@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Whack bad LOTR vs dawg ....again
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TripleA Turn Summary: Goblins round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Goblins Goblins buy 6 shooterss; Remaining resources: 1 PUs; Place Units - Goblins 6 shooterss placed in Moria Turn Complete - Goblins Goblins collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Elves Elves buy 7 hobbitss and 8 hunterss; Remaining resources: 0 PUs; Combat Move - Elves 2 eagless, 3 griffins and 7 hobbitss moved from Eregion to Moria 1 eagles moved from Lorien to Moria 1 hobbits moved from Celebran to Moria 8 hunterss moved from Rivendell to Moria 2 hunterss and 2 wizards moved from N. Caves to Moria 1 hobbits moved from Wold to Celebran 1 hobbits moved from N. Brown Lands to Wold 1 eagles moved from S. Rhovanion to Moria 1 hobbits moved from E. Rhovanion to S. E. Rhovanion 1 ents moved from Rhovanion to S. Rhovanion 1 hunters moved from Rhun to Rhovanion Combat - Elves Battle in Moria Elves attack with 4 eagless, 3 griffins, 8 hobbitss, 10 hunterss and 2 wizards Goblins defend with 2 batss, 1 castle, 8 fortificationss, 18 shooterss and 2 stabberss Elves roll dice for 4 eagless, 3 griffins, 8 hobbitss, 10 hunterss and 2 wizards in Moria, round 2 : 10/27 hits, 8.83 expected hits Goblins roll dice for 2 batss, 8 fortificationss, 18 shooterss and 2 stabberss in Moria, round 2 : 6/30 hits, 8.00 expected hits 6 hobbitss owned by the Elves, 8 fortificationss owned by the Goblins and 2 stabberss owned by the Goblins lost in Moria Elves roll dice for 4 eagless, 3 griffins, 2 hobbitss, 10 hunterss and 2 wizards in Moria, round 3 : 11/21 hits, 7.83 expected hits Goblins roll dice for 2 batss and 18 shooterss in Moria, round 3 : 10/20 hits, 6.33 expected hits 2 batss owned by the Goblins, 9 shooterss owned by the Goblins, 8 hunterss owned by the Elves and 2 hobbitss owned by the Elves lost in Moria Elves roll dice for 4 eagless, 3 griffins, 2 hunterss and 2 wizards in Moria, round 4 : 6/11 hits, 4.83 expected hits Goblins roll dice for 9 shooterss in Moria, round 4 : 2/9 hits, 3.00 expected hits 6 shooterss owned by the Goblins and 2 eagless owned by the Elves lost in Moria Elves roll dice for 2 eagless, 3 griffins, 2 hunterss and 2 wizards in Moria, round 5 : 3/9 hits, 4.17 expected hits Goblins roll dice for 3 shooterss in Moria, round 5 : 3/3 hits, 1.00 expected hits 3 shooterss owned by the Goblins, 1 hunters owned by the Elves and 2 eagless owned by the Elves lost in Moria Elves captures 9PUs while taking Goblins capital Elves win, taking Moria from Goblins with 3 griffins, 1 hunters and 2 wizards remaining. Battle score for attacker is -10 Casualties for Elves: 4 eagless, 8 hobbitss and 9 hunterss Casualties for Goblins: 2 batss, 8 fortificationss, 18 shooterss and 2 stabberss Non Combat Move - Elves 2 hobbitss moved from N. Caves to Drimrill Dale 3 griffins moved from Moria to Lorien Place Units - Elves 8 hunterss placed in Rivendell 2 hobbitss placed in N. Caves 4 hobbitss placed in Lorien 1 hobbits placed in Dol Goldur Turn Complete - Elves Elves collect 49 PUs; end with 58 PUsCombat Hit Differential Summary :
Goblins : 2.67 Elves : 4.33 -
TripleA Turn Summary: Haradrim round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Haradrim Haradrim buy 1 corsairs, 2 oliphants and 6 spearInfantrys; Remaining resources: 1 PUs; Combat Move - Haradrim 1 oliphant moved from E. Emnet to Westfold Non Combat Move - Haradrim Place Units - Haradrim 2 oliphants and 2 spearInfantrys placed in E. Emnet 1 corsairs and 4 spearInfantrys placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Gondor Gondor buy 1 heavyCavalry, 3 spearInfantrys, 3 towerGuards and 2 trebuches; Remaining resources: 0 PUs; Combat Move - Gondor 15 spearInfantrys and 2 towerGuards moved from Minas Tirith to Anorien 1 spearInfantry moved from Lossarnach to Anduin Mouth 1 galleon and 1 spearInfantry