ich nehme die Flugzeugträger vom Feld
19 Playoff 1/4 Final Adam514 (Axis) vs 666 (Allies+11)
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Chahar to Jehol 13 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Russia to Smolensk 50 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 3 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Kazakhstan
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Chahar to Jehol 13 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Russia to Smolensk 50 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 3 infantry moved from Russia to Samara 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Kazakhstan Combat - Russians Battle in Samara Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 13 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 13 infantry in Kazakhstan, round 2 : 0/14 hits, 2.67 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 1 fighter and 12 infantry in Kazakhstan, round 3 : 1/13 hits, 2.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 12 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 artillery and 50 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 50 infantry in Bryansk, round 2 : 8/51 hits, 8.83 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 49 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Jehol Russians attack with 2 infantry Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Jehol Russians roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Jehol, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Russians roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Jehol, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Jehol, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win with 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 aaGun Casualties for Russians: 2 infantry Non Combat Move - Russians 2 infantry moved from Central Mongolia to Chahar 1 aaGun moved from Novosibirsk to Kazakhstan 1 aaGun moved from Novosibirsk to Kansu 2 infantry moved from Kansu to Shensi 2 infantry moved from Russia to Vologda 1 tactical_bomber moved from Smolensk to Russia 2 aaGuns moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 1 fighter moved from Samara to Russia 1 fighter moved from Kazakhstan to Russia 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Russians 10 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 20 infantry EDIT: Adding units owned by Russians to Bryansk: 20 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 2.33 Russians : -6.50 Japanese : 0.33
Territory Summary for Russians :
Shensi : 2 infantry Kansu : 1 aaGun Chahar : 2 infantry Kazakhstan : 1 aaGun and 12 infantry Olgiy : 1 flag Dzavhan : 1 flag Central Mongolia : 1 flag Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Tsagaan Olom : 1 flag Bryansk : 2 aaGuns, 1 artillery and 69 infantry Russia : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber Tambov : 2 infantry Vologda : 2 infantry Samara : 1 infantry 97 Sea Zone : 1 submarine 115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 58 / 83 Russians : 15 / 22 Japanese : 59 / 78 Americans : 53 / 78 Chinese : 10 / 12 British : 31 / 37 UK_Pacific : 5 / 8 Italians : 17 / 23 ANZAC : 10 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@Adam514 no question, you a better then me, and I can think of like 5 errors I have made so far, there is probably more but your inf are killing me on D…IND, I think you are 3-3 the last two turns, G, just hit like 4or 5 for 8…it has been nasty. Again, it probably wouldn’t matter anyway, your anticipating, fortress euro strategy is to be copied. my Russo turtle purchases are what drove you to the med so fast but I didn’t anticipate or plan for that. Meeting IND fall so quickly, lot’s of mistakes that you have capitalized on, these dice are just going to accelerate everything…
Japan’s naval moves with the J1 DOW brilliant…I can’t seem to recover, of course IND didn’t help that…
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@666 Things like you Anzac land unit purchase on the first turn should never happen as well! You need to get in there quickly, make Japan lose a couple more transports at least.
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@Adam514 said in 19 Playoff 1/4 Final Adam514 (Axis) vs 666 (Allies+11):
@666 Things like you Anzac land unit purchase on the first turn should never happen as well! You need to get in there quickly, make Japan lose a couple more transports at least.
I struggle with that Anz 1st purchase always, I notice that you send the usa down there even if they can’t land units on shore, but your J1 dow, which I NEVER do and rarely see had me on my heels, literally and figuratively. I am afraid you will have this won rather quickly, sorry, had hoped for more, the loss of UK air against the ITA fleet will hurt me even more with your strong push down there…
I actually noticed you seem to wait until you have overwhelming force, that is why I waited last turn but thought you might use both airbases for D and make it more painful…also that Greece AB…what a great placement, you can hit the allied fleet off NORM too, that gave me problems…
Thanks for your input.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 12 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Jehol to Anhwe 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Yunnan to Anhwe 1 fighter moved from French Indo China to India 2 bombers moved from Philippines to Anhwe 2 fighters and 2 tactical_bombers moved from French Indo China to Anhwe 1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe 1 fighter moved from Japan to Anhwe 1 artillery and 1 infantry moved from Burma to India Combat - Japanese Battle in New Britain Battle in Solomon Islands Battle in New Guinea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Anhwe Japanese attack with 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 : 6/12 hits, 5.83 expected hits Chinese roll dice for 6 infantry in Anhwe, round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Chinese: 6 infantry Battle in India Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from India to Burma 2 bombers moved from Anhwe to French Indo China 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Hunan 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 5 infantry moved from 19 Sea Zone to Jehol 1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 5 infantry moved from Korea to Manchuria 2 destroyers moved from 6 Sea Zone to 19 Sea Zone 2 carriers moved from 33 Sea Zone to 49 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 2 fighters moved from Java to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 destroyers moved from 33 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to French Indo China 2 fighters and 2 tactical_bombers moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 49 Sea Zone 2 submarines moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 49 Sea Zone Place Units - Japanese 1 carrier placed in 36 Sea Zone 3 infantry placed in Malaya 2 infantry placed in French Indo China 2 fighters and 7 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : 1.00 UK_Pacific : -0.33 Japanese : 1.50
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@Adam514 said in 19 Playoff 1/4 Final Adam514 (Axis) vs 666 (Allies+11):
@666 Things like you Anzac land unit purchase on the first turn should never happen as well! You need to get in there quickly, make Japan lose a couple more transports at least.
