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1914 Whack vs dawg
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TripleA Turn Summary: Austria round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Austria Austria spend 15 on tech rolls Austria roll 1,6,4,4 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover railwayGuns Combat Move - Austria 1 field_gun moved from Rome to Apulia Austria take Apulia from Italy 3 field_guns moved from Rome to Naples Austria take Naples from Italy 3 field_guns moved from Rome to Apulia 1 field_gun moved from Rome to Naples 4 field_guns moved from Rome to Latium 28 tanks moved from Rome to Tuscany 1 fighter moved from Latium to Sea Zone 56 Gulf of Lyon 9 infantry moved from Hungary to Carpathia 1 field_gun and 3 infantry moved from Carpathia to Galicia Purchase Units - Austria Austria buy 6 gass, 4 heavy_guns, 8 infantry, 6 tanks and 6 trenchs; Remaining resources: 4 PUs; 0 techTokens; Combat - Austria Battle in Sea Zone 56 Gulf of Lyon Austria attack with 1 fighter France defend with 1 transport 1 transport owned by the France lost in Sea Zone 56 Gulf of Lyon Austria win with 1 fighter remaining. Battle score for attacker is 7 Casualties for France: 1 transport Non Combat Move - Austria 1 fighter moved from Sea Zone 56 Gulf of Lyon to Languedoc Place Units - Austria 4 infantry placed in Albania 3 trenchs placed in Languedoc 3 trenchs placed in Aquitaine Turning on Edit Mode EDIT: Removing units owned by Austria from Burgundy: 2 infantry EDIT: Adding units owned by Austria to Aquitaine: 2 infantry EDIT: Turning off Edit Mode 4 infantry placed in Rome 4 heavy_guns placed in Marseilles 6 gass placed in Belgrade 6 tanks placed in Hungary Activate Technology - Austria Austria activating railwayGuns Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Austria Austria collect 115 PUs; end with 119 PUs Austria collect 6 PUs from War Bonds; end with 125 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italy round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Turn Complete - ItalyCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Turn Complete - ArabiaCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 4,6,5 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover armour Combat Move - Turkey 2 heavy_guns and 2 infantry moved from Mecca to Hejaz 1 fighter moved from Arabia to Hejaz 5 infantry moved from Damascus to Palestine 5 infantry moved from Baghdad to Lurs 3 infantry moved from Constantinople to Dardanelles 2 fighters moved from Mecca to Hejaz 2 heavy_guns and 4 infantry moved from Anatolia to Armenia 2 infantry moved from Macedonia to Bulgaria Purchase Units - Turkey Turkey buy 6 field_guns, 16 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Non Combat Move - Turkey Place Units - Turkey 6 field_guns placed in Mecca 5 infantry placed in Damascus 1 trench placed in Lurs 1 trench placed in Lebanon 8 infantry placed in Constantinople 3 infantry placed in Baghdad Activate Technology - Turkey Turkey activating armour Trigger TurkeyT5: buytank added to productionTurkey Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Turkey Turkey collect 72 PUs; end with 72 PUs Turkey collect 7 PUs from War Bonds; end with 79 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Britain round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 6,2,6,2 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover convoys Combat Move - Britain 1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean 1 infantry and 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 70 Eastern Mediterranean 1 infantry moved from Lower Egypt to Sea Zone 70 Eastern Mediterranean 2 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 2 infantry moved from Sea Zone 69 Sea of Crete to Greece 2 heavy_guns and 1 infantry moved from Cairo-Suez to Sinai 2 cavalrys moved from Lower Egypt to Sinai 2 infantry moved from Lower Egypt to Cairo-Suez 2 cavalrys moved from Uganda to Lower Egypt 3 cavalrys moved from Dar es Salaam to Uganda 2 cavalrys moved from German Southwest Africa to Congo 2 cavalrys moved from Cape Town to German Southwest Africa 1 battlecruiser and 2 cruisers moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 colonial moved from New South Wales to Sea Zone 115 Tasman Sea 1 colonial moved from Sea Zone 115 Tasman Sea to New Caledonia France take New Caledonia from Germany 1 colonial moved from New South Wales to Sea Zone 115 Tasman Sea 1 colonial and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 114 Pacific Ocean 1 colonial moved from Sea Zone 114 Pacific Ocean to New Zealand Britain take New Zealand from Germany 1 colonial moved