No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
@dawgoneit submerge sub in sz 22?
@Sovietishcat yes please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
4 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 fighter moved from 123 Sea Zone to 118 Sea Zone
1 fighter moved from 118 Sea Zone to 109 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
4 fighters moved from 22 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to 123 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from South West Africa to 70 Sea Zone
1 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
Americans undo move 1.
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 infantry moved from Kansu to Tsinghai
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 armour, 3 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Persia
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Persia
3 destroyers placed in 106 Sea Zone
1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17
Americans : -1,17
AA fire in Western Germany : : -0,17
Chinese : 0,33
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Borneo
Battle in Celebes
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 aaGun, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland
2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to Philippines
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major, 6x factory_minor; Remaining resources: 42 PUs;
Germans buy 1 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 bombers, 6 fighters and 6 tactical_bombers moved from Normandy Bordeaux to Poland
1 artillery and 11 infantry moved from Germany to Poland
1 destroyer moved from 113 Sea Zone to 124 Sea Zone
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 artilleries and 3 infantry moved from Karelia to Finland
3 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Southern France to France
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Greece to Bulgaria
2 infantry moved from Greece to Bulgaria
Combat - Germans
Non Combat Move - Germans
6 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Norway
Place Units - Germans
1 armour, 3 artilleries and 6 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Belarus to Romania
1 fighter and 1 tactical_bomber moved from Belarus to Romania
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 artillery moved from Baltic States to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 artillery and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Romania to Belarus
4 aaGuns, 11 armour and 3 artilleries moved from Eastern Poland to Belarus
2 aaGuns and 12 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Bryansk to Belarus
3 armour moved from Ukraine to Belarus
3 armour and 2 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Belarus to Eastern Poland
1 artillery moved from Baltic States to Belarus
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
4 artilleries, 4 infantry and 5 mech_infantrys moved from India to West India
1 mech_infantry moved from Burma to West India
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kweichow to Hopei
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Yunnan to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 23 Sea Zone to 6 Sea Zone
1 bomber moved from 43 Sea Zone to Yunnan
1 carrier, 1 cruiser, 1 tactical_bomber and 4 transports moved from 79 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
3 destroyers and 4 submarines placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -0.83
ANZAC : -0.33
Japanese : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 23 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 armour, 3 artilleries, 9 infantry and 2 marines moved from Iceland to 123 Sea Zone
2 armour, 3 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 9 infantry, 2 marines, 3 submarines and 7 transports moved from 123 Sea Zone to 110 Sea Zone
2 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 marines moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Normandy Bordeaux
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Americans : 0,33
Japanese : -0,33
AA fire in Germany : : -0,17
@dawgoneit do you submerge sub in sz 23?
@Sovietishcat yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 30 Sea Zone to 23 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 armour, 3 artilleries, 9 infantry and 2 marines moved from Iceland to 123 Sea Zone
2 armour, 3 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 9 infantry, 2 marines, 3 submarines and 7 transports moved from 123 Sea Zone to 110 Sea Zone
2 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 marines moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Normandy Bordeaux
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 destroyers and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers and 3 fighters in 34 Sea Zone, round 2 : 4/5 hits, 2,17 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Belarus
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
Americans undo move 4.
Americans undo move 3.
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 3 artilleries, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
3 fighters moved from United Kingdom to 113 Sea Zone
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 113 Sea Zone
British attack with 3 fighters
Germans defend with 1 cruiser, 1 submarine and 3 transports
1 submarine owned by the Germans Submerged
British roll dice for 3 fighters in 113 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Germans roll dice for 1 cruiser and 3 transports in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the British lost in 113 Sea Zone
British roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 cruiser and 3 transports in 113 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
3 transports owned by the Germans lost in 113 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 13
Casualties for British: 2 fighters
Casualties for Germans: 1 cruiser and 3 transports
Non Combat Move - British
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
1 carrier and 2 destroyers moved from 123 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries, 3 infantry and 6 mech_infantrys moved from Eastern Persia to Persia
3 destroyers moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
3 artilleries placed in Persia
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00
British : -1,50
Americans : 0,17
Chinese : 0,17
Japanese : -1,50
AA fire in Germany : : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 2 infantry moved from Slovakia Hungary to Romania
Combat - Italians
Battle in Romania
Italians attack with 3 artilleries and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Italians roll dice for 3 artilleries and 2 infantry in Romania, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
4 infantry and 1 mech_infantry moved from Northern Italy to Southern France
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Sumatra, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Sumatra, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in Sumatra, round 4 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iceland to Normandy Bordeaux
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 51 PUs;
