Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 6,5,3,1 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover victoryBonds
Combat Move - Germany
2 infantry and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
2 infantry, 3 stormtruppens and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea
1 stormtruppen moved from East Prussia to Sea Zone 11 Baltic Sea
2 infantry, 4 stormtruppens and 3 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 10 Baltic Sea
2 infantry and 4 stormtruppens moved from Sea Zone 10 Baltic Sea to Sweden
5 infantry moved from Alsace to Champagne
8 heavy_guns moved from Burgundy to Champagne
5 infantry moved from Brittany to Burgundy
3 field_guns and 2 infantry moved from Belgium to Picardy
8 cavalrys moved from Belgium to Normandy
5 tanks moved from Belgium to Champagne
8 infantry moved from Wurttemburg to Alsace
3 field_guns, 3 infantry and 3 stormtruppens moved from Amsterdam to Belgium
5 fighters moved from Hanover to Belgium
3 stormtruppens moved from Berlin to Mecklenburg
6 infantry moved from East Prussia to Lithuania
4 heavy_guns moved from Warsaw to Eastern Poland
1 infantry moved from Ivory Coast to Gold Coast
Germany take Gold Coast from Britain
Purchase Units - Germany
Germany buy 1 Factory, 1 battleship, 1 destroyer, 6 field_guns, 1 fighter, 11 infantry, 1 submarine and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Sweden
Germany attack with 2 infantry and 4 stormtruppens
Russia defend with 2 conscripts, 3 field_guns and 3 infantry
Germany roll dice for 2 infantry and 4 stormtruppens in Sweden, round 2 : 2/6 hits, 1.67 expected hits
Russia roll dice for 2 conscripts, 3 field_guns and 3 infantry in Sweden, round 2 : 4/8 hits, 2.33 expected hits
2 stormtruppens owned by the Germany, 2 infantry owned by the Germany and 2 conscripts owned by the Russia lost in Sweden
Germany roll dice for 2 stormtruppens in Sweden, round 3 : 1/2 hits, 0.67 expected hits
Russia roll dice for 3 field_guns and 3 infantry in Sweden, round 3 : 1/6 hits, 2.00 expected hits
1 stormtruppen owned by the Germany and 1 infantry owned by the Russia lost in Sweden
Germany roll dice for 1 stormtruppen in Sweden, round 4 : 0/1 hits, 0.33 expected hits
Russia roll dice for 3 field_guns and 2 infantry in Sweden, round 4 : 3/5 hits, 1.67 expected hits
1 stormtruppen owned by the Germany lost in Sweden
Russia win with 3 field_guns and 2 infantry remaining. Battle score for attacker is -11
Casualties for Germany: 2 infantry and 4 stormtruppens
Casualties for Russia: 2 conscripts and 1 infantry
Non Combat Move - Germany
Place Units - Germany
1 battleship, 1 destroyer and 1 submarine placed in Sea Zone 14 Helgoland Bight
3 trenchs placed in Champagne
2 trenchs placed in Burgundy
2 trenchs placed in Normandy
2 trenchs placed in Picardy
1 Factory placed in Holstein
3 field_guns placed in Mecklenburg
5 infantry placed in Brittany
3 field_guns and 1 infantry placed in Warsaw
5 infantry placed in Belgium
1 fighter placed in Wurttemburg
Activate Technology - Germany
Germany activating victoryBonds
Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 154 PUs; end with 154 PUs
Germany collect 10 PUs from War Bonds; end with 164 PUs
Combat Hit Differential Summary :
Germany : 0.33
Russia : 2.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12
Research Technology - France
France spend 0 on tech rolls
France rolls : 1/1 hits, 0.00 expected hits
France removing all Technology Tokens after successful research.
