@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 14 PUs;
Russians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
8 infantry moved from Turkmenistan to Kazakhstan
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
2 fighters moved from Russia to Volgograd
1 artillery moved from Vologda to Russia
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Kazakhstan
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians roll dice for 8 infantry in Kazakhstan, round 2 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 8 infantry in Kazakhstan, round 3 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 8 infantry in Kazakhstan, round 4 : 0/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 7 infantry in Kazakhstan, round 5 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Turkmenistan to Kazakhstan
2 fighters moved from Volgograd to Russia
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -3,83
Japanese : -0,67
@OwlGod If you send 4 bombers in Russia, I will intercept raid, if 5-8 bombers I won’t intercept raid.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 infantry, 2 marines, 5 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
8 fighters moved from 6 Sea Zone to 25 Sea Zone
6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
4 artilleries, 5 infantry and 1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 mech_infantrys moved from India to Eastern Persia
5 bombers moved from Bryansk to Russia
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/5 hits, 0.83 expected hits
Bombing raid in Russia rolls: 5,6,8,8,7 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Sikang
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Sikang
Japanese win, taking 39 Sea Zone from ANZAC, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 5/14 hits, 8.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 7 destroyers, 5 submarines and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 battleships, 7 carriers, 1 cruiser, 7 destroyers, 5 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
8 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
1 bomber moved from Suiyuyan to Novgorod
3 bombers moved from Bryansk to Novgorod
5 bombers moved from Russia to Novgorod
1 fighter moved from Sikang to Yunnan
1 mech_infantry moved from Burma to West India
1 aaGun moved from Burma to India
3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from India to West India
1 fighter and 1 tactical_bomber moved from West India to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 carrier and 3 transports placed in 6 Sea Zone
3 artilleries and 2 marines placed in Japan
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in India
Turn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83
Americans : -0.33
Chinese : -0.67
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
8 fighters and 1 tactical_bomber moved from 33 Sea Zone to Marianas
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
Combat - Americans
Battle in Greece
Battle in Southern France
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 5/6 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Greece from Germans, taking Southern France from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Marianas
Americans attack with 8 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 8 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Marianas, round 2 : 5/11 hits, 5,00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Marianas, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
Americans win, taking Marianas from Japanese with 8 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Americans
8 fighters and 1 tactical_bomber moved from Marianas to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 27 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from Southern France to Normandy Bordeaux
Place Units - Americans
3 submarines placed in 110 Sea Zone
2 destroyers and 7 submarines placed in 10 Sea Zone
1 airfield placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Turkmenistan to Eastern Persia
1 artillery, 4 infantry and 6 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Persia to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 1 artillery, 1 fighter, 7 infantry and 11 mech_infantrys
Japanese defend with 4 artilleries, 5 infantry and 3 mech_infantrys
British roll dice for 1 armour, 1 artillery, 1 fighter, 7 infantry and 11 mech_infantrys in Eastern Persia, round 2 : 3/21 hits, 4,50 expected hits
Japanese roll dice for 4 artilleries, 5 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 5/12 hits, 4,00 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the British lost in Eastern Persia
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 11 mech_infantrys in Eastern Persia, round 3 : 5/16 hits, 3,67 expected hits
Japanese roll dice for 4 artilleries, 2 infantry and 3 mech_infantrys in Eastern Persia, round 3 : 4/9 hits, 3,00 expected hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in Eastern Persia
British roll dice for 1 armour, 1 artillery, 1 fighter and 9 mech_infantrys in Eastern Persia, round 4 : 5/12 hits, 3,00 expected hits
Japanese roll dice for 4 artilleries in Eastern Persia, round 4 : 1/4 hits, 1,33 expected hits
4 artilleries owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 armour, 1 artillery, 1 fighter and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 7 infantry and 3 mech_infantrys
Casualties for Japanese: 4 artilleries, 5 infantry and 3 mech_infantrys
Non Combat Move - British
3 aaGuns moved from Turkmenistan to Eastern Persia
1 fighter moved from Eastern Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from French West Africa to French Equatorial Africa
3 infantry moved from Union of South Africa to Rhodesia
2 aaGuns and 6 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 infantry placed in Egypt
8 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
British : 1,83
Americans : 2,67
Chinese : -1,17
Japanese : 2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 artillery moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Non Combat Move - Italians
