@Omni If you hit 4x (or less) in first round, sink the ships. If you keep fighting, I’ll have to decide later on OOL for 2nd round.
L20 Giallo(x) vs Sovietishcat(Y) BM
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 3 bombers; Remaining resources: 5 PUs; Combat Move - Germans 1 artillery and 8 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov 3 tactical_bombers moved from Western Ukraine to Tambov 1 fighter moved from Novgorod to Russia 3 fighters moved from Western Ukraine to Russia 2 bombers moved from Poland to Russia 1 bomber moved from Novgorod to Russia 1 mech_infantry moved from Novgorod to Bryansk 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Greece to Bulgaria 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in Tambov Germans attack with 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 3 tactical_bombers in Tambov, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 4 fighters moved from Russia to Bryansk 2 bombers moved from Russia to Bryansk 3 tactical_bombers moved from Tambov to Bryansk 2 tactical_bombers moved from Western Germany to Bryansk Place Units - Germans 3 armour placed in Ukraine 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,3,6,5,1,4 Germans collect 53 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,50 Germans : 0,33 Russians : -0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 23 PUs; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 2 infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Russia to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Kazakhstan to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 6 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 infantry moved from Kazakhstan to Sikang 2 fighters and 1 tactical_bomber moved from Volgograd to Sikang 2 aaGuns and 12 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -3,50
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 cruiser, 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 15 artilleries, 5 infantry and 4 mech_infantrys moved from Yunnan to Burma 3 mech_infantrys moved from Hunan to Burma 1 infantry moved from French Indo China to Yunnan 2 artilleries moved from French Indo China to Shan State 2 mech_infantrys moved from Kiangsu to Hunan 1 bomber moved from French Indo China to 39 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone
Combat Hit Differential Summary :
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scramble?
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@Giallo yes plz, use french fighter before UK fighter, still best OOL, dd, french fighter and Uk fighter.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 cruiser, 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 15 artilleries, 5 infantry and 4 mech_infantrys moved from Yunnan to Burma 3 mech_infantrys moved from Hunan to Burma 1 infantry moved from French Indo China to Yunnan 2 artilleries moved from French Indo China to Shan State 2 mech_infantrys moved from Kiangsu to Hunan 1 bomber moved from French Indo China to 39 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese French scrambles 2 units out of India to defend against the attack in 39 Sea Zone Battle in 8 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Burma Japanese attack with 15 artilleries, 5 infantry and 7 mech_infantrys British defend with 2 infantry Japanese roll dice for 15 artilleries, 5 infantry and 7 mech_infantrys in Burma, round 2 : 12/27 hits, 9,00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 15 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in 39 Sea Zone Japanese attack with 1 bomber and 2 submarines British defend with 1 fighter; French defend with 1 destroyer and 1 fighter Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits French roll dice for 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 1 destroyer owned by the French, 1 submarine owned by the Japanese and 1 fighter owned by the French lost in 39 Sea Zone 1 submarine owned by the Japanese Submerged Japanese roll dice for 1 bomber in 39 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits French roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the British lost in 39 Sea Zone French win with no units remaining. Battle score for attacker is 10 Casualties for Japanese: 1 bomber and 1 submarine Casualties for French: 1 destroyer and 1 fighter Casualties for British: 1 fighter Battle in 45 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from Japan to French Indo China 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to French Indo China 2 carriers and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 4 fighters moved from 6 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 8 Sea Zone to 6 Sea Zone Place Units - Japanese 1 cruiser, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 3 artilleries placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
French : -0,33 ANZAC : -0,17 Americans : -0,33 UK_Pacific : 1,33 Japanese : 4,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Sikang to Suiyuyan 3 artilleries and 10 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 10 infantry in Hopei, round 2 : 3/13 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,00 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 2 marines moved from Libya to 96 Sea Zone 1 carrier, 2 cruisers, 1 fighter, 2 marines, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 7 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 2 marines moved from 92 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 artillery and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Sikang to Suiyuyan 3 artilleries and 10 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 artilleries and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 10 infantry in