TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Politics - BritishCombat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 3,1,2,1 and gets 0 hits
Combat Move - Russia
4 conscripts, 1 field_gun and 3 infantry moved from Finland to Sweden
2 conscripts, 4 field_guns and 4 infantry moved from Oslo to Sweden
2 conscripts and 3 infantry moved from St. Petersburg to Finland
1 field_gun moved from St. Petersburg to Finland
1 conscript, 1 field_gun and 6 infantry moved from St. Petersburg to Pskov
2 conscripts and 1 infantry moved from Don to Caucasus
1 heavy_gun and 1 infantry moved from Caucasus to Georgia
4 conscripts moved from Caucasus to Georgia
1 heavy_gun and 1 infantry moved from Omsk to Novosibirsk
1 field_gun, 1 heavy_gun and 1 infantry moved from Moscow to Don
1 field_gun, 1 heavy_gun and 1 infantry moved from Vladivostok to Primorsky
Purchase Units - Russia
Russia buy 14 conscripts, 2 field_guns, 2 fighters, 1 heavy_gun, 4 infantry and 6 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Non Combat Move - Russia
Place Units - Russia
2 fighters placed in St. Petersburg
3 trenchs placed in Novosibirsk
3 trenchs placed in Krasnoyarsk
1 conscript, 1 field_gun and 1 heavy_gun placed in Vladivostok
1 conscript and 1 infantry placed in Omsk
3 conscripts placed in Caucasus
3 conscripts placed in Kiev
3 conscripts placed in Minsk
1 conscript, 1 field_gun and 1 infantry placed in Moscow
2 conscripts and 2 infantry placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13
Research Technology - Communists
Communists roll 4,1,6,5,2 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover bunkers
Combat Move - Communists
6 conscripts and 1 heavy_gun moved from Yakutsk to Sakhe
3 conscripts moved from Irkutsk to Bratsk
3 conscripts moved from Bratsk to Aldan
3 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry moved from Aldan to Sakhe
1 infantry moved from Buryatia to Chita
1 infantry moved from Chita to Aldan
1 conscript moved from Aldan to Sakhe
1 conscript moved from Aldan to Sakhe
Purchase Units - Communists
Communists buy 5 conscripts, 3 field_guns and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Sakhe
Communists attack with 11 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry
Britain defend with 1 infantry
Communists roll dice for 11 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry in Sakhe, round 2 : 2/7 hits, 1.67 expected hits
Russia roll dice for 1 infantry in Sakhe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Sakhe
Communists win, taking Sakhe from Russia with 11 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 1 infantry
Non Combat Move - Communists
Place Units - Communists
1 trench placed in Bratsk
1 trench placed in Buryatia
1 trench placed in Tiksi
1 trench placed in Aldan
5 conscripts and 3 field_guns placed in Yakutsk
Activate Technology - Communists
Communists activating bunkers
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Communists
Communists collect 30 PUs; end with 30 PUs
Communists collect 6 PUs from War Bonds; end with 36 PUs
Combat Hit Differential Summary :
Communists : 0.33
Russia : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13
Research Technology - USA
USA spend 5 on tech rolls
USA roll 1,2 and gets 0 hits
Combat Move - USA
3 cruisers and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 destroyer and 1 submarine moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 infantry moved from Morocco to Sea Zone 53 Mid Atlantic
1 infantry and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 50 Mid Atlantic
1 infantry moved from Sea Zone 50 Mid Atlantic to French Guinea
France take French Guinea from Germany
1 field_gun and 2 infantry moved from Morocco to Ceuta
1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 cruiser and 1 destroyer moved from Sea Zone 122 Bismarck Sea to Sea Zone 111 Pacific Ocean
2 field_guns and 1 infantry moved from Gilbert Island to Sea Zone 133 Pacific Ocean
1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 145 Pacific Ocean
1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 112 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 133 Pacific Ocean to Sea Zone 112 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu
1 field_gun and 1 transport moved from Sea Zone 133 Pacific Ocean to Sea Zone 121 Coral Sea
1 field_gun moved from Sea Zone 121 Coral Sea to Solomon Islands
USA take Solomon Islands from Germany
6 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean
4 infantry moved from California to Sea Zone 153 Pacific Ocean
2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean
6 field_guns, 6 infantry and 6 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