from Caroline Islands to Sea Zone 122 Bismarck Sea 1 colonial and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 113 Pacific Ocean 1 colonial moved from Sea Zone 113 Pacific Ocean to New Hebrides France take New Hebrides from Germany 1 heavy_gun moved from Bismarck Islands to Sea Zone 122 Bismarck Sea 1 heavy_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 113 Pacific Ocean 1 heavy_gun moved from Sea Zone 113 Pacific Ocean to Tahiti France take Tahiti from Germany 2 colonials and 2 field_guns moved from Veracruz to Acapulco 1 colonial and 1 field_gun moved from Azores to Sea Zone 32 Sargasso Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 36 Straits of Florida 1 cruiser moved from Sea Zone 105 Pacific Ocean to Sea Zone 102 South Atlantic Purchase Units - Britain Britain buy 9 cavalrys, 1 cruiser, 3 destroyers, 1 field_gun, 2 heavy_guns, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Non Combat Move - Britain Place Units - Britain 1 cruiser and 3 destroyers placed in Sea Zone 15 English Channel 1 transport placed in Sea Zone 115 Tasman Sea 2 cavalrys placed in Cape Town 3 cavalrys placed in Dar es Salaam 3 trenchs placed in Sinai 2 heavy_guns placed in Cairo-Suez 4 cavalrys placed in Mexico City 1 field_gun placed in Sydney-Canberra Activate Technology - Britain Britain activating convoys Turn Complete - Britain Britain collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 1,2,1 and gets 0 hits Combat Move - Russia 1 infantry moved from Sweden to Stockholm Russia take Stockholm from Germany 3 field_guns and 1 infantry moved from Sweden to Oslo 3 conscripts, 1 field_gun and 3 infantry moved from Norway to Oslo 1 conscript moved from St. Petersburg to Finland 3 conscripts moved from Minsk to Belarus 2 conscripts and 1 infantry moved from Don to Caucasus 3 conscripts moved from Kiev to Odessa 2 conscripts and 1 infantry moved from Moscow to Don 2 conscripts, 1 field_gun and 3 infantry moved from Caucasus to Georgia 1 field_gun moved from Omsk to Novosibirsk 1 conscript, 1 field_gun and 1 infantry moved from Primorsky to Khabarovsk Purchase Units - Russia Russia buy 2 conscripts, 3 field_guns, 4 heavy_guns, 3 infantry and 12 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Oslo Russia attack with 3 conscripts, 4 field_guns and 4 infantry Germany defend with 2 stormtruppens Russia roll dice for 3 conscripts, 4 field_guns and 4 infantry in Oslo, round 2 : 3/11 hits, 2.67 expected hits Germany roll dice for 2 stormtruppens in Oslo, round 2 : 1/2 hits, 0.67 expected hits 2 stormtruppens owned by the Germany and 1 conscript owned by the Russia lost in Oslo Russia win, taking Oslo from Germany with 2 conscripts, 4 field_guns and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 conscript Casualties for Germany: 2 stormtruppens Non Combat Move - Russia 2 infantry moved from Odessa to Crimea 1 conscript moved from Odessa to Crimea Place Units - Russia 3 trenchs placed in Crimea 3 trenchs placed in Georgia 2 conscripts and 1 heavy_gun placed in Caucasus 1 field_gun, 1 heavy_gun and 1 infantry placed in Moscow 1 field_gun, 1 heavy_gun and 1 infantry placed in Vladivostok 1 heavy_gun placed in Omsk 3 trenchs placed in Novosibirsk 3 trenchs placed in Evenkia 1 infantry placed in Omsk 1 field_gun placed in St. Petersburg Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Germany : 0.33 Russia : 0.33 -
TripleA Turn Summary: Communists round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - Communists Communists roll 2,4,1,4 and gets 0 hits Combat Move - Communists 2 conscripts moved from Irkutsk to Bratsk 1 conscript moved from Irkutsk to Buryatia 1 infantry moved from Buryatia to Chita 1 heavy_gun moved from Yakutsk to Sakhe 1 heavy_gun moved from Yakutsk to Aldan 1 conscript moved from Yakutsk to Sakhe 1 conscript moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 9 conscripts, 1 heavy_gun and 5 trenchs; Remaining resources: 0 PUs; 4 techTokens; Non Combat Move - Communists Place Units - Communists 3 trenchs placed in Aldan 2 trenchs placed in Sakhe 3 conscripts placed in Irkutsk 6 conscripts and 1 heavy_gun placed in Yakutsk Activate Technology - Communists Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs Communists collect 4 PUs from War Bonds; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: USA round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12 Research Technology - USA USA spend 5 on tech rolls USA rolls : 0/1 hits, 0.00 expected hits Combat Move - USA 2 battlecruisers and 2 cruisers moved from Sea Zone 33 Mid Atlantic to Sea Zone 15 English Channel 1 cruiser moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel 1 