@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 fighters moved from Bryansk to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 2 fighters and 2 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Italians roll dice for 1 artillery, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Caucasus to Bryansk
2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 artilleries placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,6,4,6,3,3,5,3
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 1.17
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Iraq
1 armour, 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 49 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 armour and 1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Caroline Islands to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Tunisia to Libya
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 6 armour and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Southern France
1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
3 bombers moved from Bryansk to Samara
3 tactical_bombers moved from Bryansk to Tambov
3 tactical_bombers moved from Tambov to Samara
2 fighters moved from Bryansk to Samara
Combat - Germans
Battle in Samara
Germans attack with 3 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Samara, round 2 : 3/9 hits, 5.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Holland Belgium, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
3 bombers moved from Samara to Novgorod
2 fighters and 3 tactical_bombers moved from Samara to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
3 artilleries moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Holland Belgium to Eastern Poland
1 fighter moved from Holland Belgium to Eastern Poland
1 armour moved from Bulgaria to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
6 fighters moved from 112 Sea Zone to Novgorod
3 aaGuns and 2 infantry moved from Norway to Finland
12 artilleries moved from France to Northern Italy
1 artillery moved from Western Germany to Northern Italy
2 mech_infantrys moved from Denmark to Germany
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
4 armour and 3 mech_infantrys moved from Western Germany to Germany
14 mech_infantrys moved from France to Germany
1 marine moved from Western Germany to France
Place Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Western Ukraine
3 armour placed in Volgograd
Germans undo move 3.
3 armour placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5,2,1,6,5,4,2
Germans collect 53 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -0.67
Americans : 0.50
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 4 PUs;
Russians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 bombers, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from British
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to Tanganyika Territory
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to Kenya
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
3 bombers moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in Kenya
Battle in Tanganyika Territory
Battle in 19 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking Kenya from British, taking Tanganyika Territory from British, taking 19 Sea Zone from Americans with 3 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 infantry and 6 mech_infantrys moved from Eastern Persia to Persia
2 mech_infantrys moved from West India to Persia
4 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from India to 39 Sea Zone
8 carriers, 9 destroyers, 9 fighters and 7 tactical_bombers moved from 39 Sea Zone to 72 Sea Zone
1 marine moved from India to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry, 1 marine and 3 transports moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 79 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
Japanese take French Madagascar from Neutral_Axis
1 aaGun, 2 artilleries, 1 fighter and 2 infantry moved from West India to Eastern Persia
1 infantry moved from India to West India
2 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Yunnan to India
1 aaGun moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Suiyuyan to Kweichow
1 mech_infantry moved from Chahar to Hunan
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Yunnan
4 bombers moved from Kwangsi to Eastern Persia
8 bombers moved from Novgorod to Germany
3 bombers moved from 19 Sea Zone to Burma
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
3 bombers placed in India
2 infantry and 1 mech_infantry placed in Kiangsu
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 9 fighters and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 marine moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
7 bombers and 4 fighters moved from Normandy Bordeaux to Southern France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.
