before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
@Giallo No thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 5 PUs;
Combat Move - Germans
1 artillery and 8 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
3 tactical_bombers moved from Western Ukraine to Tambov
1 fighter moved from Novgorod to Russia
3 fighters moved from Western Ukraine to Russia
2 bombers moved from Poland to Russia
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Novgorod to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Greece to Bulgaria
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Tambov
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Tambov, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
4 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
3 tactical_bombers moved from Tambov to Bryansk
2 tactical_bombers moved from Western Germany to Bryansk
Place Units - Germans
3 armour placed in Ukraine
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,3,6,5,1,4
Germans collect 53 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,50
Germans : 0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery and 2 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Kazakhstan to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2,00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 6 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 infantry moved from Kazakhstan to Sikang
2 fighters and 1 tactical_bomber moved from Volgograd to Sikang
2 aaGuns and 12 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1,00
Russians : -3,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
15 artilleries, 5 infantry and 4 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Hunan to Burma
1 infantry moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Shan State
2 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from French Indo China to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Combat Hit Differential Summary :
scramble?
@Giallo yes plz, use french fighter before UK fighter, still best OOL, dd, french fighter and Uk fighter.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
15 artilleries, 5 infantry and 4 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Hunan to Burma
1 infantry moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Shan State
2 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from French Indo China to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Combat - Japanese
French scrambles 2 units out of India to defend against the attack in 39 Sea Zone
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 15 artilleries, 5 infantry and 7 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 15 artilleries, 5 infantry and 7 mech_infantrys in Burma, round 2 : 12/27 hits, 9,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 15 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 1 bomber and 2 submarines
British defend with 1 fighter; French defend with 1 destroyer and 1 fighter
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
French roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
1 destroyer owned by the French, 1 submarine owned by the Japanese and 1 fighter owned by the French lost in 39 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 1 bomber in 39 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
French roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone
French win with no units remaining. Battle score for attacker is 10
Casualties for Japanese: 1 bomber and 1 submarine
Casualties for French: 1 destroyer and 1 fighter
Casualties for British: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Japan to French Indo China
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to French Indo China
2 carriers and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
4 fighters moved from 6 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 artilleries placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
French : -0,33
ANZAC : -0,17
Americans : -0,33
UK_Pacific : 1,33
Japanese : 4,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
3 artilleries and 10 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Hopei, round 2 : 3/13 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 marines moved from Libya to 96 Sea Zone
1 carrier, 2 cruisers, 1 fighter, 2 marines, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
7 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
2 marines moved from 92 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
3 artilleries and 10 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Hopei, round 2 : 3/13 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
1 fighter moved from Morocco to French West Africa
Combat - British
Battle in French West Africa
British attack with 1 fighter and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in French West Africa, round 3 : 1/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
British win, taking French West Africa from Neutral_Axis with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
1 fighter moved from French West Africa to French Equatorial Africa
2 fighters and 1 tactical_bomber moved from Trans-Jordan to India
2 mech_infantrys moved from Egypt to Iraq
5 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
1 fighter moved from 96 Sea Zone to Morocco
1 carrier, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Iraq
3 fighters placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0,33
Chinese : 0,00
Neutral_Axis : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 3 infantry moved from Bryansk to Rostov
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4,5,2,3,3
Italians collect 6 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Aleutian Islands
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 45 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Russia