France discover creepingBarage
Combat Move - France
1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
2 infantry moved from Algiers to Sea Zone 55 Western Mediterranean
2 infantry and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 56 Gulf of Lyon
2 infantry moved from Sea Zone 56 Gulf of Lyon to Languedoc
1 cruiser and 2 transports moved from Sea Zone 129 South China Sea to Sea Zone 126 Java Sea
5 cavalrys, 4 field_guns, 1 fighter, 39 heavy_guns and 38 infantry moved from Paris to Champagne
Purchase Units - France
France buy 9 heavy_guns; Remaining resources: 0 PUs; 0 techTokens;
Combat - France
Battle in Champagne
France attack with 5 cavalrys, 4 field_guns, 1 fighter, 39 heavy_guns and 38 infantry
Austria defend with 2 infantry; Germany defend with 7 cavalrys, 26 field_guns, 19 heavy_guns, 15 infantry, 6 tanks and 6 trenchs
France roll dice for 5 cavalrys, 4 field_guns, 1 fighter, 39 heavy_guns and 38 infantry in Champagne, round 2 : 37/87 hits, 29.00 expected hits
Germany roll dice for 7 cavalrys, 26 field_guns, 19 heavy_guns, 17 infantry, 6 tanks and 6 trenchs in Champagne, round 2 : 31/81 hits, 30.17 expected hits
10 infantry owned by the Germany, 6 trenchs owned by the Germany, 6 tanks owned by the Germany, 7 cavalrys owned by the Germany, 2 infantry owned by the Austria, 26 infantry owned by the France and 5 cavalrys owned by the France lost in Champagne
France roll dice for 4 field_guns, 1 fighter, 39 heavy_guns and 12 infantry in Champagne, round 3 : 24/56 hits, 18.67 expected hits
Germany roll dice for 26 field_guns, 19 heavy_guns and 5 infantry in Champagne, round 3 : 22/50 hits, 23.00 expected hits
19 field_guns owned by the Germany, 6 heavy_guns owned by the France, 5 infantry owned by the Germany, 4 field_guns owned by the France and 12 infantry owned by the France lost in Champagne
France roll dice for 1 fighter and 33 heavy_guns in Champagne, round 4 : 11/34 hits, 11.33 expected hits
Germany roll dice for 7 field_guns and 19 heavy_guns in Champagne, round 4 : 15/26 hits, 15.00 expected hits
7 field_guns owned by the Germany, 15 heavy_guns owned by the France and 4 heavy_guns owned by the Germany lost in Champagne
France roll dice for 1 fighter and 18 heavy_guns in Champagne, round 5 : 6/19 hits, 6.33 expected hits
Germany roll dice for 15 heavy_guns in Champagne, round 5 : 10/15 hits, 10.00 expected hits
10 heavy_guns owned by the France and 6 heavy_guns owned by the Germany lost in Champagne
8 heavy_guns owned by the France retreated to Paris
Germany win with 9 heavy_guns remaining. Battle score for attacker is -18
Casualties for France: 5 cavalrys, 4 field_guns, 31 heavy_guns and 38 infantry
Casualties for Austria: 2 infantry
Casualties for Germany: 7 cavalrys, 26 field_guns, 10 heavy_guns, 15 infantry, 6 tanks and 6 trenchs
Battle in Languedoc
France attack with 2 infantry
Austria defend with 2 infantry and 1 tank
France roll dice for 2 infantry in Languedoc, round 2 : 0/2 hits, 0.33 expected hits
Austria roll dice for 2 infantry and 1 tank in Languedoc, round 2 : 0/3 hits, 0.83 expected hits
France roll dice for 2 infantry in Languedoc, round 3 : 0/2 hits, 0.33 expected hits
Austria roll dice for 2 infantry and 1 tank in Languedoc, round 3 : 1/3 hits, 0.83 expected hits
1 infantry owned by the France lost in Languedoc
France roll dice for 1 infantry in Languedoc, round 4 : 0/1 hits, 0.17 expected hits
Austria roll dice for 2 infantry and 1 tank in Languedoc, round 4 : 2/3 hits, 0.83 expected hits
1 infantry owned by the France lost in Languedoc
Austria win with 2 infantry and 1 tank remaining. Battle score for attacker is -6
Casualties for France: 2 infantry
Non Combat Move - France
1 fighter moved from Champagne to Paris
Place Units - France
8 heavy_guns placed in Paris
1 heavy_gun placed in Tobruk
Activate Technology - France
France activating creepingBarage
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Austria : 0.50
France rolls : : 1.00
France : 11.83
Germany : -0.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12
Research Technology - Austria
Austria spend 15 on tech rolls
Austria roll 1,6,4,4 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover railwayGuns
Combat Move - Austria
1 field_gun moved from Rome to Apulia
Austria take Apulia from Italy
3 field_guns moved from Rome to Naples
Austria take Naples from Italy
3 field_guns moved from Rome to Apulia
1 field_gun moved from Rome to Naples
4 field_guns moved from Rome to Latium
28 tanks moved from Rome to Tuscany
1 fighter moved from Latium to Sea Zone 56 Gulf of Lyon
9 infantry moved from Hungary to Carpathia
1 field_gun and 3 infantry moved from Carpathia to Galicia
Purchase Units - Austria
Austria buy 6 gass, 4 heavy_guns, 8 infantry, 6 tanks and 6 trenchs; Remaining resources: 4 PUs; 0 techTokens;
Combat - Austria
Battle in Sea Zone 56 Gulf of Lyon
Austria attack with 1 fighter
France defend with 1 transport
1 transport owned by the France lost in Sea Zone 56 Gulf of Lyon
Austria win with 1 fighter remaining. Battle score for attacker is 7
Casualties for France: 1 transport
Non Combat Move - Austria
1 fighter moved from Sea Zone 56 Gulf of Lyon to Languedoc
Place Units - Austria
4 infantry placed in Albania
3 trenchs placed in Languedoc
3 trenchs placed in Aquitaine
Turning on Edit Mode
EDIT: Removing units owned by Austria from Burgundy: 2 infantry
EDIT: Adding units owned by Austria to Aquitaine: 2 infantry
EDIT: Turning off Edit Mode
4 infantry placed in Rome
4 heavy_guns placed in Marseilles
6 gass placed in Belgrade
6 tanks placed in Hungary
Activate Technology - Austria
Austria activating railwayGuns
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Austria
Austria collect 115 PUs; end with 119 PUs
Austria collect 6 PUs from War Bonds; end with 125 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12
Turn Complete - Italy
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12
Research Technology - Turkey
Turkey spend 10 on tech rolls
Turkey roll 4,6,5 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover armour
Combat Move - Turkey
2 heavy_guns and 2 infantry moved from Mecca to Hejaz
1 fighter moved from Arabia to Hejaz
5 infantry moved from Damascus to Palestine
5 infantry moved from Baghdad to Lurs
3 infantry moved from Constantinople to Dardanelles
2 fighters moved from Mecca to Hejaz
2 heavy_guns and 4 infantry moved from Anatolia to Armenia
2 infantry moved from Macedonia to Bulgaria
Purchase Units - Turkey
Turkey buy 6 field_guns, 16 infantry and 2 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Non Combat Move - Turkey
Place Units - Turkey
6 field_guns placed in Mecca
5 infantry placed in Damascus
1 trench placed in Lurs
1 trench placed in Lebanon
8 infantry placed in Constantinople
3 infantry placed in Baghdad
Activate Technology - Turkey
Turkey activating armour
Trigger TurkeyT5: buytank added to productionTurkey
Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Turkey
Turkey collect 72 PUs; end with 72 PUs
Turkey collect 7 PUs from War Bonds; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 6,2,6,2 and gets 2 hits
Britain removing all Technology Tokens after successful research.
