@crockett36 no thanks
G20 BM3 OwlGod (axis( vs sovietishcat (allies)
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Italians 1 artillery moved from Caucasus to Northwest Persia 1 mech_infantry moved from Kazakhstan to Northwest Persia 1 armour moved from Rostov to Northwest Persia 2 fighters moved from Ukraine to Northwest Persia 4 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Southern Italy Italians attack with 4 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 4 infantry in Southern Italy, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Italians win, taking Southern Italy from Americans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Northwest Persia Italians attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 mech_infantrys moved from Ukraine to Caucasus 3 artilleries moved from Bryansk to Rostov 1 artillery moved from Southern France to Northern Italy 2 fighters moved from Northwest Persia to Persia 1 mech_infantry moved from Samara to Caucasus Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4,1,3,2,5,6,2 Italians collect 10 PUs (11 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.67 Americans : 0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 transports placed in 54 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 25 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 87 PUs; Germans buy 5 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Novgorod to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 2 bombers moved from Ukraine to 98 Sea Zone 1 bomber moved from Novgorod to 95 Sea Zone 1 bomber moved from Ukraine to 98 Sea Zone Combat - Germans Battle in 95 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 112 Sea Zone Germans attack with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer British defend with 1 destroyer Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 98 Sea Zone Germans attack with 3 bombers British defend with 1 destroyer and 4 transports Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 1 destroyer and 4 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 98 Sea Zone 3 transports owned by the British lost in 98 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 36 Casualties for British: 1 destroyer and 4 transports Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 3 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 3 bombers moved from 98 Sea Zone to Northwest Persia 2 tactical_bombers moved from Bryansk to Northwest Persia 6 fighters and 6 tactical_bombers moved from Ukraine to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 2 aaGuns moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 1 armour moved from Russia to Rostov 1 bomber moved from 95 Sea Zone to Northern Italy 2 bombers moved from Holland Belgium to Western Germany 1 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to France 1 infantry moved from Northern Italy to France 8 armour and 20 mech_infantrys moved from Northern Italy to France 2 bombers moved from Western Germany to France 2 artilleries moved from Western Germany to France 13 artilleries moved from Northern Italy to France 1 marine moved from Western Germany to 112 Sea Zone Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Western Ukraine 2 bombers and 1 infantry placed in France 3 bombers placed in Novgorod Germans undo move 3. Germans undo move 2. Germans undo move 2. 3 bombers placed in Western Ukraine 3 mech_infantrys placed in Novgorod 2 bombers and 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,1,3,2,2,5,5,6 Germans collect 50 PUs (7 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : -0.67 Americans : 0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Italians Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 3 bombers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 artilleries moved from Persia to 80 Sea Zone 1 armour moved from Persia to 80 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from 81 Sea Zone to Egypt 1 fighter moved from 81 Sea Zone to Egypt 5 bombers moved from India to Trans-Jordan 16 bombers moved from Persia to Trans-Jordan 1 tactical_bomber moved from Persia to Trans-Jordan 6 fighters moved from 80 Sea Zone to Trans-Jordan 3 tactical_bombers moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from 81 Sea Zone to Trans-Jordan 2 artilleries moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from 81 Sea Zone to Trans-Jordan 3 armour, 1 infantry and 11 mech_infantrys moved from Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 submarine moved from 17 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 submarine Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Egypt Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Egypt, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 3/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 marine owned by the Japanese and 2 infantry owned by the British lost in Egypt Japanese roll dice for 1 armour and 1 tactical_bomber in Egypt, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Egypt Japanese roll dice for 1 armour and 1 tactical_bomber in Egypt, round 4 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Egypt Japanese win, taking Egypt from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter, 1 infantry and 1 marine Casualties for British: 2 artilleries and 2 infantry Battle in Iraq Japanese attack with 3 armour, 1 infantry and 12 mech_infantrys British defend with 1 factory_minor and 3 infantry Japanese roll dice for 3 armour, 1 infantry and 12 mech_infantrys in Iraq, round 2 : 4/16 hits, 3.67 expected hits British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Iraq Japanese win, taking Iraq from British with 3 armour, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for British: 3 infantry Battle in Trans-Jordan Japanese attack with 3 artilleries, 21 bombers, 7 fighters, 2 infantry and 4 tactical_bombers British defend with 2 aaGuns, 1 armour, 7 artilleries, 6 fighters, 17 infantry, 11 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter; Americans defend with 7 bombers and 4 fighters AA fire in Trans-Jordan : 0/6 hits, 1.00 expected hits Japanese roll dice for 3 artilleries, 21 bombers, 7 fighters, 2 infantry and 4 tactical_bombers in Trans-Jordan, round 2 : 20/37 hits, 21.83 expected hits
Combat Hit Differential Summary :
British : 0.67 Americans : 1.33 AA fire in Trans-Jordan : : -1.00 Japanese : -2.67
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20 hits in Transjordan. OOL?
