@crockett36 Thanks!
Maxi VS David
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 1 carrier; Remaining resources: 0 PUs; Combat Move - Germans 3 tactical_bombers moved from Southern Italy to 98 Sea Zone 4 bombers moved from Western Germany to 98 Sea Zone 5 armour moved from Germany to Baltic States 2 mech_infantrys moved from Eastern Poland to Baltic States 9 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 infantry moved from Eastern Poland to Belarus 2 artilleries moved from Eastern Poland to Belarus 12 armour, 3 artilleries, 29 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 submarine moved from 112 Sea Zone to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 98 Sea Zone Germans attack with 4 bombers and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer; French defend with 1 destroyer Germans roll dice for 4 bombers and 3 tactical_bombers in 98 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits 1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the British and 3 tactical_bombers owned by the Germans lost in 98 Sea Zone Germans roll dice for 4 bombers in 98 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits British roll dice for 1 battleship in 98 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 bomber and 3 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Casualties for French: 1 destroyer Battle in Baltic States Germans attack with 5 armour and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 5 armour and 2 mech_infantrys in Baltic States, round 2 : 5/7 hits, 2,83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 2 artilleries and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 2 artilleries and 3 infantry in Belarus, round 3 : 2/5 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Germans attack with 12 armour, 3 artilleries, 29 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 3 artilleries, 29 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 13/46 hits, 12,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 12 armour, 3 artilleries, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour moved from Greece to Romania 3 bombers moved from 98 Sea Zone to Southern Italy 3 fighters moved from Eastern Poland to Southern Italy 1 submarine moved from 112 Sea Zone to 119 Sea Zone 3 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Germans 6 armour placed in Germany 1 carrier and 2 submarines placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 3,33 British : 1,50 Russians : 0,00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1,83 expected hits Germans roll dice for 2 artilleries in Belarus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 10 infantry moved from Russia to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 1 infantry moved from Volgograd to Tambov 1 armour and 1 mech_infantry moved from Yunnan to Hunan Place Units - Russians 1 fighter and 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : 0,00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 armour, 1 battleship and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 5 infantry moved from Kwangtung to 20 Sea Zone 2 mech_infantrys moved from Shantung to Hunan 1 armour moved from Shantung to Hunan 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Kiangsu to Hunan 4 fighters and 3 tactical_bombers moved from Anhwe to Hunan 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 armour moved from Kiangsu to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 submarines moved from 20 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 20 Sea Zone to 36 Sea Zone 4 artilleries, 7 infantry and 1 mech_infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour and 3 mech_infantrys moved from Hopei to Tsinghai 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Yakut S.S.R. 2 bombers moved from Manchuria to Yakut S.S.R. 1 armour, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 infantry, 1 tactical_bomber and 3 transports moved from 20 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 3 fighters moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 5 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 3 transports in 35 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 2 armour, 4 fighters, 3 mech_infantrys and 3 tactical_bombers Chinese defend with 5 infantry; Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 2 armour, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 8/12 hits, 5,50 expected hits Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Hunan, round 2 : 2/7 hits, 2,50 expected hits 1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Russians and 5 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Chinese: 5 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour and 2 bombers Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 bombers in Yakut S.S.R., round 2 : 1/3 hits, 1,83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R. Japanese win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 3 fighters, 5 infantry and 1 tactical_bomber in Philippines, round 2 : 3/10 hits, 3,50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 3 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from 19 Sea Zone to Shantung 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 4 fighters moved from Hunan to Shantung 3 tactical_bombers moved from Hunan to Shantung 1 fighter moved from Manchuria to Shantung 1 tactical_bomber moved from Manchuria to Shantung 1 battleship, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 cruiser moved from 19 Sea Zone to 17 Sea Zone 2 bombers moved from Yakut S.S.R. to Sakha Place Units - Japanese 1 battleship and 1 submarine placed in 19 Sea Zone 3 armour placed in Shantung 1 armour placed in Kiangsu Japanese undo move 3. Japanese undo move 2. 3 armour placed in Kiangsu 1 armour placed in Shantung Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : 0,00 ANZAC : -0,33 Chinese : -0,50 Russians : 0,67 Japanese : 1,50
