Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 fighter moved from Bessarabia to 99 Sea Zone
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Poland to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Karelia to Novgorod
3 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Combat Hit Differential Summary :
@AldoRaine said in AldoRaine (Allies+6) vs Simon33 (Axis) BM3:
yes it worked out okay for you. I don’t like the trade but I will take it. It was a good move for you since it was not much of a loss a strategic loss and could have been a big victory. At this point it is similar to a Taranto start. Would have loved to save that UK navy though.
Better than Taranto. You still haven’t killed the BB. I didn’t really understand why you didn’t leave any planes on the UK CV. The combination ought to be a victory.
Anyway, scramble to SZ92 this time?
@simon33 said in AldoRaine (Allies+6) vs Simon33 (Axis) BM3:
Zone
No scramble. I might be toI conservative with the planes early game but I would rather have them for the Middle East over the Royal Navy.
I will be surprised to see you try to rebuild the Italian navy. Either the US was going to have to spend the units killing that navy or I get you to attack like that. I would have preferred to keep the navy but you have less now than you would on a Taranto except I kill little to no German Air Force which I am not excited about.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 fighter moved from Bessarabia to 99 Sea Zone
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Poland to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 infantry moved from Karelia to Novgorod
3 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 cruiser and 2 transports; French defend with 1 destroyer
Germans roll dice for 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
British roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 destroyer owned by the French, 2 transports owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 cruiser and 2 transports
Casualties for French: 1 destroyer
Battle in Novgorod
Germans attack with 1 armour and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 5 infantry in Novgorod, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 battleship and 1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 fighters and 3 tactical_bombers moved from 92 Sea Zone to Algeria
1 fighter moved from 99 Sea Zone to Southern Italy
3 aaGuns, 2 armour, 5 artilleries and 26 infantry moved from Bessarabia to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
6 armour and 4 mech_infantrys moved from Romania to Ukraine
4 artilleries and 3 infantry moved from Eastern Poland to Bessarabia
4 mech_infantrys moved from Poland to Bessarabia
1 artillery moved from Poland to Baltic States
6 mech_infantrys moved from Germany to Romania
6 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Bessarabia to Southern Italy
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : 1.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
3 fighters moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Belarus
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
4 aaGuns, 2 armour, 13 artilleries, 33 infantry and 3 mech_infantrys moved from Bryansk to Rostov
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Japanese
1 armour moved from French Indo China to Burma
Japanese take Shan State from UK_Pacific
Japanese take Burma from UK_Pacific
1 armour, 3 artilleries and 9 infantry moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Burma
1 battleship and 1 marine moved from 36 Sea Zone to 38 Sea Zone
1 marine moved from 38 Sea Zone to Burma
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
4 infantry moved from Kiangsi to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 artilleries and 6 infantry moved from 38 Sea Zone to Burma
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 marines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Caroline Islands
2 fighters moved from Japan to Caroline Islands
2 tactical_bombers moved from 36 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun and 1 infantry moved from Hunan to Yunnan
2 infantry moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from French Indo China to Yunnan
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from French Indo China to 38 Sea Zone
Place Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
1 infantry and 2 marines placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 artillery placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Hunan: 1 aaGun
EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
2 bombers moved from Queensland to Burma
2 bombers moved from India to Burma
1 bomber moved from Shensi to Burma
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Burma
Americans attack with 5 bombers
Japanese defend with 2 armour, 5 artilleries, 15 infantry, 1 marine and 3 mech_infantrys
Americans roll dice for 5 bombers in Burma, round 2 : 4/5 hits, 3.33 expected hits
Japanese roll dice for 2 armour, 5 artilleries, 15 infantry, 1 marine and 3 mech_infantrys in Burma, round 2 : 14/26 hits, 9.00 expected hits
4 infantry owned by the Japanese and 5 bombers owned by the Americans lost in Burma
Japanese win with 2 armour, 5 artilleries, 11 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is -48
Casualties for Americans: 5 bombers
Casualties for Japanese: 4 infantry
Non Combat Move - Americans
3 fighters moved from Gibraltar to Trans-Jordan
1 armour and 2 mech_infantrys moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French West Africa
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Central United States
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 armour moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
2 bombers moved from Western United States to Queensland
2 fighters moved from Queensland to Northern Territory
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 artillery and 2 infantry placed in Central United States