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Best OOL, plz keep USA fighters last.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 3 bombers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 artilleries moved from Persia to 80 Sea Zone 1 armour moved from Persia to 80 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from 81 Sea Zone to Egypt 1 fighter moved from 81 Sea Zone to Egypt 5 bombers moved from India to Trans-Jordan 16 bombers moved from Persia to Trans-Jordan 1 tactical_bomber moved from Persia to Trans-Jordan 6 fighters moved from 80 Sea Zone to Trans-Jordan 3 tactical_bombers moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from 81 Sea Zone to Trans-Jordan 2 artilleries moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from 81 Sea Zone to Trans-Jordan 3 armour, 1 infantry and 11 mech_infantrys moved from Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 submarine moved from 17 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 submarine Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Egypt Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Egypt, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 3/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 marine owned by the Japanese and 2 infantry owned by the British lost in Egypt Japanese roll dice for 1 armour and 1 tactical_bomber in Egypt, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Egypt Japanese roll dice for 1 armour and 1 tactical_bomber in Egypt, round 4 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Egypt Japanese win, taking Egypt from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter, 1 infantry and 1 marine Casualties for British: 2 artilleries and 2 infantry Battle in Iraq Japanese attack with 3 armour, 1 infantry and 12 mech_infantrys British defend with 1 factory_minor and 3 infantry Japanese roll dice for 3 armour, 1 infantry and 12 mech_infantrys in Iraq, round 2 : 4/16 hits, 3.67 expected hits British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Iraq Japanese win, taking Iraq from British with 3 armour, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for British: 3 infantry Battle in Trans-Jordan Japanese attack with 3 artilleries, 21 bombers, 7 fighters, 2 infantry and 4 tactical_bombers British defend with 2 aaGuns, 1 armour, 7 artilleries, 6 fighters, 17 infantry, 11 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter; Americans defend with 7 bombers and 4 fighters AA fire in Trans-Jordan : 0/6 hits, 1.00 expected hits Japanese roll dice for 3 artilleries, 21 bombers, 7 fighters, 2 infantry and 4 tactical_bombers in Trans-Jordan, round 2 : 20/37 hits, 21.83 expected hits British roll dice for 2 aaGuns, 1 armour, 7 artilleries, 7 bombers, 11 fighters, 17 infantry, 11 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 26/56 hits, 21.67 expected hits 4 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 aaGuns owned by the British, 10 bombers owned by the Japanese, 7 bombers owned by the Americans and 11 infantry owned by the British lost in Trans-Jordan Japanese roll dice for 11 bombers in Trans-Jordan, round 3 : 7/11 hits, 7.33 expected hits British roll dice for 1 armour, 7 artilleries, 11 fighters, 6 infantry, 11 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 3 : 22/38 hits, 16.83 expected hits 1 mech_infantry owned by the British, 11 bombers owned by the Japanese and 6 infantry owned by the British lost in Trans-Jordan British win with 1 armour, 7 artilleries, 11 fighters, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -235 Casualties for Japanese: 3 artilleries, 21 bombers, 7 fighters, 2 infantry and 4 tactical_bombers Casualties for Americans: 7 bombers Casualties for British: 2 aaGuns, 17 infantry and 1 mech_infantry Non Combat Move - Japanese 1 marine moved from Rhodesia to Union of South Africa 1 artillery moved from South West Africa to Union of South Africa 2 carriers moved from 71 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Egypt to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from West India to Persia 1 mech_infantry moved from India to Eastern Persia 2 mech_infantrys moved from Burma to West India 2 mech_infantrys moved from Kiangsu to Kwangsi 1 mech_infantry moved from Hunan to French Indo China 1 mech_infantry moved from Kweichow to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from India to West India 5 destroyers moved from 81 Sea Zone to 80 Sea Zone 3 carriers moved from 81 Sea Zone to 80 Sea Zone 3 destroyers moved from 81 Sea Zone to 80 Sea Zone Place Units - Japanese 3 bombers placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 1 infantry placed in India 2 transports placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1 Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British : 10.17 Americans : 1.33 AA fire in Trans-Jordan : : -1.00 Japanese : -3.00