Britain discover convoys
Combat Move - Britain
1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean
1 infantry and 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 70 Eastern Mediterranean
1 infantry moved from Lower Egypt to Sea Zone 70 Eastern Mediterranean
2 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
2 infantry moved from Sea Zone 69 Sea of Crete to Greece
2 heavy_guns and 1 infantry moved from Cairo-Suez to Sinai
2 cavalrys moved from Lower Egypt to Sinai
2 infantry moved from Lower Egypt to Cairo-Suez
2 cavalrys moved from Uganda to Lower Egypt
3 cavalrys moved from Dar es Salaam to Uganda
2 cavalrys moved from German Southwest Africa to Congo
2 cavalrys moved from Cape Town to German Southwest Africa
1 battlecruiser and 2 cruisers moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 colonial moved from New South Wales to Sea Zone 115 Tasman Sea
1 colonial moved from Sea Zone 115 Tasman Sea to New Caledonia
France take New Caledonia from Germany
1 colonial moved from New South Wales to Sea Zone 115 Tasman Sea
1 colonial and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 114 Pacific Ocean
1 colonial moved from Sea Zone 114 Pacific Ocean to New Zealand
Britain take New Zealand from Germany
1 colonial moved from Caroline Islands to Sea Zone 122 Bismarck Sea
1 colonial and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 113 Pacific Ocean
1 colonial moved from Sea Zone 113 Pacific Ocean to New Hebrides
France take New Hebrides from Germany
1 heavy_gun moved from Bismarck Islands to Sea Zone 122 Bismarck Sea
1 heavy_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 113 Pacific Ocean
1 heavy_gun moved from Sea Zone 113 Pacific Ocean to Tahiti
France take Tahiti from Germany
2 colonials and 2 field_guns moved from Veracruz to Acapulco
1 colonial and 1 field_gun moved from Azores to Sea Zone 32 Sargasso Sea
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 36 Straits of Florida
1 cruiser moved from Sea Zone 105 Pacific Ocean to Sea Zone 102 South Atlantic
Purchase Units - Britain
Britain buy 9 cavalrys, 1 cruiser, 3 destroyers, 1 field_gun, 2 heavy_guns, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Non Combat Move - Britain
Place Units - Britain
1 cruiser and 3 destroyers placed in Sea Zone 15 English Channel
1 transport placed in Sea Zone 115 Tasman Sea
2 cavalrys placed in Cape Town
3 cavalrys placed in Dar es Salaam
3 trenchs placed in Sinai
2 heavy_guns placed in Cairo-Suez
4 cavalrys placed in Mexico City
1 field_gun placed in Sydney-Canberra
Activate Technology - Britain
Britain activating convoys
Turn Complete - Britain
Britain collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 1,2,1 and gets 0 hits
Combat Move - Russia
1 infantry moved from Sweden to Stockholm
Russia take Stockholm from Germany
3 field_guns and 1 infantry moved from Sweden to Oslo
3 conscripts, 1 field_gun and 3 infantry moved from Norway to Oslo
1 conscript moved from St. Petersburg to Finland
3 conscripts moved from Minsk to Belarus
2 conscripts and 1 infantry moved from Don to Caucasus
3 conscripts moved from Kiev to Odessa
2 conscripts and 1 infantry moved from Moscow to Don
2 conscripts, 1 field_gun and 3 infantry moved from Caucasus to Georgia
1 field_gun moved from Omsk to Novosibirsk
1 conscript, 1 field_gun and 1 infantry moved from Primorsky to Khabarovsk
Purchase Units - Russia
Russia buy 2 conscripts, 3 field_guns, 4 heavy_guns, 3 infantry and 12 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Russia
Battle in Oslo
Russia attack with 3 conscripts, 4 field_guns and 4 infantry
Germany defend with 2 stormtruppens
Russia roll dice for 3 conscripts, 4 field_guns and 4 infantry in Oslo, round 2 : 3/11 hits, 2.67 expected hits
Germany roll dice for 2 stormtruppens in Oslo, round 2 : 1/2 hits, 0.67 expected hits
2 stormtruppens owned by the Germany and 1 conscript owned by the Russia lost in Oslo
Russia win, taking Oslo from Germany with 2 conscripts, 4 field_guns and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russia: 1 conscript
Casualties for Germany: 2 stormtruppens
Non Combat Move - Russia
