@crockett36 Thanks!
Maxi VS David
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries, 1 fighter and 12 infantry moved from Anhwe to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 6 artilleries, 1 fighter and 14 infantry Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys Chinese roll dice for 6 artilleries, 1 fighter and 14 infantry in Shantung, round 2 : 8/21 hits, 5,83 expected hits Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Shantung, round 2 : 5/19 hits, 6,50 expected hits 8 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 9 infantry in Shantung, round 3 : 4/16 hits, 5,00 expected hits Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Shantung, round 3 : 4/11 hits, 3,83 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 3/12 hits, 4,17 expected hits Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Shantung, round 4 : 4/7 hits, 2,50 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 1 infantry in Shantung, round 5 : 2/8 hits, 2,83 expected hits Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 5 : 2/4 hits, 1,50 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung Chinese roll dice for 5 artilleries and 1 fighter in Shantung, round 6 : 3/6 hits, 2,17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shantung, round 6 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 21 Casualties for Chinese: 1 artillery and 14 infantry Casualties for Japanese: 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Shantung to Hopei 6 infantry moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 7 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,17
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Jeg reparerede lufthavnen.
Nej det vil jeg ikke
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 4 fighters moved from 6 Sea Zone to Japan 1 battleship moved from 25 Sea Zone to 6 Sea Zone 10 infantry, 4 mech_infantrys and 7 transports moved from 25 Sea Zone to 6 Sea Zone 10 infantry moved from 6 Sea Zone to Japan 4 mech_infantrys moved from 6 Sea Zone to Japan 1 bomber moved from Korea to Japan 1 fighter and 4 tactical_bombers moved from Korea to Japan 3 bombers moved from Amur to Japan 3 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from Amur to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 3 infantry moved from Amur to 5 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan 2 armour moved from 6 Sea Zone to Japan Combat - Americans Battle in 6 Sea Zone Americans attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports; Russians loiter and taunt Japanese defend with 1 carrier Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports in 6 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans win with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 10 transports remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Japan Americans attack with 2 armour, 1 artillery, 4 bombers, 5 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 13 infantry AA fire in Japan : 2/9 hits, 1,50 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 2 : 8/31 hits, 11,17 expected hits Japanese roll dice for 3 aaGuns, 1 artillery, 3 fighters and 13 infantry in Japan, round 2 : 7/17 hits, 6,67 expected hits 5 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 7 infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 4 tactical_bombers in Japan, round 3 : 9/24 hits, 10,00 expected hits Japanese roll dice for 1 artillery, 3 fighters and 8 infantry in Japan, round 3 : 7/12 hits, 5,00 expected hits 8 infantry owned by the Japanese, 1 artillery owned by the Japanese, 6 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan Americans roll dice for 2 armour, 1 artillery, 4 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Japan, round 4 : 8/17 hits, 8,83 expected hits Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Japan Americans captures 21PUs while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 2 armour, 1 artillery, 4 bombers, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 2 fighters, 13 infantry and 3 mech_infantrys Casualties for Japanese: 3 aaGuns, 1 artillery, 3 fighters and 13 infantry Non Combat Move - Americans 3 fighters moved from Japan to 6 Sea Zone 3 tactical_bombers moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to Korea 4 bombers moved from Japan to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries, 1 fighter and 12 infantry moved from Anhwe to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Kiangsu to Shantung Combat - Chinese Battle in Shantung Chinese attack with 6 artilleries, 1 fighter and 14 infantry Japanese defend with 1 armour, 5 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys Chinese roll dice for 6 artilleries, 1 fighter and 14 infantry in Shantung, round 2 : 8/21 hits, 5,83 expected hits Japanese roll dice for 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Shantung, round 2 : 5/19 hits, 6,50 expected hits 8 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 9 infantry in Shantung, round 3 : 4/16 hits, 5,00 expected hits Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 2 mech_infantrys in Shantung, round 3 : 4/11 hits, 3,83 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 5 infantry in Shantung, round 4 : 3/12 hits, 4,17 expected hits Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Shantung, round 4 : 4/7 hits, 2,50 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung Chinese roll dice for 6 artilleries, 1 fighter and 1 infantry in Shantung, round 5 : 2/8 hits, 2,83 expected hits Japanese roll dice