I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
@OwlGod just to let you know you cannot send a plane on a suicidal mission, like in sz 91; it has to have a place to land. The triplea lets you do it but if you read in the rules, it is an illegal move… So I will edit my 4 transports and you can edit your fighter back in German territory.
@OwlGod just out of curiousity, why did you send your sub in combat alone?
Mt intention was for the sub to sink your fleet in 110 then land on the carriers in NCM. Its a legal move
@OwlGod You cannot let you plane sink in the water, you have to bring your carrier.
@OwlGod I don’t want to create conflict so I will ask Adam and see what he says.
@OwlGod Ok you are right, geez that hurts, next time I will know :blush:
ok its a sucky rule but its legit
@OwlGod If you send 4 or more bombers on Russia, I will not intercept.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 armour, 1 artillery and 2 marines
EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery and 2 marines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
I was having trouble loading my transports and BBs in z6 so I had to end Jap’s turn to edit it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 armour, 1 artillery and 2 marines
EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery and 2 marines
EDIT: Turning off Edit Mode
Americans buy 3 bombers, 1 destroyer and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 33 Sea Zone to 35 Sea Zone
8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Midway
2 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 8 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 7 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Philippines
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Midway
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Midway, round 5 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Americans lost in Midway
Americans roll dice for 1 mech_infantry in Midway, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Midway, round 7 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Midway, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Midway
Japanese win with no units remaining. Battle score for attacker is -15
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 33 Sea Zone
7 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
3 bombers placed in Normandy Bordeaux
1 destroyer and 9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 fighter moved from Iraq to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
2 fighters moved from Russia to Kazakhstan
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 3 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Kazakhstan to Eastern Persia
1 fighter moved from Kazakhstan to Tsinghai
2 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Northwest Persia to Caucasus
Place Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Iraq
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
British : -0,33
Americans : -2,17
Chinese : -0,50
Japanese : 3,17
@OwlGod said in G20 BM3 OwlGod (axis( vs sovietishcat (allies):
I was having trouble loading my transports and BBs in z6 so I had to end Jap’s turn to edit it.
No problems.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 2 fighters and 1 mech_infantry
British defend with 1 infantry; Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Caucasus to Bryansk
3 infantry moved from Northern Italy to France
13 infantry moved from Denmark to Western Germany
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,2,4,2,3,4,5,3
Italians collect 8 PUs (7 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 armour, 1 artillery and 2 marines
EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery and 2 marines
EDIT: Turning off Edit Mode
Americans buy 3 bombers, 1 destroyer and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 33 Sea Zone to 35 Sea Zone
8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Midway
2 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 8 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 7 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Philippines
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Midway
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Midway, round 5 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Americans lost in Midway
Americans roll dice for 1 mech_infantry in Midway, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Midway, round 7 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Midway, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Midway
Japanese win with no units remaining. Battle score for attacker is -15
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 33 Sea Zone
7 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
3 bombers placed in Normandy Bordeaux
1 destroyer and 9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 fighter moved from Iraq to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
2 fighters moved from Russia to Kazakhstan
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 3 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Kazakhstan to Eastern Persia
1 fighter moved from Kazakhstan to Tsinghai
2 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Northwest Persia to Caucasus
Place Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Iraq
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 artillery, 1 cruiser, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to Central America: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
British : -0,33
Americans : -2,17
Chinese : -0,50
Japanese : 3,17
you can make your edits then do anzac/france
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
ANZAC collect 17 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : -0,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
ANZAC collect 17 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : -0,50
@OwlGod said in G20 BM3 OwlGod (axis( vs sovietishcat (allies):
you can make your edits then do anzac/france
@OwlGod done! Please use last file posted.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 bomber moved from Bryansk to Bulgaria
1 armour and 1 mech_infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Bulgaria
3 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
1 fighter moved from Western Germany to Southern France
2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
2 infantry moved from France to Holland Belgium
4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium
Combat - Germans
Battle in Albania
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Albania
Germans win, taking Albania from Americans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Bulgaria
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 bomber in Bulgaria, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Bulgaria
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 0/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
retreated to Volgograd
Russians win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Volgograd to Bryansk
3 tactical_bombers moved from Western Germany to Bryansk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
4 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Southern France to Western Germany
4 mech_infantrys moved from Germany to France
1 marine moved from Germany to Western Germany
1 artillery and 1 infantry moved from Western Germany to France
1 bomber moved from Bulgaria to Bryansk
4 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Novgorod to Belarus
Place Units - Germans
1 artillery and 2 fighters placed in Western Germany
3 infantry placed in France
3 artilleries placed in Western Ukraine
3 artilleries placed in Novgorod
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2,2,6,1,2,3,4
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -4.83
British : -0.33
Americans : -0.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 10 PUs;
Russians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Tsinghai to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 infantry moved from Volgograd to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Eastern Persia
1 fighter moved from Samara to Eastern Persia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 0,33
Japanese : -0,33