destroyer moved from Sea Zone 53 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 field_gun and 3 infantry moved from Madeira to Sea Zone 34 Mid Atlantic 2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 34 Mid Atlantic 3 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 53 Mid Atlantic 1 field_gun and 3 infantry moved from Sea Zone 53 Mid Atlantic to Morocco 4 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 4 infantry moved from California to Sea Zone 153 Pacific Ocean 4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 infantry moved from Sea Zone 112 Pacific Ocean to Samoa USA take Samoa from Germany 1 field_gun and 1 infantry moved from Guam to Sea Zone 135 Pacific Ocean 1 field_gun and 1 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 135 Pacific Ocean to Sea Zone 133 Pacific Ocean 2 field_guns and 2 infantry moved from Sea Zone 133 Pacific Ocean to Gilbert Island 1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 137 Yellow Sea 1 field_gun and 1 infantry moved from Sea Zone 137 Yellow Sea to Tsingtao 7 field_guns and 9 infantry moved from Magadan to Sakhe 4 field_guns and 4 infantry moved from Chukotka to Sakhe 1 field_gun and 1 infantry moved from Khabarovsk to Sakhe 4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka Purchase Units - USA USA buy 1 destroyer, 6 field_guns, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat - USA Battle in Gilbert Island USA attack with 2 field_guns and 2 infantry Germany defend with 1 infantry USA roll dice for 2 field_guns and 2 infantry in Gilbert Island, round 2 : 1/4 hits, 1.33 expected hits Germany roll dice for 1 infantry in Gilbert Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the USA lost in Gilbert Island USA win, taking Gilbert Island from Germany with 2 field_guns and 1 infantry remaining. Battle score for attacker is 0 Casualties for USA: 1 infantry Casualties for Germany: 1 infantry Battle in Sakhe USA attack with 12 field_guns and 14 infantry Communists defend with 11 conscripts, 1 heavy_gun, 2 infantry and 13 trenchs USA roll dice for 12 field_guns and 14 infantry in Sakhe, round 2 : 8/26 hits, 8.33 expected hits Units damaged: 8 trenchs owned by the Communists Communists roll dice for 11 conscripts, 1 heavy_gun, 2 infantry and 13 trenchs in Sakhe, round 2 : 2/14 hits, 3.33 expected hits 2 infantry owned by the USA lost in Sakhe USA roll dice for 12 field_guns and 12 infantry in Sakhe, round 3 : 9/24 hits, 8.00 expected hits Units damaged: 5 trenchs owned by the Communists Communists roll dice for 11 conscripts, 1 heavy_gun, 2 infantry and 13 trenchs in Sakhe, round 3 : 2/14 hits, 3.33 expected hits 4 trenchs owned by the Communists and 2 infantry owned by the USA lost in Sakhe USA roll dice for 12 field_guns and 10 infantry in Sakhe, round 4 : 6/22 hits, 7.33 expected hits Communists roll dice for 11 conscripts, 1 heavy_gun, 2 infantry and 9 trenchs in Sakhe, round 4 : 3/14 hits, 3.33 expected hits 6 trenchs owned by the Communists and 3 infantry owned by the USA lost in Sakhe USA roll dice for 12 field_guns and 7 infantry in Sakhe, round 5 : 6/19 hits, 6.33 expected hits Communists roll dice for 11 conscripts, 1 heavy_gun, 2 infantry and 3 trenchs in Sakhe, round 5 : 6/14 hits, 3.33 expected hits 3 trenchs owned by the Communists, 3 conscripts owned by the Communists and 6 infantry owned by the USA lost in Sakhe USA roll dice for 12 field_guns and 1 infantry in Sakhe, round 6 : 1/13 hits, 4.33 expected hits Communists roll dice for 8 conscripts, 1 heavy_gun and 2 infantry in Sakhe, round 6 : 2/11 hits, 2.83 expected hits 1 field_gun owned by the USA, 1 conscript owned by the Communists and 1 infantry owned by the USA lost in Sakhe USA roll dice for 11 field_guns in Sakhe, round 7 : 2/11 hits, 3.67 expected hits Communists roll dice for 7 conscripts, 1 heavy_gun and 2 infantry in Sakhe, round 7 : 2/10 hits, 2.67 expected hits 2 field_guns owned by the USA and 2 conscripts owned by the Communists lost in Sakhe USA roll dice for 9 field_guns in Sakhe, round 8 : 3/9 hits, 3.00 expected hits Communists roll dice for 5 conscripts, 1 heavy_gun and 2 infantry in Sakhe, round 8 : 3/8 hits, 2.33 expected hits 3 field_guns owned by the USA and 3 conscripts owned by the Communists lost in Sakhe USA roll dice for 6 field_guns in Sakhe, round 9 : 2/6 hits, 2.00 expected hits Communists roll dice for 2 conscripts, 1 heavy_gun and 2 infantry in Sakhe, round 9 : 3/5 hits, 1.83 expected hits 3 field_guns owned by the USA and 2 conscripts owned by the Communists lost in Sakhe USA roll dice for 3 field_guns in Sakhe, round 10 : 1/3 hits, 1.00 expected hits Communists roll dice for 1 heavy_gun