I am not going to sacrifice or gamle two planes on stupid Romania battle. Thos slovakia units should have ben in Romania, but I failed to choose the right armor even though I saw this and wanted to avoid this exact scenario. Ughhh
19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 submarine moved from 125 Sea Zone to 110 Sea Zone 15 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 3 infantry moved from Yenisey to Timguska 2 aaGuns, 1 armour, 7 artilleries, 23 infantry and 3 mech_infantrys moved from Tambov to Russia 5 infantry and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 2 fighters, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.67
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@BobbaRossa Oh I wasnt intending to win…just wanted to make you have some tough choices about which expensive kit to lose!
Ive never been just walked over by the germans like that before…it would seem impossible to stop your strategy…the far east stuff wouldnt arrive even if they set off first turn…although I played about with russian counter attacks they were very limited and I dont think a few odd infantry would make the difference anyway.
Is there anything that could be done to make it harder for the germans? I guess uk should have bought the factory in persia T2 to start fighter production…
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 fighters, 7 infantry, 3 marines and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 44 Sea Zone to 21 Sea Zone 2 bombers moved from Kwangsi to 21 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Szechwan to Shensi 2 fighters and 2 tactical_bombers moved from Hunan to Shensi 2 fighters and 3 tactical_bombers moved from Anhwe to Shensi 5 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma 1 infantry moved from Yunnan to Burma 1 bomber moved from Kwangsi to Burma Combat - Japanese Battle in Burma Japanese attack with 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 2 : 3/10 hits, 3.33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in 21 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 21 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone 1 submarine owned by the Japanese Submerged 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 4 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Shensi, round 2 : 4/12 hits, 5.67 expected hits Chinese roll dice for 5 infantry in Shensi, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi retreated to Shensi Chinese win with 1 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Chahar 1 aaGun and 4 infantry moved from Jehol to Shantung 1 armour moved from Malaya to Yunnan 2 artilleries moved from Yunnan to French Indo China 4 fighters and 5 tactical_bombers moved from Shensi to Yunnan 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Kwangsi 1 bomber moved from Burma to Kwangsi 1 fighter moved from Japan to Kwangsi 2 fighters and 2 tactical_bombers moved from Java to Kwangsi 2 bombers moved from 21 Sea Zone to Kwangsi 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 battleship moved from 43 Sea Zone to 36 Sea Zone 1 cruiser moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 3 marines placed in French Indo China 3 mech_infantrys placed in Shantung 2 fighters and 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Japanese collect 54 PUs (3 lost to blockades); end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 1.33 UK_Pacific : 1.00 Japanese : -2.67
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@wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:
@BobbaRossa Oh I wasnt intending to win…just wanted to make you have some tough choices about which expensive kit to lose!
Ive never been just walked over by the germans like that before…it would seem impossible to stop your strategy…the far east stuff wouldnt arrive even if they set off first turn…although I played about with russian counter attacks they were very limited and I dont think a few odd infantry would make the difference anyway.
Is there anything that could be done to make it harder for the germans? I guess uk should have bought the factory in persia T2 to start fighter production…
Oh yeah, if you go all in on the Moscow defense I can’t take it. I’m committing everything and the kitchen sink, bypassing all other objectives, so you have to do the same. If you do though, it’s over for me. This is very much a cheese strat. I only commit to it (nowadays) if the northern troops take the bait. You have 7 other planes that could have made it and the infantry that traded Novgorod (as well as the Persia factory you mentioned). If either of those went to Moscow instead, you’d have stopped me cold. Though, I am definitely not going to count my chickens yet. I’ve lost too many 90%+ battles in this silly game :P .
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:51:05 PM
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 4 fighters moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 bombers moved from Gibraltar to Morocco 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
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@BobbaRossa …yeah, a good AA roll and a good defensive first round can turn the odds around quick, although I think you will be OK!
Scramble SZ6?
