@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Combat Move - Italy
1 cavalry moved from Lower Egypt to Sinai
1 field_gun and 1 infantry moved from Cyrenaica to Lower Egypt
3 infantry moved from Rome to Latium
Purchase Units - Italy
Italy buy 3 infantry and 3 trenchs; Remaining resources: 1 PUs; 1 techTokens;
Non Combat Move - Italy
Place Units - Italy
3 trenchs placed in Latium
3 infantry placed in Rome
Turn Complete - Italy
Italy collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 4,4 and gets 0 hits
Combat Move - Turkey
1 fighter moved from Hejaz to Sea Zone 71 Eastern Mediterranean
2 cavalrys moved from Dardanelles to Armenia
2 infantry moved from Constantinople to Dardanelles
2 infantry moved from Dardanelles to Bulgaria
2 field_guns and 2 infantry moved from Constantinople to Sea Zone 67 Black Sea
1 battleship, 1 cruiser and 1 destroyer moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov
1 battlecruiser moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov
1 cruiser moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov
5 cruisers, 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
2 field_guns and 2 infantry moved from Sea Zone 66 Black Sea to Armenia
2 heavy_guns and 2 infantry moved from Constantinople to Smyrna
1 field_gun and 1 infantry moved from Smyrna to Syria
1 infantry moved from Damascus to Syria
6 infantry moved from Mecca to Hejaz
1 field_gun and 4 infantry moved from Kurdistan to Mesopotamia
Purchase Units - Turkey
Turkey buy 7 cavalrys, 2 heavy_guns, 6 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Sea Zone 71 Eastern Mediterranean
Turkey attack with 1 fighter
France defend with 1 transport
1 transport owned by the France lost in Sea Zone 71 Eastern Mediterranean
Turkey win with 1 fighter remaining. Battle score for attacker is 7
Casualties for France: 1 transport
Battle in Sea Zone 64 Sea of Azov
Turkey attack with 1 battlecruiser, 1 battleship, 2 cruisers and 1 destroyer
Russia defend with 1 battlecruiser
Turkey roll dice for 1 battlecruiser, 1 battleship, 2 cruisers and 1 destroyer in Sea Zone 64 Sea of Azov, round 2 : 2/5 hits, 2.67 expected hits
Russia roll dice for 1 battlecruiser in Sea Zone 64 Sea of Azov, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Turkey
1 battlecruiser owned by the Russia lost in Sea Zone 64 Sea of Azov
Turkey win with 1 battlecruiser, 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 16
Casualties for Russia: 1 battlecruiser
Battle in Syria
Turkey attack with 1 field_gun and 2 infantry
France defend with 1 infantry
Turkey roll dice for 1 field_gun and 2 infantry in Syria, round 2 : 0/3 hits, 0.83 expected hits
France roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 field_gun and 2 infantry in Syria, round 3 : 0/3 hits, 0.83 expected hits
France roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Syria
Turkey roll dice for 1 field_gun and 1 infantry in Syria, round 4 : 0/2 hits, 0.67 expected hits
France roll dice for 1 infantry in Syria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Syria
Turkey roll dice for 1 field_gun in Syria, round 5 : 0/1 hits, 0.33 expected hits
France roll dice for 1 infantry in Syria, round 5 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 field_gun in Syria, round 6 : 1/1 hits, 0.33 expected hits
France roll dice for 1 infantry in Syria, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Syria
Turkey win, taking Syria from France with 1 field_gun remaining. Battle score for attacker is -3
Casualties for Turkey: 2 infantry
Casualties for France: 1 infantry
Non Combat Move - Turkey
1 fighter moved from Hejaz to Arabia
1 fighter moved from Sea Zone 71 Eastern Mediterranean to Smyrna
Place Units - Turkey
1 trench placed in Dardanelles
1 trench placed in Smyrna
1 trench placed in Palestine
6 cavalrys placed in Mecca
1 cavalry placed in Damascus
2 heavy_guns and 6 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 68 PUs; end with 68 PUs
1 unit repaired.
Combat Hit Differential Summary :
Turkey : -2.67
France : 0.33
Russia : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 3,3 and gets 0 hits
Combat Move - Britain
5 fighters moved from England to Belgium
10 fighters moved from London to Belgium
1 colonial, 4 field_guns, 1 heavy_gun and 3 infantry moved from Baluchistan to Sea Zone 73 Arabian Sea
1 colonial, 4 field_guns, 1 heavy_gun, 3 infantry and 5 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
1 colonial, 4 field_guns, 1 heavy_gun and 3 infantry moved from Sea Zone 75 Red Sea to Sinai
1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
1 heavy_gun moved from Sinai to Sea Zone 70 Eastern Mediterranean
1 heavy_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 heavy_gun moved from Sea Zone 69 Sea of Crete to Greece
1 infantry moved from Niger to Chad
2 cavalrys moved from Western Sudan to Cairo-Suez
1 colonial, 1 field_gun and 1 infantry moved from Cairo-Suez to Sinai
1 heavy_gun moved from German East Africa to Uganda
2 cavalrys moved from German Southwest Africa to Congo
5 colonials, 1 field_gun and 1 infantry moved from Texas to Monterrey
1 field_gun moved from Latium to Sea Zone 62 Adriatic Sea
1 field_gun moved from Sea Zone 62 Adriatic Sea to Croatia
Purchase Units - Britain
Britain buy 1 cavalry, 4 heavy_guns, 9 infantry, 1 transport and 12 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Britain
Battle in Croatia
Britain attack with 1 field_gun
Austria defend with 1 cavalry and 1 tank
Britain roll dice for 1 field_gun in Croatia, round 2 : 1/1 hits, 0.33 expected hits
Austria roll dice for 1 cavalry and 1 tank in Croatia, round 2 : 0/2 hits, 0.33 expected hits
1 cavalry owned by the Austria lost in Croatia
Britain roll dice for 1 field_gun in Croatia, round 3 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 tank in Croatia, round 3 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 field_gun in Croatia, round 4 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 tank in Croatia, round 4 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 field_gun in Croatia, round 5 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 tank in Croatia, round 5 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 field_gun in Croatia, round 6 : 1/1 hits, 0.33 expected hits
Austria roll dice for 1 tank in Croatia, round 6 : 0/1 hits, 0.17 expected hits
1 tank owned by the Austria lost in Croatia
Britain win, taking Croatia from Austria with 1 field_gun remaining. Battle score for attacker is 10
Casualties for Austria: 1 cavalry and 1 tank
Battle in Monterrey
Britain attack with 5 colonials, 1 field_gun and 1 infantry
Neutral defend with 2 infantry
Britain roll dice for 5 colonials, 1 field_gun and 1 infantry in Monterrey, round 2 : 5/7 hits, 2.33 expected hits
Neutral roll dice for 2 infantry in Monterrey, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Monterrey
Britain loses 0 PUs for violating Monterreys neutrality.