2 bombers placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
15 infantry moved from Shensi to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 17 infantry in Hopei, round 2 : 3/18 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Move - British
16 infantry and 2 mech_infantrys moved from India to Burma
6 fighters and 2 tactical_bombers moved from Eastern Persia to Burma
1 bomber moved from Iraq to Burma
2 artilleries and 5 infantry moved from Belgian Congo to Rhodesia
Purchase Units - British
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Burma
British attack with 1 bomber, 6 fighters, 16 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 armour, 5 artilleries, 11 infantry, 1 marine and 3 mech_infantrys
British roll dice for 1 bomber, 6 fighters, 16 infantry, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 9/27 hits, 8.00 expected hits
Japanese roll dice for 2 armour, 5 artilleries, 11 infantry, 1 marine and 3 mech_infantrys in Burma, round 2 : 4/22 hits, 7.67 expected hits
9 infantry owned by the Japanese and 4 infantry owned by the British lost in Burma
British roll dice for 1 bomber, 6 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 6/23 hits, 7.33 expected hits
Japanese roll dice for 2 armour, 5 artilleries, 2 infantry, 1 marine and 3 mech_infantrys in Burma, round 3 : 4/13 hits, 4.67 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Burma
2 mech_infantrys owned by the British and 8 infantry owned by the British retreated to India
Japanese win with 2 armour, 4 artilleries and 1 marine remaining. Battle score for attacker is 25
Casualties for British: 8 infantry
Casualties for Japanese: 1 artillery, 11 infantry and 3 mech_infantrys
Battle in Rhodesia
British attack with 2 artilleries and 5 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 artilleries and 5 infantry in Rhodesia, round 2 : 0/7 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 3 infantry in Rhodesia, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Rhodesia
British roll dice for 2 artilleries and 3 infantry in Rhodesia, round 3 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 3 infantry in Rhodesia, round 3 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Rhodesia
British roll dice for 2 artilleries and 3 infantry in Rhodesia, round 4 : 0/5 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Rhodesia
British roll dice for 2 artilleries and 1 infantry in Rhodesia, round 5 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 5 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Rhodesia
British roll dice for 2 artilleries and 1 infantry in Rhodesia, round 6 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Rhodesia
British roll dice for 2 artilleries and 1 infantry in Rhodesia, round 7 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Rhodesia, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Italians with 2 artilleries remaining. Battle score for attacker is -2
Casualties for British: 5 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 aaGun moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Trans-Jordan to Rostov
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 fighter moved from Persia to Russia
1 artillery moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 armour moved from Persia to West India
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 bomber, 6 fighters and 2 tactical_bombers moved from Burma to India
Place Units - British
2 armour and 1 fighter placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -4.17
Italians : -0.67
Americans : 0.67
Chinese : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 unit repaired.
1 armour, 2 artilleries and 5 infantry moved from Algeria to Morocco
1 infantry moved from Bessarabia to Western Ukraine
3 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 artilleries and 5 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Morocco, round 2 : 2/8 hits, 2.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Western Ukraine
Italians attack with 3 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 battleship moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Algeria to Morocco
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : 0.17
Russians : -0.33
@AldoRaine said in AldoRaine (Allies+6) vs Simon33 (Axis) BM3:
Combat - Americans Battle in Burma Americans attack with 5 bombers Japanese defend with 2 armour, 5 artilleries, 15 infantry, 1 marine and 3 mech_infantrys Americans roll dice for 5 bombers in Burma, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 2 armour, 5 artilleries, 15 infantry, 1 marine and 3 mech_infantrys in Burma, round 2 : 14/26 hits, 9.00 expected hits 4 infantry owned by the Japanese and 5 bombers owned by the Americans lost in Burma Japanese win with 2 armour, 5 artilleries, 11 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is -48 Casualties for Americans: 5 bombers Casualties for Japanese: 4 infantry
Didn’t expect you to do that. Losing 5 bombers? Was it worth it? Did it save India for a couple of turns maybe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 3 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 63 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to Northern Territory
1 carrier moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Northern Territory to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Tanganyika Territory to Kenya
Place Units - ANZAC
1 airfield placed in Northern Territory
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Couldn’t just let you bully me off of India like that. Net result is about a -20 after the UK battle and that means if it kept India alive for 2 turns it is a net positive. I had favorable odds even without the bombers so I was surprised to see you stack Burma. With how crushing a bad outcome would have been for me at this battle I figured I need to do everything i could to give me better odds.