2 infantry moved from Odessa to Crimea
1 conscript moved from Odessa to Crimea
Place Units - Russia
3 trenchs placed in Crimea
3 trenchs placed in Georgia
2 conscripts and 1 heavy_gun placed in Caucasus
1 field_gun, 1 heavy_gun and 1 infantry placed in Moscow
1 field_gun, 1 heavy_gun and 1 infantry placed in Vladivostok
1 heavy_gun placed in Omsk
3 trenchs placed in Novosibirsk
3 trenchs placed in Evenkia
1 infantry placed in Omsk
1 field_gun placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germany : 0.33
Russia : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12
Research Technology - Communists
Communists roll 2,4,1,4 and gets 0 hits
Combat Move - Communists
2 conscripts moved from Irkutsk to Bratsk
1 conscript moved from Irkutsk to Buryatia
1 infantry moved from Buryatia to Chita
1 heavy_gun moved from Yakutsk to Sakhe
1 heavy_gun moved from Yakutsk to Aldan
1 conscript moved from Yakutsk to Sakhe
1 conscript moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 9 conscripts, 1 heavy_gun and 5 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Aldan
2 trenchs placed in Sakhe
3 conscripts placed in Irkutsk
6 conscripts and 1 heavy_gun placed in Yakutsk
Activate Technology - Communists
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 5 techTokens
Turn Complete - Communists
Communists collect 30 PUs; end with 30 PUs
Communists collect 4 PUs from War Bonds; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 12
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 0/1 hits, 0.00 expected hits
Combat Move - USA
2 battlecruisers and 2 cruisers moved from Sea Zone 33 Mid Atlantic to Sea Zone 15 English Channel
1 cruiser moved from Sea Zone 24 Irish Sea to Sea Zone 15 English Channel
1 destroyer moved from Sea Zone 53 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 field_gun and 3 infantry moved from Madeira to Sea Zone 34 Mid Atlantic
2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 34 Mid Atlantic
3 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 field_gun, 3 infantry and 2 transports moved from Sea Zone 34 Mid Atlantic to Sea Zone 53 Mid Atlantic
1 field_gun and 3 infantry moved from Sea Zone 53 Mid Atlantic to Morocco
4 field_guns moved from San Francisco to Sea Zone 153 Pacific Ocean
4 infantry moved from California to Sea Zone 153 Pacific Ocean
4 field_guns, 4 infantry and 4 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean
1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean
1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 112 Pacific Ocean
1 infantry moved from Sea Zone 112 Pacific Ocean to Samoa
USA take Samoa from Germany
1 field_gun and 1 infantry moved from Guam to Sea Zone 135 Pacific Ocean
1 field_gun and 1 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 135 Pacific Ocean to Sea Zone 133 Pacific Ocean
2 field_guns and 2 infantry moved from Sea Zone 133 Pacific Ocean to Gilbert Island
1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 137 Yellow Sea
1 field_gun and 1 infantry moved from Sea Zone 137 Yellow Sea to Tsingtao
7 field_guns and 9 infantry moved from Magadan to Sakhe
4 field_guns and 4 infantry moved from Chukotka to Sakhe
1 field_gun and 1 infantry moved from Khabarovsk to Sakhe
4 field_guns and 4 infantry moved from Sea Zone 151 Bering Sea to Chukotka
Purchase Units - USA
USA buy 1 destroyer, 6 field_guns, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat - USA
Battle in Gilbert Island
USA attack with 2 field_guns and 2 infantry
Germany defend with 1 infantry
USA roll dice for 2 field_guns and 2 infantry in Gilbert Island, round 2 : 1/4 hits, 1.33 expected hits
Germany roll dice for 1 infantry in Gilbert Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the USA lost in Gilbert Island
USA win, taking Gilbert Island from Germany with 2 field_guns and 1 infantry remaining. Battle score for attacker is 0
Casualties for USA: 1 infantry
Casualties for Germany: 1 infantry
Battle in Sakhe
USA attack with 12 field_guns and 14 infantry
Communists defend with 11 conscripts, 1 heavy_gun, 2 infantry and 13 trenchs
USA roll dice for 12 field_guns and 14 infantry in Sakhe, round 2 : 8/26 hits, 8.33 expected hits
