@BobbaRossa said in 2025 OOB Playoff SF BobbaRossa(L+48) vs Booper:
That Japanese infantry guy isn’t messing around!
Wow - Order of the Golden Kite to that unit!
I didn’t have enough in W Germany there, or at least I didn’t think so. So I was happy to get it over with. But you didn’t attack. I live on.
you didnt. But odds were just ok. Could have taken Germany again as well. But I think waiting is the better play.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 15
Combat Move - ANZAC
3 fighters moved from 20 Sea Zone to 36 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 1 marine and 1 transport moved from 22 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 infantry and 1 marine moved from 36 Sea Zone to French Indo China
2 fighters moved from Sumatra to 36 Sea Zone
2 fighters moved from Queensland to 36 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 submarines; Remaining resources: 3 PUs;
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 carriers, 1 cruiser, 3 destroyers, 11 fighters and 1 transport
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
ANZAC roll dice for 2 carriers, 1 cruiser, 3 destroyers, 11 fighters and 1 transport in 36 Sea Zone, round 2 : 8/15 hits, 7.00 expected hits
Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 5/11 hits, 4.50 expected hits
2 carriers owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser, 2 destroyers, 11 fighters and 1 transport in 36 Sea Zone, round 3 : 5/14 hits, 6.67 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 3 : 6/11 hits, 4.50 expected hits
4 fighters owned by the ANZAC, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser, 7 fighters and 1 transport in 36 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser and 1 transport in 36 Sea Zone, round 4 : 2/7 hits, 3.17 expected hits
2 fighters owned by the ANZAC, 4 carriers owned by the Japanese, 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 cruiser, 5 fighters and 1 transport in 36 Sea Zone, round 5 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese, 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 cruiser, 4 fighters and 1 transport remaining. Battle score for attacker is 51
Casualties for ANZAC: 2 carriers, 3 destroyers and 7 fighters
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Battle in French Indo China
ANZAC attack with 2 infantry and 1 marine
Japanese defend with 1 factory_minor and 1 infantry
ANZAC roll dice for 2 infantry and 1 marine in French Indo China, round 2 : 2/3 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Eastern Persia to India
4 fighters moved from 36 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 submarines placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 3.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Research Technology - Germans
Combat Move - Germans
3 mech_infantrys moved from Northwest Persia to Eastern Persia
3 armour moved from Persia to Eastern Persia
1 armour moved from Smolensk to Archangel
Germans take Vologda from Russians
6 armour, 14 artilleries, 30 infantry and 5 mech_infantrys moved from Smolensk to Archangel
2 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 70 PUs;
Germans buy 2 carriers, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Archangel
Germans attack with 7 armour, 14 artilleries, 30 infantry and 5 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 7 armour, 14 artilleries, 30 infantry and 5 mech_infantrys in Archangel, round 2 : 20/56 hits, 16.33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 7 armour, 14 artilleries, 29 infantry and 5 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Eastern Persia
Germans attack with 3 armour and 5 mech_infantrys
British defend with 1 aaGun, 1 infantry and 3 mech_infantrys
Germans roll dice for 3 armour and 5 mech_infantrys in Eastern Persia, round 2 : 0/8 hits, 2.33 expected hits
ANZAC roll dice for 1 aaGun, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Persia
Germans roll dice for 3 armour and 4 mech_infantrys in Eastern Persia, round 3 : 2/7 hits, 2.17 expected hits
ANZAC roll dice for 1 aaGun, 1 infantry and 3 mech_infantrys in Eastern Persia, round 3 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
Germans roll dice for 3 armour and 3 mech_infantrys in Eastern Persia, round 4 : 2/6 hits, 2.00 expected hits
ANZAC roll dice for 3 mech_infantrys in Eastern Persia, round 4 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Eastern Persia
Germans roll dice for 3 armour and 1 mech_infantry in Eastern Persia, round 5 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 mech_infantry in Eastern Persia, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from ANZAC with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 aaGun, 1 infantry and 3 mech_infantrys
Non Combat Move - Germans
1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Persia to West India
1 aaGun and 9 artilleries moved from Caucasus to Northwest Persia
1 mech_infantry moved from Syria to Persia
2 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 6 submarines, 3 tactical_bombers and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Denmark to Western Germany
3 fighters moved from Germany to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 8 mech_infantrys moved from Germany to Western Germany
7 bombers moved from Russia to Western Germany
1 aaGun moved from Russia to Samara
2 fighters moved from Russia to West India
12 infantry moved from France to Western Germany
2 fighters moved from Western Germany to 113 Sea Zone
Place Units - Germans
2 carriers placed in 113 Sea Zone
6 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,6,1
Germans collect 68 PUs (1 lost to blockades); end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 1.50
ANZAC : 0.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Vyborg
3 fighters and 1 tactical_bomber moved from Norway to Vyborg
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Russians take 99 Sea Zone from Italians
Combat - Russians
Battle in Vyborg
Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/7 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 3 infantry in Vyborg, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vyborg
Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Vyborg, round 3 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Vyborg
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vyborg to Novgorod
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Japanese
1 fighter moved from Philippines to 36 Sea Zone
1 bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Volgograd to West India
Purchase Units - Japanese
Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 bomber and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber and 1 fighter in 36 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser and 1 transport
Non Combat Move - Japanese
1 bomber moved from 36 Sea Zone to Japan
11 fighters and 7 tactical_bombers moved from Philippines to Japan
2 fighters moved from Japan to Korea
Place Units - Japanese
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,3,1,5,3,3,3,5
Japanese collect 12 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
planning the turn out still but attacking z113 with 18 ftrs 1 tac 12 bom. Also attacking Den with 1 inf but 4 dd 1 ca 4 cv there to discourage scramble there. Feel free to wait for the full post.
I’ll scramble. Don’t I have 12ftr 3tac 6cv 1BB 1ca 1dd?
you will after scrambling
Which would make the scramble a no brainer.
yep. It was. Odds are still in my favor. Im happy to assume no scrambles but dont like to assume scrambles. But in this case it was fairly obvious.
You’re going to buy 3CVs?
Yep. posting now.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat Move - Americans
1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 20 Sea Zone to Philippines
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
5 fighters moved from 20 Sea Zone to Borneo
2 fighters moved from 20 Sea Zone to Philippines
1 tactical_bomber moved from 20 Sea Zone to Borneo
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Egypt
12 bombers and 6 fighters moved from Norway to 113 Sea Zone
8 fighters moved from 112 Sea Zone to 113 Sea Zone
4 fighters and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
Purchase Units - Americans
Americans buy 3 carriers, 4 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat - Americans
Combat Hit Differential Summary :
I assume max D? 14 hits
Yeah, definitely.
which is actually a few under.
3 bombers remaining after clearing.
forgot walkin to fin. Going to add. assume thats ok
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 16
Combat - British
Combat Hit Differential Summary :