I normally buy 1inf 1TT ANZ1 if there’s no DOW, unless I have an inf on NG as a bid. What do you recommend in either case? The TT is needed to claim DNG if I’m losing one claiming Java.
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@simon33 I’ve been doing 1 sub and then 3 subs on turn 2 for a long time. Keeps Japan honest.
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@Adam514 moving that German bomber in Pacific is kind of funny and scary at the same time…
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 marines, 6 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 124 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 6 fighters moved from 26 Sea Zone to 31 Sea Zone
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 marines, 6 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 124 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 6 fighters moved from 26 Sea Zone to 31 Sea Zone Combat - Americans Battle in 124 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 30 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 31 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 31 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from 31 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine, 8 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Alexandria to Egypt 2 infantry moved from Algeria to 92 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Gibraltar to Egypt 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria 1 bomber moved from 124 Sea Zone to United Kingdom 1 bomber moved from Gibraltar to Algeria 2 bombers moved from Eastern United States to Algeria 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 6 submarines and 1 transport placed in 10 Sea Zone 2 marines placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -2.33 Japanese : 0.33
Territory Summary for Americans :
Kansu : 3 fighters Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 2 marines and 1 mech_infantry Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 4 infantry, 1 marine and 1 tactical_bomber Midway : 1 airfield 31 Sea Zone : 1 submarine 26 Sea Zone : 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 9 fighters, 9 submarines and 3 transports 10 Sea Zone : 1 carrier, 6 submarines and 1 transport Central United States : 1 factory_major, 1 infantry and 1 mech_infantry Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Iceland : 3 infantry and 1 mech_infantry Gibraltar : 2 infantry Egypt : 1 armour, 2 fighters and 2 infantry United Kingdom : 1 bomber Algeria : 3 bombers and 2 infantry Tunisia : 1 artillery Tobruk : 1 flag Libya : 1 flag 124 Sea Zone : 1 destroyer 104 Sea Zone : 1 destroyer 106 Sea Zone : 1 flag 93 Sea Zone : 1 submarine 97 Sea Zone : 2 submarines 101 Sea Zone : 1 destroyer Brazil : 1 flag 98 Sea Zone : 1 carrier, 2 fighters and 1 transport 91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 58 / 83 Russians : 13 / 22 Japanese : 64 / 77 Americans : 53 / 79 Chinese : 10 / 12 British : 31 / 37 UK_Pacific : 2 / 0 Italians : 17 / 23 ANZAC : 10 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Kansu: 3 fighters EDIT: Adding units owned by Americans to Kweichow: 3 fighters EDIT: Turning off Edit Mode Non Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter and 4 infantry moved from Hopei to Kweichow Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Kweichow : 1 fighter and 10 infantry Szechwan : 1 infantry Anhwe : 2 infantry
Production/PUs Summary :
Germans : 58 / 83 Russians : 13 / 22 Japanese : 64 / 77 Americans : 53 / 79 Chinese : 10 / 10 British : 31 / 37 UK_Pacific : 2 / 0 Italians : 17 / 23 ANZAC : 10 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - British British buy 1 airfield, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from West India to India 2 fighters moved from West India to India
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 marines, 6 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 124 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 submarine moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 6 fighters moved from 26 Sea Zone to 31 Sea Zone Combat - Americans Battle in 124 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 30 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 31 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 31 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from 31 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine, 8 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Alexandria to Egypt 2 infantry moved from Algeria to 92 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Gibraltar to Egypt 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 artillery moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria 1 bomber moved from 124 Sea Zone to United Kingdom 1 bomber moved from Gibraltar to Algeria 2 bombers moved from Eastern United States to Algeria 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 6 submarines and 1 transport placed in 10 Sea Zone 2 marines placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from Kansu: 3 fighters EDIT: Adding units owned by Americans to Kweichow: 3 fighters EDIT: Turning off Edit Mode Non Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter and 4 infantry moved from Hopei to Kweichow Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from West India to India 2 fighters moved from West India to India Combat - British Battle in India British attack with 2 fighters and 3 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters and 3 infantry in India, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 