Units damaged: 8 trenchs owned by the Communists
Communists roll dice for 11 conscripts, 1 heavy_gun, 2 infantry and 13 trenchs in Sakhe, round 2 : 2/14 hits, 3.33 expected hits
2 infantry owned by the USA lost in Sakhe
USA roll dice for 12 field_guns and 12 infantry in Sakhe, round 3 : 9/24 hits, 8.00 expected hits
Units damaged: 5 trenchs owned by the Communists
Communists roll dice for 11 conscripts, 1 heavy_gun, 2 infantry and 13 trenchs in Sakhe, round 3 : 2/14 hits, 3.33 expected hits
4 trenchs owned by the Communists and 2 infantry owned by the USA lost in Sakhe
USA roll dice for 12 field_guns and 10 infantry in Sakhe, round 4 : 6/22 hits, 7.33 expected hits
Communists roll dice for 11 conscripts, 1 heavy_gun, 2 infantry and 9 trenchs in Sakhe, round 4 : 3/14 hits, 3.33 expected hits
6 trenchs owned by the Communists and 3 infantry owned by the USA lost in Sakhe
USA roll dice for 12 field_guns and 7 infantry in Sakhe, round 5 : 6/19 hits, 6.33 expected hits
Communists roll dice for 11 conscripts, 1 heavy_gun, 2 infantry and 3 trenchs in Sakhe, round 5 : 6/14 hits, 3.33 expected hits
3 trenchs owned by the Communists, 3 conscripts owned by the Communists and 6 infantry owned by the USA lost in Sakhe
USA roll dice for 12 field_guns and 1 infantry in Sakhe, round 6 : 1/13 hits, 4.33 expected hits
Communists roll dice for 8 conscripts, 1 heavy_gun and 2 infantry in Sakhe, round 6 : 2/11 hits, 2.83 expected hits
1 field_gun owned by the USA, 1 conscript owned by the Communists and 1 infantry owned by the USA lost in Sakhe
USA roll dice for 11 field_guns in Sakhe, round 7 : 2/11 hits, 3.67 expected hits
Communists roll dice for 7 conscripts, 1 heavy_gun and 2 infantry in Sakhe, round 7 : 2/10 hits, 2.67 expected hits
2 field_guns owned by the USA and 2 conscripts owned by the Communists lost in Sakhe
USA roll dice for 9 field_guns in Sakhe, round 8 : 3/9 hits, 3.00 expected hits
Communists roll dice for 5 conscripts, 1 heavy_gun and 2 infantry in Sakhe, round 8 : 3/8 hits, 2.33 expected hits
3 field_guns owned by the USA and 3 conscripts owned by the Communists lost in Sakhe
USA roll dice for 6 field_guns in Sakhe, round 9 : 2/6 hits, 2.00 expected hits
Communists roll dice for 2 conscripts, 1 heavy_gun and 2 infantry in Sakhe, round 9 : 3/5 hits, 1.83 expected hits
3 field_guns owned by the USA and 2 conscripts owned by the Communists lost in Sakhe
USA roll dice for 3 field_guns in Sakhe, round 10 : 1/3 hits, 1.00 expected hits
Communists roll dice for 1 heavy_gun and 2 infantry in Sakhe, round 10 : 2/3 hits, 1.50 expected hits
2 field_guns owned by the USA and 1 infantry owned by the Communists lost in Sakhe
USA roll dice for 1 field_gun in Sakhe, round 11 : 1/1 hits, 0.33 expected hits
Communists roll dice for 1 heavy_gun and 1 infantry in Sakhe, round 11 : 1/2 hits, 1.17 expected hits
1 field_gun owned by the USA and 1 infantry owned by the Communists lost in Sakhe
Communists win with 1 heavy_gun remaining. Battle score for attacker is -23
Casualties for USA: 12 field_guns and 14 infantry
Casualties for Communists: 11 conscripts, 2 infantry and 13 trenchs
Battle in Morocco
USA attack with 1 field_gun and 3 infantry
Neutral defend with 4 cavalrys
USA roll dice for 1 field_gun and 3 infantry in Morocco, round 2 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 4 cavalrys in Morocco, round 2 : 0/4 hits, 0.67 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 1 field_gun and 3 infantry in Morocco, round 3 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 3 cavalrys in Morocco, round 3 : 0/3 hits, 0.50 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 1 field_gun and 3 infantry in Morocco, round 4 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 2 cavalrys in Morocco, round 4 : 0/2 hits, 0.33 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA roll dice for 1 field_gun and 3 infantry in Morocco, round 5 : 2/4 hits, 1.00 expected hits
Neutral roll dice for 1 cavalry in Morocco, round 5 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Neutral lost in Morocco
USA loses 0 PUs for violating Moroccos neutrality.