Battle in Iwo Jima
Battle in Southern France
Americans attack with 7 bombers, 4 fighters and 1 marine
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 7 bombers, 4 fighters and 1 marine in Southern France, round 2 : 6/12 hits, 6,83 expected hits
Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Southern France
Americans win, taking Iwo Jima from Japanese, taking Southern France from Germans with 6 bombers, 4 fighters and 1 marine remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 artillery
Non Combat Move - Americans
6 bombers moved from Southern France to Trans-Jordan
3 fighters moved from Southern France to Gibraltar
1 fighter moved from Southern France to 92 Sea Zone
1 bomber moved from France to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 11 destroyers, 8 fighters and 21 submarines moved from 54 Sea Zone to 66 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
6 tactical_bombers moved from Hawaiian Islands to 66 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 fighter and 2 infantry placed in Normandy Bordeaux
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield and 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Northwest Persia to Trans-Jordan
2 aaGuns, 1 armour, 5 artilleries, 10 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries moved from United Kingdom to 110 Sea Zone
2 marines moved from Normandy Bordeaux to 110 Sea Zone
2 battleships, 1 carrier, 4 cruisers, 4 destroyers and 2 marines moved from 110 Sea Zone to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Malta
3 infantry moved from Egypt to Trans-Jordan
Place Units - British
5 infantry placed in United Kingdom
1 airfield placed in Malta
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,4,6
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
British : -0,33
AA fire in France : : -0,17
AA fire in Southern Italy : : -0,17
Americans : -0,83
Chinese : 0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bryansk to Samara
Italians take Samara from Russians
1 mech_infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 marine
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 marine in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Americans: 1 marine
Non Combat Move - Italians
2 aaGuns, 1 artillery and 22 infantry moved from France to Northern Italy
3 artilleries moved from Ukraine to Bryansk
2 fighters moved from Bryansk to Ukraine
1 armour moved from Bryansk to Rostov
Place Units - Italians
2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,3,3,2,6,2,5,2
Italians collect 13 PUs (8 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Battle in Java
ANZAC attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 3 infantry in Java, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Sumatra from Japanese, taking Java from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
1 fighter moved from Gibraltar to Trans-Jordan
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 1 artillery, 3 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers, 6 fighters and 3 tactical_bombers moved from Novgorod to Russia
1 fighter and 2 tactical_bombers moved from Eastern Poland to Russia
14 armour, 29 artilleries, 2 fighters, 24 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
3 armour moved from Western Ukraine to Russia
Combat - Germans
Battle in Russia
Germans attack with 17 armour, 29 artilleries, 3 bombers, 9 fighters, 24 infantry, 10 mech_infantrys and 8 tactical_bombers
British defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 4 armour, 23 artilleries, 1 factory_major, 2 fighters, 63 infantry and 3 mech_infantrys
AA fire in Russia : 2/12 hits, 2.00 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 17 armour, 29 artilleries, 3 bombers, 7 fighters, 24 infantry, 10 mech_infantrys and 8 tactical_bombers in Russia, round 2 : 40/98 hits, 39.50 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 23 artilleries, 3 fighters, 63 infantry and 3 mech_infantrys in Russia, round 2 : 36/96 hits, 33.67 expected hits
36 infantry owned by the Russians, 12 artilleries owned by the Germans, 24 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 17 armour, 17 artilleries, 3 bombers, 7 fighters, 10 mech_infantrys and 8 tactical_bombers in Russia, round 3 : 32/62 hits, 28.33 expected hits
Russians roll dice for 4 armour, 23 artilleries, 3 fighters, 27 infantry and 3 mech_infantrys in Russia, round 3 : 25/60 hits, 21.67 expected hits
3 mech_infantrys owned by the Russians, 27 infantry owned by the Russians, 2 artilleries owned by the Russians, 16 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 1 artillery, 3 bombers, 7 fighters, 1 mech_infantry and 8 tactical_bombers in Russia, round 4 : 16/37 hits, 20.00 expected hits
Russians roll dice for 4 armour, 21 artilleries and 3 fighters in Russia, round 4 : 13/28 hits, 11.00 expected hits
16 artilleries owned by the Russians, 1 artillery owned by the Germans, 11 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 6 armour, 3 bombers, 7 fighters and 8 tactical_bombers in Russia, round 5 : 18/24 hits, 13.83 expected hits
Russians roll dice for 4 armour, 5 artilleries and 3 fighters in Russia, round 5 : 6/12 hits, 5.67 expected hits
2 fighters owned by the Russians, 4 armour owned by the Russians, 5 artilleries owned by the Russians, 1 fighter owned by the Germans, 5 armour owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 3 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 16 armour, 29 artilleries, 3 fighters, 24 infantry and 10 mech_infantrys
Casualties for Russians: 4 aaGuns, 4 armour, 23 artilleries, 2 fighters, 63 infantry and 3 mech_infantrys
Casualties for British: 1 fighter
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
6 tactical_bombers moved from Russia to Ukraine
6 fighters moved from Russia to Ukraine
2 tactical_bombers moved from Russia to Bryansk
1 artillery moved from Holland Belgium to Western Germany
4 armour and 20 mech_infantrys moved from Germany to Northern Italy
1 marine moved from France to Western Germany
3 armour and 2 infantry moved from France to Northern Italy