and 2 infantry in Sakhe, round 10 : 2/3 hits, 1.50 expected hits 2 field_guns owned by the USA and 1 infantry owned by the Communists lost in Sakhe USA roll dice for 1 field_gun in Sakhe, round 11 : 1/1 hits, 0.33 expected hits Communists roll dice for 1 heavy_gun and 1 infantry in Sakhe, round 11 : 1/2 hits, 1.17 expected hits 1 field_gun owned by the USA and 1 infantry owned by the Communists lost in Sakhe Communists win with 1 heavy_gun remaining. Battle score for attacker is -23 Casualties for USA: 12 field_guns and 14 infantry Casualties for Communists: 11 conscripts, 2 infantry and 13 trenchs Battle in Morocco USA attack with 1 field_gun and 3 infantry Neutral defend with 4 cavalrys USA roll dice for 1 field_gun and 3 infantry in Morocco, round 2 : 1/4 hits, 1.00 expected hits Neutral roll dice for 4 cavalrys in Morocco, round 2 : 0/4 hits, 0.67 expected hits 1 cavalry owned by the Neutral lost in Morocco USA roll dice for 1 field_gun and 3 infantry in Morocco, round 3 : 1/4 hits, 1.00 expected hits Neutral roll dice for 3 cavalrys in Morocco, round 3 : 0/3 hits, 0.50 expected hits 1 cavalry owned by the Neutral lost in Morocco USA roll dice for 1 field_gun and 3 infantry in Morocco, round 4 : 1/4 hits, 1.00 expected hits Neutral roll dice for 2 cavalrys in Morocco, round 4 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Neutral lost in Morocco USA roll dice for 1 field_gun and 3 infantry in Morocco, round 5 : 2/4 hits, 1.00 expected hits Neutral roll dice for 1 cavalry in Morocco, round 5 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Morocco USA loses 0 PUs for violating Moroccos neutrality. USA win, taking Morocco from Neutral with 1 field_gun and 3 infantry remaining. Battle score for attacker is 16 Casualties for Neutral: 4 cavalrys Non Combat Move - USA Place Units - USA 2 transports placed in Sea Zone 153 Pacific Ocean 6 field_guns placed in San Francisco 4 infantry placed in California 2 infantry placed in Oregon 1 destroyer and 1 submarine placed in Sea Zone 29 Mid Atlantic Turn Complete - USA USA collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Neutral : -1.67 USA : -4.67 USA rolls : : 0.00 Communists : 0.33 Germany : 0.67 -
TripleA Turn Summary: Germany round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Germany Germany spend 25 on tech rolls Germany roll 5,6,4,5,4,2 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover workingWomen Combat Move - Germany 3 field_guns and 1 infantry moved from Warsaw to Eastern Poland 3 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea 3 field_guns and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 3 field_guns, 3 stormtruppens and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea 3 field_guns and 3 stormtruppens moved from Sea Zone 10 Baltic Sea to Stockholm 3 stormtruppens moved from Berlin to Mecklenburg 8 infantry moved from Alsace to Champagne 1 fighter moved from Wurttemburg to Champagne Purchase Units - Germany Germany buy 8 cruisers, 10 infantry and 9 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Germany Battle in Stockholm Germany attack with 3 field_guns and 3 stormtruppens Russia defend with 1 infantry Germany roll dice for 3 field_guns and 3 stormtruppens in Stockholm, round 2 : 2/6 hits, 2.50 expected hits Russia roll dice for 1 infantry in Stockholm, round 2 : 1/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany and 1 infantry owned by the Russia lost in Stockholm Germany win, taking Stockholm from Russia with 3 field_guns and 2 stormtruppens remaining. Battle score for attacker is 0 Casualties for Germany: 1 stormtruppen Casualties for Russia: 1 infantry Non Combat Move - Germany Place Units - Germany 3 trenchs placed in Champagne 3 trenchs placed in Eastern Poland 3 trenchs placed in Lithuania 4 infantry placed in Warsaw 6 cruisers placed in Sea Zone 14 Helgoland Bight 2 cruisers placed in Sea Zone 14 Helgoland Bight 5 infantry placed in Brittany 1 infantry placed in Belgium Activate Technology - Germany Germany activating workingWomen Trigger GermanyT1: buyfield_gun_w added to productionGermany Trigger GermanyT1: buyheavy_gun_w added to productionGermany Trigger GermanyT1: buyfield_gun removed from productionGermany Trigger GermanyT1: buyheavy_gun removed from productionGermany Trigger GermanyT1: buygas_w added to productionGermany Trigger GermanyT1: buyfighter_w added to productionGermany Trigger GermanyT1: buygas removed from productionGermany Trigger GermanyT1: buyfighter removed from productionGermany Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Germany Germany collect 146 PUs; end with 148 PUs Germany collect 7 PUs from War Bonds; end with 155 PUsCombat Hit Differential Summary :