for 1 armour and 3 artilleries in Shantung, round 5 : 2/4 hits, 1,50 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shantung Chinese roll dice for 5 artilleries and 1 fighter in Shantung, round 6 : 3/6 hits, 2,17 expected hits Japanese roll dice for 1 armour and 1 artillery in Shantung, round 6 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 5 artilleries and 1 fighter remaining. Battle score for attacker is 21 Casualties for Chinese: 1 artillery and 14 infantry Casualties for Japanese: 1 armour, 5 artilleries, 11 infantry and 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Shantung to Hopei 6 infantry moved from Manchuria to Jehol Place Units - Chinese 2 artilleries and 7 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 airfield, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to West Indies 1 fighter moved from Eastern United States to West Indies 2 mech_infantrys moved from Northwest Persia to Rostov 1 bomber moved from Iraq to Rostov 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in Java Battle in Borneo Battle in Sumatra Battle in Rostov British attack with 1 bomber and 2 mech_infantrys Germans defend with 1 artillery British roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov British win, taking Java from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese, taking Rostov from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in West Indies British attack with 1 fighter and 2 infantry Italians defend with 1 artillery British roll dice for 1 fighter and 2 infantry in West Indies, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 artillery in West Indies, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West Indies British roll dice for 1 fighter and 1 infantry in West Indies, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in West Indies, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in West Indies British win, taking West Indies from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter moved from West Indies to Central America 1 bomber moved from Rostov to Caucasus 1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 9 mech_infantrys moved from Iraq to Caucasus 3 fighters moved from Egypt to Caucasus 1 tactical_bomber moved from Egypt to Caucasus 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Syria 1 infantry moved from Trans-Jordan to Syria 1 infantry moved from Libya to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 armour moved from Morocco to Tunisia 2 mech_infantrys moved from Anhwe to Shensi 4 armour moved from Anhwe to Shensi 1 tactical_bomber moved from Anhwe to Shensi 2 fighters moved from Anhwe to Shensi 3 aaGuns moved from Anhwe to Kweichow 3 mech_infantrys moved from Kwangtung to Yunnan 3 infantry moved from Yunnan to Szechwan 4 infantry moved from Kwangsi to Yunnan 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 destroyer moved from 37 Sea Zone to 79 Sea Zone Place Units - British 2 destroyers placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from French West Africa: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Turning off Edit Mode British undo move 2. 1 destroyer placed in 98 Sea Zone 1 airfield placed in Egypt 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,1,6,4,2 British collect 36 PUs (4 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,33 British : 0,50 Italians : 0,33 Americans : -5,50 AA fire in Japan : : 0,50 Chinese : 0,00 Japanese : 1,83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tambov to Rostov 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - Italians British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone Battle in Malta Battle in Rostov Italians attack with 2 infantry British defend with 2 mech_infantrys Italians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Rostov Italians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry in Rostov, round 5 : 0/2 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 1 mech_infantry in Rostov, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Rostov, round 7 : 1/1 hits, 0,17 expected hits British roll dice for 1 mech_infantry in Rostov, round 7 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Malta from British, taking Rostov from British with 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 destroyer and 2 submarines British defend with 3 destroyers and 1 fighter Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 3 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits 2 destroyers owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 1 destroyer and 2 submarines Casualties for British: 2 destroyers Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 1 aaGun moved from Tambov to Rostov Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1,00 British : -1,00
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Så uheldig som du var med amerikanerne, skulle jeg da være blevet på øen med flyene:)
Til gengæld var jeg heldig med italienerne… 2 etter mod 2 toere og jeg vandt! Kan du gætte hvor:) -
@Maxiheimer ejjjjj, hvor langt ude… Nå, jamen så tak for spillet da. :/