Britain win, taking Monterrey from Neutral with 5 colonials, 1 field_gun and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Britain
Place Units - Britain
3 heavy_guns and 3 trenchs placed in Belgium
1 heavy_gun placed in Cairo-Suez
1 transport placed in Sea Zone 70 Eastern Mediterranean
3 trenchs placed in Sinai
3 infantry and 3 trenchs placed in England
5 infantry and 3 trenchs placed in London
1 cavalry and 1 infantry placed in Dar es Salaam
Turn Complete - Britain
Britain collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Austria : -1.00
Britain : 3.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 1,5,5,2,6 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover bunkers
Combat Move - Russia
1 conscript moved from Krasnoyarsk to Western Siberian Lowlands
1 conscript moved from Novosibirsk to Krasnoyarsk
1 field_gun and 2 infantry moved from Primorsky to Khabarovsk
1 conscript, 1 field_gun and 1 infantry moved from Vladivostok to Primorsky
5 conscripts and 2 field_guns moved from Novosibirsk to Bratsk
2 conscripts moved from Omsk to Novosibirsk
1 field_gun and 2 infantry moved from Caucasus to Georgia
3 conscripts moved from Kiev to Dnieper
6 conscripts moved from Belarus to Latvia
2 infantry moved from Belarus to Odessa
2 infantry moved from Belarus to Latvia
1 field_gun and 2 infantry moved from Smolensk to Don
3 conscripts moved from Moscow to Don
3 conscripts moved from Minsk to Belarus
3 conscripts and 1 infantry moved from Belarus to Don
3 conscripts moved from Odessa to Dnieper
2 infantry moved from Odessa to Dnieper
1 field_gun moved from Belarus to Dnieper
3 infantry moved from Belarus to Latvia
Purchase Units - Russia
Russia buy 6 conscripts, 3 field_guns, 4 infantry and 19 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Bratsk
Russia attack with 5 conscripts and 2 field_guns
Communists defend with 2 field_guns, 1 fighter and 1 trench
Russia roll dice for 5 conscripts and 2 field_guns in Bratsk, round 2 : 2/4 hits, 1.00 expected hits
Communists roll dice for 2 field_guns, 1 fighter and 1 trench in Bratsk, round 2 : 1/3 hits, 1.17 expected hits
1 trench owned by the Communists and 1 conscript owned by the Russia lost in Bratsk
Russia roll dice for 4 conscripts and 2 field_guns in Bratsk, round 3 : 3/4 hits, 1.00 expected hits
Communists roll dice for 2 field_guns and 1 fighter in Bratsk, round 3 : 0/3 hits, 1.17 expected hits
1 fighter owned by the Communists and 2 field_guns owned by the Communists lost in Bratsk
Russia win, taking Bratsk from Communists with 4 conscripts and 2 field_guns remaining. Battle score for attacker is 18
Casualties for Russia: 1 conscript
Casualties for Communists: 2 field_guns, 1 fighter and 1 trench
Non Combat Move - Russia
Place Units - Russia
3 trenchs placed in Odessa
3 trenchs placed in Belarus
3 trenchs placed in Latvia
3 trenchs placed in St. Petersburg
3 conscripts and 3 trenchs placed in Caucasus
3 trenchs placed in Khabarovsk
Russia undo move 6.