14 armour, 12 artilleries, 2 bombers, 4 fighters, 27 infantry, 30 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 17 armour, 12 artilleries, 5 bombers, 4 fighters, 28 infantry, 30 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 73 infantry and 1 mech_infantry
AA fire in Russia : 2/12 hits, 2,00 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 28 infantry, 30 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 32/99 hits, 31,83 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 12 artilleries, 73 infantry and 1 mech_infantry in Russia, round 2 : 29/88 hits, 29,67 expected hits
28 infantry owned by the Russians, 28 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 29 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 28/70 hits, 27,00 expected hits
Russians roll dice for 2 armour, 12 artilleries, 45 infantry and 1 mech_infantry in Russia, round 3 : 25/60 hits, 20,33 expected hits
28 infantry owned by the Russians and 25 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 4 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 14/45 hits, 21,50 expected hits
Russians roll dice for 2 armour, 12 artilleries, 17 infantry and 1 mech_infantry in Russia, round 4 : 12/32 hits, 11,00 expected hits
14 infantry owned by the Russians, 10 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 17 armour, 2 artilleries, 5 bombers, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Russia, round 5 : 10/33 hits, 17,50 expected hits
Russians roll dice for 2 armour, 12 artilleries, 3 infantry and 1 mech_infantry in Russia, round 5 : 5/18 hits, 6,33 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 6 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 16 armour, 5 bombers, 2 fighters and 5 tactical_bombers in Russia, round 6 : 12/28 hits, 15,67 expected hits
Russians roll dice for 2 armour and 6 artilleries in Russia, round 6 : 3/8 hits, 3,00 expected hits
2 armour owned by the Russians, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 5 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 4 armour, 12 artilleries, 2 fighters, 28 infantry and 30 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 12 artilleries, 73 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Western Germany to France
2 bombers moved from Russia to Rostov
3 bombers moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Ukraine to Bryansk
1 tactical_bomber moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Rostov
2 tactical_bombers moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Rostov
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
2 fighters and 2 infantry placed in Western Germany
1 carrier placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,4,2,3,3
Germans collect 52 PUs (4 lost to blockades); end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,00
Germans : -17,50
Russians : 3,67
@Giallo said in L20 Giallo(x) vs Sovietishcat(Y) BM:
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Russia 14 armour, 12 artilleries, 2 bombers, 4 fighters, 27 infantry, 30 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 3 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 17 armour, 12 artilleries, 5 bombers, 4 fighters, 28 infantry, 30 mech_infantrys and 5 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 73 infantry and 1 mech_infantry AA fire in Russia : 2/12 hits, 2,00 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 28 infantry, 30 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 32/99 hits, 31,83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 12 artilleries, 73 infantry and 1 mech_infantry in Russia, round 2 : 29/88 hits, 29,67 expected hits 28 infantry owned by the Russians, 28 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 29 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 28/70 hits, 27,00 expected hits Russians roll dice for 2 armour, 12 artilleries, 45 infantry and 1 mech_infantry in Russia, round 3 : 25/60 hits, 20,33 expected hits 28 infantry owned by the Russians and 25 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 4 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 14/45 hits, 21,50 expected hits Russians roll dice for 2 armour, 12 artilleries, 17 infantry and 1 mech_infantry in Russia, round 4 : 12/32 hits, 11,00 expected hits 14 infantry owned by the Russians, 10 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 2 artilleries, 5 bombers, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Russia, round 5 : 10/33 hits, 17,50 expected hits Russians roll dice for 2 armour, 12 artilleries, 3 infantry and 1 mech_infantry in Russia, round 5 : 5/18 hits, 6,33 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 6 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 5 bombers, 2 fighters and 5 tactical_bombers in Russia, round 6 : 12/28 hits, 15,67 expected hits Russians roll dice for 2 armour and 6 artilleries in Russia, round 6 : 3/8 hits, 3,00 expected hits 2 armour owned by the Russians, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia Germans captures 28PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 5 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 4 armour, 12 artilleries, 2 fighters, 28 infantry and 30 mech_infantrys Casualties for Russians: 4 aaGuns, 2 armour, 12 artilleries, 73 infantry and 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 aaGuns moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Western Germany to France 2 bombers moved from Russia to Rostov 3 bombers moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Ukraine to Bryansk 1 tactical_bomber moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Rostov 2 tactical_bombers moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Rostov 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 2 fighters and 2 infantry placed in Western Germany 1 carrier placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,4,2,3,3 Germans collect 52 PUs (4 lost to blockades); end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,00 Germans : -17,50 Russians : 3,67