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 5 submarines moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales 5 submarines moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 38 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Iraq to Caucasus 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Nenetsia to Urals 1 mech_infantry moved from Volgograd to Kazakhstan 2 tactical_bombers moved from Tambov to Kazakhstan 5 bombers moved from Southern Italy to 98 Sea Zone 1 mech_infantry moved from Vologda to Urals 2 bombers moved from Tambov to Urals 1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk 1 tactical_bomber moved from Tambov to Kazakhstan Combat - Germans Battle in 98 Sea Zone Germans attack with 5 bombers British defend with 1 destroyer Germans roll dice for 5 bombers in 98 Sea Zone, round 2 : 5/5 hits, 3,33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 bomber owned by the Germans lost in 98 Sea Zone Germans win with 4 bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for British: 1 destroyer Battle in Novosibirsk Germans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/8 hits, 3,17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Urals Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Urals, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 mech_infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 3 tactical_bombers in Kazakhstan, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd 3 tactical_bombers moved from Kazakhstan to Volgograd 2 aaGuns, 2 artilleries and 39 infantry moved from Samara to Volgograd 3 armour moved from Russia to Volgograd 1 armour and 1 mech_infantry moved from Vologda to Volgograd 3 armour moved from Ukraine to Volgograd 2 bombers moved from Urals to Russia 2 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 2 armour moved from Slovakia Hungary to Western Ukraine 3 bombers moved from Western Germany to Southern Italy 4 bombers moved from 98 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 2 submarines placed in 112 Sea Zone 2 submarines placed in 93 Sea Zone 3 armour placed in Ukraine 3 armour placed in Volgograd 3 armour placed in Russia 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0,17 British : 0,67 Russians : 1,00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 3 fighters moved from Northwest Persia to Kazakhstan 2 infantry moved from Caucasus to Rostov 1 artillery moved from Caucasus to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery and 2 infantry Italians defend with 1 aaGun and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 aaGun and 1 infantry Battle in Kazakhstan Russians attack with 3 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Kazakhstan, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Kazakhstan to Northwest Persia 4 aaGuns, 1 armour and 29 infantry moved from Caucasus to Northwest Persia 1 armour moved from Kansu to Yenisey 1 armour moved from Buryatia to Yenisey 1 infantry moved from Hopei to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 Russians : 1,33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 2 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa 4 bombers moved from Korea to Iwo Jima 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Philippines Battle in Formosa Battle in Iwo Jima Americans attack with 2 armour, 1 artillery and 4 bombers Japanese defend with 1 infantry Americans roll dice for 2 armour, 1 artillery and 4 bombers in Iwo Jima, round 2 : 3/7 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima Americans win, taking Philippines from Japanese, taking Formosa from Japanese, taking Iwo Jima from Japanese with 2 armour and 4 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 transports moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to French Indo China 2 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from Korea to Kwangtung 2 tactical_bombers moved from Korea to Kwangtung 4 bombers moved from Iwo Jima to Japan 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -1,00 Japanese : 0,67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries and 7 infantry moved from Shensi to Tsinghai 6 infantry moved from Jehol to Chahar 1 fighter moved from Hopei to Tsinghai 5 artilleries moved from Shantung to Anhwe Place Units - Chinese 2 artilleries and 7 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 2 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa 4 bombers moved from Korea to Iwo Jima 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Iwo Jima 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Philippines Battle in Formosa Battle in Iwo Jima Americans attack with 2 armour, 1 artillery and 4 bombers Japanese defend with 1 infantry Americans roll dice for 2 armour, 1 artillery and 4 bombers in Iwo Jima, round 2 : 3/7 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima Americans win, taking Philippines from Japanese, taking Formosa from Japanese, taking Iwo Jima from Japanese with 2 armour and 4 bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 transports moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to French Indo China 2 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from Korea to Kwangtung 2 tactical_bombers moved from Korea to Kwangtung 4 bombers moved from Iwo Jima to Japan 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 4 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 artillery and 7 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries and 7 infantry moved from Shensi to Tsinghai 6 infantry moved from Jehol to Chahar 1 fighter moved from Hopei to Tsinghai 5 artilleries moved from Shantung to Anhwe Place Units - Chinese 2 artilleries and 7 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 1 airfield and 8 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - British 1 fighter moved from 96 Sea Zone to Egypt 1 armour moved from Tunisia to Libya 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from Tunisia to Libya 1 fighter moved from Central