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TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 3 bombers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 1 infantry moved from Eastern Persia to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 artilleries moved from Persia to 80 Sea Zone 1 armour moved from Persia to 80 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from 81 Sea Zone to Egypt 1 fighter moved from 81 Sea Zone to Egypt 5 bombers moved from India to Trans-Jordan 16 bombers moved from Persia to Trans-Jordan 1 tactical_bomber moved from Persia to Trans-Jordan 6 fighters moved from 80 Sea Zone to Trans-Jordan 3 tactical_bombers moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from 81 Sea Zone to Trans-Jordan 2 artilleries moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from 81 Sea Zone to Trans-Jordan 3 armour, 1 infantry and 11 mech_infantrys moved from Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 submarine moved from 17 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 submarine Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Egypt Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Egypt, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 3/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 marine owned by the Japanese and 2 infantry owned by the British lost in Egypt Japanese roll dice for 1 armour and 1 tactical_bomber in Egypt, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Egypt Japanese roll dice for 1 armour and 1 tactical_bomber in Egypt, round 4 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Egypt Japanese win, taking Egypt from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter, 1 infantry and 1 marine Casualties for British: 2 artilleries and 2 infantry Battle in Iraq Japanese attack with 3 armour, 1 infantry and 12 mech_infantrys British defend with 1 factory_minor and 3 infantry Japanese roll dice for 3 armour, 1 infantry and 12 mech_infantrys in Iraq, round 2 : 4/16 hits, 3.67 expected hits British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Iraq Japanese win, taking Iraq from British with 3 armour, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for British: 3 infantry Battle in Trans-Jordan Japanese attack with 3 artilleries, 21 bombers, 7 fighters, 2 infantry and 4 tactical_bombers British defend with 2 aaGuns, 1 armour, 7 artilleries, 6 fighters, 17 infantry, 11 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter; Americans defend with 7 bombers and 4 fighters AA fire in Trans-Jordan : 0/6 hits, 1.00 expected hits Japanese roll dice for 3 artilleries, 21 bombers, 7 fighters, 2 infantry and 4 tactical_bombers in Trans-Jordan, round 2 : 20/37 hits, 21.83 expected hits British roll dice for 2 aaGuns, 1 armour, 7 artilleries, 7 bombers, 11 fighters, 17 infantry, 11 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 26/56 hits, 21.67 expected hits 4 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 aaGuns owned by the British, 10 bombers owned by the Japanese, 7 bombers owned by the Americans and 11 infantry owned by the British lost in Trans-Jordan Japanese roll dice for 11 bombers in Trans-Jordan, round 3 : 7/11 hits, 7.33 expected hits British roll dice for 1 armour, 7 artilleries, 11 fighters, 6 infantry, 11 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 3 : 22/38 hits, 16.83 expected hits 1 mech_infantry owned by the British, 11 bombers owned by the Japanese and 6 infantry owned by the British lost in Trans-Jordan British win with 1 armour, 7 artilleries, 11 fighters, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -235 Casualties for Japanese: 3 artilleries, 21 bombers, 7 fighters, 2 infantry and 4 tactical_bombers Casualties for Americans: 7 bombers Casualties for British: 2 aaGuns, 17 infantry and 1 mech_infantry Non Combat Move - Japanese 1 marine moved from Rhodesia to Union of South Africa 1 artillery moved from South West Africa to Union of South Africa 2 carriers moved from 71 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Egypt to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from West India to Persia 1 mech_infantry moved from India to Eastern Persia 2 mech_infantrys moved from Burma to West India 2 mech_infantrys moved from Kiangsu to Kwangsi 1 mech_infantry moved from Hunan to French Indo China 1 mech_infantry moved from Kweichow to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from India to West India 5 destroyers moved from 81 Sea Zone to 80 Sea Zone 3 carriers moved from 81 Sea Zone to 80 Sea Zone 3 destroyers moved from 81 Sea Zone to 80 Sea Zone Place Units - Japanese 3 bombers placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 1 infantry placed in India 2 transports placed in 39 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1 Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 80 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Japanese to Persia: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 10.17 Americans : 1.33 AA fire in Trans-Jordan : : -1.00 Japanese : -3.00
