any scrambles? keep in mind you can scramble the french fig to normandy as well
Simon33 (X) vs ksmkcay (L+8) BM3
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if I left a single US inf in Tunisia, would you leave it alone or attack with the italians? My guess is you would attack it, so trading one ipc for US for an inf seems like a bad trade. Especially since I dont have a supply line of US troops headed to North Africa. This way I get the 5 ipc bonus and dont risk any US troops which I value a lot more than Tunisia for a single turn.
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If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Russians 1 mech_infantry moved from Kweichow to Shantung Chinese take Shantung from Japanese 2 infantry moved from Korea to Manchuria 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Samara to Volgograd Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 26 PUs; Russians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; Combat - Russians Battle in Manchuria Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria 1 infantry owned by the Russians retreated to Korea Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Samara to Russia 3 aaGuns, 1 armour, 3 artilleries and 26 infantry moved from Bryansk to Smolensk 1 artillery and 21 infantry moved from Bryansk to Russia 1 aaGun and 3 infantry moved from Vologda to Russia 4 infantry moved from Novosibirsk to Vologda 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from India to Suiyuyan Place Units - Russians 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -0.83 Japanese : 0.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese 1 armour and 1 mech_infantry moved from French Indo China to Burma Japanese take Shan State from UK_Pacific Japanese take Burma from UK_Pacific 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Jehol to Shantung 1 fighter and 4 tactical_bombers moved from French Indo China to Hunan 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 3 bombers moved from French Indo China to Shantung Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 4 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 4 tactical_bombers in Hunan, round 2 : 2/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 3 bombers and 1 infantry Russians defend with 1 mech_infantry Japanese roll dice for 3 bombers and 1 infantry in Shantung, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 3 bombers moved from Shantung to Kiangsu 3 transports moved from 20 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 artilleries and 3 infantry moved from 19 Sea Zone to Kiangsu 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 battleship and 2 carriers moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 18 Sea Zone 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan 1 aaGun, 1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to Burma 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 carrier and 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan 1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan 1 tactical_bomber moved from Hunan to Kiangsu 2 tactical_bombers moved from Hunan to Yunnan 2 fighters moved from Caroline Islands to French Indo China 1 fighter and 1 tactical_bomber moved from Caroline Islands to 19 Sea Zone 1 fighter moved from Caroline Islands to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.00 -
@ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:
If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.
Ok, but US and UK could have held Tunisia against an Italian assault. I guess you just didn’t like that idea. Perhaps because the troops couldn’t reach Normandy? Only thing I can think of.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans 1 submarine moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 tactical_bomber moved from Korea to 6 Sea Zone 1 submarine moved from 17 Sea Zone to 18 Sea Zone 1 fighter moved from 17 Sea Zone to 18 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 1 battleship and 2 cruisers moved from 17 Sea Zone to 33 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 4 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to France 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Trans-Jordan to India 3 fighters moved from 17 Sea Zone to 18 Sea Zone 2 fighters moved from 17 Sea Zone to 6 Sea Zone 3 bombers moved from Wake Island to 6 Sea Zone Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 1 transport; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 97 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 97 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 3 bombers, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Marshall Islands from Japanese with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 18 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 3 carriers and 4 destroyers moved from 17 Sea Zone to 33 Sea Zone 4 fighters moved from 18 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 3 bombers moved from 6 Sea Zone to Midway 2 fighters and 1 tactical_bomber moved from Midway to Wake Island 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from France to United Kingdom Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Combat Move - Chinese 1 artillery and 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 fighter and 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 4 artilleries and 9 infantry moved from Anhwe to Hunan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Hunan Chinese attack with 4 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 9 infantry in Hunan, round 2 : 5/13 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs Combat Move - British 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians Purchase Units - British British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 2 aaGuns, 1 artillery and 3 infantry moved from Anhwe to Hunan 1 fighter moved from Anhwe to India 3 fighters moved from Trans-Jordan to India 2 infantry moved from West India to India 1 armour and 1 mech_infantry moved from Eastern Persia to India 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Ethiopia to Egypt 1 artillery moved from Iraq to Trans-Jordan 1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 1 fighter and 1 infantry placed in Egypt 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 aaGun, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 aaGun, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
AA fire in France : : -0.17 Americans : -1.33 Chinese : 3.00 Japanese : 1.67 -
assumed no scramble in z6
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Bessarabia to Western Ukraine 1 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 2 armour and 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 1 PUs; Combat - Italians Battle in Western Ukraine Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Yugoslavia 9 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Western Ukraine to Western Germany Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5 Italians collect 11 PUs (6 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -2.83 French : 0.33 Russians : -0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Bessarabia to Western Ukraine 1 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 2 armour and 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 1 PUs; Combat - Italians Battle in Western Ukraine Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Yugoslavia 9 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Western Ukraine to Western Germany Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5 Italians collect 11 PUs (6 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -2.83 French : 0.33 Russians : -0.33 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Bessarabia to Western Ukraine 1 armour moved from Rostov to Kazakhstan Italians take Kazakhstan from Russians 2 armour and 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from British Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 1 PUs; Combat - Italians Battle in Western Ukraine Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 0/7 hits, 2.17 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 3 : 1/7 hits, 2.17 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 battleship, 2 cruisers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Yugoslavia 9 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Western Ukraine to Western Germany Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,6,6,1,6,5 Italians collect 11 PUs (6 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Bessarabia: 1 aaGun EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -2.83 French : 0.33 Russians : -0.33 -
@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
@ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:
If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.