America to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 infantry moved from West Indies to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 6 mech_infantrys moved from India to Eastern Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Syria to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 artillery, 1 bomber, 3 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Yunnan to India 4 infantry moved from Yunnan to Szechwan 2 fighters moved from Shensi to India 1 tactical_bomber moved from Shensi to India 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 79 Sea Zone to 76 Sea Zone 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 3 aaGuns moved from Kweichow to Shensi 3 infantry moved from Szechwan to Shensi 1 bomber moved from Northwest Persia to Egypt 1 tactical_bomber moved from Northwest Persia to Egypt 3 fighters moved from Northwest Persia to Egypt Place Units - British 1 airfield placed in Gibraltar 3 infantry placed in Egypt 3 infantry placed in Iraq 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,2,6,2,6 British collect 30 PUs (8 lost to blockades); end with 32 PUs Place Units - UK_Pacific 4 infantry placed in India 3 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs Units Change Ownership Some Units in India change ownership: 4 infantry Some Units in 39 Sea Zone change ownership: 3 transports
Combat Hit Differential Summary :
Americans : -1,00 Japanese : 0,67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 5 submarines moved from 37 Sea Zone to 39 Sea Zone 2 submarines moved from 38 Sea Zone to 79 Sea Zone 2 artilleries moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 66 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Libya: 2 infantry EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry EDIT: Turning off Edit Mode 1 transport placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 5 submarines moved from 37 Sea Zone to 39 Sea Zone 2 submarines moved from 38 Sea Zone to 79 Sea Zone 2 artilleries moved from New South Wales to 62 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 66 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Libya: 2 infantry EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry EDIT: Turning off Edit Mode 1 transport placed in 62 Sea Zone 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Caucasus to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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@Maxiheimer du har da givet mig en lille livline med det move… Må se hvad det kan ende med :D Under alle omstændigheder har det været et godt spil. Du havde ret i, at det ikke var helt dumt det med de 4 artillerier med Rusland alligevel. Jeg ser bare ik altid så langt frem (endnu).
Har også overvejet 2 tanks og 1 artilleri, men Battlescore viste størst øget sandsynlighed for sejr med 4 artllerier pga alle infanterierne. -
Jeg tror sq også du har mig denne gang, men vi må se om tyskerne kan holde stand
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@Maxiheimer så må det være fordi du kan se væsentligt længere ud i fremtiden end jeg kan :D og forventer jeg laver alle de rigtige moves. Som jeg ser det, så har jeg x antal runder til Tysken står i Egypten, til at nuppe mig en VC på europa siden…
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 10 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan 1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan 2 infantry moved from Bryansk to Rostov 2 armour moved from Western Ukraine to Rostov 3 tactical_bombers moved from Volgograd to Rostov 43 armour, 2 artilleries, 39 infantry and 1 mech_infantry moved from Volgograd to Caucasus 2 bombers moved from Russia to Kazakhstan 2 submarines moved from 112 Sea Zone to 104 Sea Zone 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 3 armour moved from Russia to Rostov 3 armour moved from Ukraine to Rostov 2 mech_infantrys moved from Bryansk to Rostov Combat - Germans Battle in Rostov Germans attack with 8 armour, 2 infantry, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 8 armour, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 6/15 hits, 6,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 8 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Kazakhstan Germans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/6 hits, 3,17 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 104 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Battle in Caucasus Germans attack with 43 armour, 2 artilleries, 39 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 43 armour, 2 artilleries, 39 infantry and 1 mech_infantry in Caucasus, round 2 : 34/85 hits, 29,17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 43 armour, 2 artilleries, 39 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd 3 tactical_bombers moved from Rostov to Volgograd 2 bombers moved from Kazakhstan to Southern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 armour and 2 mech_infantrys moved from Novgorod to Vologda 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 submarine moved from 109 Sea Zone to 107 Sea Zone Place Units - Germans 2 submarines placed in 112 Sea Zone 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Russia 3 infantry placed in Western Germany 3 infantry placed in France 3 infantry placed in Novgorod 1 infantry placed in Germany Turn Complete - Germans Germans collect 72 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 2 mech_infantrys EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 3,00 Americans : 0,67 Russians : 0,00