moved from Anduin Mouth to Umbar Coast 1 spearInfantry moved from Umbar Coast to Umbar Peninsula Gondor take Umbar Peninsula from Haradrim 1 towerGuard moved from Lossarnach to Anduin Mouth 1 galleon and 1 towerGuard moved from Anduin Mouth to Harnen 1 towerGuard moved from Harnen to Umbar Gondor take Umbar from Haradrim 1 spearInfantry moved from Lossarnach to Anduin Mouth 1 galleon and 1 spearInfantry moved from Anduin Mouth to Harnen 1 spearInfantry moved from Harnen to N. Haradwaith Gondor take N. Haradwaith from Haradrim 1 spearInfantry and 1 towerGuard moved from Lossarnach to Anduin Mouth 1 trebuche moved from Lossarnach to Anduin Mouth 2 galleons, 1 spearInfantry, 1 towerGuard and 1 trebuche moved from Anduin Mouth to Harnen 1 spearInfantry, 1 towerGuard and 1 trebuche moved from Harnen to Harad Road 4 trebuches moved from Lossarnach to W. Osg. 4 spearInfantrys and 4 towerGuards moved from Lossarnach to W. Osg. 1 spearInfantry moved from Lossarnach to W. Osg. 6 heavyCavalrys moved from Druwaith Laur to Anfalas Combat - Gondor Battle in Anorien Gondor attack with 15 spearInfantrys and 2 towerGuards Khand defend with 1 raiders and 1 trebuche Gondor roll dice for 15 spearInfantrys and 2 towerGuards in Anorien, round 2 : 4/17 hits, 3.17 expected hits Khand roll dice for 1 raiders and 1 trebuche in Anorien, round 2 : 0/2 hits, 0.33 expected hits 1 trebuche owned by the Khand and 1 raiders owned by the Khand lost in Anorien Gondor win, taking Anorien from Khand with 15 spearInfantrys and 2 towerGuards remaining. Battle score for attacker is 8 Casualties for Khand: 1 raiders and 1 trebuche Battle in Harad Road Gondor attack with 1 spearInfantry, 1 towerGuard and 1 trebuche Khand defend with 2 raiderCavalrys Gondor roll dice for 1 spearInfantry, 1 towerGuard and 1 trebuche in Harad Road, round 2 : 0/3 hits, 1.17 expected hits Haradrim roll dice for 2 raiderCavalrys in Harad Road, round 2 : 0/2 hits, 0.33 expected hits Gondor roll dice for 1 spearInfantry, 1 towerGuard and 1 trebuche in Harad Road, round 3 : 1/3 hits, 1.17 expected hits Haradrim roll dice for 2 raiderCavalrys in Harad Road, round 3 : 1/2 hits, 0.33 expected hits 1 spearInfantry owned by the Gondor and 1 raiderCavalry owned by the Khand lost in Harad Road Gondor roll dice for 1 towerGuard and 1 trebuche in Harad Road, round 4 : 1/2 hits, 1.00 expected hits Haradrim roll dice for 1 raiderCavalry in Harad Road, round 4 : 0/1 hits, 0.17 expected hits 1 raiderCavalry owned by the Khand lost in Harad Road Gondor win, taking Harad Road from Haradrim with 1 towerGuard and 1 trebuche remaining. Battle score for attacker is 7 Casualties for Gondor: 1 spearInfantry Casualties for Khand: 2 raiderCavalrys Battle in W. Osg. Gondor attack with 5 spearInfantrys, 4 towerGuards and 4 trebuches Mordor defend with 1 castle, 2 orcss and 2 towers Gondor roll dice for 5 spearInfantrys, 4 towerGuards and 4 trebuches in W. Osg., round 2 : 6/13 hits, 4.83 expected hits Mordor roll dice for 2 orcss and 2 towers in W. Osg., round 2 : 2/4 hits, 1.67 expected hits 2 towers owned by the Mordor, 2 spearInfantrys owned by the Gondor and 2 orcss owned by the Mordor lost in W. Osg. Gondor win, taking W. Osg. from Mordor with 3 spearInfantrys, 4 towerGuards and 4 trebuches remaining. Battle score for attacker is 10 Casualties for Gondor: 2 spearInfantrys Casualties for Mordor: 2 orcss and 2 towers Non Combat Move - Gondor 1 spearInfantry and 1 towerGuard moved from Lossarnach to W. Osg. 2 spearInfantrys and 2 towerGuards moved from Lossarnach to Anorien Place Units - Gondor 1 heavyCavalry, 3 spearInfantrys, 3 towerGuards and 2 trebuches placed in Minas Tirith Turn Complete - Gondor Gondor collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Mordor : 0.33 Haradrim : 0.17 Gondor : 0.67 Khand : -0.33 -
TripleA Turn Summary: Rhun round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Turn Complete - RhunCombat Hit Differential Summary :