2 trenchs placed in Western Siberian Lowlands
2 trenchs placed in Krasnoyarsk
1 conscript, 1 field_gun and 1 infantry placed in Kiev
1 conscript, 1 field_gun and 1 infantry placed in Minsk
1 field_gun and 1 infantry placed in Omsk
1 conscript and 1 infantry placed in Moscow
Activate Technology - Russia
Russia activating bunkers
Turn Complete - Russia
Russia collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Communists : -1.33
Russia : 3.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 2,2,3 and gets 0 hits
Combat Move - Communists
1 cavalry moved from Evenkia to Bratsk
1 fighter moved from Sakhe to Bratsk
1 field_gun and 1 infantry moved from Irkutsk to Bratsk
1 infantry moved from Irkutsk to Bratsk
2 cavalrys and 1 conscript moved from Buryatia to Bratsk
Purchase Units - Communists
Communists buy 2 conscripts, 1 infantry and 7 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Communists
Battle in Bratsk
Communists attack with 3 cavalrys, 1 conscript, 1 field_gun, 1 fighter and 2 infantry
Russia defend with 4 conscripts and 2 field_guns
Communists roll dice for 3 cavalrys, 1 conscript, 1 field_gun, 1 fighter and 2 infantry in Bratsk, round 2 : 1/8 hits, 1.83 expected hits
Russia roll dice for 4 conscripts and 2 field_guns in Bratsk, round 2 : 0/6 hits, 1.33 expected hits
1 conscript owned by the Russia lost in Bratsk
Communists roll dice for 3 cavalrys, 1 conscript, 1 field_gun, 1 fighter and 2 infantry in Bratsk, round 3 : 2/8 hits, 1.83 expected hits
Russia roll dice for 3 conscripts and 2 field_guns in Bratsk, round 3 : 1/5 hits, 1.17 expected hits
2 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Bratsk
Communists roll dice for 3 cavalrys, 1 field_gun, 1 fighter and 2 infantry in Bratsk, round 4 : 1/7 hits, 1.83 expected hits
Russia roll dice for 1 conscript and 2 field_guns in Bratsk, round 4 : 1/3 hits, 0.83 expected hits
1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Bratsk
Communists roll dice for 3 cavalrys, 1 field_gun, 1 fighter and 1 infantry in Bratsk, round 5 : 1/6 hits, 1.67 expected hits
Russia roll dice for 2 field_guns in Bratsk, round 5 : 1/2 hits, 0.67 expected hits
1 field_gun owned by the Russia and 1 infantry owned by the Communists lost in Bratsk
Communists roll dice for 3 cavalrys, 1 field_gun and 1 fighter in Bratsk, round 6 : 2/5 hits, 1.50 expected hits
Russia roll dice for 1 field_gun in Bratsk, round 6 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Russia and 1 cavalry owned by the Communists lost in Bratsk
Communists win, taking Bratsk from Russia with 2 cavalrys, 1 field_gun and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russia: 4 conscripts and 2 field_guns
Casualties for Communists: 1 cavalry, 1 conscript and 2 infantry
Non Combat Move - Communists
1 fighter moved from Bratsk to Chita
Place Units - Communists
3 trenchs placed in Sakhe
3 trenchs placed in Aldan
1 trench placed in Chita
Turning on Edit Mode
EDIT: Removing units owned by Communists from Yakutsk: 3 conscripts
EDIT: Adding units owned by Communists to Sakhe: 2 conscripts
EDIT: Adding units owned by Communists to Aldan: 1 conscript
EDIT: Turning off Edit Mode
2 conscripts and 1 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Communists : -1.67
Russia : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - USA
USA spend 5 on tech rolls
USA roll 6,5 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover fleetaction
Combat Move - USA
2 battlecruisers, 3 cruisers and 2 destroyers moved from Sea Zone 112 Pacific Ocean to Sea Zone 120 Arafura Sea
2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
2 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
3 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 153 Pacific Ocean to Sea Zone 109 Pacific Ocean
1 cavalry, 3 field_guns and 7 infantry moved from Chukotka to Sakhe
2 infantry moved from Sea Zone 151 Bering Sea to Chukotka
Purchase Units - USA
USA buy 1 Factory, 1 destroyer, 4 field_guns, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Sakhe
USA attack with 1 cavalry, 3 field_guns and 7 infantry
Communists defend with 6 conscripts, 1 field_gun, 1 infantry and 6 trenchs
USA roll dice for 1 cavalry, 3 field_guns and 7 infantry in Sakhe, round 2 : 3/11 hits, 2.83 expected hits
Units damaged: 3 trenchs owned by the Communists
Communists roll dice for 6 conscripts, 1 field_gun, 1 infantry and 6 trenchs in Sakhe, round 2 : 2/8 hits, 1.67 expected hits
1 infantry owned by the USA and 1 cavalry owned by the USA lost in Sakhe
USA roll dice for 3 field_guns and 6 infantry in Sakhe, round 3 : 1/9 hits, 2.50 expected hits
Units damaged: 1 trench owned by the Communists
Communists roll dice for 6 conscripts, 1 field_gun, 1 infantry and 6 trenchs in Sakhe, round 3 : 0/8 hits, 1.67 expected hits
USA roll dice for 3 field_guns and 6 infantry in Sakhe, round 4 : 0/9 hits, 2.50 expected hits
Communists roll dice for 6 conscripts, 1 field_gun, 1 infantry and 6 trenchs in Sakhe, round 4 : 1/8 hits, 1.67 expected hits
1 infantry owned by the USA lost in Sakhe
USA roll dice for 3 field_guns and 5 infantry in Sakhe, round 5 : 3/8 hits, 2.33 expected hits
Units damaged: 2 trenchs owned by the Communists
Communists roll dice for 6 conscripts, 1 field_gun, 1 infantry and 6 trenchs in Sakhe, round 5 : 1/8 hits, 1.67 expected hits
1 trench owned by the Communists and 1 infantry owned by the USA lost in Sakhe
USA roll dice for 3 field_guns and 4 infantry in Sakhe, round 6 : 2/7 hits, 2.17 expected hits
Communists roll dice for 6 conscripts, 1 field_gun, 1 infantry and 5 trenchs in Sakhe, round 6 : 4/8 hits, 1.67 expected hits
2 trenchs owned by the Communists and 4 infantry owned by the USA lost in Sakhe
3 field_guns owned by the USA retreated to Chukotka
Communists win with 6 conscripts, 1 field_gun, 1 infantry and 3 trenchs remaining. Battle score for attacker is -16
Casualties for USA: 1 cavalry and 7 infantry
Casualties for Communists: 3 trenchs
Non Combat Move - USA
Place Units - USA
1 transport placed in Sea Zone 153 Pacific Ocean
2 infantry placed in Oregon
1 field_gun and 1 infantry placed in California
3 field_guns placed in San Francisco
1 destroyer placed in Sea Zone 30 Mid Atlantic
1 Factory placed in Manila
Activate Technology - USA
USA activating fleetaction
Turn Complete - USA
USA collect 65 PUs; end with 65 PUs
3 units repaired.
