@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
dawgoneit Axis -vs- Sovietishcat Allies Playoff
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major, 6x factory_minor; Remaining resources: 36 PUs; Germans buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 110 Sea Zone 6 bombers, 6 fighters and 6 tactical_bombers moved from Western Germany to 110 Sea Zone 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Bulgaria to Romania 1 infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Western Germany to Poland 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 artilleries and 9 infantry moved from Norway to Finland Combat - GermansCombat Hit Differential Summary :
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@Sovietishcat any scramble in sz110?
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@dawgoneit Yes please, best OOL, plz keep USA fighter last!
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major, 6x factory_minor; Remaining resources: 36 PUs; Germans buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 110 Sea Zone 6 bombers, 6 fighters and 6 tactical_bombers moved from Western Germany to 110 Sea Zone 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Bulgaria to Romania 1 infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Western Germany to Poland 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 artilleries and 9 infantry moved from Norway to Finland Combat - Germans Americans scrambles 1 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone Battle in Finland Germans attack with 2 artilleries and 9 infantry Russians defend with 1 armour Germans roll dice for 2 artilleries and 9 infantry in Finland, round 2 : 1/11 hits, 2.50 expected hits Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 artilleries and 9 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in 110 Sea Zone Germans attack with 6 bombers, 6 fighters, 1 submarine and 6 tactical_bombers British defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports; French defend with 1 fighter and 2 infantry; Americans defend with 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 7 transports; Russians defend with 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 6 bombers, 6 fighters and 6 tactical_bombers in 110 Sea Zone, round 2 : 8/18 hits, 11.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British Americans roll dice for 2 carriers, 2 cruisers, 6 destroyers, 3 fighters and 9 transports in 110 Sea Zone, round 2 : 7/13 hits, 5.67 expected hits 2 destroyers owned by the British, 4 destroyers owned by the Americans, 1 submarine owned by the Germans, 3 fighters owned by the Germans and 3 tactical_bombers owned by the Germans lost in 110 Sea Zone 1 submarine owned by the Russians Submerged Germans roll dice for 6 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 9/12 hits, 7.50 expected hits Americans roll dice for 2 carriers, 2 cruisers, 3 fighters and 9 transports in 110 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits 2 cruisers owned by the Americans, 2 transports owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French, 1 fighter owned by the British and 1 carrier owned by the British lost in 110 Sea Zone 7 transports owned by the Americans and 2 infantry owned by the French lost in 110 Sea Zone Germans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 113 Casualties for Germans: 4 fighters, 1 submarine and 4 tactical_bombers Casualties for Americans: 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 7 transports Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 2 transports Casualties for French: 1 fighter and 2 infantry Non Combat Move - Germans 6 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 9 infantry moved from Western Germany to Germany Place Units - Germans 9 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 38 PUs (3 lost to blockades); end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -3.33 Americans : -0.50 Russians : -0.50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Belarus to Slovakia Hungary 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Romania 1 fighter moved from Belarus to Romania 1 artillery moved from Eastern Poland to Bessarabia 1 armour moved from Ukraine to Bessarabia 2 armour moved from Ukraine to Eastern Poland 1 bomber moved from Russia to Germany Combat - Russians Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in Bessarabia Russians attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Romania Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Romania, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Romania, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Romania, round 5 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Romania, round 6 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Romania, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Romania to Eastern Poland 1 bomber moved from Germany to Eastern Poland 1 aaGun moved from Belarus to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 armour and 1 mech_infantry moved from Belarus to Eastern Poland 2 armour moved from Novgorod to Eastern Poland 1 artillery moved from Vyborg to Novgorod 3 mech_infantrys moved from Belarus to Novgorod 1 mech_infantry moved from Belarus to Eastern Poland 1 infantry moved from Bryansk to Belarus 2 infantry moved from Russia to Bryansk Place Units - Russians 3 artilleries placed in Novgorod 1 factory_minor placed in Western Ukraine 2 armour and 1 mech_infantry placed in Ukraine 2 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -1,33 Italians : -0,33 Russians : -4,33 AA fire in Germany : : -0,17 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 6 mech_infantrys moved from Burma to West India 2 transports moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 2 bombers moved from Yunnan to West India 2 artilleries moved from Yunnan to Burma 4 mech_infantrys moved from Kweichow to Burma 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kweichow to Burma 1 artillery moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Burma 1 infantry moved from Anhwe to Hunan 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 22 