Germans buy 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
4 infantry moved from Southern France to Normandy Bordeaux
7 bombers moved from Poland to Normandy Bordeaux
2 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 7 bombers and 7 infantry
British defend with 1 armour, 1 bomber and 1 infantry; French defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 2 marines
Germans roll dice for 2 artilleries, 7 bombers and 7 infantry in Normandy Bordeaux, round 2 : 10/16 hits, 6.83 expected hits
Americans roll dice for 3 armour, 3 artilleries, 1 bomber, 1 fighter, 10 infantry and 2 marines in Normandy Bordeaux, round 2 : 10/20 hits, 7.33 expected hits
2 artilleries owned by the Germans, 1 bomber owned by the Germans, 7 infantry owned by the Germans, 9 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 3 armour, 3 artilleries, 1 bomber, 1 fighter and 2 marines remaining. Battle score for attacker is -11
Casualties for Germans: 2 artilleries, 1 bomber and 7 infantry
Casualties for Americans: 9 infantry
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 infantry moved from Western Germany to France
2 artilleries and 3 infantry moved from Finland to Norway
3 fighters moved from Poland to Western Germany
3 fighters and 6 tactical_bombers moved from Poland to Western Germany
1 armour moved from Germany to Western Germany
6 bombers moved from Normandy Bordeaux to Western Germany
Place Units - Germans
10 infantry placed in Western Germany
5 infantry placed in Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 4.50
Americans : 2.67
Russians : 0.33
@Sovietishcat sorry for the delay. been very ill 🤒 . i am still feeling sick so i might be delayed with my next turn. sorry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
20 armour, 4 artilleries, 14 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery moved from Novgorod to Vyborg
Russians take Vyborg from Germans
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 22 armour, 4 artilleries, 15 infantry and 4 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 22 armour, 4 artilleries, 15 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 15/45 hits, 16,17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 22 armour, 4 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
5 aaGuns moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
1 armour and 5 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Place Units - Russians
3 armour placed in Ukraine
1 bomber placed in Russia
2 armour and 1 infantry placed in Novgorod
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : -3,50
@dawgoneit said in dawgoneit Axis -vs- Sovietishcat Allies Playoff:
@Sovietishcat sorry for the delay. been very ill 🤒 . i am still feeling sick so i might be delayed with my next turn. sorry.
@dawgoneit No problems, take your time! Hopefully you will feel better soon :slightly_smiling_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
4 fighters moved from 6 Sea Zone to 23 Sea Zone
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Japanese creates battle in territory 39 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 2 destroyers
Japanese roll dice for 2 submarines in 34 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 2 destroyers in 34 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 destroyers
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 4 fighters in 23 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 39 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 39 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 armour and 6 mech_infantrys moved from West India to Burma
4 fighters moved from 23 Sea Zone to 6 Sea Zone
5 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Kweichow to Yunnan
Place Units - Japanese
1 destroyer and 9 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Belarus to Germany
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 23 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
6 fighters moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 110 Sea Zone to 124 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 124 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in Morocco
Battle in 124 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 124 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 124 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 124 Sea Zone
Americans roll dice for 1 submarine in 124 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 124 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 124 Sea Zone
Germans win, taking Morocco from Italians with no units remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Germans: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 6 fighters in 23 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
6 fighters moved from 23 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Normandy Bordeaux
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
Americans undo move 1.
1 artillery, 1 bomber and 1 infantry placed in Normandy Bordeaux
1 infantry placed in Western United States
1 carrier, 3 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Normandy Bordeaux to France
2 armour and 7 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Persia to West India
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in West India
British attack with 2 armour and 10 mech_infantrys
Japanese defend with 4 artilleries and 4 infantry
British roll dice for 2 armour and 10 mech_infantrys in West India, round 2 : 0/12 hits, 2,67 expected hits
Japanese roll dice for 4 artilleries and 4 infantry in West India, round 2 : 3/8 hits, 2,67 expected hits
3 mech_infantrys owned by the British lost in West India
British roll dice for 2 armour and 7 mech_infantrys in West India, round 3 : 2/9 hits, 2,17 expected hits
Japanese roll dice for 4 artilleries and 4 infantry in West India, round 3 : 0/8 hits, 2,67 expected hits
2 infantry owned by the Japanese lost in West India
British roll dice for 2 armour and 7 mech_infantrys in West India, round 4 : 4/9 hits, 2,17 expected hits
Japanese roll dice for 4 artilleries and 2 infantry in West India, round 4 : 4/6 hits, 2,00 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 4 mech_infantrys owned by the British lost in West India
British roll dice for 2 armour and 3 mech_infantrys in West India, round 5 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 2 artilleries in West India, round 5 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in West India
British roll dice for 2 armour and 2 mech_infantrys in West India, round 6 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in West India, round 6 : 0/1 hits, 0,33 expected hits
British roll dice for 2 armour and 2 mech_infantrys in West India, round 7 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in West India, round 7 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for British: 8 mech_infantrys
Casualties for Japanese: 4 artilleries and 4 infantry
Non Combat Move - British
5 artilleries and 3 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 aaGun, 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00
British : -3,17
AA fire in France : : -0,17
Americans : 2,67
Japanese : -1,67
AA fire in Germany : : -0,17