No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Dutch New Guinea to New Guinea
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 armour placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Giallo please use second file!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 85 PUs;
Germans buy 3 artilleries, 2 bombers, 1 carrier, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 submarine moved from 113 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport; Americans defend with 2 transports
1 transport owned by the British and 2 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for British: 1 transport
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun, 3 artilleries and 3 infantry moved from Normandy Bordeaux to France
14 mech_infantrys moved from Normandy Bordeaux to Western Germany
8 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 aaGun and 7 infantry moved from Western Germany to France
1 fighter and 4 tactical_bombers moved from Western Germany to 113 Sea Zone
2 aaGuns, 17 armour and 2 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Russia to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
1 carrier, 1 submarine and 1 tactical_bomber placed in 113 Sea Zone
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Morocco
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 9 infantry and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
2 mech_infantrys moved from Hunan to Anhwe
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to India
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 22 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Wake Island
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 3/4 hits, 1,00 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Wake Island from Americans, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 23 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 3 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters, 3 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/6 hits, 1,83 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Midway
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
2 artilleries moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
3 mech_infantrys moved from Hunan to French Indo China
3 mech_infantrys moved from Hunan to Kiangsu
1 mech_infantry moved from Hunan to French Indo China
Place Units - Japanese
1 destroyer and 5 submarines placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Americans : -1,00
Chinese : 0,33
Japanese : 5,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to Midway
2 infantry moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 33 Sea Zone to 31 Sea Zone
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Battle in Celebes
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 25 Sea Zone
Americans attack with 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 6 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 6 fighters and 1 transport remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Midway
Americans attack with 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 2 infantry and 2 tactical_bombers in Midway, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 infantry and 2 tactical_bombers in Midway, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Midway, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Philippines from Japanese, taking Midway from Japanese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 tactical_bombers moved from Midway to 26 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
6 fighters moved from 35 Sea Zone to 33 Sea Zone
2 carriers moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
10 infantry, 2 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
10 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
3 destroyers and 3 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Tsinghai from Italians, taking Sikang from Italians, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser and 1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
2 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
Combat - British
Battle in Eastern Persia
British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 4/6 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 120 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 cruiser and 1 destroyer in 120 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 120 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 120 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Trans-Jordan to Gibraltar
2 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
Place Units - British
3 mech_infantrys placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,50
British : 2,33
Americans : 0,33
AA fire in Normandy Bordeaux : : -0,17
Chinese : -0,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 11 PUs;
Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns, 1 fighter and 6 infantry
EDIT: Removing units owned by ANZAC from South Australia: 2 aaGuns and 6 infantry
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 6 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
3 fighters moved from Western Germany to United Kingdom
4 bombers moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits, 0,67 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,7,7 and causes: 19 damage to unit: factory_major
Bombing raid in United Kingdom causes 19 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to 112 Sea Zone
5 carriers, 1 destroyer, 2 fighters, 1 submarine, 5 tactical_bombers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
9 mech_infantrys moved from Slovakia Hungary to Bessarabia
3 mech_infantrys moved from Ukraine to Volgograd
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 destroyers, 6 submarines and 1 transport placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 69 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 8 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
15 artilleries, 2 infantry and 9 mech_infantrys moved from West India to Eastern Persia
1 bomber moved from India to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Szechwan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Persia
Japanese attack with 15 artilleries, 2 infantry and 9 mech_infantrys
British defend with 2 mech_infantrys
Japanese roll dice for 15 artilleries, 2 infantry and 9 mech_infantrys in Eastern Persia, round 2 : 11/26 hits, 8,67 expected hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 15 artilleries, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 23 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
2 artilleries moved from Yunnan to Kweichow
8 artilleries, 3 infantry and 2 mech_infantrys moved from Hunan to Kweichow
2 mech_infantrys moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from 44 Sea Zone to French Indo China
4 mech_infantrys moved from French Indo China to Kweichow
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 artilleries and 2 infantry placed in Japan
4 submarines and 2 transports placed in 6 Sea Zone