1 field_gun and 1 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 139 Sea of Okhotsk
1 field_gun and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk
1 infantry moved from Amur to Khabarovsk
6 field_guns and 6 infantry moved from Sea Zone 151 Bering Sea to Chukotka
1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 42 Caribbean Sea
1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 30 Mid Atlantic
Purchase Units - USA
USA buy 1 cruiser, 6 field_guns, 7 infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat - USA
Battle in Tuamotu
USA attack with 2 field_guns and 2 infantry
Germany defend with 1 field_gun
USA roll dice for 2 field_guns and 2 infantry in Tuamotu, round 2 : 1/4 hits, 1.33 expected hits
Germany roll dice for 1 field_gun in Tuamotu, round 2 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Germany and 1 infantry owned by the USA lost in Tuamotu
USA win, taking Tuamotu from Germany with 2 field_guns and 1 infantry remaining. Battle score for attacker is 1
Casualties for USA: 1 infantry
Casualties for Germany: 1 field_gun
Battle in Ceuta
USA attack with 1 field_gun and 2 infantry
Neutral defend with 2 infantry
USA roll dice for 1 field_gun and 2 infantry in Ceuta, round 2 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Ceuta, round 2 : 0/2 hits, 0.67 expected hits
USA roll dice for 1 field_gun and 2 infantry in Ceuta, round 3 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Ceuta, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Ceuta
USA roll dice for 1 field_gun and 1 infantry in Ceuta, round 4 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Ceuta, round 4 : 0/1 hits, 0.33 expected hits
USA roll dice for 1 field_gun and 1 infantry in Ceuta, round 5 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Ceuta, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Ceuta
USA loses 0 PUs for violating Ceutas neutrality.
USA win, taking Ceuta from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for USA: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
Place Units - USA
2 transports placed in Sea Zone 153 Pacific Ocean
6 field_guns placed in San Francisco
4 infantry placed in California
2 infantry placed in Oregon
1 transport placed in Sea Zone 130 Philippine Sea
1 infantry placed in Manila
1 cruiser placed in Sea Zone 29 Mid Atlantic
Turn Complete - USA
USA collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Neutral : -1.00
USA : -1.33
Germany : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 5,2,3,1 and gets 0 hits
Combat Move - Germany
3 stormtruppens moved from Berlin to Mecklenburg
1 infantry moved from Gold Coast to Togo
Germany take Togo from France
4 infantry moved from Warsaw to Eastern Poland
3 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 11 Baltic Sea
3 field_guns moved from Lithuania to Sea Zone 11 Baltic Sea
3 field_guns and 3 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea
3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
3 field_guns and 3 stormtruppens moved from Sea Zone 12 Baltic Sea to Denmark
Purchase Units - Germany
Germany buy 8 cruisers, 2 field_guns, 2 heavy_guns, 1 infantry, 1 transport and 11 trenchs; Remaining resources: 1 PUs; 4 techTokens;
Combat - Germany
Battle in Denmark
Germany attack with 3 field_guns and 3 stormtruppens
Neutral defend with 2 infantry
Germany roll dice for 3 field_guns and 3 stormtruppens in Denmark, round 2 : 3/6 hits, 2.50 expected hits
Neutral roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Denmark
Germany loses 0 PUs for violating Denmarks neutrality.
Germany win, taking Denmark from Neutral with 3 field_guns and 3 stormtruppens remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Germany
Place Units - Germany
6 cruisers placed in Sea Zone 14 Helgoland Bight
2 cruisers placed in Sea Zone 14 Helgoland Bight
1 transport placed in Sea Zone 12 Baltic Sea
2 field_guns and 1 infantry placed in Mecklenburg
1 trench placed in Picardy
1 trench placed in Champagne
1 trench placed in Burgundy
1 trench placed in Normandy
2 trenchs placed in Lithuania
2 trenchs placed in Eastern Poland
3 trenchs placed in Stockholm
2 heavy_guns placed in Warsaw
Activate Technology - Germany
Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens
Turn Complete - Germany
Germany collect 144 PUs; end with 145 PUs
Germany collect 9 PUs from War Bonds; end with 154 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Germany : 0.50
I have to say, dawg, this is quite the game! Well done. I feel stuck on every front. I can’t take Paris, Turkey hasn’t done anything in ages, and the commies are trapped. Austria is looking to expand, but doesn’t have very many places to go.