USA win, taking Morocco from Neutral with 1 field_gun and 3 infantry remaining. Battle score for attacker is 16
Casualties for Neutral: 4 cavalrys
Non Combat Move - USA
Place Units - USA
2 transports placed in Sea Zone 153 Pacific Ocean
6 field_guns placed in San Francisco
4 infantry placed in California
2 infantry placed in Oregon
1 destroyer and 1 submarine placed in Sea Zone 29 Mid Atlantic
Turn Complete - USA
USA collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Neutral : -1.67
USA : -4.67
USA rolls : : 0.00
Communists : 0.33
Germany : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13
Research Technology - Germany
Germany spend 25 on tech rolls
Germany roll 5,6,4,5,4,2 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover workingWomen
Combat Move - Germany
3 field_guns and 1 infantry moved from Warsaw to Eastern Poland
3 transports moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
3 field_guns and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
3 field_guns, 3 stormtruppens and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
3 field_guns and 3 stormtruppens moved from Sea Zone 10 Baltic Sea to Stockholm
3 stormtruppens moved from Berlin to Mecklenburg
8 infantry moved from Alsace to Champagne
1 fighter moved from Wurttemburg to Champagne
Purchase Units - Germany
Germany buy 8 cruisers, 10 infantry and 9 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - Germany
Battle in Stockholm
Germany attack with 3 field_guns and 3 stormtruppens
Russia defend with 1 infantry
Germany roll dice for 3 field_guns and 3 stormtruppens in Stockholm, round 2 : 2/6 hits, 2.50 expected hits
Russia roll dice for 1 infantry in Stockholm, round 2 : 1/1 hits, 0.33 expected hits
1 stormtruppen owned by the Germany and 1 infantry owned by the Russia lost in Stockholm
Germany win, taking Stockholm from Russia with 3 field_guns and 2 stormtruppens remaining. Battle score for attacker is 0
Casualties for Germany: 1 stormtruppen
Casualties for Russia: 1 infantry
Non Combat Move - Germany
Place Units - Germany
3 trenchs placed in Champagne
3 trenchs placed in Eastern Poland
3 trenchs placed in Lithuania
4 infantry placed in Warsaw
6 cruisers placed in Sea Zone 14 Helgoland Bight
2 cruisers placed in Sea Zone 14 Helgoland Bight
5 infantry placed in Brittany
1 infantry placed in Belgium
Activate Technology - Germany
Germany activating workingWomen
Trigger GermanyT1: buyfield_gun_w added to productionGermany
Trigger GermanyT1: buyheavy_gun_w added to productionGermany
Trigger GermanyT1: buyfield_gun removed from productionGermany
Trigger GermanyT1: buyheavy_gun removed from productionGermany
Trigger GermanyT1: buygas_w added to productionGermany
Trigger GermanyT1: buyfighter_w added to productionGermany
Trigger GermanyT1: buygas removed from productionGermany
Trigger GermanyT1: buyfighter removed from productionGermany
Trigger GermanyP: Germany has 3 stormtruppens placed in Berlin
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 146 PUs; end with 148 PUs
Germany collect 7 PUs from War Bonds; end with 155 PUs
Combat Hit Differential Summary :
Germany : -0.50
Russia : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13
Combat Move - France
1 battleship and 1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
2 cruisers and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
1 heavy_gun moved from Tobruk to Sea Zone 60 Central Mediterranean
1 heavy_gun moved from Sea Zone 60 Central Mediterranean to Greece
Purchase Units - France
France buy 8 heavy_guns and 1 trench; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - France
Place Units - France
8 heavy_guns and 1 trench placed in Paris
Activate Technology - France
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13
Purchase Units - Serbia
Serbia buy 1 heavy_gun and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Serbia
Place Units - Serbia
1 heavy_gun and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 5,2,2 and gets 0 hits
Combat Move - Austria
6 tanks moved from Hungary to Montenegro
2 infantry moved from Croatia to Montenegro
3 field_guns and 1 infantry moved from Trieste to Croatia
3 infantry moved from Venice to Trieste
2 infantry moved from Rome to Naples
2 infantry moved from Rome to Apulia
2 field_guns moved from Naples to Rome
2 field_guns moved from Apulia to Latium
2 field_guns moved from Rome to Latium
3 field_guns moved from Latium to Tuscany
2 infantry moved from Tuscany to Venice
28 tanks moved from Tuscany to Trieste
Purchase Units - Austria
Austria buy 2 heavy_guns, 7 infantry, 9 tanks and 9 trenchs; Remaining resources: 4 PUs; 3 techTokens;
Combat - Austria
Non Combat Move - Austria
Place Units - Austria
1 trench placed in Naples
2 trenchs placed in Apulia
1 trench placed in Naples
2 heavy_guns and 2 trenchs placed in Rome
3 infantry and 1 trench placed in Marseilles
1 trench placed in Languedoc
1 trench placed in Aquitaine
4 infantry placed in Albania
4 tanks placed in Bulgaria
5 tanks placed in Hungary
Activate Technology - Austria
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens
Turn Complete - Austria
Austria collect 115 PUs; end with 119 PUs
Austria collect 9 PUs from War Bonds; end with 128 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13
Turn Complete - Italy
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13
Research Technology - Turkey
Turkey spend 10 on tech rolls
Turkey roll 5,2,3 and gets 0 hits
Combat Move - Turkey
6 field_guns moved from Mecca to Hejaz
5 infantry moved from Damascus to Palestine
2 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea
3 infantry moved from Constantinople to Sea Zone 67 Black Sea
1 infantry moved from Constantinople to Sea Zone 67 Black Sea
4 infantry and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
4 infantry moved from Sea Zone 66 Black Sea to Armenia
2 field_guns and 3 infantry moved from Lurs to Khurasan
3 infantry moved from Baghdad to Lurs
1 infantry moved from Fars to Khurasan
1 infantry moved from Constantinople to Dardanelles
1 infantry moved from Constantinople to Smyrna
1 infantry moved from Smyrna to Syria
1 heavy_gun moved from Syria to Lebanon
1 infantry moved from Lebanon to Palestine
1 infantry moved from Constantinople to Smyrna
1 infantry moved from Constantinople to Dardanelles
Purchase Units - Turkey
Turkey buy 6 field_guns, 14 infantry and 2 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Turkey
Battle in Khurasan
Turkey attack with 2 field_guns and 4 infantry
Neutral defend with 2 infantry
Turkey roll dice for 2 field_guns and 4 infantry in Khurasan, round 2 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Khurasan
Turkey loses 0 PUs for violating Khurasans neutrality.