Hopei, round 2 : 3/13 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French Central Africa to French West Africa 1 fighter moved from Morocco to French West Africa Combat - British Battle in French West Africa British attack with 1 fighter and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 mech_infantry in French West Africa, round 3 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 fighter moved from French West Africa to French Equatorial Africa 2 fighters and 1 tactical_bomber moved from Trans-Jordan to India 2 mech_infantrys moved from Egypt to Iraq 5 infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Ethiopia to Anglo Egyptian Sudan 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan 1 fighter moved from 96 Sea Zone to Morocco 1 carrier, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 92 Sea Zone 1 transport moved from 106 Sea Zone to 91 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Iraq 3 fighters placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0,33 Chinese : 0,00 Neutral_Axis : -0,67 Japanese : -0,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns, 2 artilleries and 3 infantry moved from Bryansk to Rostov Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4,5,2,3,3 Italians collect 6 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Aleutian Islands 2 fighters moved from Hawaiian Islands to Queensland 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 45 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Russia 14 armour, 12 artilleries, 2 bombers, 4 fighters, 27 infantry, 30 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 3 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 17 armour, 12 artilleries, 5 bombers, 4 fighters, 28 infantry, 30 mech_infantrys and 5 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 73 infantry and 1 mech_infantry AA fire in Russia : 2/12 hits, 2,00 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 28 infantry, 30 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 32/99 hits, 31,83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 12 artilleries, 73 infantry and 1 mech_infantry in Russia, round 2 : 29/88 hits, 29,67 expected hits 28 infantry owned by the Russians, 28 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 29 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 28/70 hits, 27,00 expected hits Russians roll dice for 2 armour, 12 artilleries, 45 infantry and 1 mech_infantry in Russia, round 3 : 25/60 hits, 20,33 expected hits 28 infantry owned by the Russians and 25 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 4 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 14/45 hits, 21,50 expected hits Russians roll dice for 2 armour, 12 artilleries, 17 infantry and 1 mech_infantry in Russia, round 4 : 12/32 hits, 11,00 expected hits 14 infantry owned by the Russians, 10 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 2 artilleries, 5 bombers, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Russia, round 5 : 10/33 hits, 17,50 expected hits Russians roll dice for 2 armour, 12 artilleries, 3 infantry and 1 mech_infantry in Russia, round 5 : 5/18 hits, 6,33 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 6 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 5 bombers, 2 fighters and 5 tactical_bombers in Russia, round 6 : 12/28 hits, 15,67 expected hits Russians roll dice for 2 armour and 6 artilleries in Russia, round 6 : 3/8 hits, 3,00 expected hits 2 armour owned by the Russians, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia Germans captures 28PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 5 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 4 armour, 12 artilleries, 2 fighters, 28 infantry and 30 mech_infantrys Casualties for Russians: 4 aaGuns, 2 armour, 12 artilleries, 73 infantry and 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 aaGuns moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Western Germany to France 2 bombers moved from Russia to Rostov 3 bombers moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Ukraine to Bryansk 1 tactical_bomber moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Rostov 2 tactical_bombers moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Rostov 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 2 fighters and 2 infantry placed in Western Germany 1 carrier placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,4,2,3,3 Germans collect 52 PUs (4 lost to blockades); end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,00 Germans : -17,50 Russians : 3,67
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@Giallo said in L20 Giallo(x) vs Sovietishcat(Y) BM:
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Russia 14 armour, 12 artilleries, 2 bombers, 4 fighters, 27 infantry, 30 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 3 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 17 armour, 12 artilleries, 5 bombers, 4 fighters, 28 infantry, 30 mech_infantrys and 5 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 73 infantry and 1 mech_infantry AA fire in Russia : 2/12 hits, 2,00 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 28 infantry, 30 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 32/99 hits, 31,83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 12 artilleries, 73 infantry and 1 mech_infantry in Russia, round 2 : 29/88 hits, 29,67 expected hits 28 infantry owned by the Russians, 28 infantry owned by the Germans, 4 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 29 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 28/70 hits, 27,00 expected hits Russians roll dice for 2 armour, 12 artilleries, 45 infantry and 1 mech_infantry in Russia, round 3 : 25/60 hits, 20,33 expected hits 28 