Hmm, Germany’s dice weren’t that bad, apparently, but rather good. I will edit you a fighter back to Germany, and you should be good.
Dice.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 harbour, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 artilleries and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Hunan to Kweichow
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 8/18 hits, 8.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
3 infantry moved from Korea to Manchuria
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Manchuria to Kwangsi
1 infantry moved from Korea to Manchuria
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry
EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -0.50
@dawgoneit i quickly restarted my turn witch rolled the first roll automatically. once i realized i forgot to move my planes into the battle. i hope this is all rite.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 marine placed in Central United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
7 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 armour, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1,67 expected hits
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Hunan from Japanese, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Ethiopia
1 marine moved from India to 39 Sea Zone
1 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to 80 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 39 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry and 1 marine moved from 76 Sea Zone to Ethiopia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 111 Sea Zone to 123 Sea Zone
Combat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 91 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Ethiopia
British attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Ethiopia, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
3 fighters moved from Gibraltar to Egypt
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from 94 Sea Zone to Egypt
1 bomber moved from 91 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
3 infantry moved from Shan State to Burma
2 infantry moved from Burma to India
Place Units - British
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
1 factory_minor placed in Egypt
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 2 infantry
EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,17
British : 1,83
Italians : 0,33
Chinese : -0,50
Japanese : 0,17
@dawgoneit said in dawgoneit Axis -vs- Sovietishcat Allies Playoff:
@dawgoneit i quickly restarted my turn witch rolled the first roll automatically. once i realized i forgot to move my planes into the battle. i hope this is all rite.
I am okay with thanks to let me know :blush:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Kenya to Belgian Congo
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Southern Italy to Tobruk
2 infantry moved from Libya to Tobruk
2 fighters moved from Libya to Tobruk
1 armour and 1 artillery moved from Southern France to Northern Italy
Combat - Italians
Battle in Belgian Congo
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 1.83 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Tobruk
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Tobruk, round 2 : 0/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters and 2 infantry in Tobruk, round 3 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Tobruk to Libya
Place Units - Italians
1 transport placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -2.00
British : -0.67
French : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from French Central Africa to Nigeria
1 infantry moved from Trans-Jordan to Egypt
Combat - French
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
3 bombers moved from Algeria to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 fighters moved from Algeria to 95 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
1 fighter and 3 tactical_bombers moved from Algeria to 91 Sea Zone
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 3 fighters
French defend with 1 destroyer
Germans roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 95 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 4 bombers, 1 fighter and 5 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 4 bombers, 1 fighter and 5 tactical_bombers in 91 Sea Zone, round 2 : 5/10 hits, 5.83 expected hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 4 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
4 bombers, 1 fighter and 5 tactical_bombers moved from 91 Sea Zone to Morocco
1 fighter moved from Algeria to Morocco
3 fighters moved from 95 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Norway to Finland
3 armour moved from Greece to Bulgaria
3 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
3 armour moved from Bulgaria to Romania
3 armour moved from Germany to Slovakia Hungary
3 armour moved from Germany to Poland
1 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from France to Normandy Bordeaux
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber placed in Western Germany
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour, 3 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Karelia to Novgorod
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
3 infantry moved from Russia to Bryansk
5 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
2 artilleries and 8 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
7 infantry moved from Bryansk to Belarus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 104 Sea Zone to 92 Sea Zone
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Hunan
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
4 transports moved from 36 Sea Zone to 20 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 transports moved from 20 Sea Zone to 6 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
2 artilleries and 4 infantry moved from Kwangsi to Yunnan
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
2 bombers moved from Kwangsi to Hunan
7 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Japanese creates battle in territory 36 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 1 destroyer in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 5 artilleries, 7 fighters, 7 infantry and 6 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 5 artilleries, 7 fighters, 7 infantry and 6 tactical_bombers in Yunnan, round 2 : 15/25 hits, 11.17 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 artilleries, 7 fighters, 7 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/11 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 2 bombers, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 infantry and 2 mech_infantrys in Hunan, round 2 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Hunan to Kwangsi
7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
3 fighters and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 artilleries and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : -0.33
Chinese : -0.67
UK_Pacific : -0.67
Japanese : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
Americans undo move 4.
Americans undo move 3.
2 destroyers and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
6 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Burma to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 airfield, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
5 fighters and 1 tactical_bomber moved from Egypt to Tobruk
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - British
Battle in Tobruk
British attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 2/8 hits, 3,83 expected hits
Italians roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from Tobruk to Egypt
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to 76 Sea Zone
1 marine moved from Ethiopia to 76 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from West India to India
1 aaGun and 3 infantry moved from Burma to India
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 airfield placed in Egypt
1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -1,83
Italians : -0,67
Chinese : 0,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Libya to Tobruk
3 fighters moved from Libya to Tobruk
2 armour, 1 artillery and 1 mech_infantry moved from Morocco to Algeria
2 armour and 1 mech_infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
Combat - Italians
Battle in Tobruk
Italians attack with 2 artilleries, 3 fighters and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 2 artilleries, 3 fighters and 2 infantry in Tobruk, round 2 : 2/7 hits, 2.83 expected hits
British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 2 artilleries and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Tobruk to Southern Italy
2 aaGuns and 1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
3 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : 1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 bomber moved from Western Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 cruiser, 2 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 tactical_bombers moved from Morocco to 110 Sea Zone
4 bombers moved from Morocco to 110 Sea Zone
@dawgoneit scramble in sz110?
@dawgoneit no scramble!
@dawgoneit I received marti dice email from your other games… maybe you put my email address by mistake.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 bomber, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
2 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 bomber moved from Western Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 cruiser, 2 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
3 tactical_bombers moved from Morocco to 110 Sea Zone
4 bombers moved from Morocco to 110 Sea Zone
Combat - Germans
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 4 bombers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 4 bombers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Baltic States to Western Germany
1 aaGun, 3 armour, 1 artillery and 8 infantry moved from Poland to Eastern Poland
1 aaGun, 3 armour, 1 artillery and 8 infantry moved from Romania to Eastern Poland
1 aaGun, 3 armour, 1 artillery and 9 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Germany to Poland
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to Finland
2 fighters and 2 tactical_bombers moved from Morocco to Algeria
Place Units - Germans
1 airfield and 1 armour placed in Normandy Bordeaux
1 bomber and 2 infantry placed in Western Germany
2 transports placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : -0.33
Russians : -0.67
@Sovietishcat said in dawgoneit Axis -vs- Sovietishcat Allies Playoff:
@dawgoneit I received marti dice email from your other games… maybe you put my email address by mistake.
I will keep an eye out. Do you no the games?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Russia to Baltic States
1 infantry moved from Bryansk to Western Ukraine
1 submarine moved from 92 Sea Zone to 98 Sea Zone
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 artilleries and 9 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 aaGun, 3 artilleries and 5 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
1 infantry moved from Bryansk to Ukraine
10 infantry moved from Russia to Tambov
6 infantry moved from Timguska to Novosibirsk
12 infantry moved from Yenisey to Timguska
2 aaGuns moved from Yenisey to Timguska
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : 0,00
@dawgoneit said in dawgoneit Axis -vs- Sovietishcat Allies Playoff:
@Sovietishcat said in dawgoneit Axis -vs- Sovietishcat Allies Playoff:
@dawgoneit I received marti dice email from your other games… maybe you put my email address by mistake.
I will keep an eye out. Do you no the games?
@dawgoneit I do not remember, but if I see it again, I shall let you know!