Turkey win, taking Khurasan from Neutral with 2 field_guns and 3 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - Turkey
Place Units - Turkey
6 field_guns placed in Mecca
1 trench placed in Syria
10 infantry and 1 trench placed in Constantinople
2 infantry placed in Baghdad
2 infantry placed in Damascus
Activate Technology - Turkey
Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 4 techTokens
Turn Complete - Turkey
Turkey collect 74 PUs; end with 74 PUs
Turkey collect 6 PUs from War Bonds; end with 80 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Turkey : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13
Research Technology - Britain
Britain spend 5 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Combat Move - Britain
2 transports moved from Sea Zone 69 Sea of Crete to Sea Zone 70 Eastern Mediterranean
2 heavy_guns moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 heavy_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
1 heavy_gun and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
2 heavy_guns moved from Sea Zone 69 Sea of Crete to Greece
2 cavalrys moved from Lower Egypt to Sinai
2 infantry moved from Cairo-Suez to Sinai
3 cavalrys moved from Uganda to Lower Egypt
2 cavalrys moved from Congo to Lower Egypt
3 cavalrys moved from Dar es Salaam to Uganda
2 cavalrys moved from German Southwest Africa to Congo
2 cavalrys moved from Cape Town to German Southwest Africa
1 colonial moved from New Hebrides to Sea Zone 113 Pacific Ocean
2 field_guns moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
1 colonial moved from New Caledonia to Sea Zone 115 Tasman Sea
1 colonial, 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea
1 colonial and 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 122 Bismarck Sea
1 field_gun moved from Caroline Islands to Sea Zone 122 Bismarck Sea
1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 120 Arafura Sea
1 cavalry and 1 colonial moved from Queensland to Sea Zone 120 Arafura Sea
1 cavalry, 1 colonial and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 122 Bismarck Sea
1 cavalry, 3 colonials, 3 field_guns and 1 infantry moved from Sea Zone 122 Bismarck Sea to German New Guinea
1 colonial moved from New Zealand to Sea Zone 114 Pacific Ocean
1 colonial and 1 transport moved from Sea Zone 114 Pacific Ocean to Sea Zone 113 Pacific Ocean
1 colonial moved from Sea Zone 113 Pacific Ocean to Guadalcanal
Britain take Guadalcanal from Germany
2 infantry moved from Khabarovsk to Sakhe
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico
1 colonial and 1 field_gun moved from Sea Zone 38 Gulf of Mexico to Acapulco
4 cavalrys moved from Mexico City to Acapulco
1 cruiser moved from Sea Zone 102 South Atlantic to Sea Zone 53 Mid Atlantic
Purchase Units - Britain
Britain buy 5 cavalrys, 1 field_gun, 4 fighters, 2 heavy_guns, 1 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Britain
Battle in Sakhe
Britain attack with 2 infantry
Communists defend with 1 heavy_gun
Britain roll dice for 2 infantry in Sakhe, round 2 : 1/2 hits, 0.33 expected hits
Communists roll dice for 1 heavy_gun in Sakhe, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Britain and 1 heavy_gun owned by the Communists lost in Sakhe
Britain win, taking Sakhe from Communists with 1 infantry remaining. Battle score for attacker is 2
Casualties for Britain: 1 infantry
Casualties for Communists: 1 heavy_gun
Battle in German New Guinea
Britain attack with 1 cavalry, 3 colonials, 3 field_guns and 1 infantry
Germany defend with 1 Factory, 6 infantry and 1 trench
Britain roll dice for 1 cavalry, 3 colonials, 3 field_guns and 1 infantry in German New Guinea, round 2 : 3/8 hits, 2.83 expected hits
Germany roll dice for 6 infantry and 1 trench in German New Guinea, round 2 : 5/7 hits, 2.17 expected hits
1 infantry owned by the Germany, 2 colonials owned by the Britain, 1 trench owned by the Germany, 1 infantry owned by the Britain, 1 cavalry owned by the Britain and 1 field_gun owned by the Britain lost in German New Guinea
Britain roll dice for 1 colonial and 2 field_guns in German New Guinea, round 3 : 2/3 hits, 1.17 expected hits
Germany roll dice for 5 infantry in German New Guinea, round 3 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Germany and 1 field_gun owned by the Britain lost in German New Guinea
Britain roll dice for 1 colonial and 1 field_gun in German New Guinea, round 4 : 2/2 hits, 0.83 expected hits