Again a disaster…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Sikang to Szechwan
2 fighters and 1 tactical_bomber moved from Sikang to Szechwan
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
Combat - Russians
Battle in Szechwan
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Szechwan to India
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Kazakhstan to Samara
2 aaGuns and 11 infantry moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 cruiser, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
2 fighters and 4 tactical_bombers moved from French Indo China to Szechwan
2 carriers moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 fighter and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Japanese creates battle in territory 45 Sea Zone
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 2 : 3/7 hits, 3,50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 4 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 artilleries and 1 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Hunan to Burma
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 fighters and 4 tactical_bombers moved from Szechwan to French Indo China
1 aaGun moved from Yunnan to Burma
1 transport moved from 37 Sea Zone to 19 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 submarine moved from 39 Sea Zone to 80 Sea Zone
4 fighters moved from 45 Sea Zone to French Indo China
Place Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
1 bomber and 2 tactical_bombers placed in French Indo China
4 infantry placed in Japan
1 cruiser placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 19 Sea Zone: 3 battleships, 1 cruiser and 4 destroyers
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 battleships, 1 cruiser and 4 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,67
ANZAC : -0,17
Chinese : -0,67
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 marines moved from Morocco to 92 Sea Zone
2 cruisers and 2 marines moved from 92 Sea Zone to 110 Sea Zone
2 marines moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Morocco to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Battle in Caroline Islands
Americans attack with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/8 hits, 3,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
4 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
7 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 carriers, 3 destroyers and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 2 fighters and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
3 infantry and 1 mech_infantry placed in Eastern United States
1 infantry placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
3 artilleries and 8 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Morocco to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Iraq to Caucasus
1 tactical_bomber moved from Trans-Jordan to Caucasus
2 fighters moved from Egypt to Iraq
1 fighter moved from Egypt to Caucasus
2 fighters and 1 tactical_bomber moved from India to Caucasus
3 aaGuns, 4 artilleries and 20 infantry moved from India to West India
2 mech_infantrys moved from Egypt to Iraq
2 artilleries, 2 fighters and 6 infantry moved from Iraq to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French Equatorial Africa to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Iraq
Place Units - British
3 mech_infantrys placed in Iraq
2 transports placed in 110 Sea Zone
3 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Americans : -0,17
AA fire in Caroline Islands : : 0,50
Chinese : 0,17
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from Southern Italy to Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,6,4,4,2,2
Italians collect 7 PUs (7 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,67
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Aleutian Islands to Western United States
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to Caroline Islands
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Tobruk to Alexandria
Combat - ANZAC
Battle in Java
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
2 aaGuns, 1 armour and 3 infantry moved from Queensland to South Australia
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Germans buy 3 infantry and 20 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Samara
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Samara
1 bomber moved from Bryansk to Rostov
1 bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Samara, round 2 : 3/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Samara to Novgorod
1 bomber moved from Tambov to Germany
2 tactical_bombers moved from Bryansk to Germany
2 fighters moved from Rostov to Germany
2 armour moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Rostov
3 armour moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
5 armour moved from Russia to Samara
1 armour moved from Russia to Samara
5 armour moved from Russia to Rostov
3 bombers moved from Rostov to Germany
3 bombers moved from Germany to Western Germany
3 tactical_bombers moved from Rostov to Germany
1 aaGun moved from Rostov to Volgograd
1 submarine moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in France
10 mech_infantrys placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,5,6,3,1,3
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1,50
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Sikang to Szechwan
2 fighters and 1 tactical_bomber moved from India to Szechwan
Combat - Russians
Battle in Szechwan
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Szechwan to Shensi
1 mech_infantry moved from Northwest Persia to Iraq
2 aaGuns, 1 artillery and 12 infantry moved from Caucasus to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0,83
Japanese : -0,33