I think the destruction of my German fleet, twice I think, was the biggest set back. And now Russia has taken Norway/Sweden, and it will be a long time before I start pushing into there again. Bunker that up slowly each round and Germany cant come back while also building up navy.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - France
France spend 5 on tech rolls
France rolls : 0/1 hits, 0.00 expected hits
Combat Move - France
1 battleship and 2 destroyers moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean
2 cruisers moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 heavy_gun moved from Sinai to Sea Zone 70 Eastern Mediterranean
1 heavy_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 heavy_gun moved from Sea Zone 69 Sea of Crete to Greece
1 cruiser and 2 transports moved from Sea Zone 126 Java Sea to Sea Zone 83 Indian Ocean
2 infantry moved from Mali to Upper Volta
1 transport moved from Sea Zone 52 Mid Atlantic to Sea Zone 54 Alboran Sea
Purchase Units - France
France buy 7 heavy_guns and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - France
Place Units - France
7 heavy_guns and 2 trenchs placed in Paris
Activate Technology - France
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
France rolls : : 0.00
@Whackamatt i quit this game ounce. you made me keep going.
thanks for the lesson.
@dawgoneit I think i told you to bust out of Paris, had you done that several rounds before my suggestion, I think I’d be done by now. I’m still limping along, though. Just keep checking every once in awhile for if France attacks here and are left with only what you purchase, the bunkers, and UK support, how much can Germany still attack with.
If that battle calc says I have 0 chance, then bust those units out and head somewhere, preferably a factory. Your best bet would be to say “In X rounds France will move out towards the factory on the coast, and by that time, the US will have X units on transports to land for extra defense, making it impossible for Germany to retake it.” I can’t defend everywhere, so if you pick Belgium or that far Western factory, I doubt I can defend both. Not without having to retreat my navy, etc.
The thing you have left to look out for is those 28 tanks in Austria. They could go to Russia or towards Serbia. So Russia should be thinking defensive right now vs. Austria.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 4,6,6,2,1,4 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover propaganda
Combat Move - Austria
28 tanks moved from Trieste to Montenegro
3 infantry moved from Trieste to Croatia
3 field_guns moved from Croatia to Hungary
5 tanks moved from Hungary to Montenegro
12 gass moved from Belgrade to Albania
1 fighter moved from Languedoc to Aquitaine
9 infantry moved from Carpathia to Galicia
Purchase Units - Austria
Austria buy 1 Factory, 16 gass, 2 heavy_guns, 4 infantry, 1 tank and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Non Combat Move - Austria
Place Units - Austria
1 trench placed in Languedoc
1 Factory and 3 trenchs placed in Galicia
4 infantry placed in Albania
2 heavy_guns and 1 trench placed in Rome
8 gass and 1 tank placed in Hungary
8 gass placed in Vienna
Activate Technology - Austria
Austria activating propaganda
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Austria
Austria collect 115 PUs; end with 115 PUs
Austria collect 4 PUs from War Bonds; end with 119 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Non Combat Move - Italy
Turn Complete - Italy
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 6,4,5,1,5 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover lateFighter
Combat Move - Turkey
6 field_guns moved from Mecca to Hejaz
2 infantry moved from Damascus to Palestine
1 cavalry moved from Lurs to Turkmenistan
Turkey take Turkmenistan from Russia
2 field_guns and 3 infantry moved from Khurasan to Turkmenistan
2 heavy_guns and 2 infantry moved from Mesopotamia to Fars
2 infantry moved from Baghdad to Fars
1 heavy_gun moved from Lebanon to Palestine
2 infantry moved from Syria to Lebanon
1 infantry moved from Lebanon to Palestine
2 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea
4 infantry moved from Constantinople to Sea Zone 67 Black Sea
4 infantry and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
4 infantry moved from Sea Zone 66 Black Sea to Armenia
2 infantry moved from Armenia to Lurs
6 infantry moved from Constantinople to Anatolia
Purchase Units - Turkey
Turkey buy 3 infantry and 11 tanks; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Non Combat Move - Turkey
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 4 infantry moved from Anatolia to Constantinople
Place Units - Turkey
5 tanks placed in Damascus
6 tanks placed in Mecca
3 infantry placed in Baghdad
Activate Technology - Turkey
Turkey activating lateFighter
Trigger TurkeyT3: buylate_fighter added to productionTurkey
Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Turkey
Turkey collect 76 PUs; end with 76 PUs
Turkey collect 9 PUs from War Bonds; end with 85 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 4,3 and gets 0 hits
Combat Move - Britain
2 transports moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