Very fun game so far. Thanks for playing. The Axis air force is still there so until that changes I still have an uphill battle as far as I am concerned.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novgorod to Belarus
Germans take Archangel from Russians
1 artillery moved from Baltic States to Belarus
4 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Western Ukraine
4 mech_infantrys moved from Poland to Belarus
Purchase Units - Germans
Germans buy 7 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Belarus, round 2 : 1/10 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Poland to Western Ukraine
6 mech_infantrys moved from Romania to Western Ukraine
4 artilleries, 3 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
3 bombers moved from Bessarabia to Novgorod
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from Southern Italy to Morocco
3 fighters and 3 tactical_bombers moved from Algeria to Morocco
3 artilleries and 1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
6 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Non Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
2 armour and 3 mech_infantrys moved from Rostov to Tambov
2 armour and 3 mech_infantrys moved from Tambov to Russia
4 aaGuns, 13 artilleries and 33 infantry moved from Rostov to Tambov
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
2 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 bomber moved from French Indo China to 42 Sea Zone
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Hunan to Anhwe
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to Philippines
1 battleship, 2 carriers, 1 destroyer, 4 fighters and 4 transports moved from 38 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
3 tactical_bombers moved from Japan to Caroline Islands
1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 bomber moved from French Indo China to Philippines
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
4 artilleries moved from Burma to Yunnan
1 marine moved from Burma to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Americans
Battle in Sumatra
Non Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 87 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
2 carriers and 1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from Eastern United States to 87 Sea Zone
1 fighter moved from Gibraltar to 87 Sea Zone
1 artillery and 1 mech_infantry moved from Southeast Mexico to Central United States
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 bombers moved from Western United States to Queensland
2 bombers moved from Queensland to Kweichow
2 fighters moved from Northern Territory to Queensland
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from French Equatorial Africa to Egypt
3 fighters moved from Trans-Jordan to Gibraltar
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - Americans
1 armour, 2 infantry and 1 mech_infantry placed in Central United States
2 bombers placed in Eastern United States
1 fighter placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Non Combat Move - Chinese
19 infantry moved from Hopei to Kweichow
1 fighter moved from Tsinghai to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Move - British
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 artillery, 10 infantry and 2 mech_infantrys moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from West India to Burma
1 armour and 1 mech_infantry moved from Rostov to Bryansk
Russians take Bryansk from Germans
1 armour and 1 mech_infantry moved from Bryansk to Russia
1 armour moved from Persia to West India
1 mech_infantry moved from Caucasus to Samara
1 artillery moved from Caucasus to Volgograd
1 armour moved from Persia to Turkmenistan
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Eastern Persia
2 artilleries moved from Rhodesia to Belgian Congo
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
Purchase Units - British
British buy 2 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
3 aaGuns moved from India to Burma
1 bomber, 6 fighters and 2 tactical_bombers moved from India to Kweichow
1 fighter moved from Persia to Russia
1 fighter moved from Russia to Kweichow
2 fighters moved from Rostov to Russia
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
3 armour and 1 mech_infantry moved from Western Ukraine to Rostov
Italians take Bryansk from Russians
Italians take Rostov from Russians
1 artillery and 1 infantry moved from Ukraine to Rostov
1 bomber and 2 fighters moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 battleship moved from 97 Sea Zone to 93 Sea Zone
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians roll dice for 1 battleship, 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
1 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Ukraine to Rostov
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
4 fighters moved from 55 Sea Zone to Burma
1 fighter moved from Northern Territory to Burma
1 carrier and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 fighter moved from Trans-Jordan to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 fighter and 3 mech_infantrys moved from Ukraine to Volgograd
3 bombers moved from Novgorod to Volgograd
1 armour moved from Belarus to Archangel
Germans take Smolensk from Russians
Purchase Units - Germans
Germans buy 6 artilleries, 1 carrier, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Volgograd
Germans attack with 3 bombers, 1 fighter and 3 mech_infantrys
British defend with 1 artillery; Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 3 bombers, 1 fighter and 3 mech_infantrys in Volgograd, round 2 : 2/7 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 3 bombers, 1 fighter and 2 mech_infantrys in Volgograd, round 3 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Casualties for British: 1 artillery
Non Combat Move - Germans
3 bombers moved from Volgograd to Greece
1 fighter moved from Volgograd to Rostov
7 armour and 12 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns, 12 artilleries and 30 infantry moved from Ukraine to Rostov
3 artilleries and 2 infantry moved from Novgorod to Archangel
1 artillery, 4 infantry and 5 mech_infantrys moved from Belarus to Archangel
1 armour moved from Eastern Poland to Archangel
9 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 7 mech_infantrys moved from Western Ukraine to Rostov
6 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Poland to Bessarabia
2 artilleries moved from Southern France to Northern Italy
3 tactical_bombers moved from Morocco to Algeria
1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 fighter moved from Morocco to Southern Italy
1 fighter moved from Morocco to Algeria
Place Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Tambov to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
13 artilleries and 31 infantry moved from Tambov to Samara
6 infantry moved from Novosibirsk to Samara
10 artilleries and 18 infantry moved from Russia to Samara
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
4 aaGuns moved from Tambov to Russia
Place Units - Russians
1 armour, 5 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Tambov to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
13 artilleries and 31 infantry moved from Tambov to Samara
6 infantry moved from Novosibirsk to Samara
10 artilleries and 18 infantry moved from Russia to Samara
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
4 aaGuns moved from Tambov to Russia
Place Units - Russians
1 armour, 5 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Samara: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.50