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TripleA Turn Summary: Dale round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Dale Dale buy 1 heavyCavalry and 2 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 1 spearInfantry moved from S. Rhovanion to Dagorlad 1 spearInfantry moved from S. Rhovanion to Dagorlad 1 heavyCavalry moved from S. Rhovanion to Dagorlad 2 lightCavalrys moved from Rhovanion to S. Rhovanion 1 spearInfantry moved from E. Rhovanion to S. E. Rhovanion 1 heavyCavalry moved from Celduin to S. Rhovanion 1 spearInfantry moved from Drimrill Dale to Celebran 1 archers moved from Gladden to Anduin East Bank 3 lightCavalrys moved from Lake Town to Rhovanion 1 archers moved from Lake Town to N. Dale 1 spearInfantry moved from W. Mirkwood to S. Mirkwood Combat - Dale Battle in Dagorlad Dale attack with 1 heavyCavalry and 2 spearInfantrys Mordor defend with 1 orcs and 1 trolls Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in Dagorlad, round 2 : 2/3 hits, 0.83 expected hits Mordor roll dice for 1 orcs and 1 trolls in Dagorlad, round 2 : 2/2 hits, 0.67 expected hits 2 spearInfantrys owned by the Dale, 1 trolls owned by the Mordor and 1 orcs owned by the Mordor lost in Dagorlad Dale win, taking Dagorlad from Mordor with 1 heavyCavalry remaining. Battle score for attacker is 3 Casualties for Dale: 2 spearInfantrys Casualties for Mordor: 1 orcs and 1 trolls Non Combat Move - Dale Place Units - Dale 1 heavyCavalry and 2 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Mordor : 1.33 Dale : 1.17 -
TripleA Turn Summary: Khand round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Khand Khand buy 1 warWolves and 3 xbowInfantrys; Remaining resources: 0 PUs; Combat Move - Khand 2 raiderCavalrys moved from Khand to N. Haradwaith Combat - Khand Battle in N. Haradwaith Khand attack with 2 raiderCavalrys Gondor defend with 1 spearInfantry Khand roll dice for 2 raiderCavalrys in N. Haradwaith, round 2 : 1/2 hits, 1.00 expected hits Gondor roll dice for 1 spearInfantry in N. Haradwaith, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Gondor and 1 raiderCavalry owned by the Khand lost in N. Haradwaith Khand win, taking N. Haradwaith from Gondor with 1 raiderCavalry remaining. Battle score for attacker is -2 Casualties for Khand: 1 raiderCavalry Casualties for Gondor: 1 spearInfantry Non Combat Move - Khand Place Units - Khand 1 warWolves and 3 xbowInfantrys placed in Khand Turn Complete - Khand Khand collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Gondor : 0.67 Khand : 0.00 -
TripleA Turn Summary: Dwarves round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Dwarves Dwarves buy 1 cannon, 1 mortar and 1 zepplin; Remaining resources: 0 PUs; Combat Move - Dwarves 2 berzerkerss, 1 cannon and 1 zepplin moved from Rhovanion to S. Rhovanion 1 berzerkers and 1 cannon moved from Celduin to Rhovanion 1 berzerkers and 1 cannon moved from N. Dale to Celduin 1 axeInfantry, 1 cannon, 1 mortar and 1 phalanx moved from Lonely Mtn. to N. Dale Non Combat Move - Dwarves Place Units - Dwarves 1 cannon, 1 mortar and 1 zepplin placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Saruman Saruman buy 3 orcss and 1 siegeTower; Remaining resources: 0 PUs; Combat Move - Saruman 3 orcss and 1 siegeTower moved from Isengard to S. Dunland Combat - Saruman Battle in S. Dunland Saruman attack with 3 orcss and 1 siegeTower Freefolk defend with 1 lightCavalry Saruman roll dice for 3 orcss and 1 siegeTower in S. Dunland, round 2 : 1/4 hits, 1.00 expected hits Freefolk roll dice for 1 lightCavalry in S. Dunland, round 2 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Freefolk lost in S. Dunland Saruman win, taking S. Dunland from Freefolk with 3 orcss and 1 siegeTower remaining. Battle score for attacker is 4 Casualties for Freefolk: 1 lightCavalry Non Combat Move - Saruman Place Units - Saruman 3 orcss and 1 siegeTower placed in Isengard Turn Complete - Saruman Saruman collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Saruman : 0.00 Freefolk : -0.17 -