Germany : -0.50 Russia : 0.67 -
TripleA Turn Summary: France round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Combat Move - France 1 battleship and 1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 2 cruisers and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean 1 heavy_gun moved from Tobruk to Sea Zone 60 Central Mediterranean 1 heavy_gun moved from Sea Zone 60 Central Mediterranean to Greece Purchase Units - France France buy 8 heavy_guns and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - France Place Units - France 8 heavy_guns and 1 trench placed in Paris Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Serbia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Purchase Units - Serbia Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs; Non Combat Move - Serbia Place Units - Serbia 1 heavy_gun and 1 trench placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Austria round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Austria Austria spend 10 on tech rolls Austria roll 5,2,2 and gets 0 hits Combat Move - Austria 6 tanks moved from Hungary to Montenegro 2 infantry moved from Croatia to Montenegro 3 field_guns and 1 infantry moved from Trieste to Croatia 3 infantry moved from Venice to Trieste 2 infantry moved from Rome to Naples 2 infantry moved from Rome to Apulia 2 field_guns moved from Naples to Rome 2 field_guns moved from Apulia to Latium 2 field_guns moved from Rome to Latium 3 field_guns moved from Latium to Tuscany 2 infantry moved from Tuscany to Venice 28 tanks moved from Tuscany to Trieste Purchase Units - Austria Austria buy 2 heavy_guns, 7 infantry, 9 tanks and 9 trenchs; Remaining resources: 4 PUs; 3 techTokens; Combat - Austria Non Combat Move - Austria Place Units - Austria 1 trench placed in Naples 2 trenchs placed in Apulia 1 trench placed in Naples 2 heavy_guns and 2 trenchs placed in Rome 3 infantry and 1 trench placed in Marseilles 1 trench placed in Languedoc 1 trench placed in Aquitaine 4 infantry placed in Albania 4 tanks placed in Bulgaria 5 tanks placed in Hungary Activate Technology - Austria Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - Austria Austria collect 115 PUs; end with 119 PUs Austria collect 9 PUs from War Bonds; end with 128 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italy round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Turn Complete - ItalyCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Turn Complete - ArabiaCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Turkey Turkey spend 10 on tech rolls Turkey roll 5,2,3 and gets 0 hits Combat Move - Turkey 6 field_guns moved from Mecca to Hejaz 5 infantry moved from Damascus to Palestine 2 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea 3 infantry moved from Constantinople to Sea Zone 67 Black Sea 1 infantry moved from Constantinople to Sea Zone 67 Black Sea 4 infantry and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea 4 infantry moved from Sea Zone 66 Black Sea to Armenia 2 field_guns and 3 infantry moved from Lurs to Khurasan 3 infantry moved from Baghdad to Lurs 1 infantry moved from Fars to Khurasan 1 infantry moved from Constantinople to Dardanelles 1 infantry moved from Constantinople to Smyrna 1 infantry moved from Smyrna to Syria 1 heavy_gun moved from Syria to Lebanon 1 infantry moved from Lebanon to Palestine 1 infantry moved from Constantinople to Smyrna 1 infantry moved from Constantinople to Dardanelles Purchase Units - Turkey Turkey buy 6 field_guns, 14 infantry and 2 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Turkey Battle in Khurasan Turkey attack with 2 field_guns and 4 infantry Neutral defend with 2 infantry Turkey roll dice for 2 field_guns and 4 infantry in Khurasan, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Khurasan Turkey loses 0 PUs for violating Khurasans neutrality. Turkey win, taking Khurasan from Neutral with 2 field_guns and 3 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Turkey Place Units - Turkey 6 field_guns placed in Mecca 1 trench placed in Syria 10 infantry and 1 trench placed in Constantinople 2 infantry placed in Baghdad 2 infantry placed in Damascus Activate Technology - Turkey Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 4 techTokens Turn Complete - Turkey Turkey collect 74 PUs; end with 74 PUs Turkey collect 6 PUs from War Bonds; end with 80 PUsCombat Hit Differential Summary :
Neutral : 0.33 Turkey : 0.33 -