Combat Hit Differential Summary :
USA : -3.33
Communists : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 1,5,3,2 and gets 0 hits
Combat Move - Germany
1 stormtruppen moved from Stockholm to Sweden
Germany take Sweden from Russia
2 field_guns and 5 stormtruppens moved from Stockholm to Sweden
3 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
3 field_guns and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
3 field_guns, 3 stormtruppens and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
3 field_guns and 3 stormtruppens moved from Sea Zone 13 Skagerrak to Norway
Germany take Norway from Russia
1 transport moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
1 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 infantry and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
1 infantry moved from Sea Zone 13 Skagerrak to Oslo
Germany take Oslo from Russia
2 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
4 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
4 infantry and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
4 infantry moved from Sea Zone 13 Skagerrak to Sweden
3 stormtruppens moved from Berlin to Mecklenburg
1 submarine moved from Sea Zone 33 Mid Atlantic to Sea Zone 56 Gulf of Lyon
6 field_guns and 6 infantry moved from Franche-Comte to Champagne
3 field_guns, 1 heavy_gun and 32 infantry moved from Alsace to Champagne
2 field_guns and 4 infantry moved from Rhine to Champagne
6 field_guns moved from Wurttemburg to Rhine
6 field_guns moved from Bavaria to Wurttemburg
3 heavy_guns moved from Marseilles to Languedoc
3 heavy_guns moved from Piedmont to Rhone
1 battlecruiser, 1 cruiser and 2 submarines moved from Sea Zone 119 Timor Sea to Sea Zone 85 Indian Ocean
Purchase Units - Germany
Germany buy 10 field_guns, 3 heavy_guns, 11 infantry and 9 trenchs; Remaining resources: 1 PUs; 4 techTokens;
Combat - Germany
Battle in Champagne
Germany attack with 11 field_guns, 1 heavy_gun and 42 infantry
France defend with 5 field_guns, 1 heavy_gun, 18 infantry and 12 trenchs
Germany roll dice for 11 field_guns, 1 heavy_gun and 42 infantry in Champagne, round 2 : 17/54 hits, 13.00 expected hits
Units damaged: 7 trenchs owned by the France
France roll dice for 5 field_guns, 1 heavy_gun, 18 infantry and 12 trenchs in Champagne, round 2 : 12/36 hits, 10.33 expected hits
12 infantry owned by the Germany and 5 trenchs owned by the France lost in Champagne
Germany roll dice for 11 field_guns, 1 heavy_gun and 30 infantry in Champagne, round 3 : 17/42 hits, 11.00 expected hits
France roll dice for 5 field_guns, 1 heavy_gun, 18 infantry and 7 trenchs in Champagne, round 3 : 7/31 hits, 9.50 expected hits
7 infantry owned by the Germany, 7 trenchs owned by the France and 10 infantry owned by the France lost in Champagne
Germany roll dice for 11 field_guns, 1 heavy_gun and 23 infantry in Champagne, round 4 : 11/35 hits, 9.83 expected hits
France roll dice for 5 field_guns, 1 heavy_gun and 8 infantry in Champagne, round 4 : 3/14 hits, 5.00 expected hits
3 infantry owned by the Germany, 3 field_guns owned by the France and 8 infantry owned by the France lost in Champagne
Germany roll dice for 11 field_guns, 1 heavy_gun and 20 infantry in Champagne, round 5 : 7/32 hits, 9.33 expected hits
France roll dice for 2 field_guns and 1 heavy_gun in Champagne, round 5 : 2/3 hits, 1.33 expected hits
1 heavy_gun owned by the France, 2 infantry owned by the Germany and 2 field_guns owned by the France lost in Champagne
Germany win, taking Champagne from France with 11 field_guns, 1 heavy_gun and 18 infantry remaining. Battle score for attacker is 43
Casualties for Germany: 24 infantry
Casualties for France: 5 field_guns, 1 heavy_gun, 18 infantry and 12 trenchs
Battle in Sea Zone 56 Gulf of Lyon
Germany attack with 1 submarine
France defend with 1 destroyer
Germany roll dice for 1 submarine in Sea Zone 56 Gulf of Lyon, round 2 : 0/1 hits, 0.33 expected hits
France roll dice for 1 destroyer in Sea Zone 56 Gulf of Lyon, round 2 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 56 Gulf of Lyon, round 3 : 0/1 hits, 0.33 expected hits
France roll dice for 1 destroyer in Sea Zone 56 Gulf of Lyon, round 3 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 56 Gulf of Lyon, round 4 : 0/1 hits, 0.33 expected hits
France roll dice for 1 destroyer in Sea Zone 56 Gulf of Lyon, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germany lost in Sea Zone 56 Gulf of Lyon
France win with 1 destroyer remaining. Battle score for attacker is -7
Casualties for Germany: 1 submarine
Non Combat Move - Germany
Place Units - Germany
3 trenchs placed in Rhine
3 trenchs placed in Eastern Poland
3 trenchs placed in Lithuania
3 heavy_guns placed in Piedmont
6 infantry placed in Wurttemburg
6 field_guns placed in Bavaria
3 field_guns and 3 infantry placed in Mecklenburg
1 field_gun and 1 infantry placed in Warsaw
1 infantry placed in Hanover
Activate Technology - Germany
Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens
Turn Complete - Germany
Germany collect 141 PUs; end with 142 PUs
Combat Hit Differential Summary :
France : -2.17
Germany : 7.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - France
France spend 0 on tech rolls
France roll 3,2 and gets 0 hits
Combat Move - France
1 cavalry moved from Aquitaine to Auvergne
1 infantry moved from Brittany to Burgundy
1 infantry moved from Burgundy to Paris
2 infantry moved from Brittany to Normandy
2 infantry moved from Normandy to Paris
Purchase Units - France
France buy 8 heavy_guns, 6 infantry, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - France
1 transport moved from Sea Zone 62 Adriatic Sea to Sea Zone 60 Central Mediterranean
1 battleship, 2 cruisers and 1 destroyer moved from Sea Zone 62 Adriatic Sea to Sea Zone 60 Central Mediterranean
2 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
2 infantry moved from Sea Zone 60 Central Mediterranean to Greece
1 cavalry moved from Tunisia to Cyrenaica
