenistan: 8 mech_infantrys
                EDIT: Adding units owned by British to Kazakhstan: 8 mech_infantrys
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2,17
    British : -1,50
    Americans : -2,33
    Japanese : -2,50
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 cruiser and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 artillery moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            1 artillery moved from 96 Sea Zone to Libya
            1 mech_infantry moved from Tunisia to Libya
                  Italians take Libya from British
            1 armour moved from Tunisia to Libya
    
        Combat - Italians
            Battle in Libya
    
        Non Combat Move - Italians
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Algeria: 1 artillery
            EDIT: Adding units owned by Italians to Tunisia: 1 artillery
            EDIT: Turning off Edit Mode
            1 cruiser and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 56 Sea Zone to 43 Sea Zone
            1 submarine moved from 57 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to Yunnan
            1 fighter moved from Java to Yunnan
            1 fighter moved from New South Wales to 33 Sea Zone
            1 cruiser moved from 31 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 56 Sea Zone to 43 Sea Zone
            1 submarine moved from 57 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to Yunnan
            1 fighter moved from Java to Yunnan
            1 fighter moved from New South Wales to 33 Sea Zone
            1 cruiser moved from 31 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Iraq to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
            1 infantry moved from 82 Sea Zone to French Equatorial Africa
            1 artillery moved from 82 Sea Zone to French Equatorial Africa
            3 fighters moved from Western Germany to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Rostov
            3 bombers moved from Algeria to Rostov
            1 infantry moved from Ukraine to Rostov
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Archangel
            1 infantry moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
            Battle in French Equatorial Africa
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 battleship in French Equatorial Africa, round 2 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0,67 expected hits
                    French roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in French Equatorial Africa
                    Germans roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery in French Equatorial Africa, round 6 : 1/1 hits, 0,33 expected hits
                    French roll dice for 1 artillery in French Equatorial Africa, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in French Equatorial Africa
                Germans win, taking French Equatorial Africa from French with 1 artillery remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Rostov
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Rostov, round 2 : 3/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Rostov to Ukraine
            3 fighters moved from Western Ukraine to Ukraine
            10 armour moved from Eastern Poland to Ukraine
            1 infantry moved from Novgorod to Belarus
            7 infantry moved from Novgorod to Archangel
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            3 infantry placed in France
            3 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
            2 bombers placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,83
    French : -1,00
    Russians : 0,33
    

    Savegame

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