2 heavy_guns moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 heavy_gun moved from Sinai to Sea Zone 70 Eastern Mediterranean
3 heavy_guns and 3 transports moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
3 heavy_guns moved from Sea Zone 69 Sea of Crete to Greece
5 cavalrys moved from Lower Egypt to Sinai
3 cavalrys moved from Uganda to Lower Egypt
2 cavalrys moved from Congo to Lower Egypt
3 cavalrys moved from Dar es Salaam to Uganda
2 cavalrys moved from German Southwest Africa to Congo
2 cavalrys moved from Cape Town to German Southwest Africa
1 cruiser moved from Sea Zone 53 Mid Atlantic to Sea Zone 23 Mid Atlantic
6 cavalrys, 4 colonials, 4 field_guns and 1 infantry moved from Acapulco to Yucatan
2 infantry moved from London to England
4 fighters moved from London to Paris
1 heavy_gun moved from Tahiti to Sea Zone 113 Pacific Ocean
1 heavy_gun and 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 122 Bismarck Sea
1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea
1 colonial moved from Guadalcanal to Sea Zone 121 Coral Sea
1 colonial and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 122 Bismarck Sea
1 colonial and 1 heavy_gun moved from Sea Zone 122 Bismarck Sea to German New Guinea
1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 115 Tasman Sea
1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 120 Arafura Sea
1 cavalry moved from Queensland to Sea Zone 120 Arafura Sea
1 cavalry and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea
1 cavalry moved from Sea Zone 122 Bismarck Sea to German New Guinea
Purchase Units - Britain
Britain buy 9 cavalrys, 4 cruisers, 2 field_guns, 2 heavy_guns, 1 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Britain
Battle in Yucatan
Britain attack with 6 cavalrys, 4 colonials, 4 field_guns and 1 infantry
Neutral defend with 2 cavalrys and 4 infantry
Britain roll dice for 6 cavalrys, 4 colonials, 4 field_guns and 1 infantry in Yucatan, round 2 : 6/15 hits, 4.50 expected hits
Neutral roll dice for 2 cavalrys and 4 infantry in Yucatan, round 2 : 1/6 hits, 1.67 expected hits
2 cavalrys owned by the Neutral, 4 infantry owned by the Neutral and 1 cavalry owned by the Britain lost in Yucatan
Britain loses 0 PUs for violating Yucatans neutrality.
Britain win, taking Yucatan from Neutral with 5 cavalrys, 4 colonials, 4 field_guns and 1 infantry remaining. Battle score for attacker is 16
Casualties for Britain: 1 cavalry
Casualties for Neutral: 2 cavalrys and 4 infantry
Non Combat Move - Britain
1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida
Place Units - Britain
4 cruisers placed in Sea Zone 15 English Channel
3 trenchs placed in Sinai
2 heavy_guns placed in Cairo-Suez
2 cavalrys placed in Cape Town
3 cavalrys placed in Dar es Salaam
4 cavalrys placed in Mexico City
1 field_gun and 1 infantry placed in German New Guinea
1 field_gun placed in Sydney-Canberra
Turn Complete - Britain
Britain collect 114 PUs; end with 114 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Britain : 1.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 4,3,2,6,2 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover railwayGuns
Combat Move - Russia
6 conscripts, 5 field_guns and 7 infantry moved from Sweden to Stockholm
2 infantry moved from St. Petersburg to Finland
1 conscript, 1 field_gun and 6 infantry moved from Pskov to Latvia
3 conscripts moved from Minsk to Belarus
3 conscripts moved from Kiev to Odessa
1 field_gun, 1 heavy_gun and 1 infantry moved from Don to Caucasus
1 conscript moved from Caucasus to Kazakhstan
4 conscripts and 1 infantry moved from Caucasus to Kazakhstan
1 field_gun, 1 heavy_gun and 1 infantry moved from Primorsky to Khabarovsk
1 conscript, 1 field_gun and 1 heavy_gun moved from Vladivostok to Primorsky
1 conscript and 1 infantry moved from Omsk to Kazakhstan
Purchase Units - Russia
Russia buy 11 conscripts and 21 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Stockholm
Russia attack with 6 conscripts, 5 field_guns and 7 infantry
Germany defend with 3 field_guns, 2 stormtruppens and 3 trenchs
Russia roll dice for 6 conscripts, 5 field_guns and 7 infantry in Stockholm, round 2 : 2/17 hits, 3.67 expected hits
Units damaged: 2 trenchs owned by the Germany
Germany roll dice for 3 field_guns, 2 stormtruppens and 3 trenchs in Stockholm, round 2 : 0/8 hits, 2.17 expected hits
Russia roll dice for 6 conscripts, 5 field_guns and 7 infantry in Stockholm, round 3 : 1/17 hits, 3.67 expected hits
Units damaged: 1 trench owned by the Germany
Germany roll dice for 3 field_guns, 2 stormtruppens and 3 trenchs in Stockholm, round 3 : 4/8 hits, 2.17 expected hits
4 conscripts owned by the Russia lost in Stockholm
Russia roll dice for 2 conscripts, 5 field_guns and 7 infantry in Stockholm, round 4 : 3/14 hits, 3.67 expected hits
Germany roll dice for 3 field_guns, 2 stormtruppens and 3 trenchs in Stockholm, round 4 : 2/8 hits, 2.17 expected hits
3 trenchs owned by the Germany and 2 conscripts owned by the Russia lost in Stockholm
Russia roll dice for 5 field_guns and 7 infantry in Stockholm, round 5 : 2/12 hits, 3.67 expected hits
Germany roll dice for 3 field_guns and 2 stormtruppens in Stockholm, round 5 : 2/5 hits, 1.67 expected hits
2 stormtruppens owned by the Germany and 2 infantry owned by the Russia lost in Stockholm