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 17 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 tactical_bomber moved from 39 Sea Zone to West India 1 submarine moved from 22 Sea Zone to 23 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 submarine Battle in 18 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone retreated to 23 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in West India Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 infantry, 6 mech_infantrys and 1 tactical_bomber British defend with 2 armour and 2 mech_infantrys Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in West India, round 2 : 5/12 hits, 4.17 expected hits UK_Pacific roll dice for 2 armour and 2 mech_infantrys in West India, round 2 : 3/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 2 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for British: 2 armour and 2 mech_infantrys Battle in 17 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 17 Sea Zone Japanese roll dice for 1 tactical_bomber in 17 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 17 Sea Zone Americans win with no units remaining. Battle score for attacker is -19 Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 23 Sea Zone to 6 Sea Zone 2 fighters moved from 18 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 transports moved from 39 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from West India to 39 Sea Zone 1 cruiser moved from 39 Sea Zone to 38 Sea Zone 1 destroyer moved from 39 Sea Zone to 38 Sea Zone 2 bombers moved from West India to Burma Place Units - Japanese 1 artillery and 2 infantry placed in India 2 destroyers and 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : 3.00 UK_Pacific : 1.33 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 5 destroyers, 4 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Germany 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 5 fighters moved from 33 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 3 fighters moved from 33 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 4 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 2 fighters moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 carrier, 3 destroyers, 1 fighter and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from France to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux Place Units - Americans 3 fighters placed in Normandy Bordeaux 1 fighter placed in Eastern United States 5 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 11 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 4 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 5 artilleries and 3 infantry moved from Eastern Persia to West India 3 armour moved from Persia to West India 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya 1 marine moved from Egypt to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Libya 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Libya 2 fighters moved from Egypt to Libya Combat - British Battle in West India British attack with 3 armour, 5 artilleries and 3 infantry Japanese defend with 1 armour, 1 artillery and 4 mech_infantrys British roll dice for 3 armour, 5 artilleries and 3 infantry in West India, round 2 : 7/11 hits, 4,17 expected hits Japanese roll dice for 1 armour, 1 artillery and 4 mech_infantrys in West India, round 2 : 2/6 hits, 2,17 expected hits 4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in West India British win, taking West India from Japanese with 3 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 20 Casualties for British: 2 infantry Casualties for Japanese: 1 armour, 1 artillery and 4 mech_infantrys Battle in Libya British attack with 3 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 armour, 1 artillery and 1 mech_infantry British roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 3 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 3/7 hits, 2,83 expected hits Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Libya, round 2 : 2/4 hits, 1,67 expected hits 1 mech_infantry owned by the Italians, 1 marine owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 2 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 infantry and 1 marine Casualties for Italians: 2 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Libya to Algeria 1 fighter moved from Libya to Algeria 3 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Egypt to 92 Sea Zone 3 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Egypt to Iraq 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 3 armour placed in Persia 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 3,50 Italians : 0,33 AA fire in France : : -0,17 Americans : 0,00 Japanese : 0,50 AA fire in Germany : : -0,17 -
TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 92 Sea Zone 6 destroyers moved from 97 Sea Zone to 92 Sea Zone 3 artilleries and 1 infantry moved from Yugoslavia to Romania 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 92 Sea Zone Italians attack with 6 destroyers and 3 fighters British defend with 1 battleship, 1 carrier, 4 destroyers and 1 fighter Italians roll dice for 6 destroyers and 3 fighters in 92 Sea Zone, round 2 : 5/9 hits, 3.50 expected hitsCombat Hit Differential Summary :
Italians : 1.50 -
@Sovietishcat 5 hits in sz92 ool please