3 bombers moved from Russia to Ukraine
2 aaGuns moved from Bryansk to Ukraine
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 bombers placed in Novgorod
3 mech_infantrys placed in Western Ukraine
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6,3,3,6,2,2,1
Germans collect 51 PUs (6 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.00
Germans : 4.33
Russians : 8.00
Tsinghai troop doing anything?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 bombers, 1 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 artillery moved from 70 Sea Zone to South West Africa
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 fighters and 2 tactical_bombers moved from 72 Sea Zone to Union of South Africa
1 marine moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 marine moved from French Madagascar to 72 Sea Zone
1 marine moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
2 battleships and 1 marine moved from 72 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from 72 Sea Zone to Egypt
2 carriers moved from 72 Sea Zone to 81 Sea Zone
3 carriers moved from 72 Sea Zone to 80 Sea Zone
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 carrier moved from 72 Sea Zone to 71 Sea Zone
1 carrier moved from 72 Sea Zone to 71 Sea Zone
1 carrier moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from Eastern Persia to 80 Sea Zone
4 fighters moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from 72 Sea Zone to 80 Sea Zone
6 fighters moved from 80 Sea Zone to Iraq
2 tactical_bombers moved from 72 Sea Zone to Egypt
1 tactical_bomber moved from 72 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
4 bombers moved from Eastern Persia to Iraq
3 bombers moved from India to Iraq
1 bomber moved from Burma to 42 Sea Zone
1 bomber moved from Burma to 41 Sea Zone
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 bomber moved from Burma to Iraq
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 17 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in South West Africa
Battle in Iraq
Japanese attack with 8 bombers, 6 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 factory_minor; ANZAC defend with 2 infantry
Japanese roll dice for 8 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 9/18 hits, 9.50 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Iraq
Japanese win, taking South West Africa from British, taking Iraq from British with 8 bombers, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Egypt
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 4 tactical_bombers
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Japanese roll dice for 2 battleships in Egypt, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 4 tactical_bombers in Egypt, round 2 : 5/9 hits, 4.33 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Egypt
Japanese win, taking Egypt from British with 1 artillery, 2 fighters, 1 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Union of South Africa
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Union of South Africa, round 2 : 4/6 hits, 3.00 expected hits
British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
6 fighters moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from Iraq to Persia
8 bombers moved from Iraq to Persia
1 aaGun, 4 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from West India to Persia
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from Burma to India
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Yunnan to India
1 bomber moved from 41 Sea Zone to India
1 bomber moved from 42 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
2 fighters and 4 tactical_bombers moved from Egypt to 81 Sea Zone
8 destroyers moved from 72 Sea Zone to 81 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
2 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
8 bombers moved from Germany to Persia
Place Units - Japanese
3 transports placed in 80 Sea Zone
3 bombers placed in India
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : -1.67
Americans : 1.17
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 9 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Trans-Jordan to 70 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 bomber moved from Trans-Jordan to Persia
Combat - Americans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0,17 expected hits
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Battle in Southern Italy
Americans captures 13PUs while taking Italians capital
Battle in 70 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 70 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 70 Sea Zone
Americans win, taking Southern Italy from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 bomber moved from 70 Sea Zone to Nigeria
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 68 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 11 destroyers and 21 submarines moved from 66 Sea Zone to 68 Sea Zone
1 fighter and 1 tactical_bomber moved from 66 Sea Zone to 68 Sea Zone
7 fighters and 5 tactical_bombers moved from 66 Sea Zone to French West Africa
3 fighters moved from Gibraltar to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
2 destroyers and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
8 fighters moved from Eastern United States to Gibraltar
1 fighter moved from 92 Sea Zone to Trans-Jordan
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Normandy Bordeaux to Gibraltar
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Americans
1 armour and 2 infantry placed in Normandy Bordeaux
9 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Trans-Jordan to Iraq
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Malta to Egypt
1 tactical_bomber moved from Malta to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
British roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 5/8 hits, 3,50 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Egypt, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in Egypt
British win, taking Egypt from Japanese with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Battle in Iraq
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Iraq
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 92 Sea Zone to Trans-Jordan
2 fighters moved from Normandy Bordeaux to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
Place Units - British
1 airfield placed in French West Africa
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,2,1,1,3,1,6,4,2,1,2,1,3,5,1,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,3
British collect 24 PUs (3 lost to blockades); end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Persia : : -0,17
British : 0,00
Americans : 0,33
Chinese : 0,17
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Italians
1 artillery moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour moved from Rostov to Northwest Persia
2 fighters moved from Ukraine to Northwest Persia
4 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 4 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 4 infantry in Southern Italy, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Ukraine to Caucasus
3 artilleries moved from Bryansk to Rostov
1 artillery moved from Southern France to Northern Italy
2 fighters moved from Northwest Persia to Persia
1 mech_infantry moved from Samara to Caucasus
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4,1,3,2,5,6,2
Italians collect 10 PUs (11 lost to blockades); end with 10 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.67
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 transports placed in 54 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 87 PUs;
Germans buy 5 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Ukraine to 98 Sea Zone
1 bomber moved from Novgorod to 95 Sea Zone
1 bomber moved from Ukraine to 98 Sea Zone
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 3 bombers
British defend with 1 destroyer and 4 transports
Germans roll dice for 3 bombers in 98 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
British roll dice for 1 destroyer and 4 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 98 Sea Zone
3 transports owned by the British lost in 98 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 36
Casualties for British: 1 destroyer and 4 transports
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 3 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 bombers moved from 98 Sea Zone to Northwest Persia
2 tactical_bombers moved from Bryansk to Northwest Persia
6 fighters and 6 tactical_bombers moved from Ukraine to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour moved from Russia to Rostov
1 bomber moved from 95 Sea Zone to Northern Italy
2 bombers moved from Holland Belgium to Western Germany
1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 infantry moved from Northern Italy to France
8 armour and 20 mech_infantrys moved from Northern Italy to France
2 bombers moved from Western Germany to France
2 artilleries moved from Western Germany to France
13 artilleries moved from Northern Italy to France
1 marine moved from Western Germany to 112 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Western Ukraine
2 bombers and 1 infantry placed in France
3 bombers placed in Novgorod
Germans undo move 3.
Germans undo move 2.
Germans undo move 2.
3 bombers placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 bombers and 1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,1,3,2,2,5,5,6
Germans collect 50 PUs (7 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -0.67
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Italians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 63 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 3 bombers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
1 marine moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 artilleries moved from Persia to 80 Sea Zone
1 armour moved from Persia to 80 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
5 bombers moved from India to Trans-Jordan
16 bombers moved from Persia to Trans-Jordan
1 tactical_bomber moved from Persia to Trans-Jordan
6 fighters moved from 80 Sea Zone to Trans-Jordan
3 tactical_bombers moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
2 artilleries moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 armour, 1 infantry and 11 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Egypt
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Egypt, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 3/4 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 marine owned by the Japanese and 2 infantry owned by the British lost in Egypt
Japanese roll dice for 1 armour and 1 tactical_bomber in Egypt, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Egypt
Japanese roll dice for 1 armour and 1 tactical_bomber in Egypt, round 4 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Egypt
Japanese win, taking Egypt from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter, 1 infantry and 1 marine
Casualties for British: 2 artilleries and 2 infantry
Battle in Iraq
Japanese attack with 3 armour, 1 infantry and 12 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Japanese roll dice for 3 armour, 1 infantry and 12 mech_infantrys in Iraq, round 2 : 4/16 hits, 3.67 expected hits
British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Iraq
Japanese win, taking Iraq from British with 3 armour, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Trans-Jordan
Japanese attack with 3 artilleries, 21 bombers, 7 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 aaGuns, 1 armour, 7 artilleries, 6 fighters, 17 infantry, 11 mech_infantrys and 2 tactical_bombers; French defend with 1 fighter; Americans defend with 7 bombers and 4 fighters
AA fire in Trans-Jordan : 0/6 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries, 21 bombers, 7 fighters, 2 infantry and 4 tactical_bombers in Trans-Jordan, round 2 : 20/37 hits, 21.83 expected hits
Combat Hit Differential Summary :
British : 0.67
Americans : 1.33
AA fire in Trans-Jordan : : -1.00
Japanese : -2.67
20 hits in Transjordan. OOL?
Best OOL, plz keep USA fighters last.