TripleA Turn Summary: Freefolk round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Freefolk Freefolk buy 1 archers, 1 catapult, 3 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 1 lightCavalry moved from S. Caves to S. Dunland 3 lightCavalrys moved from Lond Daer to S. Dunland 2 spearInfantrys moved from Lond Daer to N. Enedwaith 1 catapult, 3 hobbitss and 2 spearInfantrys moved from Eregion to N. Dunland 1 archers and 1 catapult moved from Tharbad to Eregion 1 archers and 1 spearInfantry moved from Cardolan to Eregion 1 hobbits moved from S. Downs to Cardolan 2 hobbitss moved from Bree to S. Downs 1 hobbits moved from Shire to S. Downs 2 hobbitss moved from Hobbiton to Shire 1 lightCavalry moved from Bree to Eregion Combat - Freefolk Battle in S. Dunland Freefolk attack with 4 lightCavalrys Saruman defend with 3 orcss and 1 siegeTower Freefolk roll dice for 4 lightCavalrys in S. Dunland, round 2 : 2/4 hits, 1.33 expected hits Saruman roll dice for 3 orcss and 1 siegeTower in S. Dunland, round 2 : 0/4 hits, 0.67 expected hits 2 orcss owned by the Saruman lost in S. Dunland Freefolk roll dice for 4 lightCavalrys in S. Dunland, round 3 : 2/4 hits, 1.33 expected hits Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 3 : 0/2 hits, 0.33 expected hits 1 siegeTower owned by the Saruman and 1 orcs owned by the Saruman lost in S. Dunland Freefolk win, taking S. Dunland from Saruman with 4 lightCavalrys remaining. Battle score for attacker is 13 Casualties for Saruman: 3 orcss and 1 siegeTower Non Combat Move - Freefolk Place Units - Freefolk 1 catapult and 1 spearInfantry placed in Tharbad Freefolk undo move 1. 1 archers and 1 catapult placed in Tharbad 2 lightCavalrys placed in Lond Daer 2 hobbitss and 1 spearInfantry placed in Bree 1 hobbits placed in Hobbiton Turn Complete - Freefolk Freefolk collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Saruman : -1.00 Freefolk : 1.33 -
TripleA Turn Summary: Mordor round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Mordor Mordor buy 10 fortificationss, 4 orcss and 2 towers; Remaining resources: 2 PUs; Combat Move - Mordor 13 trollss moved from Helms Deep to Anorien 3 nazguls moved from E. Emnet to Anorien 4 siegeTowers moved from Helms Deep to Eastfold 3 orcss moved from Minas Morgul to N. Ithilien Combat - Mordor Battle in Anorien Mordor attack with 3 nazguls and 13 trollss Gondor defend with 17 spearInfantrys and 4 towerGuards Mordor roll dice for 3 nazguls and 13 trollss in Anorien, round 2 : 9/16 hits, 8.50 expected hits Gondor roll dice for 17 spearInfantrys and 4 towerGuards in Anorien, round 2 : 5/21 hits, 7.67 expected hits Units damaged: 3 nazguls owned by the Mordor 9 spearInfantrys owned by the Gondor and 2 trollss owned by the Mordor lost in Anorien Mordor roll dice for 3 nazguls and 11 trollss in Anorien, round 3 : 5/14 hits, 7.50 expected hits Gondor roll dice for 8 spearInfantrys and 4 towerGuards in Anorien, round 3 : 7/12 hits, 4.67 expected hits 5 spearInfantrys owned by the Gondor and 7 trollss owned by the Mordor lost in Anorien Mordor roll dice for 3 nazguls and 4 trollss in Anorien, round 4 : 5/7 hits, 4.00 expected hits Gondor roll dice for 3 spearInfantrys and 4 towerGuards in Anorien, round 4 : 2/7 hits, 3.00 expected hits 2 towerGuards owned by the Gondor, 3 spearInfantrys owned by the Gondor and 2 trollss owned by the Mordor lost in Anorien Mordor roll dice for 3 nazguls and 2 trollss in Anorien, round 5 : 3/5 hits, 2.83 expected hits Gondor roll dice for 2 towerGuards in Anorien, round 5 : 1/2 hits, 1.00 expected hits 2 towerGuards owned by the Gondor and 1 trolls owned by the Mordor lost in Anorien Mordor win, taking Anorien from Gondor with 3 nazguls and 1 trolls remaining. Battle score for attacker is -5 Casualties for Mordor: 12 trollss Casualties for Gondor: 17 spearInfantrys and 4 towerGuards Non Combat Move - Mordor 3 nazguls moved from Anorien to Eastfold Place Units - Mordor 2 towers placed in E. Osg. 1 fortifications placed in Udun 2 fortificationss and 4 orcss placed in Helms Deep 2 fortificationss placed in Barad Dur 5 fortificationss placed in Minas Morgul Turn Complete - Mordor Mordor collect 31 PUs; end with 33 PUs 3 units repaired.Combat Hit Differential Summary :