Germany roll dice for 3 infantry in German New Guinea, round 4 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germany and 1 colonial owned by the Britain lost in German New Guinea
Britain roll dice for 1 field_gun in German New Guinea, round 5 : 1/1 hits, 0.33 expected hits
Germany roll dice for 1 infantry in German New Guinea, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in German New Guinea
Britain win, taking German New Guinea from Germany with 1 field_gun remaining. Battle score for attacker is -3
Casualties for Britain: 1 cavalry, 3 colonials, 2 field_guns and 1 infantry
Casualties for Germany: 6 infantry and 1 trench
Non Combat Move - Britain
Place Units - Britain
3 trenchs placed in Sinai
2 heavy_guns placed in Cairo-Suez
3 transports placed in Sea Zone 15 English Channel
2 cavalrys placed in Cape Town
3 cavalrys placed in Dar es Salaam
4 fighters placed in London
Britain undo move 3.
1 transport placed in Sea Zone 15 English Channel
2 transports placed in Sea Zone 15 English Channel
1 field_gun placed in England
1 infantry placed in Sydney-Canberra
Turn Complete - Britain
Britain collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Britain rolls : : 0.00
Britain : 3.50
Communists : 0.17
Germany : 1.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 3,1,2,1 and gets 0 hits
Combat Move - Russia
4 conscripts, 1 field_gun and 3 infantry moved from Finland to Sweden
2 conscripts, 4 field_guns and 4 infantry moved from Oslo to Sweden
2 conscripts and 3 infantry moved from St. Petersburg to Finland
1 field_gun moved from St. Petersburg to Finland
1 conscript, 1 field_gun and 6 infantry moved from St. Petersburg to Pskov
2 conscripts and 1 infantry moved from Don to Caucasus
1 heavy_gun and 1 infantry moved from Caucasus to Georgia
4 conscripts moved from Caucasus to Georgia
1 heavy_gun and 1 infantry moved from Omsk to Novosibirsk
1 field_gun, 1 heavy_gun and 1 infantry moved from Moscow to Don
1 field_gun, 1 heavy_gun and 1 infantry moved from Vladivostok to Primorsky
Purchase Units - Russia
Russia buy 14 conscripts, 2 field_guns, 2 fighters, 1 heavy_gun, 4 infantry and 6 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Non Combat Move - Russia
Place Units - Russia
2 fighters placed in St. Petersburg
3 trenchs placed in Novosibirsk
3 trenchs placed in Krasnoyarsk
1 conscript, 1 field_gun and 1 heavy_gun placed in Vladivostok
1 conscript and 1 infantry placed in Omsk
3 conscripts placed in Caucasus
3 conscripts placed in Kiev
3 conscripts placed in Minsk
1 conscript, 1 field_gun and 1 infantry placed in Moscow
2 conscripts and 2 infantry placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 13
Research Technology - Communists
Communists roll 4,1,6,5,2 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover bunkers
Combat Move - Communists
6 conscripts and 1 heavy_gun moved from Yakutsk to Sakhe
3 conscripts moved from Irkutsk to Bratsk
3 conscripts moved from Bratsk to Aldan
3 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry moved from Aldan to Sakhe
1 infantry moved from Buryatia to Chita
1 infantry moved from Chita to Aldan
1 conscript moved from Aldan to Sakhe
1 conscript moved from Aldan to Sakhe
Purchase Units - Communists
Communists buy 5 conscripts, 3 field_guns and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Sakhe
Communists attack with 11 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry
Britain defend with 1 infantry
Communists roll dice for 11 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry in Sakhe, round 2 : 2/7 hits, 1.67 expected hits
Russia roll dice for 1 infantry in Sakhe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Sakhe
Communists win, taking Sakhe from Russia with 11 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry remaining. Battle score for attacker is 3
Casualties for Britain: 1 infantry
Non Combat Move - Communists
Place Units - Communists
1 trench placed in Bratsk
1 trench placed in Buryatia
1 trench placed in Tiksi
1 trench placed in Aldan
5 conscripts and 3 field_guns placed in Yakutsk
Activate Technology - Communists
Communists activating bunkers
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Communists
Communists collect 30 PUs; end with 30 PUs
Communists collect 6 PUs from War Bonds; end with 36 PUs
Combat Hit Differential Summary :
Communists : 0.33
Russia : -0.33