Russia roll dice for 5 field_guns and 5 infantry in Stockholm, round 6 : 3/10 hits, 3.33 expected hits
Germany roll dice for 3 field_guns in Stockholm, round 6 : 1/3 hits, 1.00 expected hits
3 field_guns owned by the Germany and 1 infantry owned by the Russia lost in Stockholm
Russia win, taking Stockholm from Germany with 5 field_guns and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russia: 6 conscripts and 3 infantry
Casualties for Germany: 3 field_guns, 2 stormtruppens and 3 trenchs
Non Combat Move - Russia
1 conscript, 1 field_gun and 1 infantry moved from Moscow to Don
Place Units - Russia
3 trenchs placed in Kazakhstan
3 trenchs placed in Georgia
3 conscripts placed in Caucasus
3 trenchs placed in Odessa
3 trenchs placed in Belarus
3 trenchs placed in Latvia
3 trenchs placed in Finland
3 trenchs placed in Krasnoyarsk
3 conscripts placed in Kiev
2 conscripts placed in St. Petersburg
3 conscripts placed in Minsk
Activate Technology - Russia
Russia activating railwayGuns
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germany : -0.17
Russia : -7.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - Communists
Communists spend 10 on tech rolls
Communists roll 6,5,1 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover propaganda
Combat Move - Communists
1 conscript moved from Aldan to Amur
Communists take Amur from Russia
3 field_guns moved from Yakutsk to Sakhe
5 conscripts moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 2 conscripts and 7 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Combat - Communists
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Sakhe
2 trenchs placed in Aldan
1 trench placed in Chita
1 trench placed in Bratsk
2 conscripts placed in Irkutsk
Activate Technology - Communists
Communists activating propaganda
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Communists
Communists collect 31 PUs; end with 32 PUs
Communists collect 6 PUs from War Bonds; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14
Research Technology - USA
USA spend 5 on tech rolls
USA roll 5,3,4 and gets 0 hits
Combat Move - USA
1 destroyer and 1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea
1 field_gun and 1 infantry moved from Ceuta to Sea Zone 54 Alboran Sea
1 field_gun moved from Sea Zone 54 Alboran Sea to Malilla
1 infantry moved from Sea Zone 54 Alboran Sea to Malilla
1 infantry moved from French Guinea to Ivory Coast
France take Ivory Coast from Germany
1 transport moved from Sea Zone 50 Mid Atlantic to Sea Zone 52 Mid Atlantic
1 transport moved from Sea Zone 42 Caribbean Sea to Sea Zone 41 Caribbean Sea
1 cavalry and 1 infantry moved from Panama to Sea Zone 41 Caribbean Sea
1 cavalry, 1 infantry and 1 transport moved from Sea Zone 41 Caribbean Sea to Sea Zone 46 Caribbean Sea
1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 cruiser and 1 destroyer moved from Sea Zone 111 Pacific Ocean to Sea Zone 104 Southern Ocean
1 field_gun moved from Tuamotu to Sea Zone 112 Pacific Ocean
1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 111 Pacific Ocean
1 field_gun moved from Sea Zone 111 Pacific Ocean to Easter Island
Britain take Easter Island from Germany
1 field_gun and 1 infantry moved from Tuamotu to Sea Zone 112 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 149 Pacific Ocean
1 field_gun moved from Solomon Islands to Sea Zone 121 Coral Sea
1 field_gun and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 145 Pacific Ocean
1 field_gun moved from Sea Zone 145 Pacific Ocean to Honolulu
1 infantry moved from Manila to Sea Zone 130 Philippine Sea
1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
1 transport moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 135 Pacific Ocean
10 field_guns and 10 infantry moved from Chukotka to Sakhe
1 field_gun and 2 infantry moved from Khabarovsk to Sakhe
6 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean
4 infantry moved from California to Sea Zone 153 Pacific Ocean
2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean
6 field_guns, 6 infantry and 6 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
6 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
Purchase Units - USA
USA buy 1 destroyer, 7 field_guns, 1 heavy_gun, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens;
Combat - USA
Battle in Malilla
USA attack with 1 field_gun and 1 infantry
Neutral defend with 2 infantry
USA roll dice for 1 field_gun and 1 infantry in Malilla, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Malilla, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Malilla
USA roll dice for 1 field_gun and 1 infantry in Malilla, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Malilla, round 3 : 0/1 hits, 0.33 expected hits
USA roll dice for 1 field_gun and 1 infantry in Malilla, round 4 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Malilla, round 4 : 0/1 hits, 0.33 expected hits
USA roll dice for 1 field_gun and 1 infantry in Malilla, round 5 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Malilla, round 5 : 0/1 hits, 0.33 expected hits
USA roll dice for 1 field_gun and 1 infantry in Malilla, round 6 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Malilla, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Malilla
USA loses 0 PUs for violating Malillas neutrality.