1 artillery moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Bryansk
Place Units - Italians
3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,6,6,6,3,4,5
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Iceland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 fighter, 2 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from France to Southern France
3 tactical_bombers moved from Western Germany to Southern France
3 bombers moved from Western Germany to 99 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
Combat - Germans
British scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 99 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Southern France
Germans attack with 2 infantry and 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Southern France, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 3 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 2 battleships, 1 carrier, 4 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 4 transports; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
British roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 2 battleships, 2 carriers, 5 cruisers, 6 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 14/21 hits, 10.33 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 2 battleships, 2 carriers, 5 cruisers, 6 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 fighter could not land in 91 Sea Zone and was removed
3 artilleries moved from Belarus to Bryansk
3 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Finland to Norway
4 infantry moved from Western Germany to France
1 tactical_bomber moved from Western Germany to 112 Sea Zone
3 tactical_bombers moved from Southern France to Western Germany
3 bombers moved from 99 Sea Zone to Bryansk
1 armour moved from France to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to France
Place Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in France
Germans undo move 3.
1 artillery, 1 fighter and 1 marine placed in Western Germany
2 artilleries and 1 infantry placed in France
4 mech_infantrys placed in Germany
Germans undo move 3.
1 artillery, 1 fighter and 1 infantry placed in Western Germany
1 marine placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4,5,6,4,3,6,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 3.17
Americans : 0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 14 PUs;
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Italians
4 infantry moved from Kazakhstan to Volgograd
2 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 2 fighters and 4 infantry in Volgograd, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
2 aaGuns and 2 infantry moved from Kazakhstan to Tsinghai
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 1,33
@OwlGod just to let you know you cannot send a plane on a suicidal mission, like in sz 91; it has to have a place to land. The triplea lets you do it but if you read in the rules, it is an illegal move… So I will edit my 4 transports and you can edit your fighter back in German territory.
@OwlGod just out of curiousity, why did you send your sub in combat alone?
Mt intention was for the sub to sink your fleet in 110 then land on the carriers in NCM. Its a legal move
@OwlGod You cannot let you plane sink in the water, you have to bring your carrier.
@OwlGod I don’t want to create conflict so I will ask Adam and see what he says.
@OwlGod Ok you are right, geez that hurts, next time I will know :blush:
ok its a sucky rule but its legit
@OwlGod If you send 4 or more bombers on Russia, I will not intercept.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 armour, 1 artillery and 2 marines
EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery and 2 marines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
I was having trouble loading my transports and BBs in z6 so I had to end Jap’s turn to edit it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 armour, 1 artillery and 2 marines
EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery and 2 marines
EDIT: Turning off Edit Mode
Americans buy 3 bombers, 1 destroyer and 9 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 33 Sea Zone to 35 Sea Zone
8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Midway
2 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 8 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 7 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Philippines
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Midway
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Midway, round 5 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Americans lost in Midway
Americans roll dice for 1 mech_infantry in Midway, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Midway, round 7 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Midway, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Midway
Japanese win with no units remaining. Battle score for attacker is -15
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 33 Sea Zone
7 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
3 bombers placed in Normandy Bordeaux
1 destroyer and 9 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 fighter moved from Iraq to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 armour and 5 mech_infantrys moved from Iraq to Eastern Persia
2 fighters moved from Russia to Kazakhstan
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
British attack with 3 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Kazakhstan to Eastern Persia
1 fighter moved from Kazakhstan to Tsinghai
2 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Northwest Persia to Caucasus
Place Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Iraq
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
British : -0,33
Americans : -2,17
Chinese : -0,50
Japanese : 3,17
@OwlGod said in G20 BM3 OwlGod (axis( vs sovietishcat (allies):
I was having trouble loading my transports and BBs in z6 so I had to end Jap’s turn to edit it.
No problems.