TripleA Turn Summary: Britain round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Britain Britain spend 5 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain 2 transports moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean 2 heavy_guns moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean 1 heavy_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 heavy_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 2 heavy_guns moved from Sea Zone 69 Sea of Crete to Greece 2 cavalrys moved from Lower Egypt to Sinai 2 infantry moved from Cairo-Suez to Sinai 3 cavalrys moved from Uganda to Lower Egypt 2 cavalrys moved from Congo to Lower Egypt 3 cavalrys moved from Dar es Salaam to Uganda 2 cavalrys moved from German Southwest Africa to Congo 2 cavalrys moved from Cape Town to German Southwest Africa 1 colonial moved from New Hebrides to Sea Zone 113 Pacific Ocean 2 field_guns moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 1 colonial moved from New Caledonia to Sea Zone 115 Tasman Sea 1 colonial, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea 1 colonial and 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 122 Bismarck Sea 1 field_gun moved from Caroline Islands to Sea Zone 122 Bismarck Sea 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 120 Arafura Sea 1 cavalry and 1 colonial moved from Queensland to Sea Zone 120 Arafura Sea 1 cavalry, 1 colonial and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea 1 cavalry, 3 colonials, 3 field_guns and 1 infantry moved from Sea Zone 122 Bismarck Sea to German New Guinea 1 colonial moved from New Zealand to Sea Zone 114 Pacific Ocean 1 colonial and 1 transport moved from Sea Zone 114 Pacific Ocean to Sea Zone 113 Pacific Ocean 1 colonial moved from Sea Zone 113 Pacific Ocean to Guadalcanal Britain take Guadalcanal from Germany 2 infantry moved from Khabarovsk to Sakhe 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico 1 colonial and 1 field_gun moved from Sea Zone 38 Gulf of Mexico to Acapulco 4 cavalrys moved from Mexico City to Acapulco 1 cruiser moved from Sea Zone 102 South Atlantic to Sea Zone 53 Mid Atlantic Purchase Units - Britain Britain buy 5 cavalrys, 1 field_gun, 4 fighters, 2 heavy_guns, 1 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Britain Battle in Sakhe Britain attack with 2 infantry Communists defend with 1 heavy_gun Britain roll dice for 2 infantry in Sakhe, round 2 : 1/2 hits, 0.33 expected hits Communists roll dice for 1 heavy_gun in Sakhe, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Britain and 1 heavy_gun owned by the Communists lost in Sakhe Britain win, taking Sakhe from Communists with 1 infantry remaining. Battle score for attacker is 2 Casualties for Britain: 1 infantry Casualties for Communists: 1 heavy_gun Battle in German New Guinea Britain attack with 1 cavalry, 3 colonials, 3 field_guns and 1 infantry Germany defend with 1 Factory, 6 infantry and 1 trench Britain roll dice for 1 cavalry, 3 colonials, 3 field_guns and 1 infantry in German New Guinea, round 2 : 3/8 hits, 2.83 expected hits Germany roll dice for 6 infantry and 1 trench in German New Guinea, round 2 : 5/7 hits, 2.17 expected hits 1 infantry owned by the Germany, 2 colonials owned by the Britain, 1 trench owned by the Germany, 1 infantry owned by the Britain, 1 cavalry owned by the Britain and 1 field_gun owned by the Britain lost in German New Guinea Britain roll dice for 1 colonial and 2 field_guns in German New Guinea, round 3 : 2/3 hits, 1.17 expected hits Germany roll dice for 5 infantry in German New Guinea, round 3 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Germany and 1 field_gun owned by the Britain lost in German New Guinea Britain roll dice for 1 colonial and 1 field_gun in German New Guinea, round 4 : 2/2 hits, 0.83 expected hits Germany roll dice for 3 infantry in German New Guinea, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germany and 1 colonial owned by the Britain lost in German New Guinea Britain roll dice for 1 field_gun in German New Guinea, round 5 : 1/1 hits, 0.33 expected hits Germany roll dice for 1 infantry in German New Guinea, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in German New Guinea Britain win, taking German New Guinea from Germany with 1 field_gun remaining. Battle score for attacker is -3 Casualties for Britain: 1 cavalry, 3 colonials, 2 field_guns and 1 infantry Casualties for Germany: 6 infantry and 1 trench Non Combat Move - Britain Place Units - Britain 3 trenchs placed in Sinai 2 heavy_guns placed in Cairo-Suez 3 transports placed in Sea Zone 15 English Channel 2 cavalrys placed in Cape Town 3 cavalrys placed in Dar es Salaam 4 fighters placed in London Britain undo move 3. 1 transport placed in Sea Zone 15 English Channel 2 transports placed in Sea Zone 15 English Channel 1 field_gun placed in England 1 infantry placed in Sydney-Canberra Turn Complete - Britain Britain collect 111 PUs; end with 111 PUsCombat Hit Differential Summary :
