@Spud said in Combined bombardment in AAR:
Does anyone know if the destroyers need to be accompanied by a battleship in order to use combined bombardment?
No. There’s nothing in the rules indicating that.
I think the battle, IIRC, was at Mers-el-Kabir. I think. :oops:
WOW,
I didn’t know you guys were interested that much in European history!
or is it only WWII?
nevertheless: I’m from Europe myself, and I never knew all this info!!!
:-o :-o :-o :-o
yeah, well, its been a long time since the US has been fought a war to be proud of, so we all like to focus on WWII.
Vietnam? Iraq? sorry, sir, dont know what your talkin about.
mateooo
:-P :-D hehehe, I’m actually from Canada, but I’m a history buff, especially about the two world wars, so I kinda remember that stuff.
i question whether there has ever been such a clear cut war of "not evil " versus “more evil.” (dont want to condemn all Germans, Italians, and Japanese, i am directing this comment toward the leaders… and in exchange, I dont want to be blamed for George Bush’s actions. Also hard to lump Stalin into the good.
Though the war of 1812 is close, when we got a chance to invade those ne’er do well Canadians.
mateooo
:-D We, in exchange, burned down your White House. 8-) But all is good and well now (somewhat, of course.)
Fellas,
Back to the topic at hand … “what would you change”… some good ideas re: subs. A couple of others we’ve play tested for a while now …
A few others we really like …
Bo
:-D We, in exchange, burned down your White House. 8-) But all is good and well now (somewhat, of course.)
Pleh, that was the Brits. Though the Canadians did defend very well when we led an incrusion into Canada. They stopped us and thats nothing to scoff at.
Anyway…
I do like the rules as they exist now(for the most part). I would like to see either new or changed rules for research. It seems that alot of the researches (except Superbombers and Rockets) are not worth the risk and the 5 IPCs you spend for a chance.
I really like the idea of the national advantages. While a lot of them are unfair (kaitan subs? great, just when you though subs REALLY sucked, now they automatically die), they do completely change the dynamic of the game, requiring strategy adjustments and getting away from the "I am playing a tournament game against player X so I have to open with Russia buys X INF and then GER has to buy X INF 1 AC…
I have a lot of fun playing with my friends with the NA, when we just say, “you got faster carriers? you get to reroll, but then when i get kamikaze planes, I get to reroll”
Playing as Germany with Uboat interdiction or wolfpack and you might actually buy a sub.
Changes i would make would be
No one should ever have ANY reason to try to stall before taking out a capital… it just doesnt make sense. Of course, the Soviets camped outside of Warsaw during the warsaw uprising and watched the Germans crush the polish resistance movement when they could have intervened… but that’s completely different! And the US did the same and let the Soviets take out Berlin in order to avoid US casualties… hmm… maybe i need to rethink this.
of course, sending transports with your battleships and aircraft carriers in order to take hits also doesnt make sense in a real world sense… but we all do it anyways. I dont seem to remember battleships hiding behind transports…
oooh, quite the rant… gonna have to catch my breath
mateooo
before I ever heard the exact rules of A&AR, I thought that a part of the combat sequence was like this:
maybe a little feedback is needed?
say 4 fighters attack 3 infantry and 2 fighters?
you can see this is a whole other way of playing, and would make the game look more like “warhammer”
I just thought the game would be played this way, but since I know the rules, I know it’s not :lol:
I’m not suggesting you should play this way…
you can always say every casualty has a “save” of a “1 on 6” or a “2 on 6” to prevent being lost and still stay in battle…
I know this rule would prolong battle, but sometimes people want this…
:-P