Mordor : -0.83 Gondor : -1.33 -
TripleA Turn Summary: Goblins round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Turn Complete - GoblinsCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Elves Elves buy 1 eagles, 2 griffins, 5 hobbitss, 5 hunterss and 1 wizard; Remaining resources: 0 PUs; Combat Move - Elves 1 hobbits moved from Wold to S. Brown Lands 1 hobbits moved from Celebran to Wold 1 hobbits moved from Lorien to Celebran 1 hobbits moved from Dol Goldur to S. Mirkwood 1 hunters moved from Rhovanion to S. Rhovanion 1 hobbits moved from S. E. Rhovanion to S. Rhovanion 8 hunterss moved from Rivendell to N. Dunland 2 wizards moved from Moria to N. Dunland 1 hunters moved from Moria to N. Dunland 3 griffins moved from Lorien to N. Dunland 3 hobbitss moved from Lorien to Celebran 1 ents moved from Anduin East Bank to Celebran 2 hobbitss moved from Drimrill Dale to Celebran 2 hobbitss moved from N. Caves to Drimrill Dale Combat - Elves Non Combat Move - Elves Place Units - Elves 1 eagles and 2 griffins placed in Moria 5 hunterss placed in Moria 3 hobbitss and 1 wizard placed in Lorien 2 hobbitss placed in Rhun Turn Complete - Elves Elves collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Haradrim round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Haradrim Haradrim buy 2 oliphants and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 2 oliphants moved from Westfold to E. Emnet 1 spearInfantry moved from E. Emnet to Westfold 1 corsairs and 1 spearInfantry moved from City of Corsairs to Umbar 3 spearInfantrys moved from City of Corsairs to Umbar Peninsula Combat - Haradrim Battle in Umbar Peninsula Haradrim attack with 3 spearInfantrys Gondor defend with 1 spearInfantry Haradrim roll dice for 3 spearInfantrys in Umbar Peninsula, round 2 : 1/3 hits, 0.50 expected hits Gondor roll dice for 1 spearInfantry in Umbar Peninsula, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in Umbar Peninsula Haradrim win, taking Umbar Peninsula from Gondor with 2 spearInfantrys remaining. Battle score for attacker is 0 Casualties for Haradrim: 1 spearInfantry Casualties for Gondor: 1 spearInfantry Battle in Umbar Haradrim attack with 1 corsairs and 1 spearInfantry Gondor defend with 1 towerGuard Haradrim roll dice for 1 corsairs and 1 spearInfantry in Umbar, round 2 : 0/2 hits, 0.67 expected hits Gondor roll dice for 1 towerGuard in Umbar, round 2 : 0/1 hits, 0.50 expected hits Haradrim roll dice for 1 corsairs and 1 spearInfantry in Umbar, round 3 : 0/2 hits, 0.67 expected hits Gondor roll dice for 1 towerGuard in Umbar, round 3 : 0/1 hits, 0.50 expected hits Haradrim roll dice for 1 corsairs and 1 spearInfantry in Umbar, round 4 : 0/2 hits, 0.67 expected hits Gondor roll dice for 1 towerGuard in Umbar, round 4 : 0/1 hits, 0.50 expected hits Haradrim roll dice for 1 corsairs and 1 spearInfantry in Umbar, round 5 : 1/2 hits, 0.67 expected hits Gondor roll dice for 1 towerGuard in Umbar, round 5 : 1/1 hits, 0.50 expected hits 1 towerGuard owned by the Gondor and 1 spearInfantry owned by the Haradrim lost in Umbar Haradrim win, taking Umbar from Gondor with 1 corsairs remaining. Battle score for attacker is 1 Casualties for Haradrim: 1 spearInfantry Casualties for Gondor: 1 towerGuard Non Combat Move - Haradrim Place Units - Haradrim 2 oliphants and 2 spearInfantrys placed in E. Emnet Turn Complete - Haradrim Haradrim collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Haradrim : -1.17 Gondor : -0.33 -