Britain rolls : : 0.00 Britain : 3.50 Communists : 0.17 Germany : 1.83 -
TripleA Turn Summary: Russia round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 3,1,2,1 and gets 0 hits Combat Move - Russia 4 conscripts, 1 field_gun and 3 infantry moved from Finland to Sweden 2 conscripts, 4 field_guns and 4 infantry moved from Oslo to Sweden 2 conscripts and 3 infantry moved from St. Petersburg to Finland 1 field_gun moved from St. Petersburg to Finland 1 conscript, 1 field_gun and 6 infantry moved from St. Petersburg to Pskov 2 conscripts and 1 infantry moved from Don to Caucasus 1 heavy_gun and 1 infantry moved from Caucasus to Georgia 4 conscripts moved from Caucasus to Georgia 1 heavy_gun and 1 infantry moved from Omsk to Novosibirsk 1 field_gun, 1 heavy_gun and 1 infantry moved from Moscow to Don 1 field_gun, 1 heavy_gun and 1 infantry moved from Vladivostok to Primorsky Purchase Units - Russia Russia buy 14 conscripts, 2 field_guns, 2 fighters, 1 heavy_gun, 4 infantry and 6 trenchs; Remaining resources: 0 PUs; 4 techTokens; Non Combat Move - Russia Place Units - Russia 2 fighters placed in St. Petersburg 3 trenchs placed in Novosibirsk 3 trenchs placed in Krasnoyarsk 1 conscript, 1 field_gun and 1 heavy_gun placed in Vladivostok 1 conscript and 1 infantry placed in Omsk 3 conscripts placed in Caucasus 3 conscripts placed in Kiev 3 conscripts placed in Minsk 1 conscript, 1 field_gun and 1 infantry placed in Moscow 2 conscripts and 2 infantry placed in St. Petersburg Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Communists round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - Communists Communists roll 4,1,6,5,2 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover bunkers Combat Move - Communists 6 conscripts and 1 heavy_gun moved from Yakutsk to Sakhe 3 conscripts moved from Irkutsk to Bratsk 3 conscripts moved from Bratsk to Aldan 3 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry moved from Aldan to Sakhe 1 infantry moved from Buryatia to Chita 1 infantry moved from Chita to Aldan 1 conscript moved from Aldan to Sakhe 1 conscript moved from Aldan to Sakhe Purchase Units - Communists Communists buy 5 conscripts, 3 field_guns and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Sakhe Communists attack with 11 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry Britain defend with 1 infantry Communists roll dice for 11 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry in Sakhe, round 2 : 2/7 hits, 1.67 expected hits Russia roll dice for 1 infantry in Sakhe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Sakhe Communists win, taking Sakhe from Russia with 11 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Non Combat Move - Communists Place Units - Communists 1 trench placed in Bratsk 1 trench placed in Buryatia 1 trench placed in Tiksi 1 trench placed in Aldan 5 conscripts and 3 field_guns placed in Yakutsk Activate Technology - Communists Communists activating bunkers Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs Communists collect 6 PUs from War Bonds; end with 36 PUsCombat Hit Differential Summary :
Communists : 0.33 Russia : -0.33 -
TripleA Turn Summary: USA round 13
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13 Research Technology - USA USA spend 5 on tech rolls USA roll 1,2 and gets 0 hits Combat Move - USA 3 cruisers and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 1 destroyer and 1 submarine moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 infantry moved from Morocco to Sea Zone 53 Mid Atlantic 1 infantry and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 50 Mid Atlantic 1 infantry moved from Sea Zone 50 Mid Atlantic to French Guinea France take French Guinea from Germany 1 field_gun and 2 infantry moved from Morocco to Ceuta 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 cruiser and 1 destroyer moved from Sea Zone 122 Bismarck Sea to Sea Zone 111 Pacific Ocean 2 field_guns and 1 infantry moved from Gilbert Island to Sea Zone 133 Pacific Ocean 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 133 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu 1 field_gun and 1 transport moved from Sea Zone 133 Pacific Ocean to Sea Zone 121 Coral Sea 1 field_gun moved from Sea Zone 121 Coral Sea to Solomon Islands USA take Solomon Islands from Germany 6 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean 4 infantry moved from California to Sea Zone 153 Pacific Ocean 2 infantry moved from Oregon to Sea Zone 