infantry owned by the Russians and 25 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 12 artilleries, 5 bombers, 2 fighters, 4 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 14/45 hits, 21,50 expected hits Russians roll dice for 2 armour, 12 artilleries, 17 infantry and 1 mech_infantry in Russia, round 4 : 12/32 hits, 11,00 expected hits 14 infantry owned by the Russians, 10 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 2 artilleries, 5 bombers, 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Russia, round 5 : 10/33 hits, 17,50 expected hits Russians roll dice for 2 armour, 12 artilleries, 3 infantry and 1 mech_infantry in Russia, round 5 : 5/18 hits, 6,33 expected hits 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 6 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 5 bombers, 2 fighters and 5 tactical_bombers in Russia, round 6 : 12/28 hits, 15,67 expected hits Russians roll dice for 2 armour and 6 artilleries in Russia, round 6 : 3/8 hits, 3,00 expected hits 2 armour owned by the Russians, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Russia Germans captures 28PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 13 armour, 5 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 4 armour, 12 artilleries, 2 fighters, 28 infantry and 30 mech_infantrys Casualties for Russians: 4 aaGuns, 2 armour, 12 artilleries, 73 infantry and 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 aaGuns moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Western Germany to France 2 bombers moved from Russia to Rostov 3 bombers moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Belarus 1 aaGun moved from Ukraine to Bryansk 1 tactical_bomber moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Rostov 2 tactical_bombers moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Rostov 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 2 fighters and 2 infantry placed in Western Germany 1 carrier placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,6,4,2,3,3 Germans collect 52 PUs (4 lost to blockades); end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,00 Germans : -17,50 Russians : 3,67
Again a disaster…
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 2 infantry moved from Sikang to Szechwan 2 fighters and 1 tactical_bomber moved from Sikang to Szechwan 1 infantry moved from Volgograd to Tambov Russians take Tambov from Germans Combat - Russians Battle in Szechwan Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Szechwan to India 1 mech_infantry moved from Volgograd to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 infantry moved from Kazakhstan to Samara 2 aaGuns and 11 infantry moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 1,00 Japanese : -0,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 cruiser, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 2 fighters and 4 tactical_bombers moved from French Indo China to Szechwan 2 carriers moved from 45 Sea Zone to 20 Sea Zone 1 destroyer moved from 45 Sea Zone to 20 Sea Zone 1 fighter and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Japanese creates battle in territory 45 Sea Zone Battle in Szechwan Japanese attack with 2 fighters, 1 infantry and 4 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 2 : 3/7 hits, 3,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 3 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 artilleries and 1 infantry moved from Shan State to Burma 3 mech_infantrys moved from French Indo China to Burma 1 infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Hunan to Burma 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 fighters and 4 tactical_bombers moved from Szechwan to French Indo China 1 aaGun moved from Yunnan to Burma 1 transport moved from 37 Sea Zone to 19 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Kiangsu 1 fighter and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi 1 submarine moved from 39 Sea Zone to 80 Sea Zone 4 fighters moved from 45 Sea Zone to French Indo China Place Units - Japanese 2 artilleries and 1 infantry placed in Kiangsu 1 bomber and 2 tactical_bombers placed in French Indo China 4 infantry placed in Japan 1 cruiser placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 19 Sea Zone: 3 battleships, 1 cruiser and 4 destroyers EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 battleships, 1 cruiser and 4 destroyers EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,67 ANZAC : -0,17 Chinese : -0,67 Japanese : -1,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 marines moved from Morocco to 92 Sea Zone 2 cruisers and 2 marines moved from 92 Sea Zone to 110 Sea Zone 2 marines moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from Morocco to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Caroline Islands Americans attack with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits 1 tactical_bomber owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 4/8 hits, 3,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Normandy Bordeaux from Germans, taking Caroline Islands from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry and 1 tactical_bomber Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 4 fighters moved from Caroline Islands to 33 Sea Zone 1 carrier and 1 fighter moved from 92 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 7 destroyers and 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 carriers, 3 destroyers and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 2 fighters and 4 submarines moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Gibraltar to United Kingdom 1 destroyer moved from 92 Sea Zone to 110 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry and 1 mech_infantry placed in Eastern