1 field_gun and 3 infantry moved from Algeria to Tunisia
1 infantry moved from Algiers to Algeria
1 colonial moved from Lower Egypt to Cairo-Suez
2 infantry moved from Madras to Goa
2 cavalrys moved from Sindh to Bombay
1 cruiser, 2 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 139 Sea of Okhotsk
1 field_gun moved from Amur to Khabarovsk
1 infantry moved from Khabarovsk to Amur
Place Units - France
8 heavy_guns and 3 trenchs placed in Paris
3 infantry placed in Brittany
2 infantry placed in Algiers
1 transport placed in Sea Zone 60 Central Mediterranean
1 infantry placed in Tobruk
Activate Technology - France
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Purchase Units - Serbia
Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Serbia
Place Units - Serbia
1 heavy_gun and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 1,4,6 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover bunkers
Combat Move - Austria
1 tank moved from Languedoc to Toulouse
3 infantry moved from Switzerland to Franche-Comte
1 infantry moved from Switzerland to Rhone
4 field_guns and 5 infantry moved from Venice to Tuscany
3 field_guns moved from Trieste to Croatia
5 infantry moved from Tyrol to Venice
6 tanks moved from Belgrade to Albania
Purchase Units - Austria
Austria buy 1 field_gun, 12 infantry, 6 tanks and 7 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - Austria
Battle in Toulouse
Austria attack with 1 tank
France defend with 1 cavalry
Austria roll dice for 1 tank in Toulouse, round 2 : 1/1 hits, 0.67 expected hits
France roll dice for 1 cavalry in Toulouse, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the France lost in Toulouse
Austria win, taking Toulouse from France with 1 tank remaining. Battle score for attacker is 4
Casualties for France: 1 cavalry
Battle in Croatia
Austria attack with 3 field_guns
Britain defend with 1 field_gun
Austria roll dice for 3 field_guns in Croatia, round 2 : 1/3 hits, 1.00 expected hits
Britain roll dice for 1 field_gun in Croatia, round 2 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Britain lost in Croatia
Austria win, taking Croatia from Britain with 3 field_guns remaining. Battle score for attacker is 4
Casualties for Britain: 1 field_gun
Non Combat Move - Austria
Place Units - Austria
1 trench placed in Albania
1 trench placed in Galicia
1 trench placed in Albania
1 trench placed in Trieste
1 trench placed in Marseilles
1 trench placed in Rhone
1 trench placed in Tuscany
6 tanks placed in Belgrade
5 infantry placed in Marseilles
1 field_gun and 3 infantry placed in Trieste
4 infantry placed in Venice
Activate Technology - Austria
Austria activating bunkers
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Austria
Austria collect 101 PUs; end with 103 PUs
Austria collect 4 PUs from War Bonds; end with 107 PUs
Combat Hit Differential Summary :
Austria : 0.33
Britain : -0.33
France : -0.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italy
Italy buy 1 heavy_gun, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Place Units - Italy
3 trenchs placed in Latium
1 heavy_gun and 2 infantry placed in Rome
Turn Complete - Italy
Italy collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 4,5,6 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover railwayGuns
Combat Move - Turkey
1 fighter moved from Arabia to Sea Zone 75 Red Sea
4 infantry moved from Arabia to Hejaz
1 field_gun and 4 infantry moved from Mesopotamia to Fars
6 cavalrys moved from Mecca to Hejaz
8 infantry moved from Hejaz to Palestine
1 cavalry moved from Damascus to Palestine
1 field_gun moved from Syria to Smyrna
1 heavy_gun moved from Constantinople to Dardanelles
1 heavy_gun moved from Constantinople to Smyrna
2 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea
4 infantry moved from Constantinople to Sea Zone 67 Black Sea
4 infantry and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
4 infantry moved from Sea Zone 66 Black Sea to Armenia
2 infantry moved from Constantinople to Dardanelles
Purchase Units - Turkey
Turkey buy 8 heavy_guns, 1 infantry and 8 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Battle in Sea Zone 75 Red Sea
Turkey attack with 1 fighter
Britain defend with 5 transports
5 transports owned by the Britain lost in Sea Zone 75 Red Sea
Turkey win with 1 fighter remaining. Battle score for attacker is 35
Casualties for Britain: 5 transports
Battle in Fars
Turkey attack with 1 field_gun and 4 infantry
Neutral defend with 2 cavalrys
Turkey roll dice for 1 field_gun and 4 infantry in Fars, round 2 : 1/5 hits, 1.17 expected hits
Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0.33 expected hits
1 cavalry owned by the Neutral lost in Fars
Turkey roll dice for 1 field_gun and 4 infantry in Fars, round 3 : 1/5 hits, 1.17 expected hits
Neutral roll dice for 1 cavalry in Fars, round 3 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Neutral lost in Fars
Turkey loses 0 PUs for violating Farss neutrality.
Turkey win, taking Fars from Neutral with 1 field_gun and 4 infantry remaining. Battle score for attacker is 8
Casualties for Neutral: 2 cavalrys
Non Combat Move - Turkey
1 fighter moved from Sea Zone 75 Red Sea to Hejaz
Place Units - Turkey
1 trench placed in Smyrna
1 trench placed in Dardanelles
2 trenchs placed in Armenia
1 trench placed in Hejaz
1 trench placed in Palestine
1 trench placed in Smyrna
1 trench placed in Armenia
4 heavy_guns and 1 infantry placed in Damascus
4 heavy_guns placed in Constantinople
Turkey undo move 7.
1 trench placed in Constantinople
Turkey undo move 7.
1 infantry placed in Constantinople
4 heavy_guns placed in Damascus
Activate Technology - Turkey
Turkey activating railwayGuns
Turn Complete - Turkey
Turkey collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Neutral : -0.50
Turkey : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 5,2,5 and gets 0 hits
Combat Move - Britain
Britain loses 0 PUs for violating Mexico Citys neutrality.