TripleA Turn Summary: Gondor round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Gondor Gondor buy 7 spearInfantrys and 5 towerGuards; Remaining resources: 0 PUs; Combat Move - Gondor 1 towerGuard moved from Minas Tirith to Anorien 1 spearInfantry moved from Minas Tirith to Anorien 1 trebuche moved from Minas Tirith to Anorien 1 galleon moved from Umbar Coast to Anduin Mouth 1 spearInfantry moved from W. Osg. to Anduin Mouth 1 spearInfantry moved from Anduin Mouth to S. Ithilien Gondor take S. Ithilien from Mordor 1 galleon moved from Harnen to Anduin Mouth 1 spearInfantry moved from W. Osg. to Anduin Mouth 1 spearInfantry moved from Anduin Mouth to S. Gondor Gondor take S. Gondor from Khand 1 trebuche moved from Harad Road to Debatable Land Gondor take Debatable Land from Haradrim 3 galleons moved from Harnen to Anduin Mouth 2 towerGuards and 1 trebuche moved from W. Osg. to Anduin Mouth 1 trebuche moved from W. Osg. to Anduin Mouth 2 towerGuards and 2 trebuches moved from Anduin Mouth to Debatable Land 2 trebuches moved from W. Osg. to Lossarnach 6 heavyCavalrys moved from Anfalas to Lebennin Combat - Gondor Battle in Anorien Gondor attack with 1 spearInfantry, 1 towerGuard and 1 trebuche Mordor defend with 1 trolls Gondor roll dice for 1 spearInfantry, 1 towerGuard and 1 trebuche in Anorien, round 2 : 0/3 hits, 1.17 expected hits Mordor roll dice for 1 trolls in Anorien, round 2 : 1/1 hits, 0.50 expected hits 1 spearInfantry owned by the Gondor lost in Anorien Gondor roll dice for 1 towerGuard and 1 trebuche in Anorien, round 3 : 0/2 hits, 1.00 expected hits Mordor roll dice for 1 trolls in Anorien, round 3 : 1/1 hits, 0.50 expected hits 1 towerGuard owned by the Gondor lost in Anorien Gondor roll dice for 1 trebuche in Anorien, round 4 : 0/1 hits, 0.50 expected hits Mordor roll dice for 1 trolls in Anorien, round 4 : 1/1 hits, 0.50 expected hits 1 trebuche owned by the Gondor lost in Anorien Mordor win with 1 trolls remaining. Battle score for attacker is -11 Casualties for Gondor: 1 spearInfantry, 1 towerGuard and 1 trebuche Non Combat Move - Gondor 1 spearInfantry and 1 towerGuard moved from Minas Tirith to Lossarnach Place Units - Gondor 2 towerGuards placed in W. Osg. 7 spearInfantrys and 3 towerGuards placed in Minas Tirith Turn Complete - Gondor Gondor collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Mordor : 1.50 Gondor : -2.67 -
TripleA Turn Summary: Rhun round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Turn Complete - RhunCombat Hit Differential Summary :
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TripleA Turn Summary: Dale round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Dale Dale buy 1 heavyCavalry and 2 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 1 spearInfantry moved from Celebran to Fangorn 1 archers moved from Anduin East Bank to Celebran 1 spearInfantry moved from S. Mirkwood to N. Brown Lands 1 heavyCavalry, 2 lightCavalrys and 1 spearInfantry moved from S. Rhovanion to S. Rhun 1 heavyCavalry moved from Dagorlad to S. Rhun 1 spearInfantry moved from S. E. Rhovanion to S. Rhun 3 lightCavalrys moved from Rhovanion to S. Rhun 1 archers moved from N. Dale to Celduin 2 lightCavalrys moved from Lake Town to Rhovanion 1 heavyCavalry moved from Lake Town to Celduin Combat - Dale Battle in Fangorn Dale attack with 1 spearInfantry Saruman defend with 1 siegeTower Dale roll dice for 1 spearInfantry in Fangorn, round 2 : 0/1 hits, 0.17 expected hits Saruman roll dice for 1 siegeTower in Fangorn, round 2 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 spearInfantry in Fangorn, round 3 : 1/1 hits, 0.17 expected hits Saruman roll dice for 1 siegeTower in Fangorn, round 3 : 0/1 hits, 0.17 expected hits 1 siegeTower owned by the Saruman lost in Fangorn Dale win, taking Fangorn from Saruman with 1 spearInfantry remaining. Battle score for attacker is 4 Casualties for Saruman: 1 siegeTower Battle in S. Rhun Dale attack with 2 heavyCavalrys, 5 lightCavalrys and 2 spearInfantrys Haradrim defend with 3 corsairss and 7 spearInfantrys; Khand defend with 5 raiderCavalrys Dale roll dice for 2 