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 10 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Trans-Jordan to 81 Sea Zone 1 bomber moved from Nigeria to 81 Sea Zone 5 fighters and 5 tactical_bombers moved from French West Africa to 81 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 11 destroyers, 1 fighter, 21 submarines and 1 tactical_bomber moved from 68 Sea Zone to 70 Sea Zone 2 fighters moved from French West Africa to 81 Sea Zone Combat - Americans Battle in 70 Sea Zone Americans attack with 1 battleship, 7 carriers, 1 cruiser, 11 destroyers, 1 fighter, 21 submarines and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 21 submarines in 70 Sea Zone, round 2 : 5/21 hits, 7,00 expected hits 1 submarine owned by the Japanese lost in 70 Sea Zone Americans win, taking 70 Sea Zone from Neutral with 1 battleship, 7 carriers, 1 cruiser, 11 destroyers, 1 fighter, 21 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 81 Sea Zone Americans attack with 1 bomber, 11 fighters and 5 tactical_bombers Japanese defend with 2 battleships and 4 transports Americans roll dice for 1 bomber, 11 fighters and 5 tactical_bombers in 81 Sea Zone, round 2 : 10/17 hits, 9,50 expected hits Japanese roll dice for 2 battleships and 4 transports in 81 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits 4 transports owned by the Japanese, 2 battleships owned by the Japanese and 1 bomber owned by the Americans lost in 81 Sea Zone Americans win with 11 fighters and 5 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Americans: 1 bomber Casualties for Japanese: 2 battleships and 4 transports Non Combat Move - Americans 11 fighters and 5 tactical_bombers moved from 81 Sea Zone to Trans-Jordan 2 artilleries, 2 infantry and 2 transports moved from 68 Sea Zone to 70 Sea Zone 2 artilleries and 2 infantry moved from 70 Sea Zone to Belgian Congo 1 fighter and 1 tactical_bomber moved from 70 Sea Zone to Belgian Congo 1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 8 fighters moved from Gibraltar to Normandy Bordeaux 9 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to Trans-Jordan Place Units - Americans 1 fighter and 2 infantry placed in Normandy Bordeaux 2 infantry placed in Eastern United States 1 submarine placed in 101 Sea Zone Americans undo move 3. Americans undo move 2. 2 infantry placed in Central United States 9 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 6 infantry moved from Tsinghai to Shensi 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 9 infantry; Remaining resources: 0 PUs; Combat Move - British 6 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt 2 cruisers and 2 marines moved from 92 Sea Zone to 94 Sea Zone 2 cruisers and 2 marines moved from 94 Sea Zone to 98 Sea Zone 2 marines moved from 98 Sea Zone to Egypt 2 fighters moved from 92 Sea Zone to Trans-Jordan 2 battleships, 1 carrier, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone Combat - British Battle in Egypt British attack with 6 fighters, 2 marines and 2 tactical_bombers Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Egypt British win, taking Egypt from Japanese with 6 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 6 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Normandy Bordeaux Place Units - British 9 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,00 Americans : -1,50 Chinese : 0,17 Japanese : -1,17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northwest Persia to Syria Italians take Syria from British Combat - Italians Non Combat Move - Italians 1 armour and 1 artillery moved from Northwest Persia to Iraq 2 fighters moved from Persia to Iraq 3 mech_infantrys moved from Caucasus to Iraq 3 artilleries moved from Rostov to Caucasus 2 aaGuns, 2 artilleries and 19 infantry moved from Northern Italy to France 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,4,1,1,6,3,6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2 Italians collect 12 PUs (9 lost to blockades); end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 1 armour and 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 3 fighters moved from Queensland to Sumatra Combat - ANZAC Battle in Guam Battle in Shan State Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Sumatra 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 29 PUs; end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Combat Move - French 1 infantry moved from Alexandria to Egypt Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@OwlGod You can keep going thru Japan, I will not move any Russian units at this point.