1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
1 heavy_gun moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 heavy_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 heavy_gun moved from Sea Zone 69 Sea of Crete to Greece
2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 cavalry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean
1 cavalry moved from Sea Zone 71 Eastern Mediterranean to Syria
Britain take Syria from Turkey
1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
1 infantry moved from Chad to Western Sudan
1 heavy_gun moved from Uganda to Western Sudan
1 cavalry moved from Dar es Salaam to Uganda
1 infantry moved from British Somaliland to French Somaliland
France take French Somaliland from Germany
1 infantry moved from Dar es Salaam to German East Africa
2 cavalrys moved from Congo to Western Sudan
1 cavalry moved from Cairo-Suez to Sinai
1 cavalry moved from Western Sudan to Lower Egypt
1 cavalry moved from Western Sudan to Lower Egypt
1 cruiser moved from Sea Zone 137 Yellow Sea to Sea Zone 131 Pacific Ocean
2 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk
1 colonial moved from Monterrey to Mexico City
Britain take Mexico City from Neutral
4 colonials, 1 field_gun and 1 infantry moved from Monterrey to Chihuahua
Purchase Units - Britain
Britain buy 1 destroyer, 1 heavy_gun, 15 infantry, 1 transport and 9 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Britain
Battle in Sea Zone 131 Pacific Ocean
Britain attack with 1 cruiser
Germany defend with 1 transport
1 transport owned by the Germany lost in Sea Zone 131 Pacific Ocean
Britain win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Germany: 1 transport
Battle in Chihuahua
Britain attack with 4 colonials, 1 field_gun and 1 infantry
Neutral defend with 2 infantry
Britain roll dice for 4 colonials, 1 field_gun and 1 infantry in Chihuahua, round 2 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Chihuahua
Britain loses 0 PUs for violating Chihuahuas neutrality.
Britain win, taking Chihuahua from Neutral with 4 colonials, 1 field_gun and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Britain
2 infantry moved from London to England
5 fighters moved from Belgium to London
Place Units - Britain
1 destroyer and 1 transport placed in Sea Zone 115 Tasman Sea
3 trenchs placed in Sinai
1 heavy_gun and 1 infantry placed in Cairo-Suez
3 infantry and 3 trenchs placed in England
5 infantry and 3 trenchs placed in London
Britain undo move 2.
3 infantry and 3 trenchs placed in Belgium
3 infantry placed in Dar es Salaam
Turn Complete - Britain
Britain collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Britain : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Russia
Russia spend 5 on tech rolls
Russia rolls : 0/1 hits, 0.00 expected hits
Combat Move - Russia
2 conscripts moved from Don to Caucasus
2 conscripts moved from Don to Belarus
1 conscript moved from Don to Caucasus
1 conscript moved from Don to Belarus
1 infantry moved from Don to Caucasus
1 field_gun and 2 infantry moved from Don to Belarus
1 field_gun and 2 infantry moved from Dnieper to Odessa
1 conscript, 1 field_gun and 1 infantry moved from Kiev to Odessa
1 conscript, 1 field_gun and 1 infantry moved from Minsk to Belarus
1 conscript and 1 infantry moved from Moscow to Smolensk
1 field_gun and 1 infantry moved from Omsk to Novosibirsk
2 conscripts moved from Caucasus to Georgia
Purchase Units - Russia
Russia buy 22 conscripts, 1 infantry and 12 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Russia
1 conscript, 1 field_gun and 1 infantry moved from Primorsky to Khabarovsk
Place Units - Russia
6 conscripts and 3 trenchs placed in St. Petersburg
3 trenchs placed in Belarus
3 trenchs placed in Latvia
3 trenchs placed in Georgia
3 conscripts placed in Kiev
3 conscripts placed in Minsk
3 conscripts placed in Moscow
2 conscripts placed in Omsk
2 conscripts and 1 infantry placed in Vladivostok
3 conscripts placed in Caucasus
Turn Complete - Russia
Russia collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russia rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 5,4,4,6 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover victoryBonds
Combat Move - Communists
1 cavalry and 1 fighter moved from Chita to Novosibirsk
2 cavalrys and 1 field_gun moved from Bratsk to Novosibirsk
1 conscript moved from Buryatia to Novosibirsk
1 conscript moved from Aldan to Bratsk
2 conscripts and 1 infantry moved from Yakutsk to Sakhe
Purchase Units - Communists
Communists buy 3 conscripts and 7 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Novosibirsk
Communists attack with 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter
Russia defend with 2 conscripts, 1 field_gun and 1 infantry
Communists roll dice for 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter in Novosibirsk, round 2 : 0/6 hits, 1.50 expected hits
Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 2 : 0/4 hits, 1.00 expected hits
Communists roll dice for 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter in Novosibirsk, round 3 : 1/6 hits, 1.50 expected hits
Russia roll dice for 2 conscripts, 1 field_gun and 1 infantry in Novosibirsk, round 3 : 3/4 hits, 1.00 expected hits
1 conscript owned by the Russia, 1 conscript owned by the Communists and 2 cavalrys owned by the Communists lost in Novosibirsk
Communists roll dice for 1 cavalry, 1 field_gun and 1 fighter in Novosibirsk, round 4 : 1/3 hits, 1.00 expected hits
Russia roll dice for 1 conscript, 1 field_gun and 1 infantry in Novosibirsk, round 4 : 2/3 hits, 0.83 expected hits
1 conscript owned by the Russia, 1 field_gun owned by the Communists and 1 cavalry owned by the Communists lost in Novosibirsk
Communists roll dice for 1 fighter in Novosibirsk, round 5 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 field_gun and 1 infantry in Novosibirsk, round 5 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Communists lost in Novosibirsk
Russia win with 1 field_gun and 1 infantry remaining. Battle score for attacker is -23
Casualties for Communists: 3 cavalrys, 1 conscript, 1 field_gun and 1 fighter
Casualties for Russia: 2 conscripts
Non Combat Move - Communists
Turning on Edit Mode
EDIT: Adding units owned by Communists to Bratsk: 1 fighter
EDIT: Turning off Edit Mode
Place Units - Communists
3 trenchs placed in Aldan
3 trenchs placed in Sakhe
1 trench placed in Bratsk
3 conscripts placed in Yakutsk
Activate Technology - Communists
Communists activating victoryBonds
Turn Complete - Communists
Communists collect 32 PUs; end with 32 PUs
Communists collect 9 PUs from War Bonds; end with 41 PUs
Combat Hit Differential Summary :
Communists : -2.33
Russia : 3.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 1/1 hits, 0.00 expected hits
USA removing all Technology Tokens after successful research.