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No scramble.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 4 fighters moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 bombers moved from Gibraltar to Morocco 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Norway Battle in Denmark Battle in Korea Battle in Morocco Americans attack with 2 bombers, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Norway from Germans, taking Denmark from Germans, taking Korea from Japanese, taking Morocco from Neutral_Axis with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 16 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to Manchuria 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Morocco to United Kingdom Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone 2 bombers and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 0.33 Neutral_Axis : 0.67
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TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.67
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TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 4 infantry moved from India to Burma 1 artillery moved from India to Burma 2 fighters moved from India to Burma
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Denmark 1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 4 fighters moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 bombers moved from Gibraltar to Morocco 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Norway Battle in Denmark Battle in Korea Battle in Morocco Americans attack with 2 bombers, 1 infantry and 1 mech_infantry Neutral_Axis defend with 1 infantry Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco Americans win, taking Norway from Germans, taking Denmark from Germans, taking Korea from Japanese, taking Morocco from Neutral_Axis with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 16 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to Manchuria 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Morocco to United Kingdom Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Western United States 1 destroyer placed in 101 Sea Zone 2 bombers and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from India to Burma 1 artillery moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 2 fighters and 4 infantry Japanese defend with 1 artillery and 4 infantry British roll dice for 1 artillery, 2 fighters and 4 infantry in Burma, round 2 : 1/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 4 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 3 : 0/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Burma, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 4 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Burma, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 artillery and 2 fighters in Burma, round 5 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma retreated to Burma Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 4 infantry Casualties for Japanese: 4 infantry Non Combat Move - British 3 aaGuns, 1 artillery, 11 infantry and 3 mech_infantrys moved from India to West India 2 fighters moved from Burma to West India 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa 1 armour moved from Ethiopia to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 armour and 1 infantry moved from 79 Sea Zone to West India 1 armour moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 bomber moved from Egypt to Russia 2 fighters and 2 tactical_bombers moved from Persia to Russia Place Units - British 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Persia 1 mech_infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -3.17 Americans : 0.33 Chinese : -0.17 Neutral_Axis : 0.67 Japanese : 0.67
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@wizmark Well that gives me hope…a 94% chance of a win in burma…a lovely -3.17 for the UK :face_with_rolling_eyes:
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Caucasus Italians take Rostov from Russians Italians take Caucasus from Russians 1 armour moved from Belarus to Archangel Italians take Archangel from Russians 1 armour moved from Archangel to Vologda Italians take Vologda from Russians 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour and 1 mech_infantry moved from Belarus to Tambov Italians take Tambov from Russians 1 mech_infantry moved from Northern Italy to Denmark 2 bombers moved from Southern Italy to Denmark 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from Southern Italy to Denmark Combat - Italians Battle in Cyprus Battle in Denmark Italians attack with 2 bombers, 1 fighter and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Denmark, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Denmark Italians win, taking Cyprus from British, taking Denmark from Americans with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 2 bombers moved from Denmark to Southern Italy 1 fighter moved from Denmark to Western Germany 1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 2 artilleries and 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : -0.33
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@wizmark said in 19L Playoffs Wizmark (Allies +15) vs BobbaRossa (Axis) BM3:
@wizmark Well that gives me hope…a 94% chance of a win in burma…a lovely -3.17 for the UK :face_with_rolling_eyes:
Yeah… that was unfortunate :( . Gives me many more Japanese options than I should have had.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Non Combat Move - ANZAC 1 aaGun and 2 fighters moved from Northern Territory to Queensland 1 aaGun, 2 fighters and 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Non Combat Move - ANZAC 1 aaGun and 2 fighters moved from Northern Territory to Queensland 1 aaGun, 2 fighters and 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from Gibraltar to Norway Turn Complete - French
Combat Hit Differential Summary :
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@BobbaRossa Obvs max def in russia, uk bomber is just a hit point…uk planes before russians please
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers moved from Belarus to Russia 11 armour, 5 artilleries, 3 fighters, 26 infantry and 3 tactical_bombers moved from Bryansk to Russia 7 armour and 3 mech_infantrys moved from Ukraine to Russia 11 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 20 armour, 5 artilleries, 11 bombers, 4 fighters, 26 infantry, 5 mech_infantrys and 5 tactical_bombers British defend with 1 bomber, 2 fighters and 2 tactical_bombers; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 10 artilleries, 1 factory_major, 6 fighters, 41 infantry, 5 mech_infantrys and 1 tactical_bomber AA fire in Russia : 3/12 hits, 2.00 expected hits 3 fighters owned by the Germans lost in Russia Germans roll dice for 20 armour, 5 artilleries, 11 bombers, 1 fighter, 26 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 30/73 hits, 28.83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 10 artilleries, 1 bomber, 8 fighters, 41 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 24/70 hits, 26.67 expected hits 25 infantry owned by the Russians, 24 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 20 armour, 5 artilleries, 11 bombers, 1 fighter, 2 infantry, 5 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 23/49 hits, 24.83 expected hits Russians roll dice for 2 armour, 10 artilleries, 8 fighters, 16 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 22/44 hits, 18.17 expected hits 5 mech_infantrys owned by the Russians, 16 infantry owned by the Russians, 2 artilleries owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans, 10 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 11 bombers, 1 fighter and 5 tactical_bombers in Russia, round 4 : 15/27 hits, 16.17 expected hits Russians roll dice for 2 armour, 8 artilleries, 8 fighters and 3 tactical_bombers in Russia, round 4 : 10/21 hits, 10.50 expected hits 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 2 tactical_bombers owned by the British, 8 artilleries owned by the Russians, 1 fighter owned by the Germans, 9 armour owned by the Germans and 2 fighters owned by the British lost in Russia Germans roll dice for 1 armour, 11 bombers and 5 tactical_bombers in Russia, round 5 : 10/17 hits, 10.50 expected hits Russians roll dice for 6 fighters in Russia, round 5 : 2/6 hits, 4.00 expected hits 6 fighters owned by the Russians and 2 tactical_bombers owned by the Germans lost in Russia Germans captures 43PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 11 bombers and 3 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Germans: 19 armour, 5 artilleries, 4 fighters, 26 infantry, 5 mech_infantrys and 2 tactical_bombers Casualties for British: 1 bomber, 2 fighters and 2 tactical_bombers Casualties for Russians: 4 aaGuns, 2 armour, 10 artilleries, 6 fighters, 41 infantry, 5 mech_infantrys and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 infantry moved from Ukraine to Rostov 2 infantry moved from Finland to Vyborg 1 infantry moved from Karelia to Vyborg 1 bomber moved from Russia to Tambov 10 bombers and 3 tactical_bombers moved from Russia to Bryansk 1 submarine moved from 122 Sea Zone to 119 Sea Zone 1 submarine moved from 124 Sea Zone to 125 Sea Zone 3 aaGuns moved from Bryansk to Rostov Place Units - Germans 3 mech_infantrys placed in Ukraine 1 destroyer placed in 113 Sea Zone 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 88 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.00 Germans : -2.33 Russians : -1.33