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 25 Sea Zone to 7 Sea Zone 1 fighter moved from Guam to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone 4 fighters moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 cruiser Battle in 16 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 7 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone 4 fighters moved from 16 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 101 Sea Zone to 90 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 4,67 Japanese : -0,17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 45 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 57 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 3 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 2 infantry moved from Kansu to Shensi 4 infantry moved from Kwangsi to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : 1,83 Japanese : -0,83
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 25 Sea Zone to 7 Sea Zone 1 fighter moved from Guam to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone 4 fighters moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 25 Sea Zone to 17 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 cruiser Battle in 16 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 7 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone 4 fighters moved from 16 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 101 Sea Zone to 90 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 45 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 57 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 3 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 2 infantry moved from Kansu to Shensi 4 infantry moved from Kwangsi to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 bomber, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from United Kingdom to 119 Sea Zone 1 destroyer moved from 106 Sea Zone to 119 Sea Zone 1 armour moved from Egypt to Tobruk 1 fighter moved from Egypt to Tobruk 1 fighter and 1 tactical_bomber moved from Malta to Tobruk 2 bombers moved from United Kingdom to Western Germany Combat - British Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Tobruk British attack with 1 armour, 2 fighters and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tobruk, round 2 : 2/4 hits, 2,17 expected hits Italians roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 119 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 119 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 119 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 2 fighters and 1 tactical_bomber moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 2 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Rhodesia to Belgian Congo 8 mech_infantrys moved from India to Eastern Persia 4 mech_infantrys moved from Yunnan to Shensi 1 mech_infantry moved from Siam to Kwangsi 1 infantry moved from Burma to Yunnan 3 aaGuns, 1 artillery and 4 infantry moved from Yunnan to Kweichow 1 transport moved from 80 Sea Zone to 39 Sea Zone Place Units - British 1 bomber and 1 fighter placed in United Kingdom 1 transport placed in 106 Sea Zone 3 mech_infantrys placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 fighter and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 29 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Some Units in India change ownership: 1 fighter and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67 British : 0,00 Italians : -0,67 Americans : 4,67 AA fire in Western Germany : : -0,33 Chinese : 1,83 Japanese : -1,00
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UK pacific tjente 35 IPC… Det tror jeg aldrig jeg har set før. Den transporter jeg bid’ede var ikke så dum.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 3 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia Russians win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Morocco: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Tunisia: 1 armour and 1 mech_infantry EDIT: Removing units owned by Italians from Morocco: 2 artilleries and 1 infantry EDIT: Adding units owned by Italians to Algeria: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1,67 Russians : 1,67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 aaGun and 1 artillery moved from Queensland to New South Wales 2 infantry moved from Alexandria to Tobruk 1 fighter moved from Yunnan to Borneo 1 fighter moved from Yunnan to Java 1 fighter moved from Yunnan to Sumatra 1 infantry moved from Shan State to Malaya Place Units - ANZAC 1 armour, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 aaGun and 1 artillery moved from Queensland to New South Wales 2 infantry moved from Alexandria to Tobruk 1 fighter moved from Yunnan to Borneo 1 fighter moved from Yunnan to Java 1 fighter moved from Yunnan to Sumatra 1 infantry moved from Shan State to Malaya Place Units - ANZAC 1 armour, 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 3 fighters; Remaining resources: 2 PUs; Combat Move - Germans 3 armour moved from Romania to Ukraine Germans take Bessarabia from Russians Germans take Ukraine from Russians 1 mech_infantry moved from Baltic States to Smolensk Germans take Smolensk from Russians 9 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Southern Italy to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 3 bombers moved from Southern Italy to Gibraltar Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Americans defend with 1 destroyer Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Gibraltar