USA discover industry
Combat Move - USA
2 battlecruisers, 3 cruisers and 2 destroyers moved from Sea Zone 120 Arafura Sea to Sea Zone 85 Indian Ocean
3 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean
1 field_gun moved from California to Sea Zone 153 Pacific Ocean
4 infantry moved from Oregon to Sea Zone 153 Pacific Ocean
4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka
1 field_gun and 1 infantry moved from Carolinas to Sea Zone 30 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 field_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores
Purchase Units - USA
USA buy 1 cruiser, 1 field_gun, 6 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Azores
USA attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
USA roll dice for 1 field_gun and 1 infantry in Azores, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Azores
USA loses 0 PUs for violating Azoress neutrality.
USA win, taking Azores from Neutral with 1 field_gun remaining. Battle score for attacker is 0
Casualties for USA: 1 infantry
Casualties for Neutral: 1 infantry
Battle in Sea Zone 85 Indian Ocean
USA attack with 2 battlecruisers, 3 cruisers and 2 destroyers
Germany defend with 1 battlecruiser, 1 cruiser and 2 submarines
USA roll dice for 2 battlecruisers, 3 cruisers and 2 destroyers in Sea Zone 85 Indian Ocean, round 2 : 4/7 hits, 3.83 expected hits
Germany roll dice for 2 submarines in Sea Zone 85 Indian Ocean, round 2 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 85 Indian Ocean, round 2 : 1/2 hits, 1.17 expected hits
1 destroyer owned by the USA, 2 submarines owned by the Germany, 1 cruiser owned by the Germany and 1 battlecruiser owned by the Germany lost in Sea Zone 85 Indian Ocean
USA win with 2 battlecruisers, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 31
Casualties for USA: 1 destroyer
Casualties for Germany: 1 battlecruiser, 1 cruiser and 2 submarines
Non Combat Move - USA
1 battlecruiser, 1 cruiser and 1 destroyer moved from Sea Zone 109 Pacific Ocean to Sea Zone 46 Caribbean Sea
1 infantry moved from Kentucky to Missouri
Place Units - USA
1 transport placed in Sea Zone 130 Philippine Sea
3 transports placed in Sea Zone 153 Pacific Ocean
USA undo move 2.
2 transports placed in Sea Zone 153 Pacific Ocean
1 transport placed in Sea Zone 153 Pacific Ocean
1 field_gun and 3 infantry placed in San Francisco
1 infantry placed in California
1 cruiser placed in Sea Zone 30 Mid Atlantic
1 infantry placed in Manila
1 infantry placed in Charleston
Activate Technology - USA
USA activating industry
Turn Complete - USA
USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Neutral : 0.67
USA : 0.50
USA rolls : : 1.00
Germany : -0.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 6,5,5,6,6,4,2 and gets 3 hits
Germany removing all Technology Tokens after successful research.
Germany discover industry
Combat Move - Germany
2 field_guns moved from Sweden to Sea Zone 13 Skagerrak
3 field_guns moved from Norway to Sea Zone 13 Skagerrak
6 stormtruppens moved from Sweden to Sea Zone 13 Skagerrak
1 stormtruppen moved from Norway to Sea Zone 13 Skagerrak
1 stormtruppen moved from Norway to Murmansk
Germany take Murmansk from Russia
1 stormtruppen moved from Norway to Finland
Germany take Finland from Russia
4 infantry moved from Sweden to Finland
1 infantry moved from Oslo to Sweden
5 field_guns, 7 stormtruppens and 6 transports moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel
3 battlecruisers, 2 battleships, 4 cruisers and 1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
5 field_guns and 7 stormtruppens moved from Sea Zone 15 English Channel to Belgium
6 field_guns and 20 infantry moved from Rhine to Belgium
11 field_guns, 1 heavy_gun and 18 infantry moved from Champagne to Belgium
3 heavy_guns moved from Languedoc to Auvergne
3 heavy_guns moved from Rhone to Burgundy
3 heavy_guns moved from Piedmont to Rhone
1 field_gun and 1 infantry moved from Warsaw to Eastern Poland
1 infantry and 1 transport moved from Sea Zone 105 Pacific Ocean to Sea Zone 103 South Atlantic
1 infantry moved from Sea Zone 103 South Atlantic to Falkland Islands
Germany take Falkland Islands from Britain
1 submarine moved from Sea Zone 116 Great Australian Bight to Sea Zone 115 Tasman Sea
Purchase Units - Germany
Germany buy 15 heavy_guns, 14 infantry and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Auvergne
Germany attack with 3 heavy_guns
France defend with 1 cavalry
Germany roll dice for 3 heavy_guns in Auvergne, round 2 : 0/3 hits, 1.00 expected hits
France roll dice for 1 cavalry in Auvergne, round 2 : 0/1 hits, 0.17 expected hits
Germany roll dice for 3 heavy_guns in Auvergne, round 3 : 0/3 hits, 1.00 expected hits
France roll dice for 1 cavalry in Auvergne, round 3 : 0/1 hits, 0.17 expected hits
Germany roll dice for 3 heavy_guns in Auvergne, round 4 : 2/3 hits, 1.00 expected hits
France roll dice for 1 cavalry in Auvergne, round 4 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the France lost in Auvergne
Germany win, taking Auvergne from France with 3 heavy_guns remaining. Battle score for attacker is 4
Casualties for France: 1 cavalry
Battle in Burgundy
Germany attack with 3 heavy_guns
France defend with 1 infantry
Germany roll dice for 3 heavy_guns in Burgundy, round 2 : 2/3 hits, 1.00 expected hits
France roll dice for 1 infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Burgundy
Germany win, taking Burgundy from France with 3 heavy_guns remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Battle in Sea Zone 115 Tasman Sea