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Northwest Persia to Belgian Congo 3 bombers moved from Western Ukraine to Egypt 1 bomber moved from Northern Italy to Egypt 4 bombers moved from France to Egypt Combat - Germans Battle in Egypt Germans attack with 8 bombers British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 marines; French defend with 1 infantry Germans roll dice for 8 bombers in Egypt, round 2 : 6/8 hits, 5.33 expected hits British roll dice for 1 infantry and 2 marines in Egypt, round 2 : 1/3 hits, 1.00 expected hits 2 marines owned by the British, 1 bomber owned by the Germans and 1 infantry owned by the French lost in Egypt Germans win with 7 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 bomber Casualties for French: 1 infantry Casualties for British: 2 marines Battle in Belgian Congo Germans attack with 3 bombers Americans defend with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans roll dice for 3 bombers in Belgian Congo, round 2 : 1/3 hits, 2.00 expected hits British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/6 hits, 2.50 expected hits 1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Belgian Congo Germans roll dice for 2 bombers in Belgian Congo, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 1/5 hits, 2.17 expected hits 1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Belgian Congo Germans roll dice for 1 bomber in Belgian Congo, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belgian Congo, round 4 : 2/4 hits, 1.83 expected hits 1 bomber owned by the Germans and 1 artillery owned by the Americans lost in Belgian Congo British win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -26 Casualties for Germans: 3 bombers Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Germans 2 aaGuns moved from Rostov to Caucasus 3 mech_infantrys moved from Volgograd to Northwest Persia 1 armour and 3 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Novgorod to Bryansk 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 112 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Germany 7 tactical_bombers moved from Northwest Persia to Iraq 5 bombers moved from Egypt to Iraq 6 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq 3 mech_infantrys moved from Northwest Persia to Iraq 2 bombers moved from Egypt to Anglo Egyptian Sudan Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Western Ukraine 3 bombers placed in Novgorod 3 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,5,3,1,2,1,3,1 Germans collect 50 PUs (7 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -2.50
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 artilleries, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Persia to 80 Sea Zone 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from French Indo China to Shan State 3 mech_infantrys moved from Kwangsi to Shan State 3 bombers moved from Union of South Africa to Rhodesia 3 bombers moved from Rhodesia to Belgian Congo Combat - Japanese Battle in Egypt Battle in Shan State Japanese attack with 4 mech_infantrys ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 4 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Japanese roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Japanese roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese roll dice for 2 mech_infantrys in Shan State, round 5 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Shan State, round 6 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State 1 mech_infantry owned by the Japanese retreated to French Indo China ANZAC win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -9 Casualties for Japanese: 3 mech_infantrys Casualties for ANZAC: 1 infantry Battle in Belgian Congo Japanese attack with 3 bombers Americans defend with 1 artillery, 1 fighter and 1 tactical_bomber Japanese roll dice for 3 bombers in Belgian Congo, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits 2 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Belgian Congo Japanese roll dice for 1 bomber in Belgian Congo, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 fighter in Belgian Congo, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Belgian Congo Japanese win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 bombers Casualties for Americans: 1 artillery, 1 fighter and 1 tactical_bomber Non Combat Move - Japanese 1 bomber moved from Belgian Congo to Iraq 1 tactical_bomber moved from 80 Sea Zone to Iraq 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 aaGun moved from West India to India 2 mech_infantrys moved from West India to Persia 1 mech_infantry moved from Eastern Persia to Iraq 2 fighters and 2 tactical_bombers moved from Persia to India 1 aaGun, 1 artillery and 2 infantry moved from Persia to Iraq 1 marine moved from Union of South Africa to Rhodesia 1 artillery moved from Union of South Africa to Rhodesia Place Units - Japanese 3 artilleries placed in Iraq 1 artillery and 2 infantry placed in Persia 3 tactical_bombers placed in India 3 infantry placed in Union of South Africa Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2,1,5,4,3,1,3,6,4,2,2,5,6,1,5,4,4,2,2,5,5,1,6,2,6,6,1,4,6,2,4,3,6,5,2,3,3,2,4,1,1,4,1,6,5,5,5,6,2,3,4,2,5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -0.17 ANZAC : 0.33 Japanese : -0.83