USA win, taking Malilla from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Sakhe
USA attack with 11 field_guns and 12 infantry
Communists defend with 11 conscripts, 4 field_guns, 2 heavy_guns, 1 infantry and 3 trenchs
USA roll dice for 11 field_guns and 12 infantry in Sakhe, round 2 : 5/23 hits, 7.50 expected hits
Units damaged: 3 trenchs owned by the Communists
Communists roll dice for 11 conscripts, 4 field_guns, 2 heavy_guns, 1 infantry and 3 trenchs in Sakhe, round 2 : 6/21 hits, 5.67 expected hits
2 conscripts owned by the Communists and 6 infantry owned by the USA lost in Sakhe
USA roll dice for 11 field_guns and 6 infantry in Sakhe, round 3 : 6/17 hits, 5.67 expected hits
Communists roll dice for 9 conscripts, 4 field_guns, 2 heavy_guns, 1 infantry and 3 trenchs in Sakhe, round 3 : 6/19 hits, 5.33 expected hits
6 conscripts owned by the Communists and 6 infantry owned by the USA lost in Sakhe
USA roll dice for 11 field_guns in Sakhe, round 4 : 3/11 hits, 3.67 expected hits
Communists roll dice for 3 conscripts, 4 field_guns, 2 heavy_guns, 1 infantry and 3 trenchs in Sakhe, round 4 : 7/13 hits, 4.33 expected hits
7 field_guns owned by the USA and 3 conscripts owned by the Communists lost in Sakhe
4 field_guns owned by the USA retreated to Chukotka
Communists win with 4 field_guns, 2 heavy_guns, 1 infantry and 3 trenchs remaining. Battle score for attacker is -42
Casualties for USA: 7 field_guns and 12 infantry
Casualties for Communists: 11 conscripts
Non Combat Move - USA
6 field_guns and 6 infantry moved from Sea Zone 151 Bering Sea to Chukotka
Place Units - USA
1 transport placed in Sea Zone 153 Pacific Ocean
6 field_guns placed in San Francisco
4 infantry placed in California
1 heavy_gun and 2 infantry placed in Oregon
1 field_gun and 1 infantry placed in Manila
1 destroyer and 1 submarine placed in Sea Zone 29 Mid Atlantic
Turn Complete - USA
USA collect 80 PUs; end with 80 PUs
3 units repaired.