heavyCavalrys, 5 lightCavalrys and 2 spearInfantrys in S. Rhun, round 2 : 3/9 hits, 3.00 expected hits Haradrim roll dice for 3 corsairss, 5 raiderCavalrys and 7 spearInfantrys in S. Rhun, round 2 : 1/15 hits, 3.67 expected hits 3 corsairss owned by the Haradrim and 1 spearInfantry owned by the Dale lost in S. Rhun Dale roll dice for 2 heavyCavalrys, 5 lightCavalrys and 1 spearInfantry in S. Rhun, round 3 : 2/8 hits, 2.83 expected hits Haradrim roll dice for 5 raiderCavalrys and 7 spearInfantrys in S. Rhun, round 3 : 3/12 hits, 3.17 expected hits 2 lightCavalrys owned by the Dale, 1 spearInfantry owned by the Dale and 2 raiderCavalrys owned by the Khand lost in S. Rhun Dale roll dice for 2 heavyCavalrys and 3 lightCavalrys in S. Rhun, round 4 : 1/5 hits, 2.00 expected hits Haradrim roll dice for 3 raiderCavalrys and 7 spearInfantrys in S. Rhun, round 4 : 2/10 hits, 2.83 expected hits 2 lightCavalrys owned by the Dale and 1 raiderCavalry owned by the Khand lost in S. Rhun Dale roll dice for 2 heavyCavalrys and 1 lightCavalry in S. Rhun, round 5 : 2/3 hits, 1.33 expected hits Haradrim roll dice for 2 raiderCavalrys and 7 spearInfantrys in S. Rhun, round 5 : 1/9 hits, 2.67 expected hits 1 lightCavalry owned by the Dale and 2 raiderCavalrys owned by the Khand lost in S. Rhun Dale roll dice for 2 heavyCavalrys in S. Rhun, round 6 : 1/2 hits, 1.00 expected hits Haradrim roll dice for 7 spearInfantrys in S. Rhun, round 6 : 2/7 hits, 2.33 expected hits 1 spearInfantry owned by the Haradrim and 2 heavyCavalrys owned by the Dale lost in S. Rhun Haradrim win with 6 spearInfantrys remaining. Battle score for attacker is 4 Casualties for Dale: 2 heavyCavalrys, 5 lightCavalrys and 2 spearInfantrys Casualties for Haradrim: 3 corsairss and 1 spearInfantry Casualties for Khand: 5 raiderCavalrys Non Combat Move - Dale Place Units - Dale 1 heavyCavalry and 2 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Saruman : -0.33 Haradrim : -5.67 Dale : -0.50 -
TripleA Turn Summary: Khand round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Khand Khand buy 1 raiders, 1 warWolves and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 3 xbowInfantrys moved from Khand to Harad Road 1 warWolves moved from Khand to Harad Road 1 raiderCavalry moved from N. Haradwaith to Harad Road Combat - Khand Battle in Harad Road Khand attack with 1 raiderCavalry, 1 warWolves and 3 xbowInfantrys Gondor defend with 1 towerGuard Khand roll dice for 1 raiderCavalry, 1 warWolves and 3 xbowInfantrys in Harad Road, round 2 : 0/5 hits, 1.67 expected hits Gondor roll dice for 1 towerGuard in Harad Road, round 2 : 0/1 hits, 0.50 expected hits Khand roll dice for 1 raiderCavalry, 1 warWolves and 3 xbowInfantrys in Harad Road, round 3 : 2/5 hits, 1.67 expected hits Gondor roll dice for 1 towerGuard in Harad Road, round 3 : 0/1 hits, 0.50 expected hits 1 towerGuard owned by the Gondor lost in Harad Road Khand win, taking Harad Road from Gondor with 1 raiderCavalry, 1 warWolves and 3 xbowInfantrys remaining. Battle score for attacker is 4 Casualties for Gondor: 1 towerGuard Non Combat Move - Khand Place Units - Khand 1 raiders, 1 warWolves and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Gondor : -1.00 Khand : -1.33 -
TripleA Turn Summary: Dwarves round 8
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8 Purchase Units - Dwarves Dwarves buy 1 cannon, 1 phalanx and 1 zepplin; Remaining resources: 0 PUs; Combat Move - Dwarves 2 berzerkerss, 3 cannons, 2 phalanxs and 4 zepplins moved from S. Rhovanion to S. Rhun 1 berzerkers and 1 cannon moved from Rhovanion to S. Rhovanion 1 berzerkers and 1 cannon moved from Celduin to Rhovanion 1 axeInfantry, 1 cannon, 1 mortar and 1 phalanx moved from N. Dale to Celduin 1 cannon, 1 mortar and 1 zepplin moved from Lonely Mtn. to N. Dale 1 zepplin moved from N. Dale to Rhovanion Combat - Dwarves Battle in S. Rhun Dwarves attack with 2 berzerkerss, 3 cannons, 2 phalanxs and 4 zepplins Haradrim defend with 