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 artilleries, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Persia to 80 Sea Zone 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from French Indo China to Shan State 3 mech_infantrys moved from Kwangsi to Shan State 3 bombers moved from Union of South Africa to Rhodesia 3 bombers moved from Rhodesia to Belgian Congo Combat - Japanese Battle in Egypt Battle in Shan State Japanese attack with 4 mech_infantrys ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 4 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Japanese roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Japanese roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese roll dice for 2 mech_infantrys in Shan State, round 5 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Shan State, round 6 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State 1 mech_infantry owned by the Japanese retreated to French Indo China ANZAC win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -9 Casualties for Japanese: 3 mech_infantrys Casualties for ANZAC: 1 infantry Battle in Belgian Congo Japanese attack with 3 bombers Americans defend with 1 artillery, 1 fighter and 1 tactical_bomber Japanese roll dice for 3 bombers in Belgian Congo, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits 2 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Belgian Congo Japanese roll dice for 1 bomber in Belgian Congo, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 fighter in Belgian Congo, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Belgian Congo Japanese win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 bombers Casualties for Americans: 1 artillery, 1 fighter and 1 tactical_bomber Non Combat Move - Japanese 1 bomber moved from Belgian Congo to Iraq 1 tactical_bomber moved from 80 Sea Zone to Iraq 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 aaGun moved from West India to India 2 mech_infantrys moved from West India to Persia 1 mech_infantry moved from Eastern Persia to Iraq 2 fighters and 2 tactical_bombers moved from Persia to India 1 aaGun, 1 artillery and 2 infantry moved from Persia to Iraq 1 marine moved from Union of South Africa to Rhodesia 1 artillery moved from Union of South Africa to Rhodesia Place Units - Japanese 3 artilleries placed in Iraq 1 artillery and 2 infantry placed in Persia 3 tactical_bombers placed in India 3 infantry placed in Union of South Africa Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2,1,5,4,3,1,3,6,4,2,2,5,6,1,5,4,4,2,2,5,5,1,6,2,6,6,1,4,6,2,4,3,6,5,2,3,3,2,4,1,1,4,1,6,5,5,5,6,2,3,4,2,5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 3 tactical_bombers EDIT: Adding units owned by Japanese to India: 3 infantry EDIT: Removing units owned by Japanese from Union of South Africa: 3 infantry EDIT: Removing units owned by Japanese from Rhodesia: 1 marine EDIT: Adding units owned by Japanese to Union of South Africa: 1 marine and 3 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.17 ANZAC : 0.33 Japanese : -0.83
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 artilleries, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Persia to 80 Sea Zone 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from French Indo China to Shan State 3 mech_infantrys moved from Kwangsi to Shan State 3 bombers moved from Union of South Africa to Rhodesia 3 bombers moved from Rhodesia to Belgian Congo Combat - Japanese Battle in Egypt Battle in Shan State Japanese attack with 4 mech_infantrys ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 4 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Japanese roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Japanese roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese roll dice for 2 mech_infantrys in Shan State, round 5 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Shan State, round 6 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State 1 mech_infantry owned by the Japanese retreated to French Indo China ANZAC win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -9 Casualties for Japanese: 3 mech_infantrys Casualties for ANZAC: 1 infantry Battle in Belgian Congo Japanese attack with 3 bombers Americans defend with 1 artillery, 1 fighter and 1 tactical_bomber Japanese roll dice for 3 bombers in Belgian Congo, round 2 : 2/3 hits, 2.00 expected hits British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits 2 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Belgian Congo Japanese roll dice for 1 bomber in Belgian Congo, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 fighter in Belgian Congo, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Belgian Congo Japanese win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 bombers Casualties for Americans: 1 artillery, 1 fighter and 1 tactical_bomber Non Combat Move - Japanese 1 bomber moved from Belgian Congo to Iraq 1 tactical_bomber moved from 80 Sea Zone to Iraq 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 aaGun moved from West India to India 2 mech_infantrys moved from West India to Persia 1 mech_infantry moved from Eastern Persia to Iraq 2 fighters and 2 tactical_bombers moved from Persia to India 1 aaGun, 1 artillery and 2 infantry moved from Persia to Iraq 1 marine moved from Union of South Africa to Rhodesia 1 artillery moved from Union of South Africa to Rhodesia Place Units - Japanese 3 artilleries placed in Iraq 1 artillery and 2 infantry placed in Persia 3 tactical_bombers placed in India 3 infantry placed in Union of South Africa Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2,1,5,4,3,1,3,6,4,2,2,5,6,1,5,4,4,2,2,5,5,1,6,2,6,6,1,4,6,2,4,3,6,5,2,3,3,2,4,1,1,4,1,6,5,5,5,6,2,3,4,2,5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 3 tactical_bombers EDIT: Adding units owned by Japanese to India: 3 infantry EDIT: Removing units owned by Japanese from Union of South Africa: 3 infantry EDIT: Removing units owned by Japanese from Rhodesia: 1 marine EDIT: Adding units owned by Japanese to Union of South Africa: 1 marine and 3 tactical_bombers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Iraq: 1 aaGun EDIT: Adding units owned by Japanese to Northwest Persia: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.17 ANZAC : 0.33 Japanese : -0.83
