Had to use edit more to bring the air that should be able to attack sz97 and then land in Greece (2 figs 1 tac have 1 movement left).
42bdcaa0-7c52-4492-ba05-8b5f062b9b94-image.png
Scramble sz97?
I can keep playing, just the pace might be a bit slower than previously. Said that when we started.
Especially on the weekend, I should be able to keep up.
@simon33 alright then I’ll proceed
Test summary from TripleA, engine version: 1.9, time: 12:41:44 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Marshall Islands
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
2 submarines moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 destroyers and 2 submarines moved from 63 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Syria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 1 fighter moved from Novgorod to Belarus
2 bombers and 2 fighters moved from Belarus to Russia
2 artilleries and 2 infantry moved from Belarus to Smolensk
4 artilleries and 2 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Archangel to Vologda
1 fighter and 2 tactical_bombers moved from Belarus to Vologda
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Smolensk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
2 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Belarus
Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Vologda to Belarus
5 armour and 1 mech_infantry moved from Archangel to Belarus
2 fighters and 2 tactical_bombers moved from Western Germany to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 5 infantry moved from Finland to Karelia
1 aaGun, 10 artilleries and 5 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
15 mech_infantrys moved from Western Germany to Poland
2 bombers and 2 fighters moved from Russia to Belarus
Place Units - Germans
1 artillery and 1 infantry placed in Germany
3 artilleries placed in Novgorod
6 artilleries, 1 bomber and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -0.50
Russians : -0.33
You mean I’m having trouble holding Belarus? That is very bad.
I assumed you’d keep the AA Gun in Smolensk.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Bessarabia
Russians attack with 1 mech_infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Bryansk
8 armour and 6 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 aaGun moved from Ukraine to Bryansk
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : 0.00
@simon33 said in Axis-dominion (Allies+3) vs Simon33 (X) BM3:
You mean I’m having trouble holding Belarus? That is very bad.
I assumed you’d keep the AA Gun in Smolensk.
:laughing: :laughing: :laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Kiangsu to 21 Sea Zone
1 bomber moved from Kiangsu to 34 Sea Zone
2 armour, 8 artilleries, 17 infantry and 2 mech_infantrys moved from Burma to India
3 artilleries, 6 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
1 artillery moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 2 armour, 8 artilleries, 17 infantry and 2 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 armour, 8 artilleries, 17 infantry and 2 mech_infantrys in India, round 2 : 8/29 hits, 8.17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 8 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Yunnan to Hunan
2 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from 38 Sea Zone to Java
1 bomber moved from 21 Sea Zone to Japan
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 tactical_bomber and 3 transports moved from 38 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Japan to Kiangsu
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 5 carriers, 2 destroyers, 4 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from 34 Sea Zone to French Indo China
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in French Indo China
3 artilleries placed in Kiangsu
2 artilleries, 1 fighter and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour moved from Syria to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Battle in Greece
Battle in Marianas
Battle in Holland Belgium
Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/7 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Greece from Italians, taking Marianas from Japanese, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from Holland Belgium to 99 Sea Zone
1 fighter moved from Syria to Russia
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
4 transports moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Syria
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Wake Island
1 bomber moved from Western United States to Caroline Islands
1 bomber moved from Quebec to Normandy Bordeaux
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
1 aaGun moved from Normandy Bordeaux to Holland Belgium
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 artillery and 3 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
20 infantry moved from Hopei to Shensi
1 fighter moved from Chahar to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Normandy Bordeaux to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Non Combat Move - British
1 bomber moved from Germany to Greece
2 fighters moved from Normandy Bordeaux to Greece
1 fighter moved from Syria to Russia
1 fighter moved from Bryansk to Smolensk
3 fighters moved from Bryansk to Russia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun moved from Syria to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 marine moved from Egypt to 81 Sea Zone
1 marine moved from Trans-Jordan to 81 Sea Zone
2 cruisers and 2 marines moved from 81 Sea Zone to 99 Sea Zone
2 marines moved from 99 Sea Zone to Greece
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
2 tactical_bombers moved from Syria to Normandy Bordeaux
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 carriers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
3 aaGuns, 8 artilleries, 12 infantry and 1 marine moved from West India to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
1 infantry moved from Syria to 99 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
British undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 110 Sea Zone
3 infantry placed in Egypt
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.00
Chinese : 0.17
Japanese : -0.33
AA fire in Germany : : -0.17
I’m scratching my head here. I can’t see a path forward for the Axis. Germany stopped cold, Japan still fighting but USA has a huge IPC lead over Japan and ANZAC are doing well too. I may be able to retake Normandy but then Greece will need attention, meanwhile USSR will be building up and perhaps pushing into Germany. Am I missing something.
@simon33 said in Axis-dominion (Allies+3) vs Simon33 (X) BM3:
I’m scratching my head here. I can’t see a path forward for the Axis. Germany stopped cold, Japan still fighting but USA has a huge IPC lead over Japan and ANZAC are doing well too. I may be able to retake Normandy but then Greece will need attention, meanwhile USSR will be building up and perhaps pushing into Germany. Am I missing something.
yah progress for axis will be difficult
Ok, I’ve posted your result. Greece as USA was the last straw for me. I was thinking UK might do it.
Thanks for the game. Sorry I didn’t give you a better game.
I’ll have to remember in future that you can’t go south without all your starting tanks.
Ok gg then! Let me know whenever you’re down for another one.
I’m interested in playing allies if you’re up, but I want a 10 bid. If you’re up I’ll take a fighter in Scotland.
I know this isn’t completely fair but I think the game will be more fun if it’s more competitive, and I also don’t think a 3 bid even in NG is enough to equalise the Axis advantage in BM3.
That’s totally fair actually. Ok I’ll set it up sometime soon today.