Ok, but US and UK could have held Tunisia against an Italian assault. I guess you just didn’t like that idea. Perhaps because the troops couldn’t reach Normandy? Only thing I can think of.
Interesting, that is exactly what you did. I decided to retake Tunisia rather than leave it French. 5IPC/turn for USA couldn’t have been tolerated. Surprised you let my Italian fleet off though. It would have at least killed a few units on the way to the bottom of the Med so maybe that was the reason.
A couple of small changes.
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@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
@simon33 said in Simon33 (X) vs ksmkcay (L+8) BM3:
@ksmckay said in Simon33 (X) vs ksmkcay (L+8) BM3:
If I clear the italians then I lose a single IPC per turn but I wouldnt expect to be able to move my meager fleet to z96 and I doubt I want to move all my UK/US troops out of range of my fleet in z92.
Ok, but US and UK could have held Tunisia against an Italian assault. I guess you just didn’t like that idea. Perhaps because the troops couldn’t reach Normandy? Only thing I can think of.
Interesting, that is exactly what you did. I decided to retake Tunisia rather than leave it French. 5IPC/turn for USA couldn’t have been tolerated. Surprised you let my Italian fleet off though. It would have at least killed a few units on the way to the bottom of the Med so maybe that was the reason.
A couple of small changes.
No way I was ever going to clear italians out of Libya and didnt have the units to defend Tunisia. I am sure I will be back.
cant do everything. I didnt have a good shot at the fleet. Much rather have Normandy than kill an italian fleet that cant do anything but sail around the med (for now).
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TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 42 Sea Zone Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 2 fighters moved from Korea to Hunan 1 infantry moved from Trans-Jordan to Egypt 1 marine moved from New South Wales to 62 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 77 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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please ask about sub submerge in z42 on japans turn if you engage (I guess its obvious that if you engage with 2 subs I will suberge, but if one please ask).
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 armour moved from Eastern Poland to Novgorod Germans take Belarus from Russians 4 artilleries and 8 infantry moved from Bessarabia to Ukraine 1 infantry and 2 tactical_bombers moved from Rostov to Bryansk 1 armour moved from Rostov to Volgograd Germans take Tambov from Russians 2 artilleries and 2 infantry moved from Rostov to Volgograd 3 bombers and 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Volgograd 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 2 artilleries and 2 infantry moved from Rostov to Volgograd 2 infantry moved from France to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Rostov to Volgograd 1 fighter moved from Novgorod to Bryansk 1 fighter moved from Southern Italy to Holland Belgium Purchase Units - Germans Germans buy 12 artilleries, 1 fighter and 5 infantry; Remaining resources: 1 PUs; Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 3,6,5 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Bryansk Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Ukraine Germans attack with 4 artilleries and 8 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 4 artilleries and 8 infantry in Ukraine, round 2 : 3/12 hits, 3.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers in Volgograd, round 2 : 4/11 hits, 4.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 4 artilleries, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun and 3 mech_infantrys moved from Bessarabia to Ukraine 1 armour moved from Caucasus to Northwest Persia 1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan 2 tactical_bombers moved from Volgograd to Kazakhstan 2 fighters moved from Russia to Kazakhstan 1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod 7 armour and 7 mech_infantrys moved from Rostov to Northwest Persia 3 bombers moved from Russia to Kazakhstan 1 tactical_bomber moved from Novgorod to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 artilleries, 1 infantry and 1 mech_infantry moved from Baltic States to Novgorod 3 mech_infantrys moved from Eastern Poland to Novgorod 6 mech_infantrys moved from Poland to Novgorod 1 infantry moved from Germany to Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 124 Sea Zone to 122 Sea Zone 5 artilleries moved from France to Western Germany 4 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 artillery and 1 infantry placed in Germany 3 artilleries placed in Novgorod 5 artilleries, 1 fighter and 4 infantry placed in Western Germany 3 artilleries placed in Germany Germans undo move 4. Germans undo move 3. 2 artilleries and 2 infantry placed in Germany Germans undo move 3. 8 artilleries, 1 fighter and 1 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5,6,1,6,3 Germans collect 55 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.67 Americans : -0.67 Russians : -1.33 -
sorry, forgot to mention there are 2 uk inf on US transports in z110. let me know if that changes anything.
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or rather one us transport.
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That was what I had assumed.
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yep, just forgot to mention thats all.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 11 infantry moved from Korea to Amur 1 armour moved from Smolensk to Belarus Russians take Belarus from Germans 1 armour moved from Belarus to Bryansk 10 infantry moved from Smolensk to Bryansk 1 fighter moved from Suiyuyan to Russia 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia Purchase Units - Russians Russians buy nothing; Remaining resources: 37 PUs; Combat - Russians Battle in Bryansk Russians attack with 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/14 hits, 3.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 2 fighters, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Amur Russians attack with 11 infantry Japanese defend with 1 infantry Russians roll dice for 11 infantry in Amur, round 2 : 2/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Korea to Amur 3 aaGuns, 3 artilleries and 16 infantry moved from Smolensk to Bryansk 4 infantry moved from Vologda to Russia 2 artilleries moved from Russia to Bryansk 22 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Turn Complete - Russians Russians collect 24 PUs; end with 61 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 64 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : -2.67 Japanese : 0.67