Combat Hit Differential Summary :
Neutral : -2.00
USA : -4.17
Communists : 3.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 4,6,5,4,4,5 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover aircraftCarrier
Combat Move - Germany
2 heavy_guns moved from Warsaw to Eastern Poland
1 heavy_gun moved from Eastern Poland to Lithuania
3 field_guns moved from Denmark to Sea Zone 12 Baltic Sea
1 field_gun moved from Mecklenburg to Sea Zone 12 Baltic Sea
3 stormtruppens moved from Denmark to Sea Zone 12 Baltic Sea
1 stormtruppen moved from Mecklenburg to Sea Zone 12 Baltic Sea
4 field_guns and 4 stormtruppens moved from Sea Zone 12 Baltic Sea to Pomerania
1 field_gun, 1 infantry and 2 stormtruppens moved from Mecklenburg to Pomerania
3 stormtruppens moved from Berlin to Brandenburg
Purchase Units - Germany
Germany buy 1 Factory, 6 cruisers, 9 infantry and 14 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Germany
5 fighters moved from Belgium to Amsterdam
Place Units - Germany
3 trenchs placed in Amsterdam
1 Factory and 3 trenchs placed in Togo
6 cruisers placed in Sea Zone 14 Helgoland Bight
2 trenchs placed in Normandy
2 trenchs placed in Picardy
2 trenchs placed in Champagne
2 trenchs placed in Burgundy
5 infantry placed in Brittany
4 infantry placed in Belgium
Activate Technology - Germany
Germany activating aircraftCarrier
Trigger GermanyT4: buycarrier added to productionGermany
Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 137 PUs; end with 137 PUs
Germany collect 4 PUs from War Bonds; end with 141 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15
Research Technology - France
France rolls : 0/1 hits, 0.00 expected hits
Combat Move - France
5 heavy_guns and 5 infantry moved from Paris to Normandy
1 fighter moved from Paris to Normandy
26 heavy_guns and 4 infantry moved from Paris to Burgundy
1 infantry moved from Upper Volta to Gold Coast
Britain take Gold Coast from Germany
1 cruiser and 2 transports moved from Sea Zone 83 Indian Ocean to Sea Zone 79 Arabian Sea
2 cavalrys moved from Bombay to Madras
1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 27 Mid Atlantic
Purchase Units - France
France buy 8 heavy_guns and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - France
Battle in Normandy
France attack with 1 fighter, 5 heavy_guns and 5 infantry
Germany defend with 8 cavalrys, 1 heavy_gun, 3 infantry and 5 trenchs
France roll dice for 1 fighter, 5 heavy_guns and 5 infantry in Normandy, round 2 : 2/11 hits, 3.67 expected hits
Units damaged: 2 trenchs owned by the Germany
Germany roll dice for 8 cavalrys, 1 heavy_gun, 3 infantry and 5 trenchs in Normandy, round 2 : 5/17 hits, 3.83 expected hits
5 infantry owned by the France lost in Normandy
France roll dice for 1 fighter and 5 heavy_guns in Normandy, round 3 : 4/6 hits, 2.00 expected hits
Units damaged: 3 trenchs owned by the Germany
Germany roll dice for 8 cavalrys, 1 heavy_gun, 3 infantry and 5 trenchs in Normandy, round 3 : 2/17 hits, 3.83 expected hits
2 heavy_guns owned by the France and 1 trench owned by the Germany lost in Normandy
3 heavy_guns owned by the France retreated to Paris
Germany win with 8 cavalrys, 1 heavy_gun, 3 infantry and 4 trenchs remaining. Battle score for attacker is -22
Casualties for France: 2 heavy_guns and 5 infantry
Casualties for Germany: 1 trench
Battle in Burgundy
France attack with 26 heavy_guns and 4 infantry
Germany defend with 3 field_guns, 7 infantry, 1 stormtruppen and 8 trenchs
France roll dice for 26 heavy_guns and 4 infantry in Burgundy, round 2 : 12/30 hits, 10.00 expected hits
Units damaged: 4 trenchs owned by the Germany
Germany roll dice for 3 field_guns, 7 infantry, 1 stormtruppen and 8 trenchs in Burgundy, round 2 : 5/19 hits, 5.00 expected hits
1 heavy_gun owned by the France, 4 trenchs owned by the Germany and 4 infantry owned by the France lost in Burgundy
France roll dice for 25 heavy_guns in Burgundy, round 3 : 11/25 hits, 8.33 expected hits
Germany roll dice for 3 field_guns, 7 infantry, 1 stormtruppen and 4 trenchs in Burgundy, round 3 : 3/15 hits, 4.33 expected hits
3 heavy_guns owned by the France, 7 infantry owned by the Germany and 4 trenchs owned by the Germany lost in Burgundy
France roll dice for 22 heavy_guns in Burgundy, round 4 : 6/22 hits, 7.33 expected hits
Germany roll dice for 3 field_guns and 1 stormtruppen in Burgundy, round 4 : 2/4 hits, 1.33 expected hits
1 stormtruppen owned by the Germany, 3 field_guns owned by the Germany and 2 heavy_guns owned by the France lost in Burgundy
France win, taking Burgundy from Germany with 20 heavy_guns remaining. Battle score for attacker is 18
Casualties for France: 6 heavy_guns and 4 infantry
Casualties for Germany: 3 field_guns, 7 infantry, 1 stormtruppen and 8 trenchs
Non Combat Move - France
1 fighter moved from Normandy to Paris
Place Units - France
8 heavy_guns and 2 trenchs placed in Paris
Activate Technology - France
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 50 PUs; end with 50 PUs
4 units repaired.