Germany attack with 1 submarine
Britain defend with 1 destroyer and 1 transport
Germany roll dice for 1 submarine in Sea Zone 115 Tasman Sea, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 destroyer and 1 transport in Sea Zone 115 Tasman Sea, round 2 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 115 Tasman Sea, round 3 : 1/1 hits, 0.33 expected hits
Britain roll dice for 1 destroyer and 1 transport in Sea Zone 115 Tasman Sea, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Britain lost in Sea Zone 115 Tasman Sea
1 transport owned by the Britain lost in Sea Zone 115 Tasman Sea
Germany roll dice for 1 submarine in Sea Zone 115 Tasman Sea, round 4 : 0/1 hits, 0.33 expected hits
Germany win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Britain: 1 destroyer and 1 transport
Battle in Belgium
Germany attack with 22 field_guns, 1 heavy_gun, 38 infantry and 7 stormtruppens
Britain defend with 1 Factory, 2 cavalrys, 5 field_guns, 10 fighters, 7 heavy_guns, 14 infantry and 11 trenchs
Germany roll dice for 3 battlecruisers and 2 battleships in Belgium, round 2 : 3/5 hits, 3.33 expected hits
Units damaged: 3 trenchs owned by the Britain
Germany roll dice for 22 field_guns, 1 heavy_gun, 38 infantry and 7 stormtruppens in Belgium, round 2 : 20/68 hits, 20.17 expected hits
Britain roll dice for 2 cavalrys, 5 field_guns, 10 fighters, 7 heavy_guns, 14 infantry and 11 trenchs in Belgium, round 2 : 14/38 hits, 16.33 expected hits
14 infantry owned by the Germany, 1 cavalry owned by the Britain and 11 trenchs owned by the Britain lost in Belgium
Germany roll dice for 22 field_guns, 1 heavy_gun, 24 infantry and 7 stormtruppens in Belgium, round 3 : 14/54 hits, 17.83 expected hits
Britain roll dice for 1 cavalry, 5 field_guns, 10 fighters, 7 heavy_guns and 14 infantry in Belgium, round 3 : 13/37 hits, 16.17 expected hits
13 infantry owned by the Germany, 13 infantry owned by the Britain and 1 cavalry owned by the Britain lost in Belgium
Germany roll dice for 22 field_guns, 1 heavy_gun, 11 infantry and 7 stormtruppens in Belgium, round 4 : 15/41 hits, 14.83 expected hits
Britain roll dice for 5 field_guns, 10 fighters, 7 heavy_guns and 1 infantry in Belgium, round 4 : 17/23 hits, 11.67 expected hits
6 stormtruppens owned by the Germany, 11 infantry owned by the Germany, 9 fighters owned by the Britain, 1 infantry owned by the Britain and 5 field_guns owned by the Britain lost in Belgium
Germany roll dice for 22 field_guns, 1 heavy_gun and 1 stormtruppen in Belgium, round 5 : 10/24 hits, 8.17 expected hits
Britain roll dice for 1 fighter and 7 heavy_guns in Belgium, round 5 : 2/8 hits, 5.17 expected hits
2 field_guns owned by the Germany, 1 fighter owned by the Britain and 7 heavy_guns owned by the Britain lost in Belgium
Germany win, taking Belgium from Britain with 20 field_guns, 1 heavy_gun and 1 stormtruppen remaining. Battle score for attacker is 88
Casualties for Germany: 2 field_guns, 38 infantry and 6 stormtruppens
Casualties for Britain: 2 cavalrys, 5 field_guns, 10 fighters, 7 heavy_guns, 14 infantry and 11 trenchs
Non Combat Move - Germany
3 field_guns and 3 infantry moved from Wurttemburg to Alsace
3 field_guns and 3 infantry moved from Wurttemburg to Rhine
6 field_guns moved from Bavaria to Wurttemburg
3 field_guns, 3 infantry and 3 stormtruppens moved from Mecklenburg to Hanover
3 stormtruppens moved from Berlin to Mecklenburg
Place Units - Germany
1 trench placed in Alsace
1 trench placed in Alsace
2 trenchs placed in Lithuania
1 trench placed in Eastern Poland
1 heavy_gun and 1 infantry placed in Warsaw
6 heavy_guns placed in Wurttemburg
3 heavy_guns placed in Piedmont
5 heavy_guns and 1 infantry placed in Bavaria
4 infantry placed in Hanover
6 infantry placed in Mecklenburg
2 infantry placed in German New Guinea
Activate Technology - Germany
Germany activating industry
Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 152 PUs; end with 152 PUs
Combat Hit Differential Summary :
Britain : -4.00
France : -0.83
Germany : -2.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - France
France spend 5 on tech rolls
France roll 6,1,6 and gets 2 hits
France removing all Technology Tokens after successful research.
France discover railwayGuns
Combat Move - France
1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 colonial moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 colonial and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
1 cavalry moved from Cyrenaica to Sea Zone 60 Central Mediterranean
1 cavalry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 colonial moved from Sinai to Sea Zone 70 Eastern Mediterranean
1 cavalry, 1 colonial and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 cavalry, 2 colonials and 1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
1 destroyer moved from Sea Zone 56 Gulf of Lyon to Sea Zone 58 Tyrrhenian Sea
Purchase Units - France
France buy 9 heavy_guns, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - France
1 field_gun and 3 infantry moved from Tunisia to Tripolitania
1 infantry moved from Algeria to Tunisia
2 infantry moved from Algiers to Algeria
2 infantry moved from Normandy to Brittany
Place Units - France
8 heavy_guns and 3 trenchs placed in Paris
1 heavy_gun and 1 infantry placed in Brittany
Activate Technology - France
France activating railwayGuns
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 56 PUs; end with 56 PUs
Combat Hit Differential Summary :