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@dawgoneit best OOL, damaged AC, damaged BB, dds, AC, BB and fighter. If only fighter left, please land in GIB.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 92 Sea Zone 6 destroyers moved from 97 Sea Zone to 92 Sea Zone 3 artilleries and 1 infantry moved from Yugoslavia to Romania 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in 92 Sea Zone Italians attack with 6 destroyers and 3 fighters British defend with 1 battleship, 1 carrier, 4 destroyers and 1 fighter Italians roll dice for 6 destroyers and 3 fighters in 92 Sea Zone, round 2 : 5/9 hits, 3.50 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 battleship, 1 carrier, 4 destroyers and 1 fighter in 92 Sea Zone, round 2 : 4/7 hits, 3.00 expected hits 4 destroyers owned by the Italians and 3 destroyers owned by the British lost in 92 Sea Zone Italians roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits British roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 2 destroyers owned by the Italians, 1 destroyer owned by the British, 1 battleship owned by the British and 1 carrier owned by the British lost in 92 Sea Zone Italians roll dice for 3 fighters in 92 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits British roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 20 Casualties for Italians: 6 destroyers and 1 fighter Casualties for British: 1 battleship, 1 carrier, 4 destroyers and 1 fighter Battle in Romania Italians attack with 3 artilleries and 1 infantry Russians defend with 1 infantry Italians roll dice for 3 artilleries and 1 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Italians win, taking Romania from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to Southern France Place Units - Italians 2 artilleries placed in Southern Italy Italians undo move 1. 2 artilleries and 1 infantry placed in Southern France 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : 2.50 British : 1.33 Russians : -0.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 cruiser and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major, 4x factory_minor; Remaining resources: 28 PUs; Germans buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 18 infantry moved from Germany to Poland 3 infantry moved from Western Germany to France 2 fighters and 2 tactical_bombers moved from Western Germany to Slovakia Hungary 6 bombers moved from Western Germany to United Kingdom 1 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Poland to Slovakia Hungary 2 infantry moved from Bulgaria to Yugoslavia Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 2/6 hits, 1.00 expected hits 2 bombers killed by AA Bombing raid in United Kingdom rolls: 6,7,8,6 and causes: 20 damage to unit: factory_major Bombing raid in United Kingdom causes 20 damage total. Battle in Slovakia Hungary Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 5/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Germany 4 bombers moved from United Kingdom to Western Germany Place Units - Germans 1 artillery and 6 infantry placed in Germany 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Germans collect 38 PUs (3 lost to blockades); end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : 2.17 Russians : 0.33 AA fire in United Kingdom : : 1.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 27 armour, 3 artilleries, 1 bomber, 2 fighters, 11 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Poland 1 armour moved from Bessarabia to Poland 1 artillery and 1 infantry moved from Bessarabia to Romania 2 armour and 1 mech_infantry moved from Ukraine to Romania 3 mech_infantrys moved from Novgorod to Poland 1 infantry moved from Baltic States to Poland Combat - Russians Battle in Romania Russians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 3 artilleries and 1 infantry Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 3 artilleries and 1 infantry in Romania, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Romania Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 3 : 2/5 hits, 1,83 expected hits Germans roll dice for 3 artilleries in Romania, round 3 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Italians lost in Romania Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 4 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 artillery in Romania, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Romania Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Romania, round 5 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 artillery in Romania, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Italians: 3 artilleries and 1 infantry Casualties for Russians: 1 infantry Battle in Poland Russians attack with 28 armour, 3 artilleries, 1 bomber, 2 fighters, 12 infantry, 9 mech_infantrys and 1 tactical_bomber Germans defend with 6 aaGuns, 2 armour, 3 artilleries and 36 infantry AA fire in Poland : 1/4 hits, 0,67 expected hits 1 fighter owned by the Russians lost in Poland Russians roll dice for 28 armour, 3 artilleries, 1 bomber, 1 fighter, 12 infantry, 9 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 20/55 hits, 20,83 expected hits Germans roll dice for 6 aaGuns, 2 armour, 3 artilleries and 36 infantry in Poland, round 2 : 11/41 hits, 14,00 expected hits 11 infantry owned by the Russians, 6 aaGuns owned by the Germans and 14 infantry owned by the Germans lost in Poland Russians roll dice for 28 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry, 9 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 21/44 hits, 19,00 expected hits Germans roll dice for 2 armour, 3 artilleries and 22 infantry in Poland, round 3 : 8/27 hits, 9,33 expected hits 7 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 21 infantry owned by the Germans lost in Poland Russians roll dice for 28 armour, 3 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Poland, round 4 : 18/36 hits, 17,50 expected hits Germans roll dice for 2 armour, 3 artilleries and 1 infantry in Poland, round 4 : 4/6 hits, 2,33 expected hits 1 mech_infantry owned by the Russians, 3 artilleries owned by the Germans, 3 artilleries owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 28 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 72 Casualties for Russians: 3 artilleries, 1 fighter, 12 infantry and 8 mech_infantrys Casualties for Germans: 6 aaGuns, 2 armour, 3 artilleries and 36 infantry Non Combat Move - Russians 6 aaGuns moved from Eastern Poland to Poland 1 infantry moved from Belarus to Eastern Poland 4 artilleries moved from Novgorod to Baltic States 1 bomber, 1 fighter and 1 tactical_bomber moved from Poland to Novgorod 2 infantry moved from Bryansk to Belarus 2 mech_infantrys moved from Volgograd to Ukraine Place Units - Russians 1 bomber placed in Russia 3 armour placed in Novgorod Russians undo move 2. 3 mech_infantrys placed in Novgorod 3 armour placed in Western Ukraine 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -4,67 AA fire in Poland : : 0,33 Russians : -0,50 -
@Sovietishcat your win
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@dawgoneit GG