Combat Hit Differential Summary :
France rolls : : 0.00
France : 3.67
Germany : -1.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15
Purchase Units - Serbia
Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Serbia
Place Units - Serbia
1 heavy_gun and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 15
Research Technology - Austria
Austria spend 20 on tech rolls
Austria roll 6,4,2,4,3 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover creepingBarage
Combat Move - Austria
1 field_gun and 5 infantry moved from Macedonia to Greece
4 tanks moved from Bulgaria to Greece
12 field_guns, 2 fighters, 18 gass, 1 heavy_gun, 32 infantry and 4 tanks moved from Albania to Greece
39 tanks moved from Montenegro to Greece
3 heavy_guns moved from Marseilles to Rhone
3 infantry moved from Marseilles to Rhone
2 infantry moved from Venice to Tyrol
6 field_guns moved from Rome to Latium
5 field_guns moved from Latium to Tuscany
1 heavy_gun moved from Rome to Naples
1 heavy_gun moved from Rome to Apulia
1 field_gun moved from Naples to Rome
1 field_gun moved from Apulia to Latium
8 gass moved from Hungary to Carpathia
8 gass moved from Vienna to Carpathia
3 field_guns moved from Hungary to Carpathia
3 infantry moved from Vienna to Carpathia
Purchase Units - Austria
Austria buy 14 field_guns, 4 heavy_guns, 3 infantry and 7 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - Austria
Battle in Greece
Austria attack with 13 field_guns, 2 fighters, 18 gass, 1 heavy_gun, 37 infantry and 47 tanks
Britain defend with 2 cavalrys, 13 heavy_guns and 3 infantry; Serbia defend with 1 Factory, 3 field_guns, 18 heavy_guns, 9 infantry and 17 trenchs; France defend with 1 cavalry, 3 colonials, 2 heavy_guns and 6 infantry
Austria roll dice for 18 gass in Greece, round 2 : 11/18 hits, 12.00 expected hits
8 infantry owned by the Serbia, 2 cavalrys owned by the Britain and 1 cavalry owned by the France lost in Greece
18 gass owned by the Austria lost in Greece
Austria roll dice for 13 field_guns, 2 fighters, 1 heavy_gun, 37 infantry and 47 tanks in Greece, round 2 : 44/100 hits, 49.00 expected hits
Serbia roll dice for 3 colonials, 3 field_guns, 33 heavy_guns, 10 infantry and 17 trenchs in Greece, round 2 : 30/49 hits, 29.83 expected hits
1 infantry owned by the Serbia, 3 infantry owned by the Britain, 30 infantry owned by the Austria, 17 trenchs owned by the Serbia and 6 infantry owned by the France lost in Greece
Austria roll dice for 13 field_guns, 2 fighters, 1 heavy_gun, 7 infantry and 47 tanks in Greece, round 3 : 36/70 hits, 39.00 expected hits
Serbia roll dice for 3 colonials, 3 field_guns and 33 heavy_guns in Greece, round 3 : 27/39 hits, 26.50 expected hits
17 heavy_guns owned by the Serbia, 2 heavy_guns owned by the France, 3 field_guns owned by the Serbia, 13 field_guns owned by the Austria, 2 fighters owned by the Austria, 7 infantry owned by the Austria, 11 heavy_guns owned by the Britain, 4 tanks owned by the Austria, 3 colonials owned by the France and 1 heavy_gun owned by the Austria lost in Greece
Austria roll dice for 43 tanks in Greece, round 4 : 27/43 hits, 28.67 expected hits
Serbia roll dice for 3 heavy_guns in Greece, round 4 : 3/3 hits, 2.33 expected hits
1 heavy_gun owned by the Serbia, 2 heavy_guns owned by the Britain and 3 tanks owned by the Austria lost in Greece
Austria captures 7PUs while taking Serbia capital
Austria win, taking Greece from Serbia with 40 tanks remaining. Battle score for attacker is 7
Casualties for Britain: 2 cavalrys, 13 heavy_guns and 3 infantry
Casualties for France: 1 cavalry, 3 colonials, 2 heavy_guns and 6 infantry
Casualties for Serbia: 3 field_guns, 18 heavy_guns, 9 infantry and 17 trenchs
Casualties for Austria: 13 field_guns, 2 fighters, 18 gass, 1 heavy_gun, 37 infantry and 7 tanks
Non Combat Move - Austria
1 tank moved from Hungary to Galicia
Place Units - Austria
8 field_guns and 3 trenchs placed in Galicia
3 trenchs placed in Aquitaine
4 heavy_guns and 1 trench placed in Tyrol
3 infantry placed in Rome
6 field_guns placed in Transylvania
Activate Technology - Austria
Austria activating creepingBarage
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Austria
Austria collect 120 PUs; end with 129 PUs
Austria collect 8 PUs from War Bonds; end with 137 PUs
Combat Hit Differential Summary :
Austria : -10.67
Serbia : 1.33