My usual J1 buy of mIC and 2TT is better.
G20 BM3 OwlGod (axis( vs sovietishcat (allies)
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 17 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 3 fighters moved from Caroline Islands to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 cruiser ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 3 fighters moved from 34 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4 ANZAC collect 17 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,50
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TripleA Manual Gamesave Post: French round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 17 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 3 fighters moved from Caroline Islands to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 cruiser ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 3 fighters moved from 34 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4 ANZAC collect 17 PUs; end with 19 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,50
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@OwlGod said in G20 BM3 OwlGod (axis( vs sovietishcat (allies):
you can make your edits then do anzac/france
@OwlGod done! Please use last file posted.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 bomber moved from Bryansk to Bulgaria 1 armour and 1 mech_infantry moved from Yugoslavia to Albania 1 mech_infantry moved from Yugoslavia to Bulgaria 3 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Volgograd 1 fighter moved from Western Germany to Southern France 2 infantry moved from France to Southern France 1 infantry moved from France to Southern France 2 infantry moved from France to Holland Belgium 4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium Combat - Germans Battle in Albania Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Albania Germans win, taking Albania from Americans with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Bulgaria Germans attack with 1 bomber and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Bulgaria, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria Germans roll dice for 1 bomber in Bulgaria, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Bulgaria Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 1 fighter and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Volgograd Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 0/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Volgograd, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd retreated to Volgograd Russians win with 2 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Volgograd to Bryansk 3 tactical_bombers moved from Western Germany to Bryansk 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 4 fighters moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Southern France to Western Germany 4 mech_infantrys moved from Germany to France 1 marine moved from Germany to Western Germany 1 artillery and 1 infantry moved from Western Germany to France 1 bomber moved from Bulgaria to Bryansk 4 infantry moved from Western Ukraine to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 3 artilleries moved from Novgorod to Belarus Place Units - Germans 1 artillery and 2 fighters placed in Western Germany 3 infantry placed in France 3 artilleries placed in Western Ukraine 3 artilleries placed in Novgorod 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2,2,6,1,2,3,4 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -4.83 British : -0.33 Americans : -0.67 Russians : 1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 10 PUs; Russians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Tsinghai to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Volgograd to Rostov Russians take Rostov from Italians 1 infantry moved from Volgograd to Samara 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Eastern Persia 1 fighter moved from Samara to Eastern Persia Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 0,33 Japanese : -0,33
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 3 submarines moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Novgorod to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 4 bombers moved from Novgorod to Russia 1 bomber moved from Novgorod to Russia 1 bomber moved from Novgorod to Novosibirsk 1 infantry moved from Shensi to Kansu 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Novgorod to Novosibirsk Combat - Japanese Japanese creates battle in territory 6 Sea Zone Strategic bombing raid in Russia AA fire in Russia : 0/5 hits, 0.83 expected hits Bombing raid in Russia rolls: 8,8,3,3,5 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in 25 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer, 1 submarine and 1 transport
Combat Hit Differential Summary :
AA fire in Russia : : -0.83
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submerge sub in z25?
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@OwlGod Yes please.
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I am not attacking the sub in z6 so I can NCM out of it. I will edit it
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 4 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 3 submarines moved from 6 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from Novgorod to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 4 bombers moved from Novgorod to Russia 1 bomber moved from Novgorod to Russia 1 bomber moved from Novgorod to Novosibirsk 1 infantry moved from Shensi to Kansu 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from Novgorod to Novosibirsk Combat - Japanese Japanese creates battle in territory 6 Sea Zone Strategic bombing raid in Russia AA fire in Russia : 0/5 hits, 0.83 expected hits Bombing raid in Russia rolls: 8,8,3,3,5 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in 25 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone 1 transport owned by the Americans lost in 25 Sea Zone Japanese roll dice for 3 submarines in 25 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits Japanese win with 3 submarines remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 19 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 18 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Novosibirsk Japanese attack with 3 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Novosibirsk, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 2 submarines and 1 transport Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Americans: 2 submarines and 1 transport Battle in 17 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 17 Sea Zone ANZAC win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 6 Sea Zone Japanese attack with 1 armour, 1 artillery, 2 battleships, 8 carriers, 10 destroyers, 3 infantry, 3 marines, 2 submarines and 3 transports ANZAC defend with 1 submarine 2 submarines owned by the Japanese Submerged Japanese roll dice for 2 battleships, 8 carriers, 10 destroyers and 3 transports in 6 Sea Zone, round 2 : 4/12 hits, 4.67 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 battleships, 8 carriers, 10 destroyers and 3 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 armour, 1 artillery, 2 battleships, 8 carriers, 10 destroyers, 3 infantry, 3 marines, 2 submarines and 3 transports EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 armour, 1 artillery, 2 battleships, 8 carriers, 10 destroyers, 3 infantry, 3 marines, 2 submarines and 3 transports EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 3 fighters and 2 tactical_bombers moved from 18 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Burma to West India 1 mech_infantry moved from India to West India 3 infantry moved from India to West India 3 bombers moved from Novosibirsk to Novgorod 5 bombers moved from Russia to Novgorod 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Hunan 1 aaGun moved from Hopei to Kweichow Place Units - Japanese 1 artillery and 2 infantry placed in India 1 infantry and 2 mech_infantrys placed in Kiangsu 4 bombers and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5 Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83 Americans : -1.67 ANZAC : 0.50 Russians : 0.67 Japanese : -1.50
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@OwlGod No problems!