United States 1 infantry placed in Western United States 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 3 artilleries and 8 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 4 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from Morocco to Normandy Bordeaux 3 fighters moved from Gibraltar to Normandy Bordeaux 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Iraq to Caucasus 1 tactical_bomber moved from Trans-Jordan to Caucasus 2 fighters moved from Egypt to Iraq 1 fighter moved from Egypt to Caucasus 2 fighters and 1 tactical_bomber moved from India to Caucasus 3 aaGuns, 4 artilleries and 20 infantry moved from India to West India 2 mech_infantrys moved from Egypt to Iraq 2 artilleries, 2 fighters and 6 infantry moved from Iraq to Northwest Persia 5 infantry moved from Trans-Jordan to Iraq 2 artilleries moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from French Equatorial Africa to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 fighter moved from Trans-Jordan to Iraq 1 fighter moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Iraq Place Units - British 3 mech_infantrys placed in Iraq 2 transports placed in 110 Sea Zone 3 infantry placed in Egypt 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1 British collect 34 PUs (2 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Americans : -0,17 AA fire in Caroline Islands : : 0,50 Chinese : 0,17 Japanese : 1,00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 93 Sea Zone to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from Southern Italy to Germany Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,6,4,4,2,2 Italians collect 7 PUs (7 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,67 British : -0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Aleutian Islands to Western United States 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Queensland to Caroline Islands 1 destroyer moved from 54 Sea Zone to 23 Sea Zone 1 destroyer moved from 54 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Tobruk to Alexandria Combat - ANZAC Battle in Java Battle in 45 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 2 aaGuns, 1 armour and 3 infantry moved from Queensland to South Australia Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs; Germans buy 3 infantry and 20 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Samara 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour moved from Russia to Samara 1 infantry moved from Bryansk to Tambov 1 bomber moved from Bryansk to Samara 1 bomber moved from Bryansk to Rostov 1 bomber moved from Bryansk to Tambov Combat - Germans Battle in Tambov Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 armour and 1 bomber Russians defend with 1 infantry Germans roll dice for 2 armour and 1 bomber in Samara, round 2 : 3/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Samara to Novgorod 1 bomber moved from Tambov to Germany 2 tactical_bombers moved from Bryansk to Germany 2 fighters moved from Rostov to Germany 2 armour moved from Ukraine to Rostov 1 aaGun moved from Bryansk to Rostov 3 armour moved from Novgorod to Bryansk 1 infantry moved from Belarus to Bryansk 5 armour moved from Russia to Samara 1 armour moved from Russia to Samara 5 armour moved from Russia to Rostov 3 bombers moved from Rostov to Germany 3 bombers moved from Germany to Western Germany 3 tactical_bombers moved from Rostov to Germany 1 aaGun moved from Rostov to Volgograd 1 submarine moved from 119 Sea Zone to 122 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Western Germany to France Place Units - Germans 3 infantry placed in France 10 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,5,6,3,1,3 Germans collect 54 PUs (4 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1,50 Russians : -0,67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Sikang to Szechwan 2 fighters and 1 tactical_bomber moved from India to Szechwan Combat - Russians Battle in Szechwan Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Szechwan to Shensi 1 mech_infantry moved from Northwest Persia to Iraq 2 aaGuns, 1 artillery and 12 infantry moved from Caucasus to Northwest Persia Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0,83 Japanese : -0,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 carriers, 1 cruiser, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone 17 artilleries, 4 infantry and 12 mech_infantrys moved from Burma to India 1 infantry moved from Yunnan to Szechwan 1 bomber moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 destroyer moved from 45 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 22 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 22 Sea Zone ANZAC win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in India Japanese attack with 17 artilleries, 4 infantry and 12 mech_infantrys British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 17 artilleries, 4 infantry and 12 mech_infantrys in India, round 2 : 8/33 hits, 11,00 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 17 artilleries, 4 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 carriers, 1 destroyer and 1 transport moved from 20 Sea Zone to 6 Sea Zone 3 battleships, 1 cruiser, 4 destroyers and 3 transports moved from 19 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone 5 fighters and 5 tactical_bombers moved from French Indo China to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from 42 Sea Zone to French Indo China 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe Place Units - Japanese 2 carriers and 1 cruiser placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Kiangsu 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 1,00 Americans : 0,67 Chinese : 0,67 UK_Pacific : -0,33 Japanese : -1,67