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 5 infantry, 1 marine and 7 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Anglo Egyptian Sudan 10 fighters and 3 tactical_bombers moved from Trans-Jordan to Egypt Combat - Americans Battle in Egypt Americans attack with 10 fighters and 3 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 10 fighters and 3 tactical_bombers in Egypt, round 2 : 8/13 hits, 7,00 expected hits Japanese roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Egypt Americans win with 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anglo Egyptian Sudan Americans attack with 2 fighters and 2 tactical_bombers Germans defend with 2 bombers Americans roll dice for 2 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 2 bombers in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits 2 bombers owned by the Germans lost in Anglo Egyptian Sudan Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 2 bombers Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Trans-Jordan 10 fighters and 3 tactical_bombers moved from Egypt to Trans-Jordan 9 fighters moved from Gibraltar to Trans-Jordan 9 fighters moved from Eastern United States to Gibraltar 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 cruiser moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 7 carriers, 1 cruiser, 11 destroyers, 21 submarines and 2 transports moved from 70 Sea Zone to 72 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 2 transports placed in 110 Sea Zone 1 marine placed in Normandy Bordeaux 1 artillery and 5 infantry placed in Central United States 2 fighters placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 7 infantry moved from Shensi to Hopei 2 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Kweichow 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Trans-Jordan to 81 Sea Zone 1 mech_infantry moved from Trans-Jordan to Egypt British take Egypt from Japanese Combat - British Battle in 81 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 81 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 fighter moved from 81 Sea Zone to Trans-Jordan Place Units - British 4 transports placed in 110 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 1,67 Chinese : -1,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Caucasus to Kazakhstan 2 fighters moved from Iraq to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 1 artillery and 2 fighters Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 fighters in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Kazakhstan to Caucasus 2 artilleries moved from Caucasus to Northwest Persia 1 mech_infantry moved from Syria to Iraq 3 mech_infantrys moved from Ukraine to Caucasus 3 infantry moved from Northern Italy to France Place Units - Italians 1 armour and 2 mech_infantrys placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,1,5,1,3,2,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4 Italians collect 12 PUs (10 lost to blockades); end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : -0.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 armour and 1 mech_infantry moved from Malaya to Shan State 1 artillery moved from Shan State to French Indo China 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from Borneo to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour moved from Shan State to Burma ANZAC take Burma from Japanese 1 mech_infantry moved from Shan State to French Indo China 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Manchuria Battle in Kwangtung Battle in Kiangsu Battle in French Indo China ANZAC attack with 1 artillery and 1 mech_infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 artillery and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in French Indo China ANZAC win, taking Manchuria from Japanese, taking Kwangtung from Japanese, taking Kiangsu from Japanese, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - ANZAC 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 3 fighters moved from Sumatra to 72 Sea Zone 2 armour and 2 infantry moved from Queensland to 54 Sea Zone 2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 armour and 2 infantry moved from 37 Sea Zone to Malaya Place Units - ANZAC 1 factory_minor placed in Malaya 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 35 PUs; end with 37 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,67