G20 BM3 OwlGod (axis( vs sovietishcat (allies)


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Germans
            3 mech_infantrys moved from Northwest Persia to Saudi Arabia
            7 tactical_bombers moved from Iraq to Saudi Arabia
            5 bombers, 6 fighters and 1 tactical_bomber moved from Iraq to Saudi Arabia
    
        Combat - Germans
            Battle in Saudi Arabia
                Germans attack with 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers
                Neutral_True defend with 2 infantry
                    Germans roll dice for 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers in Saudi Arabia, round 2 : 14/22 hits, 11.83 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                Germans win, taking Saudi Arabia from Neutral_True with 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
    
        Non Combat Move - Germans
            6 fighters moved from Saudi Arabia to 80 Sea Zone
            8 tactical_bombers moved from Saudi Arabia to 80 Sea Zone
            5 bombers moved from Saudi Arabia to Iraq
            3 mech_infantrys moved from Northwest Persia to Iraq
            1 armour moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Volgograd to Northwest Persia
            2 aaGuns moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Western Ukraine to Rostov
            3 bombers moved from Novgorod to Iraq
            2 infantry moved from Western Germany to France
            20 mech_infantrys moved from France to Denmark
            1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Western Ukraine
            3 bombers placed in Novgorod
            3 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5,4,1,1,2,1,5
            Germans collect 52 PUs (7 lost to blockades); end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Neutral_True : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from Iraq to Egypt
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 bomber moved from Iraq to 37 Sea Zone
            1 artillery moved from Rhodesia to Belgian Congo
                  Japanese take Belgian Congo from British
    
        Combat - Japanese
            Battle in Egypt
                Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Egypt
                Japanese win, taking Egypt from British with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 cruiser and 3 transports
                    Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 cruiser and 3 transports remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Japanese
            2 fighters moved from India to Saudi Arabia
            5 tactical_bombers moved from India to Saudi Arabia
            2 mech_infantrys moved from Persia to Saudi Arabia
            3 armour, 4 artilleries, 2 infantry and 12 mech_infantrys moved from Iraq to Saudi Arabia
            2 submarines moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 80 Sea Zone to 76 Sea Zone
            8 carriers, 7 destroyers, 6 fighters and 8 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
            1 marine moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            4 mech_infantrys moved from Saudi Arabia to Iraq
            1 mech_infantry moved from Saudi Arabia to Iraq
            1 tactical_bomber moved from Egypt to Saudi Arabia
    
        Place Units - Japanese
            3 infantry placed in Iraq
            2 fighters placed in Persia
            3 infantry placed in India
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,2,1,1,1,3,5,1,3,1,4,1,4,1,6,3,2,6,1,3,4,1,2,6,4,2,2,1,4,6,6,6,5,3,2,2,1,4,6,3,4,5,5,3,5,1,2,5,5,1,5,4,4,5,4,5,5,6,6,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
            Japanese collect 27 PUs (13 lost to blockades); end with 27 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    ANZAC : 0.50
    Japanese : -1.17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Politics - Russians
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Tsinghai to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • i did japan

  • '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 4 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 submarine moved from 72 Sea Zone to 76 Sea Zone
            5 fighters and 4 tactical_bombers moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            16 fighters moved from Trans-Jordan to 76 Sea Zone
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in Holland Belgium
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking 19 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 76 Sea Zone
                Americans attack with 16 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 76 Sea Zone
                Americans win with 16 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Egypt
                Americans attack with 5 fighters and 5 tactical_bombers
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 5 fighters and 5 tactical_bombers in Egypt, round 2 : 3/10 hits, 5,83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 tactical_bombers owned by the Americans lost in Egypt
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12
                Casualties for Americans: 2 tactical_bombers
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Americans
            5 fighters and 3 tactical_bombers moved from Egypt to Trans-Jordan
            16 fighters moved from 76 Sea Zone to Trans-Jordan
            9 fighters moved from Gibraltar to Trans-Jordan
            1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 armour moved from Normandy Bordeaux to Spain
                  Americans take Spain from Neutral_True
            2 transports moved from 110 Sea Zone to 92 Sea Zone
            1 marine moved from Normandy Bordeaux to Spain
            7 fighters moved from Normandy Bordeaux to Gibraltar
            1 aaGun, 1 artillery, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery and 7 infantry moved from 91 Sea Zone to Portugal
                  Americans take Portugal from Neutral_True
            1 cruiser and 3 destroyers moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            1 submarine moved from 72 Sea Zone to 70 Sea Zone
            2 submarines moved from 72 Sea Zone to 80 Sea Zone
            1 battleship, 7 carriers, 1 cruiser, 11 destroyers, 3 fighters and 15 submarines moved from 72 Sea Zone to 76 Sea Zone
            2 transports moved from 72 Sea Zone to 70 Sea Zone
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to Gibraltar
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Trans-Jordan to 76 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 transport placed in 110 Sea Zone
            1 artillery and 1 infantry placed in Normandy Bordeaux
            4 fighters placed in Eastern United States
            3 artilleries and 4 infantry placed in Central United States
            1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 5 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hopei
            2 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
            1 infantry placed in Kiangsu
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
            Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 artillery moved from Trans-Jordan to Egypt
                  British take Egypt from Japanese
            2 cruisers moved from 98 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Syria
                  British take Syria from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from Trans-Jordan to Turkey
                  British take Turkey from Neutral_True
            8 infantry moved from United Kingdom to 110 Sea Zone
            8 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
            8 infantry moved from 92 Sea Zone to Spain
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            2 battleships moved from 110 Sea Zone to 92 Sea Zone
            2 cruisers and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            1 artillery and 4 infantry placed in United Kingdom
            British undo move 1.
            2 transports placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 26 PUs; end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Americans : -1,50
    Chinese : -2,67
    Japanese : 3,33
    

    Savegame

  • '19

    @OwlGod You are right, please scrap Russia’s file.


  • I am calling this. Congrats! good game

  • '19

    @OwlGod thanks for the game, Japan really gave me a scare there, the 3 axis power just beside Egypt… It almost worked but I was sure you were going to push more with Japan in the Pacific before going to the Middle East, I had invested so much in Europe, I was getting thin on that side of the board. GG Let me know if you are interested in a rematch.


  • yeah once you secured air dominance I was screwed. BTW I am also known as vance or variance and we met at YG’s tournament a couple years ago. If you want to rematch go ahead and post G1

  • '19

    @OwlGod It is good to see you back Variance! Actually I would prefer to retake the allies if you do not mind,.

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Axis & Allies Boardgaming Custom Painted Miniatures

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