153 Pacific Ocean 6 field_guns, 6 infantry and 6 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 field_gun and 1 infantry moved from Tsingtao to Sea Zone 137 Yellow Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 139 Sea of Okhotsk 1 field_gun and 1 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk 1 infantry moved from Amur to Khabarovsk 6 field_guns and 6 infantry moved from Sea Zone 151 Bering Sea to Chukotka 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 42 Caribbean Sea 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 30 Mid Atlantic Purchase Units - USA USA buy 1 cruiser, 6 field_guns, 7 infantry and 3 transports; Remaining resources: 0 PUs; 2 techTokens; Combat - USA Battle in Tuamotu USA attack with 2 field_guns and 2 infantry Germany defend with 1 field_gun USA roll dice for 2 field_guns and 2 infantry in Tuamotu, round 2 : 1/4 hits, 1.33 expected hits Germany roll dice for 1 field_gun in Tuamotu, round 2 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Germany and 1 infantry owned by the USA lost in Tuamotu USA win, taking Tuamotu from Germany with 2 field_guns and 1 infantry remaining. Battle score for attacker is 1 Casualties for USA: 1 infantry Casualties for Germany: 1 field_gun Battle in Ceuta USA attack with 1 field_gun and 2 infantry Neutral defend with 2 infantry USA roll dice for 1 field_gun and 2 infantry in Ceuta, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Ceuta, round 2 : 0/2 hits, 0.67 expected hits USA roll dice for 1 field_gun and 2 infantry in Ceuta, round 3 : 1/3 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Ceuta, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Ceuta USA roll dice for 1 field_gun and 1 infantry in Ceuta, round 4 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Ceuta, round 4 : 0/1 hits, 0.33 expected hits USA roll dice for 1 field_gun and 1 infantry in Ceuta, round 5 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Ceuta, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Ceuta USA loses 0 PUs for violating Ceutas neutrality. USA win, taking Ceuta from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for USA: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA Place Units - USA 2 transports placed in Sea Zone 153 Pacific Ocean 6 field_guns placed in San Francisco 4 infantry placed in California 2 infantry placed in Oregon 1 transport placed in Sea Zone 130 Philippine Sea 1 infantry placed in Manila 1 cruiser placed in Sea Zone 29 Mid Atlantic Turn Complete - USA USA collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
Neutral : -1.00 USA : -1.33 Germany : 0.67 -
TripleA Turn Summary: Germany round 14
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 14 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 5,2,3,1 and gets 0 hits Combat Move - Germany 3 stormtruppens moved from Berlin to Mecklenburg 1 infantry moved from Gold Coast to Togo Germany take Togo from France 4 infantry moved from Warsaw to Eastern Poland 3 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 11 Baltic Sea 3 field_guns moved from Lithuania to Sea Zone 11 Baltic Sea 3 field_guns and 3 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 3 field_guns and 3 stormtruppens moved from Sea Zone 12 Baltic Sea to Denmark Purchase Units - Germany Germany buy 8 cruisers, 2 field_guns, 2 heavy_guns, 1 infantry, 1 transport and 11 trenchs; Remaining resources: 1 PUs; 4 techTokens; Combat - Germany Battle in Denmark Germany attack with 3 field_guns and 3 stormtruppens Neutral defend with 2 infantry Germany roll dice for 3 field_guns and 3 stormtruppens in Denmark, round 2 : 3/6 hits, 2.50 expected hits Neutral roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Denmark Germany loses 0 PUs for violating Denmarks neutrality. Germany win, taking Denmark from Neutral with 3 field_guns and 3 stormtruppens remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Germany Place Units - Germany 6 cruisers placed in Sea Zone 14 Helgoland Bight 2 cruisers placed in Sea Zone 14 Helgoland Bight 1 transport placed in Sea Zone 12 Baltic Sea 2 field_guns and 1 infantry placed in Mecklenburg 1 trench placed in Picardy 1 trench placed in Champagne 1 trench placed in Burgundy 1 trench placed in Normandy 2 trenchs placed in Lithuania 2 trenchs placed in Eastern Poland 3 trenchs placed in Stockholm 2 heavy_guns placed in Warsaw Activate Technology - Germany Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 5 techTokens Turn Complete - Germany Germany collect 144 PUs; end with 145 PUs Germany collect 9 PUs from War Bonds; end with 154 PUsCombat Hit Differential Summary :
Neutral : -0.67 Germany : 0.50