Germans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry British defend with 1 artillery, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Gibraltar, round 2 : 3/7 hits, 3,67 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery, 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Archangel from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 bombers moved from Gibraltar to Southern France 2 fighters moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Baltic States to Belarus 4 armour moved from Baltic States to Eastern Poland 6 armour moved from Germany to Eastern Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 armour EDIT: Adding units owned by Germans to Archangel: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Ukraine: 3 aaGuns, 12 armour, 3 artilleries, 27 infantry and 2 mech_infantrys EDIT: Removing units owned by Germans from Western Ukraine: 3 aaGuns, 12 armour, 3 artilleries, 27 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode 3 fighters placed in Southern France Germans undo move 1. 2 fighters placed in Southern France 2 bombers and 1 fighter placed in Western Germany Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 3 bombers EDIT: Adding units owned by Germans to Algeria: 3 bombers EDIT: Turning off Edit Mode 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : -0,67 Americans : -0,33
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@Maxiheimer dummede mig lidt, så måtte redigere lidt non combat og endte med ikke at stille alle mine enheder jeg havde købt ind :p De er sikrest på den måde haha
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Sætter du dem så ikke bare ind i japans tur?
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@Maxiheimer man må ikke lade være med at sætte ind og vente til runden efter?
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@Maxiheimer for det er rent faktisk den bedste løsning for Tyskland.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Russia to Smolensk 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Western Ukraine to Bryansk 3 infantry moved from Russia to Vologda 6 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Kansu to Timguska Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : 0,17
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Jo det tror jeg egentlig gerne man mĂĄ.
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@Maxiheimer super :D Det redder pølsetyskerne lidt i denne situation. Selvom de så ik har de enheder i næste tur. Noget for noget.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Sakha to Shensi 2 fighters moved from Shantung to Shensi 2 tactical_bombers moved from Shantung to Shensi 1 armour moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 4 artilleries, 7 infantry and 4 mech_infantrys moved from Tsinghai to Shensi 1 armour moved from Kazakhstan to Tsinghai 3 armour moved from Kiangsu to Chahar 1 armour moved from Shantung to Chahar 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 armour, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 3 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 armour and 5 infantry ANZAC defend with 1 fighter and 2 infantry Japanese roll dice for 1 armour and 5 infantry in Borneo, round 2 : 0/6 hits, 1,33 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 armour and 4 infantry in Borneo, round 3 : 1/5 hits, 1,17 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 3 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 armour and 3 infantry in Borneo, round 4 : 0/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 4 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 armour and 2 infantry in Borneo, round 5 : 3/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Borneo, round 5 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 4 infantry Casualties for ANZAC: 1 fighter and 2 infantry Battle in Shensi Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 4 mech_infantrys; Chinese defend with 2 artilleries and 8 infantry Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 8/21 hits, 7,50 expected hits Chinese roll dice for 2 artilleries, 8 infantry and 4 mech_infantrys in Shensi, round 2 : 4/14 hits, 4,67 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi 3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 artilleries owned by the Japanese retreated to Tsinghai Chinese win with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Casualties for Chinese: 8 infantry Battle in Chahar Japanese attack with 4 armour Chinese defend with 1 infantry Japanese roll dice for 4 armour in Chahar, round 2 : 3/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 2 tactical_bombers moved from Shensi to Tsinghai 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 battleships, 1 submarine and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Shantung to Kiangsu 1 aaGun moved from Manchuria to Jehol 3 fighters moved from Shantung to 6 Sea Zone 2 tactical_bombers moved from Shantung to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese : -0,00 UK_Pacific : -0,67 Japanese : 1,50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 2 artilleries, 2 battleships, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Midway to Hunan 1 submarine moved from 57 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 3 transports 3 transports owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Amur Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Amur from Japanese, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 7 Sea Zone to 17 Sea Zone 1 submarine moved from 90 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 4 fighters placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -2,33 Japanese : -1,00