No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Ukraine
9 armour, 9 artilleries, 19 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Germany to Baltic States
Germans take Baltic States from Russians
1 armour and 6 mech_infantrys moved from Poland to Western Ukraine
1 armour, 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
1 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
3 fighters and 4 tactical_bombers moved from Algeria to Southern Italy
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
8 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Belarus to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
1 fighter moved from 114 Sea Zone to Western Ukraine
1 tactical_bomber moved from 114 Sea Zone to Western Ukraine
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 3 fighters and 4 tactical_bombers
EDIT: Adding units owned by Germans to Greece: 3 fighters and 4 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,83
Russians : 0,17
please use the last file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 artilleries moved from Bryansk to Tambov
3 artilleries moved from Russia to Tambov
2 infantry moved from Volgograd to Tambov
1 aaGun moved from Bryansk to Tambov
3 aaGuns moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Tambov
16 infantry moved from Bryansk to Russia
24 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery placed in Volgograd
2 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 3 destroyers, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from French Indo China to 42 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
4 artilleries moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 aaGun, 3 artilleries, 6 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
3 artilleries and 1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
4 tactical_bombers moved from French Indo China to Philippines
1 bomber moved from 42 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,33
ANZAC : -0,17
Japanese : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 bomber moved from Morocco to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 8 Sea Zone to Alaska
2 mech_infantrys moved from Western United States to Alaska
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
2 marines moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 cruisers, 2 infantry, 2 marines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 marines moved from 91 Sea Zone to Morocco
1 bomber moved from France to United Kingdom
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea Zone
Place Units - Americans
1 destroyer and 3 submarines placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 3/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Neutral_Axis
1 tactical_bomber moved from Egypt to 99 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 artilleries and 2 infantry moved from Ethiopia to British Somaliland
1 tactical_bomber moved from 81 Sea Zone to British Somaliland
1 carrier and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 cruiser, 1 fighter, 1 submarine and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from United Kingdom to Algeria
1 armour, 1 artillery, 4 fighters and 2 infantry moved from Morocco to Algeria
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Algeria to 98 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in British Somaliland
British attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in British Somaliland, round 2 : 2/5 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in British Somaliland, round 3 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win, taking British Somaliland from Italians with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Burma, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan
Place Units - British
1 airfield placed in Trans-Jordan
1 destroyer placed in 98 Sea Zone
1 armour and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0,17
Italians : 0,67
AA fire in France : : -0,17
Americans : 0,67
Chinese : 2,17
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 10 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Belarus
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Bessarabia to Western Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3,3,4,3,4
Italians collect 6 PUs (8 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 infantry moved from Egypt to Alexandria
1 aaGun moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
11 armour, 11 artilleries, 20 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Baltic States to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
Combat Hit Differential Summary :
intercept?
@Giallo No intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
11 armour, 11 artilleries, 20 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Baltic States to Bryansk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0,17 expected hits
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 11 damage total. Damaged units is as follows: factory_major = 9, airfield = 2
Battle in Bryansk
Germans attack with 13 armour, 11 artilleries, 20 infantry and 22 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 13 armour, 11 artilleries, 20 infantry and 22 mech_infantrys in Bryansk, round 2 : 20/66 hits, 19,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 13 armour, 11 artilleries, 20 infantry and 22 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
2 aaGuns moved from Western Ukraine to Bryansk
2 bombers moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 artillery and 9 infantry moved from Novgorod to Belarus
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 2 artilleries and 1 infantry moved from Western Germany to France
1 fighter moved from Greece to Western Ukraine
1 tactical_bomber moved from Greece to Western Ukraine
1 fighter and 1 tactical_bomber moved from Greece to Western Germany
1 fighter and 1 tactical_bomber moved from Greece to Western Ukraine
1 tactical_bomber moved from Greece to Western Germany
Place Units - Germans
1 artillery, 1 bomber and 1 fighter placed in Novgorod
1 infantry and 8 mech_infantrys placed in Western Germany
Germans undo move 1.
Germans undo move 1.
1 bomber, 1 fighter and 1 mech_infantry placed in Novgorod
1 artillery, 1 infantry and 7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,5,5,3,2,2
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 2 bombers
EDIT: Adding units owned by Germans to Poland: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0,50
Germans : 1,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
6 infantry moved from Novosibirsk to Kazakhstan
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 aaGun, 2 armour, 6 artilleries, 29 infantry and 2 mech_infantrys moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Kazakhstan
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 2 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Philippines to Burma
2 infantry moved from Yunnan to Burma
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
4 artilleries moved from French Indo China to Yunnan
3 artilleries moved from Hunan to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Philippines to Japan
1 bomber moved from Burma to French Indo China
Place Units - Japanese
1 battleship and 5 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
UK_Pacific : 0,33
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Libya
1 fighter and 1 tactical_bomber moved from Morocco to Libya
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
2 marines moved from Morocco to 91 Sea Zone
1 artillery, 2 cruisers, 2 infantry, 2 marines and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery, 2 infantry and 2 marines moved from 96 Sea Zone to Libya
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 fighters moved from Alaska to Aleutian Islands
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Aleutian Islands, round 2 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Aleutian Islands, round 3 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Aleutian Islands, round 3 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Libya
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans roll dice for 2 cruisers in Libya, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber in Libya, round 2 : 2/8 hits, 3,17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Libya, round 2 : 3/6 hits, 2,17 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Libya
Americans roll dice for 1 armour, 1 fighter, 2 marines and 1 tactical_bomber in Libya, round 3 : 3/5 hits, 2,33 expected hits
Italians roll dice for 1 armour and 2 artilleries in Libya, round 3 : 1/3 hits, 1,17 expected hits
1 armour owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters could not land in Aleutian Islands and were removed
1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Changing ownership of Aleutian Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Aleutian Islands: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
7 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
3 artilleries and 9 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 artilleries and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 11 infantry in Shensi, round 2 : 3/14 hits, 3,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Crete
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
Combat - British
Battle in Crete
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 3/4 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter and 1 tactical_bomber moved from Crete to 96 Sea Zone
1 carrier, 1 cruiser and 3 destroyers moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Algeria to Gibraltar
1 infantry moved from Syria to Iraq
4 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery and 2 infantry moved from Algeria to Morocco
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Algeria to Morocco
2 artilleries moved from British Somaliland to Ethiopia
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 0,00
British : 2,33
Americans : -1,83
Chinese : -0,17
Japanese : 0,33
@Giallo In the battle of Aleutians Island, you got 2 hits; I clicked too fast and chose my ground units first, I chose my planes instead like it was planed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 7 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Belarus to Bryansk
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,1,2,6,3,4
Italians collect 6 PUs (8 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,83
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian Islands
1 infantry moved from New South Wales to South Australia
1 armour and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from Trans-Jordan to India
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 5 PUs;
Combat Move - Germans
1 artillery and 8 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
3 tactical_bombers moved from Western Ukraine to Tambov
1 fighter moved from Novgorod to Russia
3 fighters moved from Western Ukraine to Russia
2 bombers moved from Poland to Russia
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Novgorod to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Greece to Bulgaria
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat Hit Differential Summary :
intercept?
@Giallo No thanks