6 spearInfantrys Dwarves roll dice for 2 berzerkerss, 3 cannons, 2 phalanxs and 4 zepplins in S. Rhun, round 2 : 7/11 hits, 5.67 expected hits Haradrim roll dice for 6 spearInfantrys in S. Rhun, round 2 : 3/6 hits, 2.00 expected hits 1 cannon owned by the Dwarves, 6 spearInfantrys owned by the Haradrim and 2 phalanxs owned by the Dwarves lost in S. Rhun Dwarves win, taking S. Rhun from Haradrim with 2 berzerkerss, 2 cannons and 4 zepplins remaining. Battle score for attacker is 1 Casualties for Dwarves: 1 cannon and 2 phalanxs Casualties for Haradrim: 6 spearInfantrys Non Combat Move - Dwarves 4 zepplins moved from S. Rhun to S. Rhovanion Place Units - Dwarves 1 cannon, 1 phalanx and 1 zepplin placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Dwarves : 1.33 Haradrim : 1.00 -
TripleA Turn Summary: Saruman round 9
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 9 Purchase Units - Saruman Saruman buy 2 raiderss and 1 siegeTower; Remaining resources: 1 PUs; Combat Move - Saruman 3 orcss and 1 siegeTower moved from Isengard to S. Dunland Combat - Saruman Battle in S. Dunland Saruman attack with 3 orcss and 1 siegeTower Freefolk defend with 4 lightCavalrys Saruman roll dice for 3 orcss and 1 siegeTower in S. Dunland, round 2 : 0/4 hits, 1.00 expected hits Freefolk roll dice for 4 lightCavalrys in S. Dunland, round 2 : 0/4 hits, 0.67 expected hits Saruman roll dice for 3 orcss and 1 siegeTower in S. Dunland, round 3 : 0/4 hits, 1.00 expected hits Freefolk roll dice for 4 lightCavalrys in S. Dunland, round 3 : 1/4 hits, 0.67 expected hits 1 orcs owned by the Saruman lost in S. Dunland Saruman roll dice for 2 orcss and 1 siegeTower in S. Dunland, round 4 : 1/3 hits, 0.83 expected hits Freefolk roll dice for 4 lightCavalrys in S. Dunland, round 4 : 0/4 hits, 0.67 expected hits 1 lightCavalry owned by the Freefolk lost in S. Dunland Saruman roll dice for 2 orcss and 1 siegeTower in S. Dunland, round 5 : 0/3 hits, 0.83 expected hits Freefolk roll dice for 3 lightCavalrys in S. Dunland, round 5 : 0/3 hits, 0.50 expected hits Saruman roll dice for 2 orcss and 1 siegeTower in S. Dunland, round 6 : 0/3 hits, 0.83 expected hits Freefolk roll dice for 3 lightCavalrys in S. Dunland, round 6 : 1/3 hits, 0.50 expected hits 1 orcs owned by the Saruman lost in S. Dunland Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 7 : 0/2 hits, 0.67 expected hits Freefolk roll dice for 3 lightCavalrys in S. Dunland, round 7 : 0/3 hits, 0.50 expected hits Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 8 : 0/2 hits, 0.67 expected hits Freefolk roll dice for 3 lightCavalrys in S. Dunland, round 8 : 0/3 hits, 0.50 expected hits Saruman roll dice for 1 orcs and 1 siegeTower in S. Dunland, round 9 : 2/2 hits, 0.67 expected hits Freefolk roll dice for 3 lightCavalrys in S. Dunland, round 9 : 1/3 hits, 0.50 expected hits 2 lightCavalrys owned by the Freefolk and 1 orcs owned by the Saruman lost in S. Dunland Saruman roll dice for 1 siegeTower in S. Dunland, round 10 : 0/1 hits, 0.33 expected hits Freefolk roll dice for 1 lightCavalry in S. Dunland, round 10 : 0/1 hits, 0.17 expected hits Saruman roll dice for 1 siegeTower in S. Dunland, round 11 : 0/1 hits, 0.33 expected hits Freefolk roll dice for 1 lightCavalry in S. Dunland, round 11 : 0/1 hits, 0.17 expected hits Saruman roll dice for 1 siegeTower in S. Dunland, round 12 : 1/1 hits, 0.33 expected hits Freefolk roll dice for 1 lightCavalry in S. Dunland, round 12 : 1/1 hits, 0.17 expected hits 1 lightCavalry owned by the Freefolk and 1 siegeTower owned by the Saruman lost in S. Dunland Freefolk win with no units remaining. Battle score for attacker is 3 Casualties for Saruman: 3 orcss and 1 siegeTower Casualties for Freefolk: 4 lightCavalrys Non Combat Move - Saruman Place Units - Saruman 2 raiderss and 1 siegeTower placed in Isengard Turn Complete - Saruman Saruman collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Saruman : -3.50 Freefolk : -1.00