2 fighters and 2 infantry in India, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from India to West India 1 armour, 1 artillery and 3 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Algeria to Libya 1 fighter moved from United Kingdom to Gibraltar 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 transport moved from 72 Sea Zone to 71 Sea Zone Place Units - British 1 airfield, 1 fighter and 2 infantry placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.83 Americans : -2.33 Japanese : 0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kweichow : 4 fighters and 10 infantry Szechwan : 1 infantry Anhwe : 2 infantry India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 2 marines and 1 mech_infantry Hawaiian Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 4 infantry, 1 marine and 1 tactical_bomber Midway : 1 airfield 31 Sea Zone : 1 submarine 26 Sea Zone : 1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 9 fighters, 9 submarines and 3 transports 10 Sea Zone : 1 carrier, 6 submarines and 1 transport Central United States : 1 factory_major, 1 infantry and 1 mech_infantry Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour West India : 2 aaGuns, 2 fighters and 6 infantry Belgian Congo : 1 mech_infantry Iceland : 1 airfield, 3 infantry and 1 mech_infantry Quebec : 1 factory_minor Gibraltar : 1 airfield, 1 fighter, 1 harbour and 2 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry Scotland : 1 airfield United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry Algeria : 3 bombers and 2 infantry Syria : 1 flag Tunisia : 1 artillery Tobruk : 1 flag Libya : 1 flag, 1 mech_infantry Italian Somaliland : 1 flag Ethiopia : 1 flag 124 Sea Zone : 1 destroyer 104 Sea Zone : 1 destroyer 106 Sea Zone : 1 flag 93 Sea Zone : 1 submarine 97 Sea Zone : 4 submarines Eastern Persia : 1 flag 101 Sea Zone : 1 destroyer 71 Sea Zone : 1 transport 81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport Brazil : 1 flag Persia : 1 flag 98 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports 91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 58 / 83 Russians : 13 / 22 Japanese : 61 / 77 Americans : 53 / 79 Chinese : 10 / 10 British : 31 / 34 UK_Pacific : 5 / 8 Italians : 17 / 23 ANZAC : 10 / 16 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@Adam514 this game has been a real knock to my ego…feeling impotent. You have run over me like the mouse I am.
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@666 Lesson for next time to play Axis ;).
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 8 PUs; Combat Move - Italians 5 fighters moved from Southern Italy to 99 Sea Zone 1 armour moved from Iraq to Syria Italians take Syria from British 1 armour moved from Syria to Trans-Jordan 1 armour and 2 mech_infantrys moved from Iraq to Persia 1 bomber moved from Southern Italy to 104 Sea Zone Combat - Italians Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 99 Sea Zone Italians attack with 5 fighters French defend with 1 destroyer Italians roll dice for 5 fighters in 99 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 99 Sea Zone Italians win with 5 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Persia Italians attack with 1 armour and 2 mech_infantrys French defend with 1 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Persia Italians win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Iraq to Trans-Jordan 5 fighters moved from 99 Sea Zone to Southern Italy 1 infantry moved from Rostov to Volgograd 1 bomber moved from 104 Sea Zone to Normandy Bordeaux Place Units - Italians 1 airfield placed in Rostov Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,1,5,1,1,2,4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,6,4,1,1,4,2,2,3,4 Italians collect 10 PUs (10 lost to blockades); end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -0.33 French : -0.33 Americans : -0.33
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@Adam514 will get to this later this afternoon, busy day
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone 1 fighter moved from Hawaiian Islands to Central America 1 fighter moved from 26 Sea Zone to Central America 1 infantry moved from Eastern Persia to West India Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 9 infantry and 1 mech_infantry Hawaiian Islands : 1 marine Dutch New Guinea : 1 flag 26 Sea Zone : 1 cruiser and 2 destroyers Central America : 2 fighters West India : 1 infantry 86 Sea Zone : 1 artillery, 1 carrier, 1 infantry and 1 transport Eastern Persia : 1 infantry
Production/PUs Summary :
Germans : 58 / 83 Russians : 13 / 22 Japanese : 61 / 77 Americans : 53 / 79 Chinese : 10 / 10 British : 28 / 34 UK_Pacific : 5 / 8 Italians : 20 / 27 ANZAC : 10 / 8 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone 1 fighter moved from Hawaiian Islands to Central America 1 fighter moved from 26 Sea Zone to Central America 1 infantry moved from Eastern Persia to West India Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 9 infantry and 1 mech_infantry Hawaiian Islands : 1 marine Dutch New Guinea : 1 flag 26 Sea Zone : 1 cruiser and 2 destroyers Central America : 2 fighters West India : 1 infantry Alexandria : 3 infantry United Kingdom : 1 fighter and 2 infantry 86 Sea Zone : 1 artillery, 1 carrier, 1 infantry and 1 transport Eastern Persia : 1 infantry
Production/PUs Summary :
Germans : 58 / 83 Russians : 13 / 22 Japanese : 61 / 77 Americans : 53 / 79 Chinese : 10 / 10 British : 28 / 34 UK_Pacific : 5 / 8 Italians : 20 / 27 ANZAC : 10 / 8 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0