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 bombers and 6 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Germany 1 bomber moved from Normandy Bordeaux to Northern Italy 1 armour and 2 infantry moved from Normandy Bordeaux to Southern France 4 fighters moved from Normandy Bordeaux to Southern France 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Southern France Americans attack with 1 armour, 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 armour, 4 fighters and 2 infantry in Southern France, round 2 : 5/7 hits, 2,83 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 2 submarines Japanese defend with 3 submarines Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 0,50 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 1 submarine Casualties for Japanese: 3 submarines Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Southeast Mexico to Mexico 1 cruiser and 1 transport moved from 64 Sea Zone to 10 Sea Zone 8 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 6 submarines moved from 30 Sea Zone to 33 Sea Zone 1 bomber moved from France to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux 4 fighters moved from Southern France to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux Place Units - Americans 3 bombers placed in Normandy Bordeaux 6 tactical_bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Americans collect 61 PUs (2 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 5 artilleries and 9 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 mech_infantrys moved from Kazakhstan to Urals 1 fighter moved from Tsinghai to Urals 3 mech_infantrys moved from Iraq to Caucasus 2 fighters moved from Eastern Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus Combat - British Battle in Holland Belgium British attack with 6 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry British roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 7/10 hits, 4,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Urals British attack with 1 fighter and 2 mech_infantrys Germans defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 mech_infantrys in Urals, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 mech_infantrys in Urals, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 mech_infantrys in Urals, round 5 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Urals, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Urals British win, taking Urals from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Caucasus British attack with 2 fighters and 4 mech_infantrys Italians defend with 1 artillery and 1 mech_infantry British roll dice for 2 fighters and 4 mech_infantrys in Caucasus, round 2 : 2/6 hits, 1,67 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 artillery and 1 mech_infantry Non Combat Move - British 2 fighters moved from Caucasus to Persia 2 aaGuns, 2 armour, 1 artillery and 10 mech_infantrys moved from Eastern Persia to Persia 2 mech_infantrys moved from Iraq to Persia 3 infantry moved from Iraq to Persia 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Holland Belgium to United Kingdom 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Urals to Russia Place Units - British 1 artillery and 2 infantry placed in Persia 4 artilleries and 1 infantry placed in United Kingdom 3 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 British collect 35 PUs (4 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 British : 0,33 Italians : 1,33 AA fire in France : : -0,17 Americans : 2,17 AA fire in Northern Italy : : -0,17 Chinese : -2,33 Japanese : -1,17 AA fire in Germany : : -0,17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Tambov to Samara 1 fighter moved from Bryansk to Samara 1 artillery, 1 fighter and 1 mech_infantry moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery and 2 infantry Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Americans lost in Southern France 1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Northern Italy Americans win with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Samara Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Samara retreated to Samara Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Samara to Bryansk 1 fighter moved from Rostov to Bryansk 2 infantry moved from Northern Italy to France 2 infantry moved from Southern Italy to Northern Italy 13 infantry moved from Western Germany to France 1 artillery moved from Northern Italy to France Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,3,1,4,4,6,6,6 Italians collect 10 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -0.83 Russians : 0.33
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Tambov to Samara 1 fighter moved from Bryansk to Samara 1 artillery, 1 fighter and 1 mech_infantry moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery and 2 infantry Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Americans lost in Southern France 1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Northern Italy Americans win with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Samara Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Samara retreated to Samara Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Samara to Bryansk 1 fighter moved from Rostov to Bryansk 2 infantry moved from Northern Italy to France 2 infantry moved from Southern Italy to Northern Italy 13 infantry moved from Western Germany to France 1 artillery moved from Northern Italy to France Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,3,1,4,4,6,6,6 Italians collect 10 PUs (4 lost to blockades); end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 Americans : -0.83 Russians : 0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Solomon Islands ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Solomon Islands, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Solomon Islands, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands ANZAC win, taking 6 Sea Zone from Japanese, taking Solomon Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : 0,00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs; Germans buy 2 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Samara 1 bomber moved from Bryansk to Samara 1 mech_infantry moved from Bryansk to Samara 1 bomber moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Albania to Greece Germans take Greece from Americans 1 armour moved from Greece to Bulgaria Germans take Bulgaria from Americans 2 infantry moved from France to Southern France 2 infantry moved from France to Holland Belgium 4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium 1 fighter moved from Western Germany to Southern France Combat - Germans Battle in Caucasus Germans attack with 2 bombers and 3 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Samara Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 fighter and 2 infantry Americans defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 bomber moved from Samara to Bryansk 2 bombers moved from Caucasus to Bryansk 2 fighters moved from Western Germany to Bryansk 1 fighter moved from Southern France to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 4 fighters moved from Holland Belgium to 112 Sea Zone 4 mech_infantrys moved from Germany to Eastern Poland 3 artilleries moved from Belarus to Bryansk 3 artilleries moved from Novgorod to Belarus 3 artilleries moved from Western Ukraine to Bryansk 4 armour moved from France to Western Germany 4 mech_infantrys moved from France to Western Germany 2 mech_infantrys moved from Western Germany to Denmark Place Units - Germans 3 mech_infantrys placed in Novgorod 2 artilleries and 1 infantry placed in Western Ukraine 3 infantry placed in France 2 fighters placed in Western Germany 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,1,5,3,3,2,2 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -0.50 Russians : -0.33
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs; Germans buy 2 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Samara 1 bomber moved from Bryansk to Samara 1 mech_infantry moved from Bryansk to Samara 1 bomber moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 armour moved from Albania to Greece Germans take Greece from Americans 1 armour moved from Greece to Bulgaria Germans take Bulgaria from Americans 2 infantry moved from France to Southern France 2 infantry moved from France to Holland Belgium 4 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium 1 fighter moved from Western Germany to Southern France Combat - Germans Battle in Caucasus Germans attack with 2 bombers and 3 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Samara Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 fighter and 2 infantry Americans defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Holland Belgium Germans attack with 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 bomber moved from Samara to Bryansk 2 bombers moved from Caucasus to Bryansk 2 fighters moved from Western Germany to Bryansk 1 fighter moved from Southern France to Western Germany 2 tactical_bombers moved from Holland Belgium to Western Germany 4 fighters moved from Holland Belgium to 112 Sea Zone 4 mech_infantrys moved from Germany to Eastern Poland 3 artilleries moved from Belarus to Bryansk 3 artilleries moved from Novgorod to Belarus 3 artilleries moved from Western Ukraine to Bryansk 4 armour moved from France to Western Germany 4 mech_infantrys moved from France to Western Germany 2 mech_infantrys moved from Western Germany to Denmark Place Units - Germans 3 mech_infantrys placed in Novgorod 2 artilleries and 1 infantry placed in Western Ukraine 3 infantry placed in France 2 fighters placed in Western Germany 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,2,1,5,3,3,2,2 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters EDIT: Removing units owned by Germans from Western Germany: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -0.50 Russians : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 8 PUs; Russians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Samara 2 fighters moved from Eastern Persia to Samara Combat - Russians Battle in Samara Russians attack with 2 fighters and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 fighters moved from Samara to Russia Place Units - Russians 2 artilleries placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 0,50
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 2 bombers moved from Japan to 6 Sea Zone 1 submarine moved from 18 Sea Zone to 34 Sea Zone Japanese take 22 Sea Zone from ANZAC 2 bombers moved from Japan to 34 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 6 bombers moved from Novgorod to Russia 5 infantry moved from West India to Eastern Persia 6 mech_infantrys moved from West India to Eastern Persia
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intercept Moscow SBR?