2 submarines placed in 39 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Japanese collect 57 PUs (1 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
British : 0,33
ANZAC : -0,67
Americans : 0,67
Chinese : 0,67
Japanese : 3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
2 bombers moved from United Kingdom to Western Germany
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from 26 Sea Zone to Wake Island
4 submarines moved from 26 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Wake Island
Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Wake Island, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 armour owned by the Americans lost in Wake Island
Americans roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win with 1 infantry remaining. Battle score for attacker is -17
Casualties for Americans: 1 armour, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
5 transports moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
10 infantry moved from Morocco to 92 Sea Zone
10 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Western Germany to United Kingdom
Place Units - Americans
3 destroyers and 3 submarines placed in 101 Sea Zone
3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
3 artilleries, 1 fighter and 19 infantry moved from Shensi to Suiyuyan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Shensi
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 2 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 120 Sea Zone to 116 Sea Zone
Non Combat Move - British
3 mech_infantrys moved from Iraq to Northwest Persia
2 fighters and 2 tactical_bombers moved from Northwest Persia to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
Place Units - British
2 destroyers placed in 106 Sea Zone
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33
Americans : -0,67
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 fighters moved from Southern Italy to Crete
1 mech_infantry moved from Volgograd to Sikang
Italians take Sikang from Chinese
2 armour moved from Volgograd to Tsinghai
Italians take Tsinghai from Chinese
Combat - Italians
Battle in Crete
Italians attack with 2 fighters and 2 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Crete, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 armour and 1 infantry in Crete, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
Italians roll dice for 2 fighters and 1 infantry in Crete, round 3 : 1/3 hits, 1,17 expected hits
British roll dice for 1 armour in Crete, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Crete
Italians win, taking Crete from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
2 fighters moved from Crete to Greece
2 aaGuns moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
2 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 bomber placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer, 3 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 armour moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
4 fighters and 4 tactical_bombers moved from 112 Sea Zone to 105 Sea Zone
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
British defend with 1 submarine
Germans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 105 Sea Zone, round 2 : 7/9 hits, 5,00 expected hits
British roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 104 Sea Zone
Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
3 bombers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
3 bombers moved from 112 Sea Zone to Western Germany
4 fighters and 4 tactical_bombers moved from 105 Sea Zone to 112 Sea Zone
9 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Russia to Rostov
2 infantry moved from Bulgaria to Greece
Place Units - Germans
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
1 cruiser and 1 destroyer placed in 113 Sea Zone
1 fighter placed in Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 2,67
British : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 99 Sea Zone
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Russians
2 aaGuns, 1 artillery, 12 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
10 artilleries, 4 infantry and 11 mech_infantrys moved from Kweichow to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Hopei
3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from British
1 mech_infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 3 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 23 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 3 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters, 3 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Midway
Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 aaGun moved from West India to Eastern Persia
3 infantry moved from India to West India
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Philippines to French Indo China
Place Units - Japanese
1 destroyer and 8 submarines placed in 6 Sea Zone
1 infantry placed in French Indo China
2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0,67
Chinese : 0,67
Japanese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 2 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 2 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from France to United Kingdom
5 transports moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from 35 Sea Zone to 33 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 fighter and 2 tactical_bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Shensi
3 artilleries and 21 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Shensi
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
11 artilleries, 33 infantry and 14 mech_infantrys moved from Northwest Persia to Persia
Combat - British
Battle in Persia
British attack with 11 artilleries, 33 infantry and 14 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 11 artilleries, 33 infantry and 14 mech_infantrys in Persia, round 2 : 12/58 hits, 13,33 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 11 artilleries, 33 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Northwest Persia to Persia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Trans-Jordan to Iraq
5 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 116 Sea Zone to 106 Sea Zone
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 marine placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 tactical_bomber
EDIT: Adding units owned by British to 91 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17
British : -1,33
AA fire in France : : -0,17
Americans : 1,17
AA fire in Normandy Bordeaux : : -0,17
Chinese : 1,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
1 armour moved from Tsinghai to Kansu
Italians take Kansu from Chinese
2 fighters moved from Greece to Southern Italy
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 artilleries and 1 infantry moved from Volgograd to Caucasus
2 aaGuns and 2 infantry moved from Rostov to Caucasus
Place Units - Italians
1 bomber and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,33
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 4 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :